1 .string object_clipboard;
5 const float MATERIAL_NONE = 0;
6 const float MATERIAL_METAL = 1;
7 const float MATERIAL_STONE = 2;
8 const float MATERIAL_WOOD = 3;
9 const float MATERIAL_FLESH = 4;
12 void sandbox_Object_Touch()
14 // apply material impact effects
16 if(self.touch_timer > time)
17 return; // don't execute each frame
18 self.touch_timer = time + 0.1;
20 // make particle count and sound volume depend on impact speed
22 intensity = vlen(self.velocity) + vlen(other.velocity);
23 if(intensity) // avoid divisions by 0
24 intensity /= 2; // average the two velocities
25 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
26 return; // impact not strong enough to do anything
27 // now offset intensity and apply it to the effects
28 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
29 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
34 sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
35 pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
38 sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
39 pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
42 sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
43 pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
46 sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
47 pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
54 entity sandbox_EditObject_Get()
56 // returns the traced entity if the player can edit it, and world if not
57 // attached objects are SOLID_NOT and don't risk getting traced
59 makevectors(self.v_angle);
60 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
61 if(trace_ent.classname == "object" && trace_ent.realowner == self)
67 void sandbox_EditObject_Scale(entity e, float f)
72 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
73 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
78 void sandbox_AttachObject_Set(entity e, entity parent, string s)
80 // attaches e to parent on string s
82 e.old_movetype = e.movetype; // persist this
84 e.movetype = MOVETYPE_FOLLOW;
86 e.takedamage = DAMAGE_NO;
88 setattachment(e, parent, s);
92 void sandbox_AttachObject_Remove(entity e)
94 // detaches any object attached to e
97 for(head = world; (head = find(head, classname, "object")); )
101 head.movetype = e.old_movetype; // revert to previous physics
102 head.solid = SOLID_BBOX;
103 head.takedamage = DAMAGE_AIM;
105 setattachment(head, world, "");
108 // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
109 setorigin(head, e.origin);
110 head.angles = e.angles;
115 entity sandbox_SpawnObject()
117 // spawn a new object with default properties
122 e.classname = "object";
123 e.takedamage = DAMAGE_AIM;
124 e.damageforcescale = 1;
125 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
126 e.movetype = MOVETYPE_TOSS;
129 e.material = MATERIAL_NONE;
131 e.touch = sandbox_Object_Touch;
133 // set origin and direction based on player position and view angle
134 makevectors(self.v_angle);
135 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
136 setorigin(e, trace_endpos);
137 e.angles_y = self.v_angle_y;
142 string sandbox_Storage_Save(entity e)
144 // save object properties
147 s = strcat(e.model, " ");
148 s = strcat(s, ftos(e.skin), " ");
149 s = strcat(s, ftos(e.alpha), " ");
150 s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
151 s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
152 s = strcat(s, ftos(e.frame), " ");
153 s = strcat(s, ftos(e.scale), " ");
154 s = strcat(s, ftos(e.movetype), " ");
155 s = strcat(s, ftos(e.damageforcescale), " ");
156 s = strcat(s, ftos(e.material), " ");
161 void sandbox_Storage_Load(entity e, string s)
163 // load object properties
166 setmodel(e, argv(0));
167 e.skin = stof(argv(1));
168 e.alpha = stof(argv(2));
169 e.colormod = stov(argv(3));
170 e.glowmod = stov(argv(4));
171 e.frame = stof(argv(5));
172 sandbox_EditObject_Scale(e, stof(argv(6)));
173 e.movetype = stof(argv(7));
174 e.damageforcescale = stof(argv(8));
175 e.material = stof(argv(9));
178 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
180 if(MUTATOR_RETURNVALUE) // command was already handled?
182 if(cmd_name == "g_sandbox")
186 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
194 // ---------------- COMMAND: HELP ----------------
196 print_to(self, "You can use the following sandbox commands:");
197 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
198 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
199 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
200 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
201 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
202 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
203 print_to(self, "^7Object properties for ^2edit_object^7:");
204 print_to(self, "^3skin value ^7- changes the skin of the object");
205 print_to(self, "^3alpha value ^7- sets object transparency");
206 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
207 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
208 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
209 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
210 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
211 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
212 print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
213 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
216 // ---------------- COMMAND: SPAWN ITEM ----------------
218 // only weapons are currently supported
222 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
228 makevectors(self.v_angle);
229 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
231 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
233 e = get_weaponinfo(i);
234 if(e.netname == argv(2))
236 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
237 if(autocvar_g_sandbox_info)
238 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
243 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
246 // ---------------- COMMAND: SPAWN OBJECT ----------------
248 // don't allow spawning objects without a model
251 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
254 else if not(fexists(argv(2)))
256 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
260 e = sandbox_SpawnObject();
261 setmodel(e, argv(2));
263 if(autocvar_g_sandbox_info)
264 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
268 // ---------------- COMMAND: REMOVE OBJECT ----------------
269 case "remove_object":
270 e = sandbox_EditObject_Get();
273 if(autocvar_g_sandbox_info)
274 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
280 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
283 // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
284 case "duplicate_object_copy":
285 // copies customizable properties of the selected object to the clipboard
287 e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
290 if(self.object_clipboard)
291 strunzone(self.object_clipboard);
292 self.object_clipboard = strzone(sandbox_Storage_Save(e));
294 print_to(self, "Object copied to clipboard");
298 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
301 // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
302 case "duplicate_object_paste":
303 // spawns a new object using the properties in the player's clipboard
305 if(!self.object_clipboard) // no object in clipboard
307 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
311 e = sandbox_SpawnObject();
312 sandbox_Storage_Load(e, self.object_clipboard);
314 print_to(self, "Object pasted successfully");
315 if(autocvar_g_sandbox_info)
316 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
320 // ---------------- COMMAND: ATTACH OBJECT ----------------
321 case "attach_object":
325 // select e as the object as meant to be attached
326 e = sandbox_EditObject_Get();
329 self.object_attach = e;
330 print_to(self, "Object selected for attachment");
333 print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you");
336 if(self.object_attach == world)
338 print_to(self, "WARNING: No object selected for attachment. Please select an object to be attached first.");
342 // attaches the previously selected object to e
343 e = sandbox_EditObject_Get();
346 sandbox_AttachObject_Set(self.object_attach, e, argv(3));
347 print_to(self, "Object attached successfully");
348 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
351 print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you");
354 // removes e if it was attached
355 e = sandbox_EditObject_Get();
358 sandbox_AttachObject_Remove(e);
359 print_to(self, "Child objects detached successfully");
362 print_to(self, "WARNING: Child objects could not be detached. Make sure you are facing an object that belongs to you");
367 // ---------------- COMMAND: EDIT OBJECT ----------------
369 if(!argv(2) || !argv(3))
371 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
375 e = sandbox_EditObject_Get();
381 e.skin = stof(argv(3));
384 e.alpha = stof(argv(3));
387 e.colormod = stov(argv(3));
390 e.glowmod = stov(argv(3));
393 e.frame = stof(argv(3));
396 sandbox_EditObject_Scale(e, stof(argv(3)));
402 e.movetype = MOVETYPE_NONE;
405 e.movetype = MOVETYPE_TOSS;
407 case "2": // physical
408 e.movetype = MOVETYPE_PHYSICS;
415 e.damageforcescale = stof(argv(3));
418 e.material = stof(argv(3));
421 print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
427 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
430 // ---------------- COMMAND: DEFAULT ----------------
432 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
439 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
441 // if the player is close enough to their object, they can drag it
443 if(autocvar_sv_cheats)
444 return FALSE; // cheat dragging is used instead
446 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
447 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
448 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
449 // it goes out of range while slinging it around.
454 e = sandbox_EditObject_Get();
455 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
458 if(Drag(e, grab)) // execute dragging
460 if(autocvar_g_sandbox_info)
461 print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
468 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
470 // unzone the player's clipboard if it's not empty
471 if(self.object_clipboard)
473 strunzone(self.object_clipboard);
474 self.object_clipboard = string_null;
480 MUTATOR_DEFINITION(sandbox)
482 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
483 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
484 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
489 for (i = 1; i <= 5; i++)
491 // precache material sounds
492 precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
493 precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
494 precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
495 precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));