1 .string object_clipboard;
5 const float MATERIAL_NONE = 0;
6 const float MATERIAL_METAL = 1;
7 const float MATERIAL_STONE = 2;
8 const float MATERIAL_WOOD = 3;
9 const float MATERIAL_FLESH = 4;
12 void sandbox_Object_Touch()
14 // apply material impact effects
16 if(self.touch_timer > time)
17 return; // don't execute each frame
18 self.touch_timer = time + 0.1;
20 // make particle count and sound volume depend on impact speed
22 intensity = vlen(self.velocity) + vlen(other.velocity);
23 if(intensity) // avoid divisions by 0
24 intensity /= 2; // average the two velocities
25 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
26 return; // impact not strong enough to do anything
27 // now offset intensity and apply it to the effects
28 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
29 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
34 sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
35 pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
38 sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
39 pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
42 sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
43 pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
46 sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
47 pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
54 entity sandbox_EditObject_Get()
56 // returns the traced entity if the player can edit it, and world if not
58 makevectors(self.v_angle);
59 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
60 if(trace_ent.classname == "object" && trace_ent.realowner == self)
66 void sandbox_EditObject_Scale(entity e, float f)
71 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
72 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
76 entity sandbox_SpawnObject()
78 // spawn a new object with default properties
83 e.classname = "object";
84 e.takedamage = DAMAGE_AIM;
85 e.damageforcescale = 1;
86 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
87 e.movetype = MOVETYPE_TOSS;
90 e.material = MATERIAL_NONE;
92 e.touch = sandbox_Object_Touch;
94 // set origin and direction based on player position and view angle
95 makevectors(self.v_angle);
96 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
97 setorigin(e, trace_endpos);
98 e.angles_y = self.v_angle_y;
103 string sandbox_Storage_Save(entity e)
105 // save object properties
108 s = strcat(e.model, " ");
109 s = strcat(s, ftos(e.skin), " ");
110 s = strcat(s, ftos(e.alpha), " ");
111 s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
112 s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
113 s = strcat(s, ftos(e.frame), " ");
114 s = strcat(s, ftos(e.scale), " ");
115 s = strcat(s, ftos(e.movetype), " ");
116 s = strcat(s, ftos(e.damageforcescale), " ");
117 s = strcat(s, ftos(e.material), " ");
122 void sandbox_Storage_Load(entity e, string s)
124 // load object properties
127 setmodel(e, argv(0));
128 e.skin = stof(argv(1));
129 e.alpha = stof(argv(2));
130 e.colormod = stov(argv(3));
131 e.glowmod = stov(argv(4));
132 e.frame = stof(argv(5));
133 sandbox_EditObject_Scale(e, stof(argv(6)));
134 e.movetype = stof(argv(7));
135 e.damageforcescale = stof(argv(8));
136 e.material = stof(argv(9));
139 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
141 if(MUTATOR_RETURNVALUE) // command was already handled?
143 if(cmd_name == "g_sandbox")
147 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
155 // ---------------- COMMAND: HELP ----------------
157 print_to(self, "You can use the following sandbox commands:");
158 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
159 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
160 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
161 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
162 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
163 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
164 print_to(self, "^7Object properties for ^2edit_object^7:");
165 print_to(self, "^3skin value ^7- changes the skin of the object");
166 print_to(self, "^3alpha value ^7- sets object transparency");
167 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
168 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
169 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
170 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
171 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
172 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
173 print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
174 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
177 // ---------------- COMMAND: SPAWN ITEM ----------------
179 // only weapons are currently supported
183 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
189 makevectors(self.v_angle);
190 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
192 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
194 e = get_weaponinfo(i);
195 if(e.netname == argv(2))
197 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
198 if(autocvar_g_sandbox_info)
199 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
204 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
207 // ---------------- COMMAND: SPAWN OBJECT ----------------
209 // don't allow spawning objects without a model
212 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
215 else if not(fexists(argv(2)))
217 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
221 e = sandbox_SpawnObject();
222 setmodel(e, argv(2));
224 if(autocvar_g_sandbox_info)
225 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
229 // ---------------- COMMAND: REMOVE OBJECT ----------------
230 case "remove_object":
231 e = sandbox_EditObject_Get();
234 if(autocvar_g_sandbox_info)
235 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
241 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
244 // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
245 case "duplicate_object_copy":
246 // copies customizable properties of the selected object to the clipboard
248 e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
251 if(self.object_clipboard)
252 strunzone(self.object_clipboard);
253 self.object_clipboard = strzone(sandbox_Storage_Save(e));
255 print_to(self, "Object copied to clipboard");
259 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
262 // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
263 case "duplicate_object_paste":
264 // spawns a new object using the properties in the player's clipboard
266 if(!self.object_clipboard) // no object in clipboard
268 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
272 e = sandbox_SpawnObject();
273 sandbox_Storage_Load(e, self.object_clipboard);
275 print_to(self, "Object pasted");
276 if(autocvar_g_sandbox_info)
277 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
281 // ---------------- COMMAND: ATTACH OBJECT ----------------
282 case "attach_object":
286 // select e as the object as meant to be attached
287 e = sandbox_EditObject_Get();
289 self.object_attach = e;
292 // attaches the previously selected object to e
293 e = sandbox_EditObject_Get();
296 setattachment(self.object_attach, e, argv(3));
297 self.object_attach.owner = e;
301 // removes e if it was attached
302 e = sandbox_EditObject_Get();
305 setattachment(e, world, "");
312 // ---------------- COMMAND: EDIT OBJECT ----------------
314 if(!argv(2) || !argv(3))
316 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
320 e = sandbox_EditObject_Get();
326 e.skin = stof(argv(3));
329 e.alpha = stof(argv(3));
332 e.colormod = stov(argv(3));
335 e.glowmod = stov(argv(3));
338 e.frame = stof(argv(3));
341 sandbox_EditObject_Scale(e, stof(argv(3)));
347 e.movetype = MOVETYPE_NONE;
350 e.movetype = MOVETYPE_TOSS;
352 case "2": // physical
353 e.movetype = MOVETYPE_PHYSICS;
360 e.damageforcescale = stof(argv(3));
363 e.material = stof(argv(3));
366 print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
373 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
376 // ---------------- COMMAND: DEFAULT ----------------
378 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
385 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
387 // if the player is close enough to their object, they can drag it
389 if(autocvar_sv_cheats)
390 return FALSE; // cheat dragging is used instead
392 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
393 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
394 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
395 // it goes out of range while slinging it around.
400 e = sandbox_EditObject_Get();
401 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
404 if(Drag(e, grab)) // execute dragging
406 if(autocvar_g_sandbox_info)
407 print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
414 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
416 // unzone the player's clipboard if it's not empty
417 if(self.object_clipboard)
419 strunzone(self.object_clipboard);
420 self.object_clipboard = string_null;
426 MUTATOR_DEFINITION(sandbox)
428 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
429 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
430 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
435 for (i = 1; i <= 5; i++)
437 // precache material sounds
438 precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
439 precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
440 precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
441 precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));