1 const float MAX_STORAGE_ATTACHMENTS = 16;
8 void sandbox_ObjectFunction_Touch()
10 // apply material impact effects
14 if(self.touch_timer > time)
15 return; // don't execute each frame
16 self.touch_timer = time + 0.1;
18 // make particle count and sound volume depend on impact speed
20 intensity = vlen(self.velocity) + vlen(other.velocity);
21 if(intensity) // avoid divisions by 0
22 intensity /= 2; // average the two velocities
23 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24 return; // impact not strong enough to do anything
25 // now offset intensity and apply it to the effects
26 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
29 sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30 pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
33 void sandbox_ObjectFunction_Think()
37 // decide if and how this object can be grabbed
38 if(autocvar_g_sandbox_readonly)
39 self.grab = 0; // no grabbing
40 else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
41 self.grab = 1; // owner only
43 self.grab = 3; // anyone
45 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
46 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
47 // since if the owning player disconnects, the object's owner should also be reset.
48 FOR_EACH_REALPLAYER(e) // bots can't have objects
50 if(self.crypto_idfp == e.crypto_idfp)
55 self.realowner = world;
58 self.nextthink = time;
61 .float old_solid, old_movetype;
62 entity sandbox_ObjectEdit_Get(float permissions)
64 // returns the traced entity if the player can edit it, and world if not
65 // if permissions if FALSE, the object is returned regardless of editing rights
66 // attached objects are SOLID_NOT and don't risk getting traced
69 // Tracing does not work for entities that use SOLID_NOT or SOLID_TRIGGER. Therefore, make all
70 // objects temporarily solid while doing the trace, then revert them to their initial solidity.
71 for(head = world; (head = find(head, classname, "object")); )
73 head.old_solid = head.solid;
74 head.solid = SOLID_BBOX;
76 makevectors(self.v_angle);
77 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
78 for(head = world; (head = find(head, classname, "object")); )
80 head.solid = head.old_solid;
83 if(trace_ent.classname != "object")
84 return world; // entity is not an object
86 return trace_ent; // don't check permissions, anyone can edit this object
87 if(!trace_ent.crypto_idfp)
88 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
89 if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
90 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
94 void sandbox_ObjectEdit_Scale(entity e, float f)
99 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
100 setmodel(e, e.model); // reset mins and maxs based on mesh
101 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
105 void sandbox_ObjectAttach_Remove(entity e);
106 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
108 // attaches e to parent on string s
110 // we can't attach to an attachment, for obvious reasons
111 sandbox_ObjectAttach_Remove(e);
113 e.old_solid = e.solid; // persist solidity
114 e.old_movetype = e.movetype; // persist physics
115 e.movetype = MOVETYPE_FOLLOW;
117 e.takedamage = DAMAGE_NO;
119 setattachment(e, parent, s);
123 void sandbox_ObjectAttach_Remove(entity e)
125 // detaches any object attached to e
128 for(head = world; (head = find(head, classname, "object")); )
133 head.solid = head.old_solid; // restore persisted solidity
134 head.movetype = head.old_movetype; // restore persisted physics
135 head.takedamage = DAMAGE_AIM;
137 org = gettaginfo(head, 0);
138 setattachment(head, world, "");
141 // objects change origin and angles when detached, so apply previous position
142 setorigin(head, org);
143 head.angles = e.angles; // don't allow detached objects to spin or roll
148 entity sandbox_ObjectSpawn(float database)
150 // spawn a new object with default properties
154 e.classname = "object";
155 e.takedamage = DAMAGE_AIM;
156 e.damageforcescale = 1;
157 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
158 e.movetype = MOVETYPE_TOSS;
161 e.material = string_null;
162 e.touch = sandbox_ObjectFunction_Touch;
163 e.think = sandbox_ObjectFunction_Think;
165 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
169 // set the object's owner via player UID
170 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
171 if(self.crypto_idfp != "")
172 e.crypto_idfp = strzone(self.crypto_idfp);
174 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
176 // set public object information
177 e.netname = strzone(self.netname); // name of the owner
178 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
179 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
181 // set origin and direction based on player position and view angle
182 makevectors(self.v_angle);
183 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
184 setorigin(e, trace_endpos);
185 e.angles_y = self.v_angle_y;
192 void sandbox_ObjectRemove(entity e)
194 sandbox_ObjectAttach_Remove(e); // detach child objects
196 if(e.material) { strunzone(e.material); e.material = string_null; }
197 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
198 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
199 if(e.message) { strunzone(e.message); e.message = string_null; }
200 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
207 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
209 string sandbox_ObjectPort_Save(entity e, float database)
211 // save object properties, and return them as a string
216 for(head = world; (head = find(head, classname, "object")); )
218 // the main object needs to be first in the array [0] with attached objects following
219 float slot, physics, solidity;
220 if(head == e) // this is the main object, place it first
223 solidity = head.solid; // applied solidity is normal solidity for children
224 physics = head.movetype; // applied physics are normal physics for parents
226 else if(head.owner == e) // child object, list them in order
228 i += 1; // children start from 1
230 solidity = head.old_solid; // persisted solidity is normal solidity for children
231 physics = head.old_movetype; // persisted physics are normal physics for children
232 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
237 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
240 // properties stored only for child objects
241 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
245 // properties stored only for parent objects
248 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
249 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
252 // properties stored for all objects
253 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
254 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
255 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
256 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
257 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
258 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
259 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
260 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
261 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
262 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
263 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
266 // properties stored only for the database
267 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
268 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
269 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
270 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
274 // now apply the array to a simple string, with the ; symbol separating objects
275 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
278 s = strcat(s, port_string[i], "; ");
279 port_string[i] = string_null; // fully clear the string
285 entity sandbox_ObjectPort_Load(string s, float database)
287 // load object properties, and spawn a new object with them
291 // separate objects between the ; symbols
292 n = tokenizebyseparator(s, "; ");
293 for(i = 0; i < n; ++i)
294 port_string[i] = argv(i);
296 // now separate and apply the properties of each object
297 for(i = 0; i < n; ++i)
302 tokenize_console(port_string[i]);
303 e = sandbox_ObjectSpawn(database);
305 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
308 // properties stored only for child objects
309 if(argv(argv_num) != "-") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
313 // properties stored only for parent objects
316 setorigin(e, stov(argv(argv_num))); ++argv_num;
317 e.angles = stov(argv(argv_num)); ++argv_num;
319 parent = e; // mark parent objects as such
321 // properties stored for all objects
322 setmodel(e, argv(argv_num)); ++argv_num;
323 e.skin = stof(argv(argv_num)); ++argv_num;
324 e.alpha = stof(argv(argv_num)); ++argv_num;
325 e.colormod = stov(argv(argv_num)); ++argv_num;
326 e.glowmod = stov(argv(argv_num)); ++argv_num;
327 e.frame = stof(argv(argv_num)); ++argv_num;
328 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
329 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
330 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
331 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
332 if(e.material) strunzone(e.material); if(argv(argv_num) != "-") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
335 // properties stored only for the database
336 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "-") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
337 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
338 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
339 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
344 sandbox_ObjectAttach_Set(e, parent, tagname);
347 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
348 port_string[i] = string_null; // fully clear the string
353 void sandbox_Database_Save()
355 // saves all objects to the database file
360 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
361 file_get = fopen(file_name, FILE_WRITE);
362 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
363 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
365 for(head = world; (head = find(head, classname, "object")); )
367 // attached objects are persisted separately, ignore them here
368 if(head.owner != world)
371 // use a line of text for each object, listing all properties
372 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
377 void sandbox_Database_Load()
379 // loads all objects from the database file
380 string file_read, file_name;
383 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
384 file_get = fopen(file_name, FILE_READ);
387 if(autocvar_g_sandbox_info > 0)
388 print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
394 file_read = fgets(file_get);
397 if(substring(file_read, 0, 2) == "//")
399 if(substring(file_read, 0, 1) == "#")
403 e = sandbox_ObjectPort_Load(file_read, TRUE);
407 // since objects are being loaded for the first time, precache material sounds for each
408 for (i = 1; i <= 5; i++) // 5 sounds in total
409 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
412 if(autocvar_g_sandbox_info > 0)
413 print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
418 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
420 if(MUTATOR_RETURNVALUE) // command was already handled?
422 if(cmd_name == "g_sandbox")
424 if(autocvar_g_sandbox_readonly)
426 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
431 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
441 // ---------------- COMMAND: HELP ----------------
443 print_to(self, "You can use the following sandbox commands:");
444 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
445 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
446 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
447 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
448 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
449 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
450 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
451 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
452 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
453 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
454 print_to(self, "^3skin value ^7- changes the skin of the object");
455 print_to(self, "^3alpha value ^7- sets object transparency");
456 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
457 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
458 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
459 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
460 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
461 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
462 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
463 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
464 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
465 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
466 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
467 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
468 print_to(self, "^3attachments ^7- prints information about the object's attachments");
469 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
472 // ---------------- COMMAND: OBJECT, SPAWN ----------------
474 if(time < self.object_flood)
476 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
479 self.object_flood = time + autocvar_g_sandbox_editor_flood;
480 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
482 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
487 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
490 if not(fexists(argv(2)))
492 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
496 e = sandbox_ObjectSpawn(FALSE);
497 setmodel(e, argv(2));
499 if(autocvar_g_sandbox_info > 0)
500 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
503 // ---------------- COMMAND: OBJECT, REMOVE ----------------
504 case "object_remove":
505 e = sandbox_ObjectEdit_Get(TRUE);
508 if(autocvar_g_sandbox_info > 0)
509 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
510 sandbox_ObjectRemove(e);
514 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
517 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
518 case "object_duplicate":
522 // copies customizable properties of the selected object to the clipboard cvar
523 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
526 s = sandbox_ObjectPort_Save(e, FALSE);
527 s = strreplace("\"", "\\\"", s);
528 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
530 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
533 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
537 // spawns a new object using the properties in the player's clipboard cvar
538 if(time < self.object_flood)
540 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
543 self.object_flood = time + autocvar_g_sandbox_editor_flood;
544 if(!argv(3)) // no object in clipboard
546 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
549 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
551 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
554 e = sandbox_ObjectPort_Load(argv(3), FALSE);
556 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
557 if(autocvar_g_sandbox_info > 0)
558 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
563 // ---------------- COMMAND: OBJECT, ATTACH ----------------
564 case "object_attach":
568 // select e as the object as meant to be attached
569 e = sandbox_ObjectEdit_Get(TRUE);
572 self.object_attach = e;
573 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
576 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
579 if(self.object_attach == world)
581 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
585 // attaches the previously selected object to e
586 e = sandbox_ObjectEdit_Get(TRUE);
589 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
590 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
591 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
592 if(autocvar_g_sandbox_info > 1)
593 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
596 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
599 // removes e if it was attached
600 e = sandbox_ObjectEdit_Get(TRUE);
603 sandbox_ObjectAttach_Remove(e);
604 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
605 if(autocvar_g_sandbox_info > 1)
606 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
609 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
614 // ---------------- COMMAND: OBJECT, EDIT ----------------
618 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
622 e = sandbox_ObjectEdit_Get(TRUE);
628 e.skin = stof(argv(3));
631 e.alpha = stof(argv(3));
634 e.colormod = stov(argv(3));
637 e.glowmod = stov(argv(3));
640 e.frame = stof(argv(3));
643 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
648 case "0": // non-solid
652 e.solid = SOLID_BBOX;
661 e.movetype = MOVETYPE_NONE;
664 e.movetype = MOVETYPE_TOSS;
666 case "2": // physical
667 e.movetype = MOVETYPE_PHYSICS;
674 e.damageforcescale = stof(argv(3));
677 if(e.material) strunzone(e.material);
680 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
681 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
682 e.material = strzone(argv(3));
685 e.material = string_null; // no material
688 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
692 // update last editing time
693 if(e.message2) strunzone(e.message2);
694 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
696 if(autocvar_g_sandbox_info > 1)
697 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
701 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
704 // ---------------- COMMAND: OBJECT, CLAIM ----------------
706 // if the player can edit an object but is not its owner, this can be used to claim that object
707 if(self.crypto_idfp == "")
709 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
712 e = sandbox_ObjectEdit_Get(TRUE);
715 // update the owner's name
716 // Do this before checking if you're already the owner and skipping if such, so we
717 // also update the player's nickname if he changed it (but has the same player UID)
718 if(e.netname != self.netname)
720 if(e.netname) strunzone(e.netname);
721 e.netname = strzone(self.netname);
722 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
725 if(e.crypto_idfp == self.crypto_idfp)
727 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
731 if(e.crypto_idfp) strunzone(e.crypto_idfp);
732 e.crypto_idfp = strzone(self.crypto_idfp);
734 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
736 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
739 // ---------------- COMMAND: OBJECT, INFO ----------------
741 // prints public information about the object to the player
742 e = sandbox_ObjectEdit_Get(FALSE);
748 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
751 for(i = 1; gettaginfo(e, i); i++)
752 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
753 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
756 // this should show the same info as 'mesh' but for attachments
758 for(head = world; (head = find(head, classname, "object")); )
763 gettaginfo(e, head.tag_index);
764 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
765 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
768 if(i) // object contains attachments
769 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
771 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
775 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
778 // ---------------- COMMAND: DEFAULT ----------------
780 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
788 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
790 if(!autocvar_g_sandbox_storage_autosave)
792 if(time < autosave_time)
794 autosave_time = time + autocvar_g_sandbox_storage_autosave;
796 sandbox_Database_Save();
801 MUTATOR_DEFINITION(sandbox)
803 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
804 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
808 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
809 if(autocvar_g_sandbox_storage_autoload)
810 sandbox_Database_Load();