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1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get(float permissions)
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // if permissions if FALSE, the object is returned regardless of editing rights
37         // attached objects are SOLID_NOT and don't risk getting traced
38
39         makevectors(self.v_angle);
40         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
41
42         if(trace_ent.classname != "object")
43                 return world; // entity is not an object
44         if(!permissions)
45                 return trace_ent; // don't check permissions, anyone can edit this object
46         if(!trace_ent.crypto_idfp)
47                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
50         return world;
51 }
52
53 void sandbox_ObjectEdit_Scale(entity e, float f)
54 {
55         e.scale = f;
56         if(e.scale)
57         {
58                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
60         }
61 }
62
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
65 {
66         // attaches e to parent on string s
67
68         // we can't attach to an attachment, for obvious reasons
69         sandbox_ObjectAttach_Remove(e);
70
71         e.movetype = MOVETYPE_FOLLOW;
72         e.solid = SOLID_NOT;
73         e.takedamage = DAMAGE_NO;
74
75         setattachment(e, parent, s);
76         e.owner = parent;
77 }
78
79 void sandbox_ObjectAttach_Remove(entity e)
80 {
81         // detaches any object attached to e
82
83         entity head;
84         for(head = world; (head = find(head, classname, "object")); )
85         {
86                 if(head.owner == e)
87                 {
88                         head.movetype = MOVETYPE_TOSS; // default
89                         head.solid = SOLID_BBOX;
90                         head.takedamage = DAMAGE_AIM;
91
92                         setattachment(head, world, "");
93                         head.owner = world;
94
95                         // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
96                         setorigin(head, e.origin);
97                         head.angles = e.angles;
98                 }
99         }
100 }
101
102 entity sandbox_ObjectSpawn(float database)
103 {
104         // spawn a new object with default properties
105
106         entity e;
107         e = spawn();
108         e.classname = "object";
109         e.takedamage = DAMAGE_AIM;
110         e.damageforcescale = 1;
111         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
112         e.movetype = MOVETYPE_TOSS;
113         e.frame = 0;
114         e.skin = 0;
115         e.material = string_null;
116         e.touch = sandbox_ObjectFunction_Touch;
117
118         if(!database)
119         {
120                 // set the object's owner via player UID
121                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
122                 if(self.crypto_idfp != "")
123                         e.crypto_idfp = strzone(self.crypto_idfp);
124                 else
125                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
126
127                 // set origin and direction based on player position and view angle
128                 makevectors(self.v_angle);
129                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
130                 setorigin(e, trace_endpos);
131                 e.angles_y = self.v_angle_y;
132         }
133
134         object_count += 1;
135         return e;
136 }
137
138 void sandbox_ObjectRemove(entity e)
139 {
140         sandbox_ObjectAttach_Remove(e); // detach child objects
141         if(e.material)
142         {
143                 strunzone(e.material);
144                 e.material = string_null;
145         }
146         if(e.crypto_idfp)
147         {
148                 strunzone(e.crypto_idfp);
149                 e.crypto_idfp = string_null;
150         }
151         remove(e);
152         e = world;
153
154         object_count -= 1;
155 }
156
157 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
158
159 string sandbox_ObjectPort_Save(entity e, float database)
160 {
161         // TODO: Store attachement bone for attached objects as well!
162
163         // save object properties, and return them as a string
164         float i;
165         string s;
166         entity head;
167
168         for(head = world; (head = find(head, classname, "object")); )
169         {
170                 // the main object needs to be first in the array [0], with attached objects following
171                 float slot;
172                 if(head == e) // this is the main object, make it first
173                         slot = 0;
174                 else if(head.owner == e) // child object, list them in order
175                 {
176                         i += 1; // children start from 1
177                         slot = i;
178                 }
179                 else
180                         continue;
181
182                 port_string[slot] = strcat(port_string[slot], head.model, " ");
183                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
184                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
185                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
186                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
187                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
188                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
189                 port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
190                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
191                 if(head.material)       port_string[slot] = strcat(port_string[slot], head.material, " ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
192                 if(database)
193                 {
194                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], head.crypto_idfp, " ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
195                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
196                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
197                 }
198         }
199
200         // now apply the array to a simple string, with the ; symbol separating objects
201         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
202         {
203                 if(port_string[i])
204                         s = strcat(s, port_string[i], "; ");
205                 port_string[i] = string_null; // fully clear the string
206         }
207
208         return s;
209 }
210
211 entity sandbox_ObjectPort_Load(string s, float database)
212 {
213         // TODO: Store attachement bone for attached objects as well!
214
215         // load object properties, and spawn a new object with them
216         float n, i;
217         entity e, parent;
218
219         // separate objects between the ; symbols
220         n = tokenizebyseparator(s, "; ");
221         for(i = 0; i < n; ++i)
222                 port_string[i] = argv(i);
223
224         // now separate and apply the properties of each object
225         for(i = 0; i < n; ++i)
226         {
227                 tokenize_console(port_string[i]);
228                 e = sandbox_ObjectSpawn(database);
229
230                 setmodel(e, argv(0));
231                 e.skin = stof(argv(1));
232                 e.alpha = stof(argv(2));
233                 e.colormod = stov(argv(3));
234                 e.glowmod = stov(argv(4));
235                 e.frame = stof(argv(5));
236                 sandbox_ObjectEdit_Scale(e, stof(argv(6)));
237                 e.movetype = stof(argv(7));
238                 e.damageforcescale = stof(argv(8));
239                 if(e.material)  strunzone(e.material);  if(argv(9) != "-")      e.material = strzone(argv(9));  else    e.material = string_null;
240                 if(database)
241                 {
242                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(10) != "-")     e.crypto_idfp = strzone(argv(10));      else    e.crypto_idfp = string_null;
243                         setorigin(e, stov(argv(11)));
244                         e.angles = stov(argv(12));
245                 }
246
247                 if(!i) // parent object, set it as such and leave it be
248                         parent = e;
249                 else // child object, attach it to the parent
250                         sandbox_ObjectAttach_Set(e, parent, "");
251         }
252
253         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
254                 port_string[i] = string_null; // fully clear the string
255
256         return e;
257 }
258
259 void sandbox_Database_Save()
260 {
261         // saves all objects to the database file
262         entity head;
263         string file_name;
264         float file_get;
265
266         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
267         file_get = fopen(file_name, FILE_WRITE);
268         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
269         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
270
271         for(head = world; (head = find(head, classname, "object")); )
272         {
273                 // attached objects are persisted separately, ignore them here
274                 if(head.owner != world)
275                         continue;
276
277                 // use a line of text for each object, listing all properties
278                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
279         }
280         fclose(file_get);
281 }
282
283 void sandbox_Database_Load()
284 {
285         // loads all objects from the database file
286         string file_read, file_name;
287         float file_get, i;
288
289         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
290         file_get = fopen(file_name, FILE_READ);
291         if(file_get < 0)
292         {
293                 if(autocvar_g_sandbox_info > 0)
294                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
295         }
296         else
297         {
298                 for(;;)
299                 {
300                         file_read = fgets(file_get);
301                         if(!file_read)
302                                 break;
303                         if(substring(file_read, 0, 2) == "//")
304                                 continue;
305                         if(substring(file_read, 0, 1) == "#")
306                                 continue;
307
308                         entity e;
309                         e = sandbox_ObjectPort_Load(file_read, TRUE);
310
311                         if(e.material)
312                         {
313                                 // since objects are being loaded for the first time, precache material sounds for each
314                                 for (i = 1; i <= 5; i++) // 5 sounds in total
315                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
316                         }
317                 }
318                 if(autocvar_g_sandbox_info > 0)
319                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
320         }
321 }
322
323 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
324 {
325         if(MUTATOR_RETURNVALUE) // command was already handled?
326                 return FALSE;
327         if(cmd_name == "g_sandbox")
328         {
329                 if(cmd_argc < 2)
330                 {
331                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
332                         return TRUE;
333                 }
334
335                 switch(argv(1))
336                 {
337                         entity e;
338                         float i;
339
340                         // ---------------- COMMAND: HELP ----------------
341                         case "help":
342                                 print_to(self, "You can use the following sandbox commands:");
343                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
344                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
345                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
346                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
347                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
348                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
349                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
350                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
351                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
352                                 print_to(self, "^7Object properties for ^2object_edit^7:");
353                                 print_to(self, "^3skin value ^7- changes the skin of the object");
354                                 print_to(self, "^3alpha value ^7- sets object transparency");
355                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
356                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
357                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
358                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
359                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
360                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
361                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
362                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
363                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
364                                 return TRUE;
365
366                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
367                         case "object_spawn":
368                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
369                                 {
370                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
371                                         return TRUE;
372                                 }
373                                 if(cmd_argc < 3)
374                                 {
375                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
376                                         return TRUE;
377                                 }
378                                 else if not(fexists(argv(2)))
379                                 {
380                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
381                                         return TRUE;
382                                 }
383
384                                 e = sandbox_ObjectSpawn(FALSE);
385                                 setmodel(e, argv(2));
386
387                                 if(autocvar_g_sandbox_info > 0)
388                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
389                                 return TRUE;
390
391                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
392                         case "object_remove":
393                                 e = sandbox_ObjectEdit_Get(TRUE);
394                                 if(e != world)
395                                 {
396                                         if(autocvar_g_sandbox_info > 0)
397                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
398                                         sandbox_ObjectRemove(e);
399                                         return TRUE;
400                                 }
401
402                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
403                                 return TRUE;
404
405                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
406                         case "object_duplicate":
407                                 switch(argv(2))
408                                 {
409                                         case "copy":
410                                                 // copies customizable properties of the selected object to the clipboard
411                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
412                                                 if(e != world)
413                                                 {
414                                                         if(self.object_clipboard)
415                                                                 strunzone(self.object_clipboard);
416                                                         self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
417
418                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
419                                                         return TRUE;
420                                                 }
421                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
422                                                 return TRUE;
423
424                                         case "paste":
425                                                 // spawns a new object using the properties in the player's clipboard
426                                                 if(!self.object_clipboard) // no object in clipboard
427                                                 {
428                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
429                                                         return TRUE;
430                                                 }
431                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
432                                                 {
433                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
434                                                         return TRUE;
435                                                 }
436
437                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
438
439                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
440                                                 if(autocvar_g_sandbox_info > 0)
441                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
442                                                 return TRUE;
443                                 }
444                                 return TRUE;
445
446                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
447                         case "object_attach":
448                                 switch(argv(2))
449                                 {
450                                         case "get":
451                                                 // select e as the object as meant to be attached
452                                                 e = sandbox_ObjectEdit_Get(TRUE);
453                                                 if(e != world)
454                                                 {
455                                                         self.object_attach = e;
456                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
457                                                         return TRUE;
458                                                 }
459                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
460                                                 return TRUE;
461                                         case "set":
462                                                 if(self.object_attach == world)
463                                                 {
464                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
465                                                         return TRUE;
466                                                 }
467
468                                                 // attaches the previously selected object to e
469                                                 e = sandbox_ObjectEdit_Get(TRUE);
470                                                 if(e != world)
471                                                 {
472                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
473                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
474                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
475                                                         if(autocvar_g_sandbox_info > 1)
476                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
477                                                         return TRUE;
478                                                 }
479                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
480                                                 return TRUE;
481                                         case "remove":
482                                                 // removes e if it was attached
483                                                 e = sandbox_ObjectEdit_Get(TRUE);
484                                                 if(e != world)
485                                                 {
486                                                         sandbox_ObjectAttach_Remove(e);
487                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
488                                                         if(autocvar_g_sandbox_info > 1)
489                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
490                                                         return TRUE;
491                                                 }
492                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
493                                                 return TRUE;
494                                 }
495                                 return TRUE;
496
497                         // ---------------- COMMAND: OBJECT, EDIT ----------------
498                         case "object_edit":
499                                 if(!argv(2))
500                                 {
501                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
502                                         return TRUE;
503                                 }
504
505                                 e = sandbox_ObjectEdit_Get(TRUE);
506                                 if(e != world)
507                                 {
508                                         switch(argv(2))
509                                         {
510                                                 case "skin":
511                                                         e.skin = stof(argv(3));
512                                                         break;
513                                                 case "alpha":
514                                                         e.alpha = stof(argv(3));
515                                                         break;
516                                                 case "color_main":
517                                                         e.colormod = stov(argv(3));
518                                                         break;
519                                                 case "color_glow":
520                                                         e.glowmod = stov(argv(3));
521                                                         break;
522                                                 case "frame":
523                                                         e.frame = stof(argv(3));
524                                                         break;
525                                                 case "scale":
526                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
527                                                         break;
528                                                 case "physics":
529                                                         switch(argv(3))
530                                                         {
531                                                                 case "0": // static
532                                                                         e.movetype = MOVETYPE_NONE;
533                                                                         break;
534                                                                 case "1": // movable
535                                                                         e.movetype = MOVETYPE_TOSS;
536                                                                         break;
537                                                                 case "2": // physical
538                                                                         e.movetype = MOVETYPE_PHYSICS;
539                                                                         break;
540                                                                 default:
541                                                                         break;
542                                                         }
543                                                         break;
544                                                 case "force":
545                                                         e.damageforcescale = stof(argv(3));
546                                                         break;
547                                                 case "material":
548                                                         if(e.material)
549                                                                 strunzone(e.material);
550                                                         if(argv(3))
551                                                         {
552                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
553                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
554                                                                 e.material = strzone(argv(3));
555                                                         }
556                                                         else
557                                                                 e.material = string_null; // no material
558                                                         break;
559                                                 default:
560                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
561                                                         break;
562                                         }
563                                         if(autocvar_g_sandbox_info > 1)
564                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
565                                         return TRUE;
566                                 }
567
568                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
569                                 return TRUE;
570
571                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
572                         case "object_claim":
573                                 // if the player can edit an object but is not its owner, this can be used to claim that object
574                                 if(self.crypto_idfp == "")
575                                 {
576                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
577                                         return TRUE;
578                                 }
579                                 e = sandbox_ObjectEdit_Get(TRUE);
580                                 if(e != world)
581                                 {
582                                         if(e.crypto_idfp == self.crypto_idfp)
583                                         {
584                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
585                                                 return TRUE;
586                                         }
587
588                                         if(e.crypto_idfp)
589                                                 strunzone(e.crypto_idfp);
590                                         e.crypto_idfp = self.crypto_idfp;
591                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
592                                 }
593                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
594                                 return TRUE;
595
596                         // ---------------- COMMAND: OBJECT, INFO ----------------
597                         case "object_info":
598                                 // prints public information about the object to the player
599                                 e = sandbox_ObjectEdit_Get(FALSE);
600                                 if(e != world)
601                                 {
602                                         switch(argv(2))
603                                         {
604                                                 case "mesh":
605                                                         string tags;
606                                                         for(i = 0; gettaginfo(e, i); i++)
607                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
608                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
609                                                         return TRUE;
610                                         }
611                                 }
612                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
613                                 return TRUE;
614
615                         // ---------------- COMMAND: DEFAULT ----------------
616                         default:
617                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
618                                 return TRUE;
619                 }
620         }
621         return FALSE;
622 }
623
624 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
625 {
626         // if the player is close enough to their object, they can drag it
627
628         if(autocvar_sv_cheats)
629                 return FALSE; // cheat dragging is used instead
630
631         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
632         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
633         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
634         // it goes out of range while slinging it around.
635
636         entity e;
637         float grab;
638
639         e = sandbox_ObjectEdit_Get(TRUE);
640         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
641                 grab = TRUE;
642
643         if(Drag(e, grab)) // execute dragging
644                 return TRUE;
645
646         return FALSE;
647 }
648
649 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
650 {
651         // unzone the player's clipboard if it's not empty
652         if(self.object_clipboard)
653         {
654                 strunzone(self.object_clipboard);
655                 self.object_clipboard = string_null;
656         }
657
658         return FALSE;
659 }
660
661 float autosave_time;
662 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
663 {
664         if(!autocvar_g_sandbox_storage_autosave)
665                 return FALSE;
666         if(time < autosave_time)
667                 return FALSE;
668         autosave_time = time + autocvar_g_sandbox_storage_autosave;
669
670         sandbox_Database_Save();
671
672         return TRUE;
673 }
674
675 MUTATOR_DEFINITION(sandbox)
676 {
677         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
678         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
679         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
680         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
681
682         MUTATOR_ONADD
683         {
684                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
685                 if(autocvar_g_sandbox_storage_autoload)
686                         sandbox_Database_Load();
687         }
688
689         return FALSE;
690 }
691