1 const float MAX_STORAGE_ATTACHMENTS = 16;
3 .string object_clipboard;
8 void sandbox_ObjectFunction_Touch()
10 // apply material impact effects
14 if(self.touch_timer > time)
15 return; // don't execute each frame
16 self.touch_timer = time + 0.1;
18 // make particle count and sound volume depend on impact speed
20 intensity = vlen(self.velocity) + vlen(other.velocity);
21 if(intensity) // avoid divisions by 0
22 intensity /= 2; // average the two velocities
23 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24 return; // impact not strong enough to do anything
25 // now offset intensity and apply it to the effects
26 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
29 sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30 pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
33 entity sandbox_ObjectEdit_Get(float permissions)
35 // returns the traced entity if the player can edit it, and world if not
36 // if permissions if FALSE, the object is returned regardless of editing rights
37 // attached objects are SOLID_NOT and don't risk getting traced
39 makevectors(self.v_angle);
40 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
42 if(trace_ent.classname != "object")
43 return world; // entity is not an object
45 return trace_ent; // don't check permissions, anyone can edit this object
46 if(!trace_ent.crypto_idfp)
47 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48 if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
53 void sandbox_ObjectEdit_Scale(entity e, float f)
58 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
66 // attaches e to parent on string s
68 // we can't attach to an attachment, for obvious reasons
69 sandbox_ObjectAttach_Remove(e);
71 e.movetype = MOVETYPE_FOLLOW;
73 e.takedamage = DAMAGE_NO;
75 setattachment(e, parent, s);
79 void sandbox_ObjectAttach_Remove(entity e)
81 // detaches any object attached to e
84 for(head = world; (head = find(head, classname, "object")); )
88 head.movetype = MOVETYPE_TOSS; // default
89 head.solid = SOLID_BBOX;
90 head.takedamage = DAMAGE_AIM;
92 setattachment(head, world, "");
95 // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
96 setorigin(head, e.origin);
97 head.angles = e.angles;
102 entity sandbox_ObjectSpawn(float database)
104 // spawn a new object with default properties
108 e.classname = "object";
109 e.takedamage = DAMAGE_AIM;
110 e.damageforcescale = 1;
111 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
112 e.movetype = MOVETYPE_TOSS;
115 e.material = string_null;
116 e.touch = sandbox_ObjectFunction_Touch;
120 // set the object's owner via player UID
121 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
122 if(self.crypto_idfp != "")
123 e.crypto_idfp = strzone(self.crypto_idfp);
125 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
127 // set origin and direction based on player position and view angle
128 makevectors(self.v_angle);
129 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
130 setorigin(e, trace_endpos);
131 e.angles_y = self.v_angle_y;
138 void sandbox_ObjectRemove(entity e)
140 sandbox_ObjectAttach_Remove(e); // detach child objects
143 strunzone(e.material);
144 e.material = string_null;
148 strunzone(e.crypto_idfp);
149 e.crypto_idfp = string_null;
157 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
159 string sandbox_ObjectPort_Save(entity e, float database)
161 // TODO: Store attachement bone for attached objects as well!
163 // save object properties, and return them as a string
168 for(head = world; (head = find(head, classname, "object")); )
170 // the main object needs to be first in the array [0], with attached objects following
172 if(head == e) // this is the main object, make it first
174 else if(head.owner == e) // child object, list them in order
176 i += 1; // children start from 1
182 port_string[slot] = strcat(port_string[slot], head.model, " ");
183 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
184 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
185 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
186 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
187 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
188 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
189 port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
190 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
191 if(head.material) port_string[slot] = strcat(port_string[slot], head.material, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none
194 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], head.crypto_idfp, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none
195 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
196 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
200 // now apply the array to a simple string, with the ; symbol separating objects
201 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
204 s = strcat(s, port_string[i], "; ");
205 port_string[i] = string_null; // fully clear the string
211 entity sandbox_ObjectPort_Load(string s, float database)
213 // TODO: Store attachement bone for attached objects as well!
215 // load object properties, and spawn a new object with them
219 // separate objects between the ; symbols
220 n = tokenizebyseparator(s, "; ");
221 for(i = 0; i < n; ++i)
222 port_string[i] = argv(i);
224 // now separate and apply the properties of each object
225 for(i = 0; i < n; ++i)
227 tokenize_console(port_string[i]);
228 e = sandbox_ObjectSpawn(database);
230 setmodel(e, argv(0));
231 e.skin = stof(argv(1));
232 e.alpha = stof(argv(2));
233 e.colormod = stov(argv(3));
234 e.glowmod = stov(argv(4));
235 e.frame = stof(argv(5));
236 sandbox_ObjectEdit_Scale(e, stof(argv(6)));
237 e.movetype = stof(argv(7));
238 e.damageforcescale = stof(argv(8));
239 if(e.material) strunzone(e.material); if(argv(9) != "-") e.material = strzone(argv(9)); else e.material = string_null;
242 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(10) != "-") e.crypto_idfp = strzone(argv(10)); else e.crypto_idfp = string_null;
243 setorigin(e, stov(argv(11)));
244 e.angles = stov(argv(12));
247 if(!i) // parent object, set it as such and leave it be
249 else // child object, attach it to the parent
250 sandbox_ObjectAttach_Set(e, parent, "");
253 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
254 port_string[i] = string_null; // fully clear the string
259 void sandbox_Database_Save()
261 // saves all objects to the database file
266 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
267 file_get = fopen(file_name, FILE_WRITE);
268 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
269 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
271 for(head = world; (head = find(head, classname, "object")); )
273 // attached objects are persisted separately, ignore them here
274 if(head.owner != world)
277 // use a line of text for each object, listing all properties
278 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
283 void sandbox_Database_Load()
285 // loads all objects from the database file
286 string file_read, file_name;
289 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
290 file_get = fopen(file_name, FILE_READ);
293 if(autocvar_g_sandbox_info > 0)
294 print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
300 file_read = fgets(file_get);
303 if(substring(file_read, 0, 2) == "//")
305 if(substring(file_read, 0, 1) == "#")
309 e = sandbox_ObjectPort_Load(file_read, TRUE);
313 // since objects are being loaded for the first time, precache material sounds for each
314 for (i = 1; i <= 5; i++) // 5 sounds in total
315 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
318 if(autocvar_g_sandbox_info > 0)
319 print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
323 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
325 if(MUTATOR_RETURNVALUE) // command was already handled?
327 if(cmd_name == "g_sandbox")
331 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
340 // ---------------- COMMAND: HELP ----------------
342 print_to(self, "You can use the following sandbox commands:");
343 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
344 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
345 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
346 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
347 print_to(self, "^7Attachment properties for ^2object_attach^7:");
348 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
349 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
350 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
351 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
352 print_to(self, "^7Object properties for ^2object_edit^7:");
353 print_to(self, "^3skin value ^7- changes the skin of the object");
354 print_to(self, "^3alpha value ^7- sets object transparency");
355 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
356 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
357 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
358 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
359 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
360 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
361 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
362 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
363 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
366 // ---------------- COMMAND: OBJECT, SPAWN ----------------
368 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
370 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
375 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
378 else if not(fexists(argv(2)))
380 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
384 e = sandbox_ObjectSpawn(FALSE);
385 setmodel(e, argv(2));
387 if(autocvar_g_sandbox_info > 0)
388 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
391 // ---------------- COMMAND: OBJECT, REMOVE ----------------
392 case "object_remove":
393 e = sandbox_ObjectEdit_Get(TRUE);
396 if(autocvar_g_sandbox_info > 0)
397 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
398 sandbox_ObjectRemove(e);
402 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
405 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
406 case "object_duplicate":
410 // copies customizable properties of the selected object to the clipboard
411 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
414 if(self.object_clipboard)
415 strunzone(self.object_clipboard);
416 self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
418 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
421 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
425 // spawns a new object using the properties in the player's clipboard
426 if(!self.object_clipboard) // no object in clipboard
428 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
431 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
433 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
437 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
439 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
440 if(autocvar_g_sandbox_info > 0)
441 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
446 // ---------------- COMMAND: OBJECT, ATTACH ----------------
447 case "object_attach":
451 // select e as the object as meant to be attached
452 e = sandbox_ObjectEdit_Get(TRUE);
455 self.object_attach = e;
456 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
459 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
462 if(self.object_attach == world)
464 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
468 // attaches the previously selected object to e
469 e = sandbox_ObjectEdit_Get(TRUE);
472 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
473 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
474 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
475 if(autocvar_g_sandbox_info > 1)
476 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
479 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
482 // removes e if it was attached
483 e = sandbox_ObjectEdit_Get(TRUE);
486 sandbox_ObjectAttach_Remove(e);
487 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
488 if(autocvar_g_sandbox_info > 1)
489 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
492 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
497 // ---------------- COMMAND: OBJECT, EDIT ----------------
501 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
505 e = sandbox_ObjectEdit_Get(TRUE);
511 e.skin = stof(argv(3));
514 e.alpha = stof(argv(3));
517 e.colormod = stov(argv(3));
520 e.glowmod = stov(argv(3));
523 e.frame = stof(argv(3));
526 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
532 e.movetype = MOVETYPE_NONE;
535 e.movetype = MOVETYPE_TOSS;
537 case "2": // physical
538 e.movetype = MOVETYPE_PHYSICS;
545 e.damageforcescale = stof(argv(3));
549 strunzone(e.material);
552 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
553 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
554 e.material = strzone(argv(3));
557 e.material = string_null; // no material
560 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
563 if(autocvar_g_sandbox_info > 1)
564 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
568 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
571 // ---------------- COMMAND: OBJECT, CLAIM ----------------
573 // if the player can edit an object but is not its owner, this can be used to claim that object
574 if(self.crypto_idfp == "")
576 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
579 e = sandbox_ObjectEdit_Get(TRUE);
582 if(e.crypto_idfp == self.crypto_idfp)
584 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
589 strunzone(e.crypto_idfp);
590 e.crypto_idfp = self.crypto_idfp;
591 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
593 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
596 // ---------------- COMMAND: OBJECT, INFO ----------------
598 // prints public information about the object to the player
599 e = sandbox_ObjectEdit_Get(FALSE);
606 for(i = 0; gettaginfo(e, i); i++)
607 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
608 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
612 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
615 // ---------------- COMMAND: DEFAULT ----------------
617 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
624 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
626 // if the player is close enough to their object, they can drag it
628 if(autocvar_sv_cheats)
629 return FALSE; // cheat dragging is used instead
631 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
632 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
633 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
634 // it goes out of range while slinging it around.
639 e = sandbox_ObjectEdit_Get(TRUE);
640 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
643 if(Drag(e, grab)) // execute dragging
649 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
651 // unzone the player's clipboard if it's not empty
652 if(self.object_clipboard)
654 strunzone(self.object_clipboard);
655 self.object_clipboard = string_null;
662 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
664 if(!autocvar_g_sandbox_storage_autosave)
666 if(time < autosave_time)
668 autosave_time = time + autocvar_g_sandbox_storage_autosave;
670 sandbox_Database_Save();
675 MUTATOR_DEFINITION(sandbox)
677 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
678 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
679 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
680 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
684 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
685 if(autocvar_g_sandbox_storage_autoload)
686 sandbox_Database_Load();