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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / playerstats.qc
1 float playerstats_db;
2 string teamstats_last;
3 string playerstats_last;
4 string events_last;
5 .float playerstats_addedglobalinfo;
6 float playerstats_requested;
7 .string playerstats_id;
8
9 void PlayerStats_Init()
10 {
11         string uri;
12         playerstats_db = -1;
13         playerstats_waitforme = TRUE;
14         uri = autocvar_g_playerstats_uri;
15         if(uri == "")
16                 return;
17         playerstats_db = db_create();
18         if(playerstats_db >= 0)
19                 playerstats_waitforme = FALSE; // must wait for it at match end
20         
21         PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
22         PlayerStats_AddEvent(PLAYERSTATS_WINS);
23         PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
24         PlayerStats_AddEvent(PLAYERSTATS_JOINS);
25         PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
26         PlayerStats_AddEvent(PLAYERSTATS_RANK);
27
28     // accuracy stats
29     entity w;
30     float i;
31     for(i = WEP_FIRST; i <= WEP_LAST; ++i)
32     {
33         w = get_weaponinfo(i);
34
35         PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
36         PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
37
38         PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
39         PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
40
41         PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
42     }
43
44         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
45         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
46         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
47         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
48         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
49         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
50         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
51         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
52         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
53         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
54 }
55
56 void PlayerStats_AddPlayer(entity e)
57 {
58         if(playerstats_db < 0)
59                 return;
60         if(e.playerstats_id)
61                 return;
62
63         if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
64                 e.playerstats_id = strzone(e.crypto_idfp);
65         else if(clienttype(e) == CLIENTTYPE_BOT)
66                 e.playerstats_id = strzone(sprintf("bot#%d", e.playerid));
67         else
68                 e.playerstats_id = strzone(sprintf("player#%d", e.playerid));
69
70         string key;
71         key = sprintf("%s:*", e.playerstats_id);
72         
73         string p;
74         p = db_get(playerstats_db, key);
75         if(p == "")
76         {
77                 if(playerstats_last)
78                 {
79                         db_put(playerstats_db, key, playerstats_last);
80                         strunzone(playerstats_last);
81                 }
82                 else
83                         db_put(playerstats_db, key, "#");
84                 playerstats_last = strzone(e.playerstats_id);
85         }
86 }
87
88 void PlayerStats_AddTeam(float t) // TODO: doesn't this remain unused?
89 {
90         if(playerstats_db < 0)
91                 return;
92
93         string key;
94         key = sprintf("%d", t);
95         
96         string p;
97         p = db_get(playerstats_db, key);
98         if(p == "")
99         {
100                 if(teamstats_last)
101                 {
102                         db_put(playerstats_db, key, teamstats_last);
103                         strunzone(teamstats_last);
104                 }
105                 else
106                         db_put(playerstats_db, key, "#");
107                 teamstats_last = strzone(key);
108         }
109 }
110
111 void PlayerStats_AddEvent(string event_id)
112 {
113         if(playerstats_db < 0)
114                 return;
115         
116         string key;
117         key = sprintf("*:%s", event_id);
118         
119         string p;
120         p = db_get(playerstats_db, key);
121         if(p == "")
122         {
123                 if(events_last)
124                 {
125                         db_put(playerstats_db, key, events_last);
126                         strunzone(events_last);
127                 }
128                 else
129                         db_put(playerstats_db, key, "#");
130                 events_last = strzone(event_id);
131         }
132 }
133
134 void PlayerStats_Event(entity e, string event_id, float value)
135 {
136         if(!e.playerstats_id || playerstats_db < 0)
137                 return;
138         
139         string key;
140         float val;
141         key = sprintf("%s:%s", e.playerstats_id, event_id);
142         val = stof(db_get(playerstats_db, key));
143         val += value;
144         db_put(playerstats_db, key, ftos(val));
145 }
146
147 void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
148 {
149         string key;
150         float val;
151         key = sprintf("team#%d:%s", t, event_id);
152         val = stof(db_get(playerstats_db, key));
153         val += value;
154         db_put(playerstats_db, key, ftos(val));
155 }
156
157 void PlayerStats_Sent_URI_Get_Callback(float id, float status, string data)
158 {
159         if(playerstats_requested)
160                 playerstats_waitforme = TRUE;
161 }
162
163 /*
164         format spec:
165
166         A collection of lines of the format <key> SPACE <value> NEWLINE, where
167         <key> is always a single character.
168
169         The following keys are defined:
170
171         V: format version (always 1) - this MUST be the first line!
172         #: comment (MUST be ignored by any parser)
173         R: release information on the server
174         T: time at which the game ended
175         G: game type
176         M: map name
177         S: "hostname" of the server
178         C: number of "unpure" cvar changes
179     W: winning team ID
180         P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
181         n: nickname of the player (optional)
182     t: team ID
183         e: followed by an event name, a space, and the event count/score
184                 event names can be:
185                         alivetime: total playing time of the player
186                         wins: number of games won (can only be set if matches is set)
187                         matches: number of matches played to the end (not aborted by map switch)
188                         joins: number of matches joined (always 1 unless player never played during the match)
189                         scoreboardvalid: set to 1 if the player was there at the end of the match
190                         total-<scoreboardname>: total score of that scoreboard item
191                         scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
192                         achievement-<achievementname>: achievement counters
193             rank <number>: rank of player
194             acc-<weapon netname>-hit: total damage dealt
195             acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
196             acc-<weapon netname>-cnt-hit: amount of shots that actually hit
197             acc-<weapon netname>-cnt-fired: amount of fired shots
198             acc-<weapon netname>-frags: amount of frags dealt by weapon
199 */
200
201 //#NO AUTOCVARS START
202 void PlayerStats_Shutdown()
203 {
204         string p, pn;
205         string e, en;
206         string nn, tt;
207         float b;
208         float i;
209         string uri;
210
211         if(playerstats_db < 0)
212                 return;
213
214         uri = autocvar_g_playerstats_uri;
215         if(uri != "")
216         {
217                 b = buf_create();
218                 i = 0;
219
220                 db_dump(playerstats_db, "foo.db");
221
222                 bufstr_set(b, i++, "V 1");
223 #ifdef WATERMARK
224                 bufstr_set(b, i++, sprintf("R %s", WATERMARK()));
225 #endif
226                 bufstr_set(b, i++, sprintf("T %s.%06d", strftime(FALSE, "%s"), floor(random() * 1000000)));
227                 bufstr_set(b, i++, sprintf("G %s", GetGametype()));
228                 bufstr_set(b, i++, sprintf("M %s", GetMapname()));
229                 bufstr_set(b, i++, sprintf("S %s", cvar_string("hostname")));
230                 bufstr_set(b, i++, sprintf("C %d", cvar_purechanges_count));
231         for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
232         {
233             bufstr_set(b, i++, sprintf("P %s", p));
234             nn = db_get(playerstats_db, sprintf("%s:_netname", p));
235             if(nn != "")
236                 bufstr_set(b, i++, sprintf("n %s", nn));
237             if(teams_matter)
238             {
239                 tt = db_get(playerstats_db, sprintf("%s:_team", p));
240                 bufstr_set(b, i++, sprintf("t %s", tt));
241             }
242             for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
243             {
244                 float v;
245                 v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
246                 if(v != 0)
247                     bufstr_set(b, i++, sprintf("e %s %g", e, v));
248             }
249         }
250         bufstr_set(b, i++, "");
251
252                 if(autocvar_g_playerstats_debug)
253                 {
254                         for(i = 0; i < buf_getsize(b); ++i)
255                                 print(bufstr_get(b, i), "\n");
256                 }
257
258                 if(crypto_uri_postbuf(uri, URI_GET_PLAYERSTATS_SENT, "text/plain", "\n", b, 0))
259                         playerstats_requested = TRUE;
260                 else
261                         playerstats_waitforme = TRUE; // if posting fails, we must continue anyway
262
263                 buf_del(b);
264         }
265         else
266                 playerstats_waitforme = TRUE;
267
268         db_close(playerstats_db);
269         playerstats_db = -1;
270 }
271 //#NO AUTOCVARS END
272
273 void PlayerStats_AddGlobalInfo(entity p)
274 {
275         if(playerstats_db < 0)
276                 return;
277         if(!p.playerstats_id || playerstats_db < 0)
278                 return;
279         p.playerstats_addedglobalinfo = TRUE;
280
281         // add global info!
282         if(p.alivetime)
283                 PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
284
285         if(p.alivetime)
286                 PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
287         
288         if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
289                 db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
290
291     if(teams_matter)
292                 db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
293
294         if(p.alivetime > 0)
295                 PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
296
297         strunzone(p.playerstats_id);
298         p.playerstats_id = string_null;
299 }
300
301 void PlayerStats_Accuracy(entity p)
302 {
303     entity a, w;
304     a = p.accuracy;
305     float i;
306
307     for(i = WEP_FIRST; i <= WEP_LAST; ++i)
308     {
309         w = get_weaponinfo(i);
310
311         PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.accuracy_hit[i-1]);
312         PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.accuracy_fired[i-1]);
313
314         PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.accuracy_cnt_hit[i-1]);
315         PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.accuracy_cnt_fired[i-1]);
316
317         PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.accuracy_frags[i-1]);
318     }
319 }
320
321 void PlayerStats_EndMatch(float finished)
322 {
323         entity p, winner;
324     winner = PlayerScore_Sort(score_dummyfield);
325         FOR_EACH_PLAYER(p)
326         {
327                 PlayerScore_PlayerStats(p);
328                 PlayerStats_Accuracy(p);
329                 PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
330                 if(finished)
331                 {
332                         PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
333                         PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
334                         PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
335                 }
336         }
337 }