6 #include "spawnpoints.qh"
8 #include "command/getreplies.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/notifications/all.qh"
11 #include "../common/mapinfo.qh"
12 #include <common/net_linked.qh>
13 #include "../common/triggers/subs.qh"
14 #include "../lib/warpzone/util_server.qh"
15 #include "../lib/warpzone/common.qh"
16 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
18 IntrusiveList g_race_targets;
19 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
21 void race_InitSpectator()
24 if(msg_entity.enemy.race_laptime)
25 race_SendNextCheckpoint(msg_entity.enemy, 1);
28 void W_Porto_Fail(entity this, float failhard);
30 float race_readTime(string map, float pos)
32 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
34 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
37 string race_readUID(string map, float pos)
39 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
41 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
44 float race_readPos(string map, float t)
46 for(int i = 1; i <= RANKINGS_CNT; ++i)
48 int mytime = race_readTime(map, i);
49 if(!mytime || mytime > t)
53 return 0; // pos is zero if unranked
56 void race_writeTime(string map, float t, string myuid)
58 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
61 newpos = race_readPos(map, t);
64 for(i = 1; i <= RANKINGS_CNT; ++i)
66 if(race_readUID(map, i) == myuid)
71 // player improved his existing record, only have to iterate on ranks between new and old recs
72 for (i = prevpos; i > newpos; --i)
74 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
75 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
80 // player has no ranked record yet
81 for (i = RANKINGS_CNT; i > newpos; --i)
83 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
84 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
88 // store new time itself
89 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
90 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
93 string race_readName(string map, float pos)
95 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
97 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
101 const float MAX_CHECKPOINTS = 255;
103 spawnfunc(target_checkpoint);
106 .float race_penalty_accumulator;
107 .string race_penalty_reason;
108 .float race_checkpoint; // player: next checkpoint that has to be reached
109 .entity race_lastpenalty;
113 float race_checkpoint_records[MAX_CHECKPOINTS];
114 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
115 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
116 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
117 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
119 float race_highest_checkpoint;
120 float race_timed_checkpoint;
123 float defragcpexists;
125 float race_NextCheckpoint(float f)
127 if(f >= race_highest_checkpoint)
133 float race_PreviousCheckpoint(float f)
138 return race_highest_checkpoint;
144 // 0 = common start/finish
147 float race_CheckpointNetworkID(float f)
149 if(race_timed_checkpoint)
153 else if(f == race_timed_checkpoint)
154 return 255; // finish
159 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
168 cp = e.race_checkpoint;
169 recordtime = race_checkpoint_records[cp];
170 recordholder = race_checkpoint_recordholders[cp];
171 if(recordholder == e.netname)
174 if(!IS_REAL_CLIENT(e))
179 WRITESPECTATABLE_MSG_ONE(msg_entity, {
180 WriteHeader(MSG_ONE, TE_CSQC_RACE);
183 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
184 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
185 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
188 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
189 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
190 WriteInt24_t(MSG_ONE, recordtime);
191 WriteString(MSG_ONE, recordholder);
195 void race_send_recordtime(float msg)
197 // send the server best time
198 WriteHeader(msg, TE_CSQC_RACE);
199 WriteByte(msg, RACE_NET_SERVER_RECORD);
200 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
204 void race_send_speedaward(float msg)
206 // send the best speed of the round
207 WriteHeader(msg, TE_CSQC_RACE);
208 WriteByte(msg, RACE_NET_SPEED_AWARD);
209 WriteInt24_t(msg, floor(speedaward_speed+0.5));
210 WriteString(msg, speedaward_holder);
213 void race_send_speedaward_alltimebest(float msg)
215 // send the best speed
216 WriteHeader(msg, TE_CSQC_RACE);
217 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
218 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
219 WriteString(msg, speedaward_alltimebest_holder);
222 void race_SendRankings(float pos, float prevpos, float del, float msg)
224 WriteHeader(msg, TE_CSQC_RACE);
225 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
226 WriteShort(msg, pos);
227 WriteShort(msg, prevpos);
228 WriteShort(msg, del);
229 WriteString(msg, race_readName(GetMapname(), pos));
230 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
233 void race_SendStatus(float id, entity e)
235 if(!IS_REAL_CLIENT(e))
244 WRITESPECTATABLE_MSG_ONE(msg_entity, {
245 WriteHeader(msg, TE_CSQC_RACE);
246 WriteByte(msg, RACE_NET_SERVER_STATUS);
248 WriteString(msg, e.netname);
252 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
254 // netname only used TEMPORARILY for printing
255 int newpos = race_readPos(map, t);
257 int player_prevpos = 0;
258 for(int i = 1; i <= RANKINGS_CNT; ++i)
260 if(race_readUID(map, i) == myuid)
265 string oldrec_holder;
266 if (player_prevpos && (player_prevpos < newpos || !newpos))
268 oldrec = race_readTime(GetMapname(), player_prevpos);
269 race_SendStatus(0, e); // "fail"
271 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
276 // no ranking, time worse than the worst ranked
277 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
278 race_SendStatus(0, e); // "fail"
280 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
284 // if we didn't hit a return yet, we have a new record!
286 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
290 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
294 if(uid2name(myuid) == "^1Unregistered Player")
297 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
301 oldrec = race_readTime(GetMapname(), newpos);
302 oldrec_holder = race_readName(GetMapname(), newpos);
305 race_writeTime(GetMapname(), t, myuid);
307 if (newpos == 1 && showmessage)
309 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
310 race_send_recordtime(MSG_ALL);
313 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
315 strunzone(rankings_reply);
316 rankings_reply = strzone(getrankings());
318 if(newpos == player_prevpos)
321 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
322 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
323 else { race_SendStatus(1, e); } // "new time"
328 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
329 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
330 else { race_SendStatus(2, e); } // "new rank"
335 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
336 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
337 else { race_SendStatus(2, e); } // "new rank"
341 void race_deleteTime(string map, float pos)
343 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
345 for(int i = pos; i <= RANKINGS_CNT; ++i)
347 string therank = ftos(i);
348 if (i == RANKINGS_CNT)
350 db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
351 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
355 db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
356 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
360 race_SendRankings(pos, 0, 1, MSG_ALL);
362 race_send_recordtime(MSG_ALL);
365 strunzone(rankings_reply);
366 rankings_reply = strzone(getrankings());
369 void race_SendTime(entity e, float cp, float t, float tvalid)
373 if(g_race_qualifying)
374 t += e.race_penalty_accumulator;
376 t = TIME_ENCODE(t); // make integer
379 if(cp == race_timed_checkpoint) // finish line
380 if (!e.race_completed)
383 if(g_race_qualifying)
385 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
387 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
391 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
393 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
395 s = PlayerScore_Add(e, SP_RACE_TIME, 0);
396 snew = TIME_ENCODE(time - game_starttime);
397 PlayerScore_Add(e, SP_RACE_TIME, snew - s);
398 l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
400 if(autocvar_fraglimit)
401 if(l >= autocvar_fraglimit)
402 race_StartCompleting();
406 e.race_completed = 1;
407 MAKE_INDEPENDENT_PLAYER(e);
408 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
416 if(g_race_qualifying)
420 recordtime = race_checkpoint_records[cp];
421 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
422 if(recordholder == e.netname)
427 if(cp == race_timed_checkpoint)
429 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
430 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
432 if(t < recordtime || recordtime == 0)
434 race_checkpoint_records[cp] = t;
435 if(race_checkpoint_recordholders[cp])
436 strunzone(race_checkpoint_recordholders[cp]);
437 race_checkpoint_recordholders[cp] = strzone(e.netname);
438 if(g_race_qualifying)
440 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0)));
453 if(IS_REAL_CLIENT(e))
456 if(g_race_qualifying)
458 WRITESPECTATABLE_MSG_ONE(msg_entity, {
459 WriteHeader(MSG_ONE, TE_CSQC_RACE);
460 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
461 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
462 WriteInt24_t(MSG_ONE, t); // time to that intermediate
463 WriteInt24_t(MSG_ONE, recordtime); // previously best time
464 WriteString(MSG_ONE, recordholder); // record holder
469 else // RACE! Not Qualifying
471 float mylaps, lother, othtime;
473 oth = race_checkpoint_lastplayers[cp];
476 mylaps = PlayerScore_Add(e, SP_RACE_LAPS, 0);
477 lother = race_checkpoint_lastlaps[cp];
478 othtime = race_checkpoint_lasttimes[cp];
481 mylaps = lother = othtime = 0;
483 if(IS_REAL_CLIENT(e))
486 WRITESPECTATABLE_MSG_ONE(msg_entity, {
487 WriteHeader(MSG_ONE, TE_CSQC_RACE);
488 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
489 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
492 WriteInt24_t(MSG_ONE, 0);
493 WriteByte(MSG_ONE, 0);
494 WriteString(MSG_ONE, "");
498 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
499 WriteByte(MSG_ONE, mylaps - lother);
500 WriteString(MSG_ONE, oth.netname); // record holder
505 race_checkpoint_lastplayers[cp] = e;
506 race_checkpoint_lasttimes[cp] = time;
507 race_checkpoint_lastlaps[cp] = mylaps;
509 if(IS_REAL_CLIENT(oth))
512 WRITESPECTATABLE_MSG_ONE(msg_entity, {
513 WriteHeader(MSG_ONE, TE_CSQC_RACE);
514 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
515 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
518 WriteInt24_t(MSG_ONE, 0);
519 WriteByte(MSG_ONE, 0);
520 WriteString(MSG_ONE, "");
524 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
525 WriteByte(MSG_ONE, lother - mylaps);
526 WriteString(MSG_ONE, e.netname); // record holder
533 void race_ClearTime(entity e)
535 e.race_checkpoint = 0;
537 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
538 e.race_penalty_accumulator = 0;
539 e.race_lastpenalty = NULL;
541 if(!IS_REAL_CLIENT(e))
545 WRITESPECTATABLE_MSG_ONE(msg_entity, {
546 WriteHeader(MSG_ONE, TE_CSQC_RACE);
547 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
551 void dumpsurface(entity e)
555 LOG_INFO("Surfaces of ", etos(e), ":\n");
557 LOG_INFO("TEST = ", ftos(getsurfacenearpoint(e, '0 0 0')), "\n");
561 n = getsurfacenumpoints(e, si);
564 LOG_INFO(" Surface ", ftos(si), ":\n");
565 norm = getsurfacenormal(e, si);
566 LOG_INFO(" Normal = ", vtos(norm), "\n");
567 for(ni = 0; ni < n; ++ni)
569 vec = getsurfacepoint(e, si, ni);
570 LOG_INFO(" Point ", ftos(ni), " = ", vtos(vec), " (", ftos(norm * vec), ")\n");
575 void checkpoint_passed(entity this, entity player)
577 if(player.personal && autocvar_g_allow_checkpoints)
578 return; // practice mode!
580 if(player.classname == "porto")
582 // do not allow portalling through checkpoints
583 trace_plane_normal = normalize(-1 * player.velocity);
584 W_Porto_Fail(player, 0);
588 string oldmsg; // used twice
593 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
595 oldmsg = this.message;
597 SUB_UseTargets(this, player, player);
598 this.message = oldmsg;
601 if (!IS_PLAYER(player))
605 * Remove unauthorized equipment
607 Portal_ClearAll(player);
609 player.porto_forbidden = 2; // decreased by 1 each StartFrame
613 if(this.race_checkpoint == -2)
615 this.race_checkpoint = player.race_checkpoint;
618 int cp_amount = 0, largest_cp_id = 0;
619 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
622 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
624 largest_cp_id = it.race_checkpoint;
625 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
627 it.race_checkpoint = largest_cp_id + 1; // finish line
629 race_highest_checkpoint = largest_cp_id + 1;
630 race_timed_checkpoint = largest_cp_id + 1;
633 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
639 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
641 it.race_checkpoint = 1;
643 race_highest_checkpoint = 1;
644 race_timed_checkpoint = 1;
648 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
650 if(this.race_penalty)
652 if(player.race_lastpenalty != this)
654 player.race_lastpenalty = this;
655 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
659 if(player.race_penalty)
665 if(this.spawnflags & 2)
667 oldmsg = this.message;
669 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
670 this.message = oldmsg;
673 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
674 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
675 player.race_respawn_checkpoint = this.race_checkpoint;
676 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
677 player.race_started = 1;
679 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
681 if(!this.race_checkpoint) // start line
683 player.race_laptime = time;
684 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
685 player.race_penalty_accumulator = 0;
686 player.race_lastpenalty = NULL;
689 if(g_race_qualifying)
690 race_SendNextCheckpoint(player, 0);
692 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
695 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
698 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
700 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
706 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
712 if(this.spawnflags & 4)
713 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
717 void checkpoint_touch(entity this, entity toucher)
719 EXACTTRIGGER_TOUCH(this, toucher);
720 checkpoint_passed(this, toucher);
723 void checkpoint_use(entity this, entity actor, entity trigger)
725 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
728 checkpoint_passed(this, actor);
731 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
733 entity own = this.owner;
735 own = this.realowner; // target support
737 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
739 else if(view.race_checkpoint == own.race_checkpoint)
745 void trigger_race_checkpoint_verify(entity this)
747 static bool have_verified;
748 if (have_verified) return;
749 have_verified = true;
751 bool qual = g_race_qualifying;
753 int pl_race_checkpoint = 0;
754 int pl_race_place = 0;
757 for (int i = 0; i <= race_highest_checkpoint; ++i) {
758 pl_race_checkpoint = race_NextCheckpoint(i);
760 // race only (middle of the race)
761 g_race_qualifying = false;
763 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
764 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
769 g_race_qualifying = 1;
770 pl_race_place = race_lowest_place_spawn;
771 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
772 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
775 // race only (initial spawn)
776 g_race_qualifying = 0;
777 for (int p = 1; p <= race_highest_place_spawn; ++p) {
779 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
780 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
785 } else if (!defrag_ents) {
787 pl_race_checkpoint = race_NextCheckpoint(0);
788 g_race_qualifying = 1;
789 pl_race_place = race_lowest_place_spawn;
790 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
791 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
794 pl_race_checkpoint = race_NextCheckpoint(0);
795 g_race_qualifying = 1;
796 pl_race_place = 0; // there's only one spawn on defrag maps
798 // check if a defragcp file already exists, then read it and apply the checkpoint order
803 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
805 while ((l = fgets(fh))) {
806 len = tokenize_console(l);
808 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
811 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
812 if (argv(0) == cp.targetname) {
813 cp.race_checkpoint = stof(argv(1));
821 g_race_qualifying = qual;
823 IL_EACH(g_race_targets, true,
826 FOREACH_ENTITY_STRING(target, cpt.targetname,
828 vector org = (it.absmin + it.absmax) * 0.5;
829 if(cpt.race_checkpoint == 0)
830 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
832 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
834 it.sprite.realowner = cpt;
835 it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
839 if (race_timed_checkpoint) {
841 IL_EACH(g_race_targets, true,
844 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
845 FOREACH_ENTITY_STRING(target, cpt.targetname, {
846 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
849 if(it.classname == "target_checkpoint") {
850 if(it.race_checkpoint == -2)
851 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
854 if (defragcpexists != -1) {
855 float largest_cp_id = 0;
856 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
857 if (cp.race_checkpoint > largest_cp_id) {
858 largest_cp_id = cp.race_checkpoint;
861 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
862 cp.race_checkpoint = largest_cp_id + 1; // finish line
864 race_highest_checkpoint = largest_cp_id + 1;
865 race_timed_checkpoint = largest_cp_id + 1;
867 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
868 cp.race_checkpoint = 255; // finish line
870 race_highest_checkpoint = 255;
871 race_timed_checkpoint = 255;
874 IL_EACH(g_racecheckpoints, it.sprite,
876 if (it.race_checkpoint == 0) {
877 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
878 } else if (it.race_checkpoint == race_timed_checkpoint) {
879 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
886 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
887 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
888 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
894 // These just make the game crash on some maps with oddly shaped triggers.
895 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
896 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
897 // (happened on item triggers too)
902 //setsize(targ, trigger.mins, trigger.maxs);
903 //setorigin(targ, trigger.origin);
911 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
913 if(g_race_qualifying)
916 if(this.race_checkpoint != 0)
918 if(spot.race_place != race_lowest_place_spawn)
923 if(this.race_checkpoint != player.race_respawn_checkpoint)
925 // try reusing the previous spawn
926 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
927 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
928 if(this.race_checkpoint == 0)
930 int pl = player.race_place;
931 if(pl > race_highest_place_spawn)
933 if(pl == 0 && !player.race_started)
934 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
935 if(spot.race_place != pl)
942 spawnfunc(trigger_race_checkpoint)
945 if(!g_race && !g_cts) { delete(this); return; }
949 this.use = checkpoint_use;
950 if (!(this.spawnflags & 1))
951 settouch(this, checkpoint_touch);
953 o = (this.absmin + this.absmax) * 0.5;
954 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
955 waypoint_spawnforitem_force(this, trace_endpos);
956 this.nearestwaypointtimeout = -1;
958 if(this.message == "")
959 this.message = "went backwards";
960 if (this.message2 == "")
961 this.message2 = "was pushed backwards by";
962 if (this.race_penalty_reason == "")
963 this.race_penalty_reason = "missing a checkpoint";
965 this.race_checkpoint = this.cnt;
967 if(this.race_checkpoint > race_highest_checkpoint)
969 race_highest_checkpoint = this.race_checkpoint;
970 if(this.spawnflags & 8)
971 race_timed_checkpoint = this.race_checkpoint;
973 race_timed_checkpoint = 0;
976 if(!this.race_penalty)
978 if(this.race_checkpoint)
979 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
981 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
984 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
985 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
987 IL_PUSH(g_racecheckpoints, this);
989 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
992 spawnfunc(target_checkpoint) // defrag entity
994 if(!g_race && !g_cts) { delete(this); return; }
997 // if this is targeted, then it probably isn't a trigger
998 bool is_trigger = !boolean(!this.nottargeted && this.targetname != "");
1003 this.use = checkpoint_use;
1004 if (is_trigger && !(this.spawnflags & 1))
1005 settouch(this, checkpoint_touch);
1007 vector org = this.origin;
1009 // bots should only pathfind to this if it is a valid touchable trigger
1012 org = (this.absmin + this.absmax) * 0.5;
1013 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1014 waypoint_spawnforitem_force(this, trace_endpos);
1015 this.nearestwaypointtimeout = -1;
1018 if(this.message == "")
1019 this.message = "went backwards";
1020 if (this.message2 == "")
1021 this.message2 = "was pushed backwards by";
1022 if (this.race_penalty_reason == "")
1023 this.race_penalty_reason = "missing a checkpoint";
1025 if(this.classname == "target_startTimer")
1026 this.race_checkpoint = 0;
1028 this.race_checkpoint = -2;
1030 race_timed_checkpoint = 1;
1032 IL_PUSH(g_race_targets, this);
1034 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1037 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1038 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1040 void race_AbandonRaceCheck(entity p)
1042 if(race_completing && !p.race_completed)
1044 p.race_completed = 1;
1045 MAKE_INDEPENDENT_PLAYER(p);
1046 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1047 ClientData_Touch(p);
1051 void race_StartCompleting()
1053 race_completing = 1;
1054 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
1057 void race_PreparePlayer(entity this)
1059 race_ClearTime(this);
1060 this.race_place = 0;
1061 this.race_started = 0;
1062 this.race_respawn_checkpoint = 0;
1063 this.race_respawn_spotref = NULL;
1066 void race_RetractPlayer(entity this)
1068 if(!g_race && !g_cts)
1070 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1071 race_ClearTime(this);
1072 this.race_checkpoint = this.race_respawn_checkpoint;
1075 spawnfunc(info_player_race)
1077 if(!g_race && !g_cts) { delete(this); return; }
1079 spawnfunc_info_player_deathmatch(this);
1081 if(this.race_place > race_highest_place_spawn)
1082 race_highest_place_spawn = this.race_place;
1083 if(this.race_place < race_lowest_place_spawn)
1084 race_lowest_place_spawn = this.race_place;
1087 void race_ClearRecords()
1091 for(i = 0; i < MAX_CHECKPOINTS; ++i)
1093 race_checkpoint_records[i] = 0;
1094 if(race_checkpoint_recordholders[i])
1095 strunzone(race_checkpoint_recordholders[i]);
1096 race_checkpoint_recordholders[i] = string_null;
1099 FOREACH_CLIENT(true, LAMBDA(
1100 float p = it.race_place;
1101 race_PreparePlayer(it);
1106 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1108 if(g_race_qualifying)
1110 pl.race_penalty_accumulator += penalty;
1111 if(IS_REAL_CLIENT(pl))
1114 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1115 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1116 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1117 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1118 WriteString(MSG_ONE, reason);
1124 pl.race_penalty = time + penalty;
1125 if(IS_REAL_CLIENT(pl))
1128 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1129 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1130 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1131 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1132 WriteString(MSG_ONE, reason);
1138 void penalty_touch(entity this, entity toucher)
1140 EXACTTRIGGER_TOUCH(this, toucher);
1141 if(toucher.race_lastpenalty != this)
1143 toucher.race_lastpenalty = this;
1144 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1148 void penalty_use(entity this, entity actor, entity trigger)
1150 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1153 spawnfunc(trigger_race_penalty)
1155 // TODO: find out why this wasnt done:
1156 //if(!g_cts && !g_race) { remove(this); return; }
1160 this.use = penalty_use;
1161 if (!(this.spawnflags & 1))
1162 settouch(this, penalty_touch);
1164 if (this.race_penalty_reason == "")
1165 this.race_penalty_reason = "missing a checkpoint";
1166 if (!this.race_penalty)
1167 this.race_penalty = 5;
1170 float race_GetFractionalLapCount(entity e)
1172 // interesting metrics (idea by KrimZon) to maybe sort players in the
1173 // scoreboard, immediately updates when overtaking
1175 // requires the track to be built so you never get farther away from the
1176 // next checkpoint, though, and current Xonotic race maps are not built that
1179 // also, this code is slow and would need optimization (i.e. "next CP"
1180 // links on CP entities)
1183 l = PlayerScore_Add(e, SP_RACE_LAPS, 0);
1184 if(e.race_completed)
1185 return l; // not fractional
1188 float bestfraction, fraction;
1190 float nextcpindex, lastcpindex;
1192 nextcpindex = max(e.race_checkpoint, 0);
1193 lastcpindex = e.race_respawn_checkpoint;
1194 lastcp = e.race_respawn_spotref;
1196 if(nextcpindex == lastcpindex)
1200 IL_EACH(g_racecheckpoints, true,
1202 if(it.race_checkpoint != lastcpindex)
1207 o0 = (it.absmin + it.absmax) * 0.5;
1208 IL_EACH(g_racecheckpoints, true,
1210 if(it.race_checkpoint != nextcpindex)
1212 o1 = (it.absmin + it.absmax) * 0.5;
1215 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1216 if(fraction < bestfraction)
1217 bestfraction = fraction;
1221 // we are at CP "nextcpindex - bestfraction"
1222 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1223 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1225 nc = race_highest_checkpoint + 1;
1226 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;