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Rename edit command from solid to solidity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .float object_flood;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 void sandbox_ObjectFunction_Think()
34 {
35         entity e;
36
37         // decide if and how this object can be grabbed
38         if(autocvar_g_sandbox_readonly)
39                 self.grab = 0; // no grabbing
40         else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
41                 self.grab = 1; // owner only
42         else
43                 self.grab = 3; // anyone
44
45         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
46         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
47         // since if the owning player disconnects, the object's owner should also be reset.
48         FOR_EACH_REALPLAYER(e) // bots can't have objects
49         {
50                 if(self.crypto_idfp == e.crypto_idfp)
51                 {
52                         self.realowner = e;
53                         break;
54                 }
55                 self.realowner = world;
56         }
57
58         self.nextthink = time;
59 }
60
61 .float old_solid, old_movetype;
62 entity sandbox_ObjectEdit_Get(float permissions)
63 {
64         // returns the traced entity if the player can edit it, and world if not
65         // if permissions if FALSE, the object is returned regardless of editing rights
66         // attached objects are SOLID_NOT and don't risk getting traced
67         entity head;
68
69         // Tracing does not work for entities that use SOLID_NOT or SOLID_TRIGGER. Therefore, make all
70         // objects temporarily solid while doing the trace, then revert them to their initial solidity.
71         for(head = world; (head = find(head, classname, "object")); )
72         {
73                 head.old_solid = head.solid;
74                 head.solid = SOLID_BBOX;
75         }
76         makevectors(self.v_angle);
77         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
78         for(head = world; (head = find(head, classname, "object")); )
79         {
80                 head.solid = head.old_solid;
81         }
82
83         if(trace_ent.classname != "object")
84                 return world; // entity is not an object
85         if(!permissions)
86                 return trace_ent; // don't check permissions, anyone can edit this object
87         if(!trace_ent.crypto_idfp)
88                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
89         if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
90                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
91         return world;
92 }
93
94 void sandbox_ObjectEdit_Scale(entity e, float f)
95 {
96         e.scale = f;
97         if(e.scale)
98         {
99                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
100                 setmodel(e, e.model); // reset mins and maxs based on mesh
101                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
102         }
103 }
104
105 void sandbox_ObjectAttach_Remove(entity e);
106 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
107 {
108         // attaches e to parent on string s
109
110         // we can't attach to an attachment, for obvious reasons
111         sandbox_ObjectAttach_Remove(e);
112
113         e.old_solid = e.solid; // persist solidity
114         e.old_movetype = e.movetype; // persist physics
115         e.movetype = MOVETYPE_FOLLOW;
116         e.solid = SOLID_NOT;
117         e.takedamage = DAMAGE_NO;
118
119         setattachment(e, parent, s);
120         e.owner = parent;
121 }
122
123 void sandbox_ObjectAttach_Remove(entity e)
124 {
125         // detaches any object attached to e
126
127         entity head;
128         for(head = world; (head = find(head, classname, "object")); )
129         {
130                 if(head.owner == e)
131                 {
132                         vector org;
133                         head.solid = head.old_solid; // restore persisted solidity
134                         head.movetype = head.old_movetype; // restore persisted physics
135                         head.takedamage = DAMAGE_AIM;
136
137                         org = gettaginfo(head, 0);
138                         setattachment(head, world, "");
139                         head.owner = world;
140
141                         // objects change origin and angles when detached, so apply previous position
142                         setorigin(head, org);
143                         head.angles = e.angles; // don't allow detached objects to spin or roll
144                 }
145         }
146 }
147
148 entity sandbox_ObjectSpawn(float database)
149 {
150         // spawn a new object with default properties
151
152         entity e;
153         e = spawn();
154         e.classname = "object";
155         e.takedamage = DAMAGE_AIM;
156         e.damageforcescale = 1;
157         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
158         e.movetype = MOVETYPE_TOSS;
159         e.frame = 0;
160         e.skin = 0;
161         e.material = string_null;
162         e.touch = sandbox_ObjectFunction_Touch;
163         e.think = sandbox_ObjectFunction_Think;
164         e.nextthink = time;
165         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
166
167         if(!database)
168         {
169                 // set the object's owner via player UID
170                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
171                 if(self.crypto_idfp != "")
172                         e.crypto_idfp = strzone(self.crypto_idfp);
173                 else
174                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
175
176                 // set public object information
177                 e.netname = strzone(self.netname); // name of the owner
178                 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
179                 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
180
181                 // set origin and direction based on player position and view angle
182                 makevectors(self.v_angle);
183                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
184                 setorigin(e, trace_endpos);
185                 e.angles_y = self.v_angle_y;
186         }
187
188         object_count += 1;
189         return e;
190 }
191
192 void sandbox_ObjectRemove(entity e)
193 {
194         sandbox_ObjectAttach_Remove(e); // detach child objects
195
196         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
197         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
198         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
199         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
200         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
201         remove(e);
202         e = world;
203
204         object_count -= 1;
205 }
206
207 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
208
209 string sandbox_ObjectPort_Save(entity e, float database)
210 {
211         // save object properties, and return them as a string
212         float i;
213         string s;
214         entity head;
215
216         for(head = world; (head = find(head, classname, "object")); )
217         {
218                 // the main object needs to be first in the array [0] with attached objects following
219                 float slot, physics, solidity;
220                 if(head == e) // this is the main object, place it first
221                 {
222                         slot = 0;
223                         solidity = head.solid; // applied solidity is normal solidity for children
224                         physics = head.movetype; // applied physics are normal physics for parents
225                 }
226                 else if(head.owner == e) // child object, list them in order
227                 {
228                         i += 1; // children start from 1
229                         slot = i;
230                         solidity = head.old_solid; // persisted solidity is normal solidity for children
231                         physics = head.old_movetype; // persisted physics are normal physics for children
232                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
233                 }
234                 else
235                         continue;
236
237                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
238                 if(slot)
239                 {
240                         // properties stored only for child objects
241                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
242                 }
243                 else
244                 {
245                         // properties stored only for parent objects
246                         if(database)
247                         {
248                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
249                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
250                         }
251                 }
252                 // properties stored for all objects
253                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
254                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
255                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
256                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
257                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
258                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
259                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
260                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
261                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
262                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
263                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
264                 if(database)
265                 {
266                         // properties stored only for the database
267                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
268                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
269                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
270                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
271                 }
272         }
273
274         // now apply the array to a simple string, with the ; symbol separating objects
275         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
276         {
277                 if(port_string[i])
278                         s = strcat(s, port_string[i], "; ");
279                 port_string[i] = string_null; // fully clear the string
280         }
281
282         return s;
283 }
284
285 entity sandbox_ObjectPort_Load(string s, float database)
286 {
287         // load object properties, and spawn a new object with them
288         float n, i;
289         entity e, parent;
290
291         // separate objects between the ; symbols
292         n = tokenizebyseparator(s, "; ");
293         for(i = 0; i < n; ++i)
294                 port_string[i] = argv(i);
295
296         // now separate and apply the properties of each object
297         for(i = 0; i < n; ++i)
298         {
299                 float argv_num;
300                 string tagname;
301                 argv_num = 0;
302                 tokenize_console(port_string[i]);
303                 e = sandbox_ObjectSpawn(database);
304
305                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
306                 if(i)
307                 {
308                         // properties stored only for child objects
309                         if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
310                 }
311                 else
312                 {
313                         // properties stored only for parent objects
314                         if(database)
315                         {
316                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
317                                 e.angles = stov(argv(argv_num));        ++argv_num;
318                         }
319                         parent = e; // mark parent objects as such
320                 }
321                 // properties stored for all objects
322                 setmodel(e, argv(argv_num));    ++argv_num;
323                 e.skin = stof(argv(argv_num));  ++argv_num;
324                 e.alpha = stof(argv(argv_num)); ++argv_num;
325                 e.colormod = stov(argv(argv_num));      ++argv_num;
326                 e.glowmod = stov(argv(argv_num));       ++argv_num;
327                 e.frame = stof(argv(argv_num)); ++argv_num;
328                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
329                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
330                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
331                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
332                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
333                 if(database)
334                 {
335                         // properties stored only for the database
336                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
337                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
338                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
339                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
340                 }
341
342                 // attach last
343                 if(i)
344                         sandbox_ObjectAttach_Set(e, parent, tagname);
345         }
346
347         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
348                 port_string[i] = string_null; // fully clear the string
349
350         return e;
351 }
352
353 void sandbox_Database_Save()
354 {
355         // saves all objects to the database file
356         entity head;
357         string file_name;
358         float file_get;
359
360         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
361         file_get = fopen(file_name, FILE_WRITE);
362         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
363         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
364
365         for(head = world; (head = find(head, classname, "object")); )
366         {
367                 // attached objects are persisted separately, ignore them here
368                 if(head.owner != world)
369                         continue;
370
371                 // use a line of text for each object, listing all properties
372                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
373         }
374         fclose(file_get);
375 }
376
377 void sandbox_Database_Load()
378 {
379         // loads all objects from the database file
380         string file_read, file_name;
381         float file_get, i;
382
383         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
384         file_get = fopen(file_name, FILE_READ);
385         if(file_get < 0)
386         {
387                 if(autocvar_g_sandbox_info > 0)
388                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
389         }
390         else
391         {
392                 for(;;)
393                 {
394                         file_read = fgets(file_get);
395                         if(!file_read)
396                                 break;
397                         if(substring(file_read, 0, 2) == "//")
398                                 continue;
399                         if(substring(file_read, 0, 1) == "#")
400                                 continue;
401
402                         entity e;
403                         e = sandbox_ObjectPort_Load(file_read, TRUE);
404
405                         if(e.material)
406                         {
407                                 // since objects are being loaded for the first time, precache material sounds for each
408                                 for (i = 1; i <= 5; i++) // 5 sounds in total
409                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
410                         }
411                 }
412                 if(autocvar_g_sandbox_info > 0)
413                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
414         }
415         fclose(file_get);
416 }
417
418 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
419 {
420         if(MUTATOR_RETURNVALUE) // command was already handled?
421                 return FALSE;
422         if(cmd_name == "g_sandbox")
423         {
424                 if(autocvar_g_sandbox_readonly)
425                 {
426                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
427                         return TRUE;
428                 }
429                 if(cmd_argc < 2)
430                 {
431                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
432                         return TRUE;
433                 }
434
435                 switch(argv(1))
436                 {
437                         entity e;
438                         float i;
439                         string s;
440
441                         // ---------------- COMMAND: HELP ----------------
442                         case "help":
443                                 print_to(self, "You can use the following sandbox commands:");
444                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
445                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
446                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
447                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
448                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
449                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
450                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
451                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
452                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
453                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
454                                 print_to(self, "^3skin value ^7- changes the skin of the object");
455                                 print_to(self, "^3alpha value ^7- sets object transparency");
456                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
457                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
458                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
459                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
460                                 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
461                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
462                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
463                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
464                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
465                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
466                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
467                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
468                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
469                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
470                                 return TRUE;
471
472                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
473                         case "object_spawn":
474                                 if(time < self.object_flood)
475                                 {
476                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
477                                         return TRUE;
478                                 }
479                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
480                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
481                                 {
482                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
483                                         return TRUE;
484                                 }
485                                 if(cmd_argc < 3)
486                                 {
487                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
488                                         return TRUE;
489                                 }
490                                 if not(fexists(argv(2)))
491                                 {
492                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
493                                         return TRUE;
494                                 }
495
496                                 e = sandbox_ObjectSpawn(FALSE);
497                                 setmodel(e, argv(2));
498
499                                 if(autocvar_g_sandbox_info > 0)
500                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
501                                 return TRUE;
502
503                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
504                         case "object_remove":
505                                 e = sandbox_ObjectEdit_Get(TRUE);
506                                 if(e != world)
507                                 {
508                                         if(autocvar_g_sandbox_info > 0)
509                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
510                                         sandbox_ObjectRemove(e);
511                                         return TRUE;
512                                 }
513
514                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
515                                 return TRUE;
516
517                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
518                         case "object_duplicate":
519                                 switch(argv(2))
520                                 {
521                                         case "copy":
522                                                 // copies customizable properties of the selected object to the clipboard cvar
523                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
524                                                 if(e != world)
525                                                 {
526                                                         s = sandbox_ObjectPort_Save(e, FALSE);
527                                                         s = strreplace("\"", "\\\"", s);
528                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
529
530                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
531                                                         return TRUE;
532                                                 }
533                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
534                                                 return TRUE;
535
536                                         case "paste":
537                                                 // spawns a new object using the properties in the player's clipboard cvar
538                                                 if(time < self.object_flood)
539                                                 {
540                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
541                                                         return TRUE;
542                                                 }
543                                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
544                                                 if(!argv(3)) // no object in clipboard
545                                                 {
546                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
547                                                         return TRUE;
548                                                 }
549                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
550                                                 {
551                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
552                                                         return TRUE;
553                                                 }
554                                                 e = sandbox_ObjectPort_Load(argv(3), FALSE);
555
556                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
557                                                 if(autocvar_g_sandbox_info > 0)
558                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
559                                                 return TRUE;
560                                 }
561                                 return TRUE;
562
563                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
564                         case "object_attach":
565                                 switch(argv(2))
566                                 {
567                                         case "get":
568                                                 // select e as the object as meant to be attached
569                                                 e = sandbox_ObjectEdit_Get(TRUE);
570                                                 if(e != world)
571                                                 {
572                                                         self.object_attach = e;
573                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
574                                                         return TRUE;
575                                                 }
576                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
577                                                 return TRUE;
578                                         case "set":
579                                                 if(self.object_attach == world)
580                                                 {
581                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
582                                                         return TRUE;
583                                                 }
584
585                                                 // attaches the previously selected object to e
586                                                 e = sandbox_ObjectEdit_Get(TRUE);
587                                                 if(e != world)
588                                                 {
589                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
590                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
591                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
592                                                         if(autocvar_g_sandbox_info > 1)
593                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
594                                                         return TRUE;
595                                                 }
596                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
597                                                 return TRUE;
598                                         case "remove":
599                                                 // removes e if it was attached
600                                                 e = sandbox_ObjectEdit_Get(TRUE);
601                                                 if(e != world)
602                                                 {
603                                                         sandbox_ObjectAttach_Remove(e);
604                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
605                                                         if(autocvar_g_sandbox_info > 1)
606                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
607                                                         return TRUE;
608                                                 }
609                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
610                                                 return TRUE;
611                                 }
612                                 return TRUE;
613
614                         // ---------------- COMMAND: OBJECT, EDIT ----------------
615                         case "object_edit":
616                                 if(!argv(2))
617                                 {
618                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
619                                         return TRUE;
620                                 }
621
622                                 e = sandbox_ObjectEdit_Get(TRUE);
623                                 if(e != world)
624                                 {
625                                         switch(argv(2))
626                                         {
627                                                 case "skin":
628                                                         e.skin = stof(argv(3));
629                                                         break;
630                                                 case "alpha":
631                                                         e.alpha = stof(argv(3));
632                                                         break;
633                                                 case "color_main":
634                                                         e.colormod = stov(argv(3));
635                                                         break;
636                                                 case "color_glow":
637                                                         e.glowmod = stov(argv(3));
638                                                         break;
639                                                 case "frame":
640                                                         e.frame = stof(argv(3));
641                                                         break;
642                                                 case "scale":
643                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
644                                                         break;
645                                                 case "solidity":
646                                                         switch(argv(3))
647                                                         {
648                                                                 case "0": // non-solid
649                                                                         e.solid = SOLID_NOT;
650                                                                         break;
651                                                                 case "1": // solid
652                                                                         e.solid = SOLID_BBOX;
653                                                                         break;
654                                                                 default:
655                                                                         break;
656                                                         }
657                                                 case "physics":
658                                                         switch(argv(3))
659                                                         {
660                                                                 case "0": // static
661                                                                         e.movetype = MOVETYPE_NONE;
662                                                                         break;
663                                                                 case "1": // movable
664                                                                         e.movetype = MOVETYPE_TOSS;
665                                                                         break;
666                                                                 case "2": // physical
667                                                                         e.movetype = MOVETYPE_PHYSICS;
668                                                                         break;
669                                                                 default:
670                                                                         break;
671                                                         }
672                                                         break;
673                                                 case "force":
674                                                         e.damageforcescale = stof(argv(3));
675                                                         break;
676                                                 case "material":
677                                                         if(e.material)  strunzone(e.material);
678                                                         if(argv(3))
679                                                         {
680                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
681                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
682                                                                 e.material = strzone(argv(3));
683                                                         }
684                                                         else
685                                                                 e.material = string_null; // no material
686                                                         break;
687                                                 default:
688                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
689                                                         return TRUE;
690                                         }
691
692                                         // update last editing time
693                                         if(e.message2)  strunzone(e.message2);
694                                         e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
695
696                                         if(autocvar_g_sandbox_info > 1)
697                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
698                                         return TRUE;
699                                 }
700
701                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
702                                 return TRUE;
703
704                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
705                         case "object_claim":
706                                 // if the player can edit an object but is not its owner, this can be used to claim that object
707                                 if(self.crypto_idfp == "")
708                                 {
709                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
710                                         return TRUE;
711                                 }
712                                 e = sandbox_ObjectEdit_Get(TRUE);
713                                 if(e != world)
714                                 {
715                                         // update the owner's name
716                                         // Do this before checking if you're already the owner and skipping if such, so we
717                                         // also update the player's nickname if he changed it (but has the same player UID)
718                                         if(e.netname != self.netname)
719                                         {
720                                                 if(e.netname)   strunzone(e.netname);
721                                                 e.netname = strzone(self.netname);
722                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
723                                         }
724
725                                         if(e.crypto_idfp == self.crypto_idfp)
726                                         {
727                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
728                                                 return TRUE;
729                                         }
730
731                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
732                                         e.crypto_idfp = strzone(self.crypto_idfp);
733
734                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
735                                 }
736                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
737                                 return TRUE;
738
739                         // ---------------- COMMAND: OBJECT, INFO ----------------
740                         case "object_info":
741                                 // prints public information about the object to the player
742                                 e = sandbox_ObjectEdit_Get(FALSE);
743                                 if(e != world)
744                                 {
745                                         switch(argv(2))
746                                         {
747                                                 case "object":
748                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
749                                                         return TRUE;
750                                                 case "mesh":
751                                                         for(i = 1; gettaginfo(e, i); i++)
752                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
753                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
754                                                         return TRUE;
755                                                 case "attachments":
756                                                         // this should show the same info as 'mesh' but for attachments
757                                                         entity head;
758                                                         for(head = world; (head = find(head, classname, "object")); )
759                                                         {
760                                                                 if(head.owner == e)
761                                                                 {
762                                                                         ++i; // start from 1
763                                                                         gettaginfo(e, head.tag_index);
764                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
765                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
766                                                                 }
767                                                         }
768                                                         if(i) // object contains attachments
769                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
770                                                         else
771                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
772                                                         return TRUE;
773                                         }
774                                 }
775                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
776                                 return TRUE;
777
778                         // ---------------- COMMAND: DEFAULT ----------------
779                         default:
780                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
781                                 return TRUE;
782                 }
783         }
784         return FALSE;
785 }
786
787 float autosave_time;
788 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
789 {
790         if(!autocvar_g_sandbox_storage_autosave)
791                 return FALSE;
792         if(time < autosave_time)
793                 return FALSE;
794         autosave_time = time + autocvar_g_sandbox_storage_autosave;
795
796         sandbox_Database_Save();
797
798         return TRUE;
799 }
800
801 MUTATOR_DEFINITION(sandbox)
802 {
803         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
804         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
805
806         MUTATOR_ONADD
807         {
808                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
809                 if(autocvar_g_sandbox_storage_autoload)
810                         sandbox_Database_Load();
811         }
812
813         return FALSE;
814 }
815