1 .string object_clipboard;
4 const float MATERIAL_NONE = 0;
5 const float MATERIAL_METAL = 1;
6 const float MATERIAL_STONE = 2;
7 const float MATERIAL_WOOD = 3;
8 const float MATERIAL_FLESH = 4;
11 void sandbox_Object_Touch()
13 // apply material impact effects
15 if(self.touch_timer > time)
16 return; // don't execute each frame
17 self.touch_timer = time + 0.1;
19 // make particle count and sound volume depend on impact speed
21 intensity = vlen(self.velocity) + vlen(other.velocity);
22 if(intensity) // avoid divisions by 0
23 intensity /= 2; // average the two velocities
24 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
25 return; // impact not strong enough to do anything
26 // now offset intensity and apply it to the effects
27 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
28 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
33 sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
34 pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
37 sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
38 pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
41 sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
42 pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
45 sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
46 pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
53 entity sandbox_EditObject_Get()
55 // returns the traced entity if the player can edit it, and world if not
57 makevectors(self.v_angle);
58 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
59 if(trace_ent.classname == "object" && trace_ent.realowner == self)
65 void sandbox_EditObject_Scale(entity e, float f)
70 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
71 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
75 entity sandbox_SpawnObject()
77 // spawn a new object with default properties
82 e.classname = "object";
83 e.takedamage = DAMAGE_AIM;
84 e.damageforcescale = 1;
85 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
86 e.movetype = MOVETYPE_TOSS;
89 e.material = MATERIAL_NONE;
91 e.touch = sandbox_Object_Touch;
93 // set origin and direction based on player position and view angle
94 makevectors(self.v_angle);
95 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
96 setorigin(e, trace_endpos);
97 e.angles_y = self.v_angle_y;
102 string sandbox_Storage_Save(entity e)
104 // save object properties
107 s = strcat(e.model, " ");
108 s = strcat(s, ftos(e.skin), " ");
109 s = strcat(s, ftos(e.alpha), " ");
110 s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
111 s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
112 s = strcat(s, ftos(e.frame), " ");
113 s = strcat(s, ftos(e.scale), " ");
114 s = strcat(s, ftos(e.movetype), " ");
115 s = strcat(s, ftos(e.damageforcescale), " ");
116 s = strcat(s, ftos(e.material), " ");
121 void sandbox_Storage_Load(entity e, string s)
123 // load object properties
126 setmodel(e, argv(0));
127 e.skin = stof(argv(1));
128 e.alpha = stof(argv(2));
129 e.colormod = stov(argv(3));
130 e.glowmod = stov(argv(4));
131 e.frame = stof(argv(5));
132 sandbox_EditObject_Scale(e, stof(argv(6)));
133 e.movetype = stof(argv(7));
134 e.damageforcescale = stof(argv(8));
135 e.material = stof(argv(9));
138 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
140 if(MUTATOR_RETURNVALUE) // command was already handled?
142 if(cmd_name == "g_sandbox")
146 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
154 // ---------------- COMMAND: HELP ----------------
156 print_to(self, "You can use the following sandbox commands:");
157 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
158 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
159 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
160 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
161 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
162 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
163 print_to(self, "^7Object properties for ^2edit_object^7:");
164 print_to(self, "^3skin value ^7- changes the skin of the object");
165 print_to(self, "^3alpha value ^7- sets object transparency");
166 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
167 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
168 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
169 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
170 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
171 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
172 print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
173 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
176 // ---------------- COMMAND: SPAWN ITEM ----------------
178 // only weapons are currently supported
182 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
188 makevectors(self.v_angle);
189 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
191 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
193 e = get_weaponinfo(i);
194 if(e.netname == argv(2))
196 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
197 if(autocvar_g_sandbox_info)
198 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
203 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
206 // ---------------- COMMAND: SPAWN OBJECT ----------------
208 // don't allow spawning objects without a model
211 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
214 else if not(fexists(argv(2)))
216 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
220 e = sandbox_SpawnObject();
221 setmodel(e, argv(2));
223 if(autocvar_g_sandbox_info)
224 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
228 // ---------------- COMMAND: REMOVE OBJECT ----------------
229 case "remove_object":
230 e = sandbox_EditObject_Get();
233 if(autocvar_g_sandbox_info)
234 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
240 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
243 // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
244 case "duplicate_object_copy":
245 // copies customizable properties of the selected object to the clipboard
247 e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
250 if(self.object_clipboard)
251 strunzone(self.object_clipboard);
252 self.object_clipboard = strzone(sandbox_Storage_Save(e));
254 print_to(self, "Object copied to clipboard");
258 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
261 // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
262 case "duplicate_object_paste":
263 // spawns a new object using the properties in the player's clipboard
265 if(!self.object_clipboard) // no object in clipboard
267 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
271 e = sandbox_SpawnObject();
272 sandbox_Storage_Load(e, self.object_clipboard);
274 print_to(self, "Object pasted");
275 if(autocvar_g_sandbox_info)
276 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
280 // ---------------- COMMAND: EDIT OBJECT ----------------
282 if(!argv(2) || !argv(3))
284 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
288 e = sandbox_EditObject_Get();
294 e.skin = stof(argv(3));
297 e.alpha = stof(argv(3));
300 e.colormod = stov(argv(3));
303 e.glowmod = stov(argv(3));
306 e.frame = stof(argv(3));
309 sandbox_EditObject_Scale(e, stof(argv(3)));
315 e.movetype = MOVETYPE_NONE;
318 e.movetype = MOVETYPE_TOSS;
320 case "2": // physical
321 e.movetype = MOVETYPE_PHYSICS;
328 e.damageforcescale = stof(argv(3));
331 e.material = stof(argv(3));
334 print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
341 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
344 // ---------------- COMMAND: DEFAULT ----------------
346 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
353 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
355 // if the player is close enough to their object, they can drag it
357 if(autocvar_sv_cheats)
358 return FALSE; // cheat dragging is used instead
360 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
361 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
362 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
363 // it goes out of range while slinging it around.
368 e = sandbox_EditObject_Get();
369 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
372 if(Drag(e, grab)) // execute dragging
374 if(autocvar_g_sandbox_info)
375 print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
382 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
384 // unzone the player's clipboard if it's not empty
385 if(self.object_clipboard)
387 strunzone(self.object_clipboard);
388 self.object_clipboard = string_null;
394 MUTATOR_DEFINITION(sandbox)
396 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
397 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
398 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
403 for (i = 1; i <= 5; i++)
405 // precache material sounds
406 precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
407 precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
408 precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
409 precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));