4 .entity portal_in, portal_out;
6 void Portal_ClearAll(entity own);
7 void Portal_ClearAllLater(entity own);
8 float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float id);
9 float Portal_SpawnInPortalAtTrace(entity own, vector dir, float id);
10 void Portal_ClearWithID(entity own, float id);
12 vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle);
13 void Portal_ClearAll_PortalsOnly(entity own);