1 const float MAX_STORAGE_ATTACHMENTS = 16;
7 void sandbox_ObjectFunction_Touch()
9 // apply material impact effects
13 if(self.touch_timer > time)
14 return; // don't execute each frame
15 self.touch_timer = time + 0.1;
17 // make particle count and sound volume depend on impact speed
19 intensity = vlen(self.velocity) + vlen(other.velocity);
20 if(intensity) // avoid divisions by 0
21 intensity /= 2; // average the two velocities
22 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
23 return; // impact not strong enough to do anything
24 // now offset intensity and apply it to the effects
25 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
26 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28 sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
29 pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
32 void sandbox_ObjectFunction_Think()
34 if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
39 self.nextthink = time;
42 entity sandbox_ObjectEdit_Get(float permissions)
44 // returns the traced entity if the player can edit it, and world if not
45 // if permissions if FALSE, the object is returned regardless of editing rights
46 // attached objects are SOLID_NOT and don't risk getting traced
48 makevectors(self.v_angle);
49 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
51 if(trace_ent.classname != "object")
52 return world; // entity is not an object
54 return trace_ent; // don't check permissions, anyone can edit this object
55 if(!trace_ent.crypto_idfp)
56 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
57 if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
58 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
62 void sandbox_ObjectEdit_Scale(entity e, float f)
67 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
68 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
73 void sandbox_ObjectAttach_Remove(entity e);
74 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
76 // attaches e to parent on string s
78 // we can't attach to an attachment, for obvious reasons
79 sandbox_ObjectAttach_Remove(e);
81 e.old_movetype = e.movetype; // persist physics
82 e.movetype = MOVETYPE_FOLLOW;
84 e.takedamage = DAMAGE_NO;
86 setattachment(e, parent, s);
90 void sandbox_ObjectAttach_Remove(entity e)
92 // detaches any object attached to e
95 for(head = world; (head = find(head, classname, "object")); )
100 head.movetype = head.old_movetype; // restore persisted physics
101 head.solid = SOLID_BBOX;
102 head.takedamage = DAMAGE_AIM;
104 org = gettaginfo(head, 0);
105 setattachment(head, world, "");
108 // objects change origin and angles when detached, so apply previous position
109 setorigin(head, org);
110 head.angles = e.angles; // don't allow detached objects to spin or roll
115 entity sandbox_ObjectSpawn(float database)
117 // spawn a new object with default properties
121 e.classname = "object";
122 e.takedamage = DAMAGE_AIM;
123 e.damageforcescale = 1;
124 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
125 e.movetype = MOVETYPE_TOSS;
128 e.material = string_null;
129 e.touch = sandbox_ObjectFunction_Touch;
130 e.think = sandbox_ObjectFunction_Think;
132 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
136 // set the object's owner via player UID
137 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
138 if(self.crypto_idfp != "")
139 e.crypto_idfp = strzone(self.crypto_idfp);
141 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
143 // set public object information
144 e.netname = strzone(self.netname); // name of the owner
145 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
146 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
148 // set origin and direction based on player position and view angle
149 makevectors(self.v_angle);
150 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
151 setorigin(e, trace_endpos);
152 e.angles_y = self.v_angle_y;
159 void sandbox_ObjectRemove(entity e)
161 sandbox_ObjectAttach_Remove(e); // detach child objects
163 if(e.material) { strunzone(e.material); e.material = string_null; }
164 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
165 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
166 if(e.message) { strunzone(e.message); e.message = string_null; }
167 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
174 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
176 string sandbox_ObjectPort_Save(entity e, float database)
178 // save object properties, and return them as a string
183 for(head = world; (head = find(head, classname, "object")); )
185 // the main object needs to be first in the array [0] with attached objects following
187 if(head == e) // this is the main object, place it first
190 physics = head.movetype; // applied physics are normal physics for parents
192 else if(head.owner == e) // child object, list them in order
194 i += 1; // children start from 1
196 physics = head.old_movetype; // persisted physics are normal physics for children
197 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
202 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
205 // properties stored only for child objects
206 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
210 // properties stored only for parent objects
213 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
214 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
217 // properties stored for all objects
218 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
219 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
220 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
221 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
222 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
223 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
224 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
225 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
226 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
227 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
230 // properties stored only for the database
231 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
232 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
233 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
234 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
238 // now apply the array to a simple string, with the ; symbol separating objects
239 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
242 s = strcat(s, port_string[i], "; ");
243 port_string[i] = string_null; // fully clear the string
249 entity sandbox_ObjectPort_Load(string s, float database)
251 // load object properties, and spawn a new object with them
255 // separate objects between the ; symbols
256 n = tokenizebyseparator(s, "; ");
257 for(i = 0; i < n; ++i)
258 port_string[i] = argv(i);
260 // now separate and apply the properties of each object
261 for(i = 0; i < n; ++i)
266 tokenize_console(port_string[i]);
267 e = sandbox_ObjectSpawn(database);
269 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
272 // properties stored only for child objects
273 if(argv(argv_num) != "-") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
277 // properties stored only for parent objects
280 setorigin(e, stov(argv(argv_num))); ++argv_num;
281 e.angles = stov(argv(argv_num)); ++argv_num;
283 parent = e; // mark parent objects as such
285 // properties stored for all objects
286 setmodel(e, argv(argv_num)); ++argv_num;
287 e.skin = stof(argv(argv_num)); ++argv_num;
288 e.alpha = stof(argv(argv_num)); ++argv_num;
289 e.colormod = stov(argv(argv_num)); ++argv_num;
290 e.glowmod = stov(argv(argv_num)); ++argv_num;
291 e.frame = stof(argv(argv_num)); ++argv_num;
292 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
293 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
294 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
295 if(e.material) strunzone(e.material); if(argv(argv_num) != "-") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
298 // properties stored only for the database
299 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "-") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
300 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
301 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
302 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
307 sandbox_ObjectAttach_Set(e, parent, tagname);
310 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
311 port_string[i] = string_null; // fully clear the string
316 void sandbox_Database_Save()
318 // saves all objects to the database file
323 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
324 file_get = fopen(file_name, FILE_WRITE);
325 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
326 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
328 for(head = world; (head = find(head, classname, "object")); )
330 // attached objects are persisted separately, ignore them here
331 if(head.owner != world)
334 // use a line of text for each object, listing all properties
335 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
340 void sandbox_Database_Load()
342 // loads all objects from the database file
343 string file_read, file_name;
346 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
347 file_get = fopen(file_name, FILE_READ);
350 if(autocvar_g_sandbox_info > 0)
351 print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
357 file_read = fgets(file_get);
360 if(substring(file_read, 0, 2) == "//")
362 if(substring(file_read, 0, 1) == "#")
366 e = sandbox_ObjectPort_Load(file_read, TRUE);
370 // since objects are being loaded for the first time, precache material sounds for each
371 for (i = 1; i <= 5; i++) // 5 sounds in total
372 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
375 if(autocvar_g_sandbox_info > 0)
376 print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
380 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
382 if(MUTATOR_RETURNVALUE) // command was already handled?
384 if(cmd_name == "g_sandbox")
388 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
398 // ---------------- COMMAND: HELP ----------------
400 print_to(self, "You can use the following sandbox commands:");
401 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
402 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
403 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
404 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
405 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
406 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
407 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
408 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
409 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
410 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
411 print_to(self, "^3skin value ^7- changes the skin of the object");
412 print_to(self, "^3alpha value ^7- sets object transparency");
413 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
414 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
415 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
416 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
417 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
418 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
419 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
420 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
421 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
422 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
423 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
424 print_to(self, "^3attachments ^7- prints information about the object's attachments");
425 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
428 // ---------------- COMMAND: OBJECT, SPAWN ----------------
430 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
432 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
437 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
440 else if not(fexists(argv(2)))
442 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
446 e = sandbox_ObjectSpawn(FALSE);
447 setmodel(e, argv(2));
449 if(autocvar_g_sandbox_info > 0)
450 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
453 // ---------------- COMMAND: OBJECT, REMOVE ----------------
454 case "object_remove":
455 e = sandbox_ObjectEdit_Get(TRUE);
458 if(autocvar_g_sandbox_info > 0)
459 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
460 sandbox_ObjectRemove(e);
464 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
467 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
468 case "object_duplicate":
472 // copies customizable properties of the selected object to the clipboard cvar
473 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
476 s = sandbox_ObjectPort_Save(e, FALSE);
477 s = strreplace("\"", "\\\"", s);
478 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
480 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
483 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
487 // spawns a new object using the properties in the player's clipboard cvar
488 if(!argv(3)) // no object in clipboard
490 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
493 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
495 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
498 e = sandbox_ObjectPort_Load(argv(3), FALSE);
500 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
501 if(autocvar_g_sandbox_info > 0)
502 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
507 // ---------------- COMMAND: OBJECT, ATTACH ----------------
508 case "object_attach":
512 // select e as the object as meant to be attached
513 e = sandbox_ObjectEdit_Get(TRUE);
516 self.object_attach = e;
517 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
520 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
523 if(self.object_attach == world)
525 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
529 // attaches the previously selected object to e
530 e = sandbox_ObjectEdit_Get(TRUE);
533 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
534 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
535 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
536 if(autocvar_g_sandbox_info > 1)
537 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
540 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
543 // removes e if it was attached
544 e = sandbox_ObjectEdit_Get(TRUE);
547 sandbox_ObjectAttach_Remove(e);
548 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
549 if(autocvar_g_sandbox_info > 1)
550 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
553 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
558 // ---------------- COMMAND: OBJECT, EDIT ----------------
562 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
566 e = sandbox_ObjectEdit_Get(TRUE);
572 e.skin = stof(argv(3));
575 e.alpha = stof(argv(3));
578 e.colormod = stov(argv(3));
581 e.glowmod = stov(argv(3));
584 e.frame = stof(argv(3));
587 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
593 e.movetype = MOVETYPE_NONE;
596 e.movetype = MOVETYPE_TOSS;
598 case "2": // physical
599 e.movetype = MOVETYPE_PHYSICS;
606 e.damageforcescale = stof(argv(3));
609 if(e.material) strunzone(e.material);
612 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
613 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
614 e.material = strzone(argv(3));
617 e.material = string_null; // no material
620 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
624 // update last editing time
625 if(e.message2) strunzone(e.message2);
626 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
628 if(autocvar_g_sandbox_info > 1)
629 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
633 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
636 // ---------------- COMMAND: OBJECT, CLAIM ----------------
638 // if the player can edit an object but is not its owner, this can be used to claim that object
639 if(self.crypto_idfp == "")
641 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
644 e = sandbox_ObjectEdit_Get(TRUE);
647 // update the owner's name
648 // Do this before checking if you're already the owner and skipping if such, so we
649 // also update the player's nickname if he changed it (but has the same player UID)
650 if(e.netname != self.netname)
652 if(e.netname) strunzone(e.netname);
653 e.netname = strzone(self.netname);
654 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
657 if(e.crypto_idfp == self.crypto_idfp)
659 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
663 if(e.crypto_idfp) strunzone(e.crypto_idfp);
664 e.crypto_idfp = strzone(self.crypto_idfp);
666 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
668 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
671 // ---------------- COMMAND: OBJECT, INFO ----------------
673 // prints public information about the object to the player
674 e = sandbox_ObjectEdit_Get(FALSE);
680 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
683 for(i = 1; gettaginfo(e, i); i++)
684 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
685 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
688 // this should show the same info as 'mesh' but for attachments
690 for(head = world; (head = find(head, classname, "object")); )
695 gettaginfo(e, head.tag_index);
696 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
697 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
700 if(i) // object contains attachments
701 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
703 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
707 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
710 // ---------------- COMMAND: DEFAULT ----------------
712 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
719 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
721 // if the player is close enough to their object, they can drag it
723 if(autocvar_sv_cheats)
724 return FALSE; // cheat dragging is used instead
726 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
727 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
728 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
729 // it goes out of range while slinging it around.
734 e = sandbox_ObjectEdit_Get(TRUE);
735 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
738 if(Drag(e, grab)) // execute dragging
745 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
747 if(!autocvar_g_sandbox_storage_autosave)
749 if(time < autosave_time)
751 autosave_time = time + autocvar_g_sandbox_storage_autosave;
753 sandbox_Database_Save();
758 MUTATOR_DEFINITION(sandbox)
760 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
761 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
762 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
766 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
767 if(autocvar_g_sandbox_storage_autoload)
768 sandbox_Database_Load();