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Get storage loading to use arrays too. Attached objects will be saved in storage...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get()
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // attached objects are SOLID_NOT and don't risk getting traced
37
38         makevectors(self.v_angle);
39         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
40
41         if(trace_ent.classname != "object")
42                 return world; // entity is not an object
43         if(!trace_ent.crypto_idfp)
44                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
45         else if not(trace_ent.crypto_idfp != self.crypto_idfp && !autocvar_g_sandbox_editor_free)
46                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
47         return world;
48 }
49
50 void sandbox_ObjectEdit_Scale(entity e, float f)
51 {
52         e.scale = f;
53         if(e.scale)
54         {
55                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
56                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
57         }
58 }
59
60 void sandbox_ObjectAttach_Remove(entity e);
61 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
62 {
63         // attaches e to parent on string s
64
65         // we can't attach to an attachment, for obvious reasons
66         sandbox_ObjectAttach_Remove(e);
67
68         e.movetype = MOVETYPE_FOLLOW;
69         e.solid = SOLID_NOT;
70         e.takedamage = DAMAGE_NO;
71
72         setattachment(e, parent, s);
73         e.owner = parent;
74 }
75
76 void sandbox_ObjectAttach_Remove(entity e)
77 {
78         // detaches any object attached to e
79
80         entity head;
81         for(head = world; (head = find(head, classname, "object")); )
82         {
83                 if(head.owner == e)
84                 {
85                         head.movetype = MOVETYPE_TOSS; // default
86                         head.solid = SOLID_BBOX;
87                         head.takedamage = DAMAGE_AIM;
88
89                         setattachment(head, world, "");
90                         head.owner = world;
91
92                         // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
93                         setorigin(head, e.origin);
94                         head.angles = e.angles;
95                 }
96         }
97 }
98
99 entity sandbox_ObjectSpawn(float database)
100 {
101         // spawn a new object with default properties
102
103         entity e;
104         e = spawn();
105         e.classname = "object";
106         e.takedamage = DAMAGE_AIM;
107         e.damageforcescale = 1;
108         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
109         e.movetype = MOVETYPE_TOSS;
110         e.frame = 0;
111         e.skin = 0;
112         e.material = string_null;
113         e.touch = sandbox_ObjectFunction_Touch;
114
115         if(!database)
116         {
117                 // set the object's owner via player UID
118                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
119                 if(self.crypto_idfp != "")
120                         e.crypto_idfp = strzone(self.crypto_idfp);
121                 else
122                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
123
124                 // set origin and direction based on player position and view angle
125                 makevectors(self.v_angle);
126                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
127                 setorigin(e, trace_endpos);
128                 e.angles_y = self.v_angle_y;
129         }
130
131         object_count += 1;
132         return e;
133 }
134
135 void sandbox_ObjectRemove(entity e)
136 {
137         sandbox_ObjectAttach_Remove(e); // detach child objects
138         if(e.material)
139         {
140                 strunzone(e.material);
141                 e.material = string_null;
142         }
143         if(e.crypto_idfp)
144         {
145                 strunzone(e.crypto_idfp);
146                 e.crypto_idfp = string_null;
147         }
148         remove(e);
149         e = world;
150
151         object_count -= 1;
152 }
153
154 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
155 string sandbox_ObjectPort_Save(entity e, float database)
156 {
157         // save object properties
158         float i;
159         string s;
160         entity head;
161
162         for(head = world; (head = find(head, classname, "object")); )
163         {
164                 // the main object needs to be saved first in the array, with attached objects following after
165                 float tmp;
166                 if(head == e)
167                         tmp = 0;
168                 else if(head.owner == e)
169                 {
170                         i += 1; // child objects start from 1
171                         tmp = i;
172                 }
173                 else
174                         continue;
175
176                 port_string[tmp] = strcat(port_string[tmp], head.model, " ");
177                 port_string[tmp] = strcat(port_string[tmp], ftos(head.skin), " ");
178                 port_string[tmp] = strcat(port_string[tmp], ftos(head.alpha), " ");
179                 port_string[tmp] = strcat(port_string[tmp], sprintf("\"%.9v\"", head.colormod), " ");
180                 port_string[tmp] = strcat(port_string[tmp], sprintf("\"%.9v\"", head.glowmod), " ");
181                 port_string[tmp] = strcat(port_string[tmp], ftos(head.frame), " ");
182                 port_string[tmp] = strcat(port_string[tmp], ftos(head.scale), " ");
183                 port_string[tmp] = strcat(port_string[tmp], ftos(head.movetype), " ");
184                 port_string[tmp] = strcat(port_string[tmp], ftos(head.damageforcescale), " ");
185                 if(head.material)       port_string[tmp] = strcat(port_string[tmp], head.material, " ");        else    port_string[tmp] = strcat(port_string[tmp], "- "); // none
186                 if(database)
187                 {
188                         if(head.crypto_idfp)    port_string[tmp] = strcat(port_string[tmp], head.crypto_idfp, " ");     else    port_string[tmp] = strcat(port_string[tmp], "- "); // none
189                         port_string[tmp] = strcat(port_string[tmp], sprintf("\"%.9v\"", head.origin), " ");
190                         port_string[tmp] = strcat(port_string[tmp], sprintf("\"%.9v\"", head.angles), " ");
191                 }
192         }
193
194         // now apply the array to a simple string, with ; separating objects
195         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
196         {
197                 if(port_string[i])
198                         s = strcat(s, port_string[i], "; ");
199                 port_string[i] = string_null; // fully clear string
200         }
201
202         return s;
203 }
204
205 entity sandbox_ObjectPort_Load(string s, float database)
206 {
207         // load object properties
208         float n, i;
209         entity e, parent;
210
211         n = tokenizebyseparator(s, "; ");
212         for(i = 0; i < n; ++i)
213                 port_string[i] = argv(i);
214
215         for(i = 0; i < n; ++i)
216         {
217                 tokenize_console(port_string[i]);
218                 e = sandbox_ObjectSpawn(database);
219
220                 setmodel(e, argv(0));
221                 e.skin = stof(argv(1));
222                 e.alpha = stof(argv(2));
223                 e.colormod = stov(argv(3));
224                 e.glowmod = stov(argv(4));
225                 e.frame = stof(argv(5));
226                 sandbox_ObjectEdit_Scale(e, stof(argv(6)));
227                 e.movetype = stof(argv(7));
228                 e.damageforcescale = stof(argv(8));
229                 if(e.material)  strunzone(e.material);  if(argv(9) != "-")      e.material = strzone(argv(9));  else    e.material = string_null;
230                 if(database)
231                 {
232                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(10) != "-")     e.crypto_idfp = strzone(argv(10));      else    e.crypto_idfp = string_null;
233                         setorigin(e, stov(argv(11)));
234                         e.angles = stov(argv(12));
235                 }
236
237                 if(!i) // parent object
238                         parent = e;
239                 else // child object, attach to parent
240                         sandbox_ObjectAttach_Set(e, parent, "");
241         }
242
243         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
244                 port_string[i] = string_null; // fully clear string
245
246         return e;
247 }
248
249 void sandbox_Database_Save()
250 {
251         // saves all objects to the database file
252         entity head;
253         string file_name;
254         float file_get;
255
256         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
257         file_get = fopen(file_name, FILE_WRITE);
258         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
259         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
260
261         for(head = world; (head = find(head, classname, "object")); )
262         {
263                 // Unfortunately, attached objects cannot be persisted yet. That's because the parent is specified as an entity,
264                 // but only properties can be saved to this file, leaving no way to identify the owner once all objects are spawned
265                 // TODO: Find some way to fix this!
266                 if(head.owner != world)
267                         continue;
268
269                 // use a line for each object, listing all properties
270                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
271         }
272         fclose(file_get);
273 }
274
275 void sandbox_Database_Load()
276 {
277         // loads all objects from the database file
278         string file_read, file_name;
279         float file_get, i;
280
281         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
282         file_get = fopen(file_name, FILE_READ);
283         if(file_get < 0)
284         {
285                 if(autocvar_g_sandbox_info > 0)
286                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
287         }
288         else
289         {
290                 for(;;)
291                 {
292                         file_read = fgets(file_get);
293                         if(!file_read)
294                                 break;
295                         if(substring(file_read, 0, 2) == "//")
296                                 continue;
297                         if(substring(file_read, 0, 1) == "#")
298                                 continue;
299
300                         entity e;
301                         e = sandbox_ObjectPort_Load(file_read, TRUE);
302
303                         if(e.material)
304                         {
305                                 // since objects are being loaded for the first time, precache material sounds for each
306                                 for (i = 1; i <= 5; i++) // 5 sounds in total
307                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
308                         }
309                 }
310                 if(autocvar_g_sandbox_info > 0)
311                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
312         }
313 }
314
315 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
316 {
317         if(MUTATOR_RETURNVALUE) // command was already handled?
318                 return FALSE;
319         if(cmd_name == "g_sandbox")
320         {
321                 if(cmd_argc < 2)
322                 {
323                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
324                         return TRUE;
325                 }
326
327                 switch(argv(1))
328                 {
329                         entity e;
330                         float i;
331
332                         // ---------------- COMMAND: HELP ----------------
333                         case "help":
334                                 print_to(self, "You can use the following sandbox commands:");
335                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
336                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
337                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
338                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
339                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
340                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
341                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
342                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
343                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
344                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
345                                 print_to(self, "^7Object properties for ^2object_edit^7:");
346                                 print_to(self, "^3skin value ^7- changes the skin of the object");
347                                 print_to(self, "^3alpha value ^7- sets object transparency");
348                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
349                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
350                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
351                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
352                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
353                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
354                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
355                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
356                                 return TRUE;
357
358                         // ---------------- COMMAND: SPAWN OBJECT ----------------
359                         case "object_spawn":
360                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
361                                 {
362                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
363                                         return TRUE;
364                                 }
365                                 if(cmd_argc < 3)
366                                 {
367                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
368                                         return TRUE;
369                                 }
370                                 else if not(fexists(argv(2)))
371                                 {
372                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
373                                         return TRUE;
374                                 }
375
376                                 e = sandbox_ObjectSpawn(FALSE);
377                                 setmodel(e, argv(2));
378
379                                 if(autocvar_g_sandbox_info > 0)
380                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
381                                 return TRUE;
382
383                         // ---------------- COMMAND: REMOVE OBJECT ----------------
384                         case "object_remove":
385                                 e = sandbox_ObjectEdit_Get();
386                                 if(e != world)
387                                 {
388                                         if(autocvar_g_sandbox_info > 0)
389                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
390                                         sandbox_ObjectRemove(e);
391                                         return TRUE;
392                                 }
393
394                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
395                                 return TRUE;
396
397                         // ---------------- COMMAND: DUPLICATE OBJECT ----------------
398                         case "object_duplicate":
399                                 switch(argv(2))
400                                 {
401                                         case "copy":
402                                                 // copies customizable properties of the selected object to the clipboard
403                                                 e = sandbox_ObjectEdit_Get(); // you can only copy objects you can edit, so this works
404                                                 if(e != world)
405                                                 {
406                                                         if(self.object_clipboard)
407                                                                 strunzone(self.object_clipboard);
408                                                         self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
409
410                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
411                                                         return TRUE;
412                                                 }
413                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have edit rights over");
414                                                 return TRUE;
415
416                                         case "paste":
417                                                 // spawns a new object using the properties in the player's clipboard
418                                                 if(!self.object_clipboard) // no object in clipboard
419                                                 {
420                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
421                                                         return TRUE;
422                                                 }
423                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
424                                                 {
425                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
426                                                         return TRUE;
427                                                 }
428
429                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
430
431                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
432                                                 if(autocvar_g_sandbox_info > 0)
433                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
434                                                 return TRUE;
435                                 }
436                                 return TRUE;
437
438                         // ---------------- COMMAND: CLAIM OBJECT ----------------
439                         case "object_claim":
440                                 // if the player can edit an object but is not its owner, this can be used to claim that object
441                                 if(self.crypto_idfp == "")
442                                 {
443                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
444                                         return TRUE;
445                                 }
446                                 e = sandbox_ObjectEdit_Get();
447                                 if(e != world)
448                                 {
449                                         if(e.crypto_idfp == self.crypto_idfp)
450                                         {
451                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
452                                                 return TRUE;
453                                         }
454
455                                         if(e.crypto_idfp)
456                                                 strunzone(e.crypto_idfp);
457                                         e.crypto_idfp = self.crypto_idfp;
458                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
459                                 }
460                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
461                                 return TRUE;
462
463                         // ---------------- COMMAND: ATTACH OBJECT ----------------
464                         case "object_attach":
465                                 switch(argv(2))
466                                 {
467                                         case "get":
468                                                 // select e as the object as meant to be attached
469                                                 e = sandbox_ObjectEdit_Get();
470                                                 if(e != world)
471                                                 {
472                                                         self.object_attach = e;
473                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
474                                                         return TRUE;
475                                                 }
476                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
477                                                 return TRUE;
478                                         case "set":
479                                                 if(self.object_attach == world)
480                                                 {
481                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
482                                                         return TRUE;
483                                                 }
484
485                                                 // attaches the previously selected object to e
486                                                 e = sandbox_ObjectEdit_Get();
487                                                 if(e != world)
488                                                 {
489                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
490                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
491                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
492                                                         if(autocvar_g_sandbox_info > 1)
493                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
494                                                         return TRUE;
495                                                 }
496                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
497                                                 return TRUE;
498                                         case "remove":
499                                                 // removes e if it was attached
500                                                 e = sandbox_ObjectEdit_Get();
501                                                 if(e != world)
502                                                 {
503                                                         sandbox_ObjectAttach_Remove(e);
504                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
505                                                         if(autocvar_g_sandbox_info > 1)
506                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
507                                                         return TRUE;
508                                                 }
509                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
510                                                 return TRUE;
511                                 }
512                                 return TRUE;
513
514                         // ---------------- COMMAND: EDIT OBJECT ----------------
515                         case "object_edit":
516                                 if(!argv(2))
517                                 {
518                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
519                                         return TRUE;
520                                 }
521
522                                 e = sandbox_ObjectEdit_Get();
523                                 if(e != world)
524                                 {
525                                         switch(argv(2))
526                                         {
527                                                 case "skin":
528                                                         e.skin = stof(argv(3));
529                                                         break;
530                                                 case "alpha":
531                                                         e.alpha = stof(argv(3));
532                                                         break;
533                                                 case "color_main":
534                                                         e.colormod = stov(argv(3));
535                                                         break;
536                                                 case "color_glow":
537                                                         e.glowmod = stov(argv(3));
538                                                         break;
539                                                 case "frame":
540                                                         e.frame = stof(argv(3));
541                                                         break;
542                                                 case "scale":
543                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
544                                                         break;
545                                                 case "physics":
546                                                         switch(argv(3))
547                                                         {
548                                                                 case "0": // static
549                                                                         e.movetype = MOVETYPE_NONE;
550                                                                         break;
551                                                                 case "1": // movable
552                                                                         e.movetype = MOVETYPE_TOSS;
553                                                                         break;
554                                                                 case "2": // physical
555                                                                         e.movetype = MOVETYPE_PHYSICS;
556                                                                         break;
557                                                                 default:
558                                                                         break;
559                                                         }
560                                                         break;
561                                                 case "force":
562                                                         e.damageforcescale = stof(argv(3));
563                                                         break;
564                                                 case "material":
565                                                         if(e.material)
566                                                                 strunzone(e.material);
567                                                         if(argv(3))
568                                                         {
569                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
570                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
571                                                                 e.material = strzone(argv(3));
572                                                         }
573                                                         else
574                                                                 e.material = string_null; // no material
575                                                         break;
576                                                 default:
577                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
578                                                         break;
579                                         }
580                                         if(autocvar_g_sandbox_info > 1)
581                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
582                                         return TRUE;
583                                 }
584
585                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
586                                 return TRUE;
587
588                         // ---------------- COMMAND: DEFAULT ----------------
589                         default:
590                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
591                                 return TRUE;
592                 }
593         }
594         return FALSE;
595 }
596
597 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
598 {
599         // if the player is close enough to their object, they can drag it
600
601         if(autocvar_sv_cheats)
602                 return FALSE; // cheat dragging is used instead
603
604         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
605         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
606         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
607         // it goes out of range while slinging it around.
608
609         entity e;
610         float grab;
611
612         e = sandbox_ObjectEdit_Get();
613         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
614                 grab = TRUE;
615
616         if(Drag(e, grab)) // execute dragging
617                 return TRUE;
618
619         return FALSE;
620 }
621
622 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
623 {
624         // unzone the player's clipboard if it's not empty
625         if(self.object_clipboard)
626         {
627                 strunzone(self.object_clipboard);
628                 self.object_clipboard = string_null;
629         }
630
631         return FALSE;
632 }
633
634 float autosave_time;
635 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
636 {
637         if(!autocvar_g_sandbox_storage_autosave)
638                 return FALSE;
639         if(time < autosave_time)
640                 return FALSE;
641         autosave_time = time + autocvar_g_sandbox_storage_autosave;
642
643         sandbox_Database_Save();
644
645         return TRUE;
646 }
647
648 MUTATOR_DEFINITION(sandbox)
649 {
650         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
651         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
652         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
653         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
654
655         MUTATOR_ONADD
656         {
657                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
658                 if(autocvar_g_sandbox_storage_autoload)
659                         sandbox_Database_Load();
660         }
661
662         return FALSE;
663 }
664