3 string playerstats_last;
5 .float playerstats_addedglobalinfo;
6 float playerstats_requested;
7 .string playerstats_id;
9 void PlayerStats_Init()
13 playerstats_waitforme = TRUE;
14 uri = autocvar_g_playerstats_uri;
17 playerstats_db = db_create();
18 if(playerstats_db >= 0)
19 playerstats_waitforme = FALSE; // must wait for it at match end
21 PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
22 PlayerStats_AddEvent(PLAYERSTATS_WINS);
23 PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
24 PlayerStats_AddEvent(PLAYERSTATS_JOINS);
25 PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
26 PlayerStats_AddEvent(PLAYERSTATS_RANK);
31 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
33 w = get_weaponinfo(i);
35 PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
36 PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
38 PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
39 PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
41 PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
44 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
45 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
46 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
47 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
48 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
49 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
50 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
51 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
52 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
53 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
56 void PlayerStats_AddPlayer(entity e)
58 if(playerstats_db < 0)
63 if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
64 e.playerstats_id = strzone(e.crypto_idfp);
65 else if(clienttype(e) == CLIENTTYPE_BOT)
66 e.playerstats_id = strzone(sprintf("bot#%d", e.playerid));
68 e.playerstats_id = strzone(sprintf("player#%d", e.playerid));
71 key = sprintf("%s:*", e.playerstats_id);
74 p = db_get(playerstats_db, key);
79 db_put(playerstats_db, key, playerstats_last);
80 strunzone(playerstats_last);
83 db_put(playerstats_db, key, "#");
84 playerstats_last = strzone(e.playerstats_id);
88 void PlayerStats_AddTeam(float t) // TODO: doesn't this remain unused?
90 if(playerstats_db < 0)
94 key = sprintf("%d", t);
97 p = db_get(playerstats_db, key);
102 db_put(playerstats_db, key, teamstats_last);
103 strunzone(teamstats_last);
106 db_put(playerstats_db, key, "#");
107 teamstats_last = strzone(key);
111 void PlayerStats_AddEvent(string event_id)
113 if(playerstats_db < 0)
117 key = sprintf("*:%s", event_id);
120 p = db_get(playerstats_db, key);
125 db_put(playerstats_db, key, events_last);
126 strunzone(events_last);
129 db_put(playerstats_db, key, "#");
130 events_last = strzone(event_id);
134 void PlayerStats_Event(entity e, string event_id, float value)
136 if(!e.playerstats_id || playerstats_db < 0)
141 key = sprintf("%s:%s", e.playerstats_id, event_id);
142 val = stof(db_get(playerstats_db, key));
144 db_put(playerstats_db, key, ftos(val));
147 void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
151 key = sprintf("team#%d:%s", t, event_id);
152 val = stof(db_get(playerstats_db, key));
154 db_put(playerstats_db, key, ftos(val));
157 void PlayerStats_Sent_URI_Get_Callback(float id, float status, string data)
159 if(playerstats_requested)
160 playerstats_waitforme = TRUE;
166 A collection of lines of the format <key> SPACE <value> NEWLINE, where
167 <key> is always a single character.
169 The following keys are defined:
171 V: format version (always 1) - this MUST be the first line!
172 #: comment (MUST be ignored by any parser)
173 R: release information on the server
174 T: time at which the game ended
177 S: "hostname" of the server
178 C: number of "unpure" cvar changes
180 P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
181 n: nickname of the player (optional)
183 e: followed by an event name, a space, and the event count/score
185 alivetime: total playing time of the player
186 wins: number of games won (can only be set if matches is set)
187 matches: number of matches played to the end (not aborted by map switch)
188 joins: number of matches joined (always 1 unless player never played during the match)
189 scoreboardvalid: set to 1 if the player was there at the end of the match
190 total-<scoreboardname>: total score of that scoreboard item
191 scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
192 achievement-<achievementname>: achievement counters
193 rank <number>: rank of player
194 acc-<weapon netname>-hit: total damage dealt
195 acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
196 acc-<weapon netname>-cnt-hit: amount of shots that actually hit
197 acc-<weapon netname>-cnt-fired: amount of fired shots
198 acc-<weapon netname>-frags: amount of frags dealt by weapon
201 //#NO AUTOCVARS START
202 void PlayerStats_Shutdown()
211 if(playerstats_db < 0)
214 uri = autocvar_g_playerstats_uri;
220 db_dump(playerstats_db, "foo.db");
222 bufstr_set(b, i++, "V 1");
224 bufstr_set(b, i++, sprintf("R %s", WATERMARK()));
226 bufstr_set(b, i++, sprintf("T %s.%06d", strftime(FALSE, "%s"), floor(random() * 1000000)));
227 bufstr_set(b, i++, sprintf("G %s", GetGametype()));
228 bufstr_set(b, i++, sprintf("M %s", GetMapname()));
229 bufstr_set(b, i++, sprintf("S %s", cvar_string("hostname")));
230 bufstr_set(b, i++, sprintf("C %d", cvar_purechanges_count));
231 for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
233 bufstr_set(b, i++, sprintf("P %s", p));
234 nn = db_get(playerstats_db, sprintf("%s:_netname", p));
236 bufstr_set(b, i++, sprintf("n %s", nn));
239 tt = db_get(playerstats_db, sprintf("%s:_team", p));
240 bufstr_set(b, i++, sprintf("t %s", tt));
242 for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
245 v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
247 bufstr_set(b, i++, sprintf("e %s %g", e, v));
250 bufstr_set(b, i++, "");
252 if(autocvar_g_playerstats_debug)
254 for(i = 0; i < buf_getsize(b); ++i)
255 print(bufstr_get(b, i), "\n");
258 if(crypto_uri_postbuf(uri, URI_GET_PLAYERSTATS_SENT, "text/plain", "\n", b, 0))
259 playerstats_requested = TRUE;
261 playerstats_waitforme = TRUE; // if posting fails, we must continue anyway
266 playerstats_waitforme = TRUE;
268 db_close(playerstats_db);
273 void PlayerStats_AddGlobalInfo(entity p)
275 if(playerstats_db < 0)
277 if(!p.playerstats_id || playerstats_db < 0)
279 p.playerstats_addedglobalinfo = TRUE;
283 PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
286 PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
288 if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
289 db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
292 db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
295 PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
297 strunzone(p.playerstats_id);
298 p.playerstats_id = string_null;
301 void PlayerStats_Accuracy(entity p)
307 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
309 w = get_weaponinfo(i);
311 PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.accuracy_hit[i-1]);
312 PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.accuracy_fired[i-1]);
314 PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.accuracy_cnt_hit[i-1]);
315 PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.accuracy_cnt_fired[i-1]);
317 PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.accuracy_frags[i-1]);
321 void PlayerStats_EndMatch(float finished)
324 winner = PlayerScore_Sort(score_dummyfield);
327 PlayerScore_PlayerStats(p);
328 PlayerStats_Accuracy(p);
329 PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
332 PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
333 PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
334 PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);