1 MUTATOR_HOOKFUNCTION(vampire_PlayerDamage)
3 if(time >= frag_target.spawnshieldtime)
4 if(frag_target != frag_attacker)
5 if(frag_target.deadflag == DEAD_NO)
7 frag_attacker.health += bound(0, damage_take, frag_target.health);
8 frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
14 MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsString)
16 ret_string = strcat(ret_string, ":Vampire");
20 MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsPrettyString)
22 ret_string = strcat(ret_string, ", Vampire");
26 MUTATOR_DEFINITION(mutator_vampire)
28 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, vampire_PlayerDamage, CBC_ORDER_ANY);
29 MUTATOR_HOOK(BuildMutatorsString, vampire_BuildMutatorsString, CBC_ORDER_ANY);
30 MUTATOR_HOOK(BuildMutatorsPrettyString, vampire_BuildMutatorsPrettyString, CBC_ORDER_ANY);