6 #include "spawnpoints.qh"
8 #include "command/getreplies.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/notifications/all.qh"
11 #include "../common/mapinfo.qh"
12 #include <common/net_linked.qh>
13 #include "../common/triggers/subs.qh"
14 #include "../lib/warpzone/util_server.qh"
15 #include "../lib/warpzone/common.qh"
16 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
18 void race_InitSpectator()
21 if(msg_entity.enemy.race_laptime)
22 race_SendNextCheckpoint(msg_entity.enemy, 1);
25 void W_Porto_Fail(entity this, float failhard);
27 float race_readTime(string map, float pos)
29 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
31 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
34 string race_readUID(string map, float pos)
36 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
38 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
41 float race_readPos(string map, float t)
44 for (i = 1; i <= RANKINGS_CNT; ++i)
45 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
48 return 0; // pos is zero if unranked
51 void race_writeTime(string map, float t, string myuid)
53 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
56 newpos = race_readPos(map, t);
59 for(i = 1; i <= RANKINGS_CNT; ++i)
61 if(race_readUID(map, i) == myuid)
66 // player improved his existing record, only have to iterate on ranks between new and old recs
67 for (i = prevpos; i > newpos; --i)
69 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
70 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
75 // player has no ranked record yet
76 for (i = RANKINGS_CNT; i > newpos; --i)
78 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
79 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
83 // store new time itself
84 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
85 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
88 string race_readName(string map, float pos)
90 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
92 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
96 const float MAX_CHECKPOINTS = 255;
98 spawnfunc(target_checkpoint);
101 .float race_penalty_accumulator;
102 .string race_penalty_reason;
103 .float race_checkpoint; // player: next checkpoint that has to be reached
104 .entity race_lastpenalty;
108 float race_checkpoint_records[MAX_CHECKPOINTS];
109 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
110 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
111 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
112 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
114 float race_highest_checkpoint;
115 float race_timed_checkpoint;
118 float defragcpexists;
120 float race_NextCheckpoint(float f)
122 if(f >= race_highest_checkpoint)
128 float race_PreviousCheckpoint(float f)
133 return race_highest_checkpoint;
139 // 0 = common start/finish
142 float race_CheckpointNetworkID(float f)
144 if(race_timed_checkpoint)
148 else if(f == race_timed_checkpoint)
149 return 255; // finish
154 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
163 cp = e.race_checkpoint;
164 recordtime = race_checkpoint_records[cp];
165 recordholder = race_checkpoint_recordholders[cp];
166 if(recordholder == e.netname)
169 if(!IS_REAL_CLIENT(e))
174 WRITESPECTATABLE_MSG_ONE(msg_entity, {
175 WriteHeader(MSG_ONE, TE_CSQC_RACE);
178 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
179 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
180 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
183 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
184 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
185 WriteInt24_t(MSG_ONE, recordtime);
186 WriteString(MSG_ONE, recordholder);
190 void race_send_recordtime(float msg)
192 // send the server best time
193 WriteHeader(msg, TE_CSQC_RACE);
194 WriteByte(msg, RACE_NET_SERVER_RECORD);
195 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
199 void race_send_speedaward(float msg)
201 // send the best speed of the round
202 WriteHeader(msg, TE_CSQC_RACE);
203 WriteByte(msg, RACE_NET_SPEED_AWARD);
204 WriteInt24_t(msg, floor(speedaward_speed+0.5));
205 WriteString(msg, speedaward_holder);
208 void race_send_speedaward_alltimebest(float msg)
210 // send the best speed
211 WriteHeader(msg, TE_CSQC_RACE);
212 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
213 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
214 WriteString(msg, speedaward_alltimebest_holder);
217 void race_SendRankings(float pos, float prevpos, float del, float msg)
219 WriteHeader(msg, TE_CSQC_RACE);
220 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
221 WriteShort(msg, pos);
222 WriteShort(msg, prevpos);
223 WriteShort(msg, del);
224 WriteString(msg, race_readName(GetMapname(), pos));
225 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
228 void race_SendStatus(float id, entity e)
230 if(!IS_REAL_CLIENT(e))
239 WRITESPECTATABLE_MSG_ONE(msg_entity, {
240 WriteHeader(msg, TE_CSQC_RACE);
241 WriteByte(msg, RACE_NET_SERVER_STATUS);
243 WriteString(msg, e.netname);
247 void race_setTime(string map, float t, string myuid, string mynetname, entity e)
249 // netname only used TEMPORARILY for printing
250 float newpos, player_prevpos;
251 newpos = race_readPos(map, t);
255 for(i = 1; i <= RANKINGS_CNT; ++i)
257 if(race_readUID(map, i) == myuid)
262 string oldrec_holder;
263 if (player_prevpos && (player_prevpos < newpos || !newpos))
265 oldrec = race_readTime(GetMapname(), player_prevpos);
266 race_SendStatus(0, e); // "fail"
267 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
272 // no ranking, time worse than the worst ranked
273 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
274 race_SendStatus(0, e); // "fail"
275 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
279 // if we didn't hit a return yet, we have a new record!
281 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
284 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
288 oldrec = race_readTime(GetMapname(), newpos);
289 oldrec_holder = race_readName(GetMapname(), newpos);
292 race_writeTime(GetMapname(), t, myuid);
296 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
297 race_send_recordtime(MSG_ALL);
300 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
302 strunzone(rankings_reply);
303 rankings_reply = strzone(getrankings());
305 if(newpos == player_prevpos)
307 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
308 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
309 else { race_SendStatus(1, e); } // "new time"
313 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
314 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
315 else { race_SendStatus(2, e); } // "new rank"
319 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
320 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
321 else { race_SendStatus(2, e); } // "new rank"
325 void race_deleteTime(string map, float pos)
334 for (i = pos; i <= RANKINGS_CNT; ++i)
336 if (i == RANKINGS_CNT)
338 db_remove(ServerProgsDB, strcat(map, rr, "time", ftos(i)));
339 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)));
343 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(GetMapname(), i+1)));
344 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(GetMapname(), i+1));
348 race_SendRankings(pos, 0, 1, MSG_ALL);
350 race_send_recordtime(MSG_ALL);
353 strunzone(rankings_reply);
354 rankings_reply = strzone(getrankings());
357 void race_SendTime(entity e, float cp, float t, float tvalid)
361 if(g_race_qualifying)
362 t += e.race_penalty_accumulator;
364 t = TIME_ENCODE(t); // make integer
365 // adding just 0.4 so it rounds down in the .5 case (matching the timer display)
368 if(cp == race_timed_checkpoint) // finish line
369 if (!e.race_completed)
372 if(g_race_qualifying)
374 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
376 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
380 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
382 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
384 s = PlayerScore_Add(e, SP_RACE_TIME, 0);
385 snew = TIME_ENCODE(time - game_starttime);
386 PlayerScore_Add(e, SP_RACE_TIME, snew - s);
387 l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
389 if(autocvar_fraglimit)
390 if(l >= autocvar_fraglimit)
391 race_StartCompleting();
395 e.race_completed = 1;
396 MAKE_INDEPENDENT_PLAYER(e);
397 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
405 if(g_race_qualifying)
409 recordtime = race_checkpoint_records[cp];
410 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
411 if(recordholder == e.netname)
416 if(cp == race_timed_checkpoint)
418 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e);
419 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
421 if(t < recordtime || recordtime == 0)
423 race_checkpoint_records[cp] = t;
424 if(race_checkpoint_recordholders[cp])
425 strunzone(race_checkpoint_recordholders[cp]);
426 race_checkpoint_recordholders[cp] = strzone(e.netname);
427 if(g_race_qualifying)
429 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0)));
442 if(IS_REAL_CLIENT(e))
445 if(g_race_qualifying)
447 WRITESPECTATABLE_MSG_ONE(msg_entity, {
448 WriteHeader(MSG_ONE, TE_CSQC_RACE);
449 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
450 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
451 WriteInt24_t(MSG_ONE, t); // time to that intermediate
452 WriteInt24_t(MSG_ONE, recordtime); // previously best time
453 WriteString(MSG_ONE, recordholder); // record holder
458 else // RACE! Not Qualifying
460 float mylaps, lother, othtime;
462 oth = race_checkpoint_lastplayers[cp];
465 mylaps = PlayerScore_Add(e, SP_RACE_LAPS, 0);
466 lother = race_checkpoint_lastlaps[cp];
467 othtime = race_checkpoint_lasttimes[cp];
470 mylaps = lother = othtime = 0;
472 if(IS_REAL_CLIENT(e))
475 WRITESPECTATABLE_MSG_ONE(msg_entity, {
476 WriteHeader(MSG_ONE, TE_CSQC_RACE);
477 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
478 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
481 WriteInt24_t(MSG_ONE, 0);
482 WriteByte(MSG_ONE, 0);
483 WriteString(MSG_ONE, "");
487 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
488 WriteByte(MSG_ONE, mylaps - lother);
489 WriteString(MSG_ONE, oth.netname); // record holder
494 race_checkpoint_lastplayers[cp] = e;
495 race_checkpoint_lasttimes[cp] = time;
496 race_checkpoint_lastlaps[cp] = mylaps;
498 if(IS_REAL_CLIENT(oth))
501 WRITESPECTATABLE_MSG_ONE(msg_entity, {
502 WriteHeader(MSG_ONE, TE_CSQC_RACE);
503 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
504 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
507 WriteInt24_t(MSG_ONE, 0);
508 WriteByte(MSG_ONE, 0);
509 WriteString(MSG_ONE, "");
513 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
514 WriteByte(MSG_ONE, lother - mylaps);
515 WriteString(MSG_ONE, e.netname); // record holder
522 void race_ClearTime(entity e)
524 e.race_checkpoint = 0;
526 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
527 e.race_penalty_accumulator = 0;
528 e.race_lastpenalty = NULL;
530 if(!IS_REAL_CLIENT(e))
534 WRITESPECTATABLE_MSG_ONE(msg_entity, {
535 WriteHeader(MSG_ONE, TE_CSQC_RACE);
536 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
540 void dumpsurface(entity e)
544 LOG_INFO("Surfaces of ", etos(e), ":\n");
546 LOG_INFO("TEST = ", ftos(getsurfacenearpoint(e, '0 0 0')), "\n");
550 n = getsurfacenumpoints(e, si);
553 LOG_INFO(" Surface ", ftos(si), ":\n");
554 norm = getsurfacenormal(e, si);
555 LOG_INFO(" Normal = ", vtos(norm), "\n");
556 for(ni = 0; ni < n; ++ni)
558 vec = getsurfacepoint(e, si, ni);
559 LOG_INFO(" Point ", ftos(ni), " = ", vtos(vec), " (", ftos(norm * vec), ")\n");
564 void checkpoint_passed(entity this, entity player)
569 if(player.classname == "porto")
571 // do not allow portalling through checkpoints
572 trace_plane_normal = normalize(-1 * player.velocity);
573 W_Porto_Fail(player, 0);
580 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
582 oldmsg = this.message;
584 SUB_UseTargets(this, player, player);
585 this.message = oldmsg;
588 if (!IS_PLAYER(player))
592 * Remove unauthorized equipment
594 Portal_ClearAll(player);
596 player.porto_forbidden = 2; // decreased by 1 each StartFrame
600 if(this.race_checkpoint == -2)
602 this.race_checkpoint = player.race_checkpoint;
605 float largest_cp_id = 0;
607 for(cp = NULL; (cp = find(cp, classname, "target_checkpoint"));)
610 if(cp.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
612 largest_cp_id = cp.race_checkpoint;
613 for(cp = NULL; (cp = find(cp, classname, "target_stopTimer"));)
614 cp.race_checkpoint = largest_cp_id + 1; // finish line
615 race_highest_checkpoint = largest_cp_id + 1;
616 race_timed_checkpoint = largest_cp_id + 1;
618 for(cp = NULL; (cp = find(cp, classname, "target_checkpoint"));)
620 if(cp.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
627 for(cp = NULL; (cp = find(cp, classname, "target_stopTimer"));)
628 cp.race_checkpoint = 1;
629 race_highest_checkpoint = 1;
630 race_timed_checkpoint = 1;
634 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
636 if(this.race_penalty)
638 if(player.race_lastpenalty != this)
640 player.race_lastpenalty = this;
641 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
645 if(player.race_penalty)
651 if(this.spawnflags & 2)
653 oldmsg = this.message;
655 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
656 this.message = oldmsg;
659 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
660 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
661 player.race_respawn_checkpoint = this.race_checkpoint;
662 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
663 player.race_started = 1;
665 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
667 if(!this.race_checkpoint) // start line
669 player.race_laptime = time;
670 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
671 player.race_penalty_accumulator = 0;
672 player.race_lastpenalty = NULL;
675 if(g_race_qualifying)
676 race_SendNextCheckpoint(player, 0);
678 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
681 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
684 for(cp = NULL; (cp = find(cp, classname, "target_checkpoint"));)
685 fputs(fh, strcat(cp.targetname, " ", ftos(cp.race_checkpoint), "\n"));
690 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
696 if(this.spawnflags & 4)
697 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
701 void checkpoint_touch(entity this, entity toucher)
703 EXACTTRIGGER_TOUCH(this, toucher);
704 checkpoint_passed(this, toucher);
707 void checkpoint_use(entity this, entity actor, entity trigger)
709 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
712 checkpoint_passed(this, actor);
715 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
717 if(view.race_checkpoint == -1 || this.owner.race_checkpoint == -2)
719 else if(view.race_checkpoint == this.owner.race_checkpoint)
725 void trigger_race_checkpoint_verify(entity this)
727 static bool have_verified;
728 if (have_verified) return;
729 have_verified = true;
731 bool qual = g_race_qualifying;
733 int pl_race_checkpoint = 0;
734 int pl_race_place = 0;
737 for (int i = 0; i <= race_highest_checkpoint; ++i) {
738 pl_race_checkpoint = race_NextCheckpoint(i);
740 // race only (middle of the race)
741 g_race_qualifying = false;
743 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
744 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
749 g_race_qualifying = 1;
750 pl_race_place = race_lowest_place_spawn;
751 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
752 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
755 // race only (initial spawn)
756 g_race_qualifying = 0;
757 for (int p = 1; p <= race_highest_place_spawn; ++p) {
759 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
760 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
765 } else if (!defrag_ents) {
767 pl_race_checkpoint = race_NextCheckpoint(0);
768 g_race_qualifying = 1;
769 pl_race_place = race_lowest_place_spawn;
770 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
771 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
774 pl_race_checkpoint = race_NextCheckpoint(0);
775 g_race_qualifying = 1;
776 pl_race_place = 0; // there's only one spawn on defrag maps
778 // check if a defragcp file already exists, then read it and apply the checkpoint order
783 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
785 while ((l = fgets(fh))) {
786 len = tokenize_console(l);
788 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
791 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
792 if (argv(0) == cp.targetname) {
793 cp.race_checkpoint = stof(argv(1));
801 g_race_qualifying = qual;
803 if (race_timed_checkpoint) {
805 for (entity cp = NULL; (cp = find(cp, classname, "target_startTimer"));) {
806 WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
808 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
809 WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
811 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
812 if (cp.race_checkpoint == -2) { // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
816 if (defragcpexists != -1) {
817 float largest_cp_id = 0;
818 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
819 if (cp.race_checkpoint > largest_cp_id) {
820 largest_cp_id = cp.race_checkpoint;
823 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
824 cp.race_checkpoint = largest_cp_id + 1; // finish line
826 race_highest_checkpoint = largest_cp_id + 1;
827 race_timed_checkpoint = largest_cp_id + 1;
829 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
830 cp.race_checkpoint = 255; // finish line
832 race_highest_checkpoint = 255;
833 race_timed_checkpoint = 255;
836 IL_EACH(g_racecheckpoints, it.sprite,
838 if (it.race_checkpoint == 0) {
839 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
840 } else if (it.race_checkpoint == race_timed_checkpoint) {
841 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
848 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
849 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
850 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
856 // These just make the game crash on some maps with oddly shaped triggers.
857 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
858 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
859 // (happened on item triggers too)
864 //setsize(targ, trigger.mins, trigger.maxs);
865 //setorigin(targ, trigger.origin);
873 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
875 if(g_race_qualifying)
878 if(this.race_checkpoint != 0)
880 if(spot.race_place != race_lowest_place_spawn)
885 if(this.race_checkpoint != player.race_respawn_checkpoint)
887 // try reusing the previous spawn
888 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
889 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
890 if(this.race_checkpoint == 0)
892 int pl = player.race_place;
893 if(pl > race_highest_place_spawn)
895 if(pl == 0 && !player.race_started)
896 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
897 if(spot.race_place != pl)
904 spawnfunc(trigger_race_checkpoint)
907 if(!g_race && !g_cts) { delete(this); return; }
911 this.use = checkpoint_use;
912 if (!(this.spawnflags & 1))
913 settouch(this, checkpoint_touch);
915 o = (this.absmin + this.absmax) * 0.5;
916 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
917 waypoint_spawnforitem_force(this, trace_endpos);
918 this.nearestwaypointtimeout = time + 1000000000;
920 if(this.message == "")
921 this.message = "went backwards";
922 if (this.message2 == "")
923 this.message2 = "was pushed backwards by";
924 if (this.race_penalty_reason == "")
925 this.race_penalty_reason = "missing a checkpoint";
927 this.race_checkpoint = this.cnt;
929 if(this.race_checkpoint > race_highest_checkpoint)
931 race_highest_checkpoint = this.race_checkpoint;
932 if(this.spawnflags & 8)
933 race_timed_checkpoint = this.race_checkpoint;
935 race_timed_checkpoint = 0;
938 if(!this.race_penalty)
940 if(this.race_checkpoint)
941 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
943 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
946 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
947 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
949 IL_PUSH(g_racecheckpoints, this);
951 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
954 spawnfunc(target_checkpoint) // defrag entity
957 if(!g_race && !g_cts) { delete(this); return; }
960 // if this is targeted, then it probably isn't a trigger
961 bool is_trigger = !boolean(!this.nottargeted && this.targetname != "");
966 this.use = checkpoint_use;
967 if (is_trigger && !(this.spawnflags & 1))
968 settouch(this, checkpoint_touch);
970 vector org = this.origin;
972 // bots should only pathfind to this if it is a valid touchable trigger
975 org = (this.absmin + this.absmax) * 0.5;
976 tracebox(org, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
977 waypoint_spawnforitem_force(this, trace_endpos);
978 this.nearestwaypointtimeout = time + 1000000000;
981 if(this.message == "")
982 this.message = "went backwards";
983 if (this.message2 == "")
984 this.message2 = "was pushed backwards by";
985 if (this.race_penalty_reason == "")
986 this.race_penalty_reason = "missing a checkpoint";
988 if(this.classname == "target_startTimer")
989 this.race_checkpoint = 0;
991 this.race_checkpoint = -2;
993 race_timed_checkpoint = 1;
995 if(this.race_checkpoint == 0)
996 WaypointSprite_SpawnFixed(WP_RaceStart, org, this, sprite, RADARICON_NONE);
998 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, this, sprite, RADARICON_NONE);
1000 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
1002 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1005 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1006 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1008 void race_AbandonRaceCheck(entity p)
1010 if(race_completing && !p.race_completed)
1012 p.race_completed = 1;
1013 MAKE_INDEPENDENT_PLAYER(p);
1014 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1015 ClientData_Touch(p);
1019 void race_StartCompleting()
1021 race_completing = 1;
1022 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
1025 void race_PreparePlayer(entity this)
1027 race_ClearTime(this);
1028 this.race_place = 0;
1029 this.race_started = 0;
1030 this.race_respawn_checkpoint = 0;
1031 this.race_respawn_spotref = NULL;
1034 void race_RetractPlayer(entity this)
1036 if(!g_race && !g_cts)
1038 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1039 race_ClearTime(this);
1040 this.race_checkpoint = this.race_respawn_checkpoint;
1043 spawnfunc(info_player_race)
1045 if(!g_race && !g_cts) { delete(this); return; }
1047 spawnfunc_info_player_deathmatch(this);
1049 if(this.race_place > race_highest_place_spawn)
1050 race_highest_place_spawn = this.race_place;
1051 if(this.race_place < race_lowest_place_spawn)
1052 race_lowest_place_spawn = this.race_place;
1055 void race_ClearRecords()
1059 for(i = 0; i < MAX_CHECKPOINTS; ++i)
1061 race_checkpoint_records[i] = 0;
1062 if(race_checkpoint_recordholders[i])
1063 strunzone(race_checkpoint_recordholders[i]);
1064 race_checkpoint_recordholders[i] = string_null;
1067 FOREACH_CLIENT(true, LAMBDA(
1068 float p = it.race_place;
1069 race_PreparePlayer(it);
1074 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1076 if(g_race_qualifying)
1078 pl.race_penalty_accumulator += penalty;
1079 if(IS_REAL_CLIENT(pl))
1082 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1083 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1084 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1085 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1086 WriteString(MSG_ONE, reason);
1092 pl.race_penalty = time + penalty;
1093 if(IS_REAL_CLIENT(pl))
1096 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1097 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1098 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1099 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1100 WriteString(MSG_ONE, reason);
1106 void penalty_touch(entity this, entity toucher)
1108 EXACTTRIGGER_TOUCH(this, toucher);
1109 if(toucher.race_lastpenalty != this)
1111 toucher.race_lastpenalty = this;
1112 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1116 void penalty_use(entity this, entity actor, entity trigger)
1118 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1121 spawnfunc(trigger_race_penalty)
1123 // TODO: find out why this wasnt done:
1124 //if(!g_cts && !g_race) { remove(this); return; }
1128 this.use = penalty_use;
1129 if (!(this.spawnflags & 1))
1130 settouch(this, penalty_touch);
1132 if (this.race_penalty_reason == "")
1133 this.race_penalty_reason = "missing a checkpoint";
1134 if (!this.race_penalty)
1135 this.race_penalty = 5;
1138 float race_GetFractionalLapCount(entity e)
1140 // interesting metrics (idea by KrimZon) to maybe sort players in the
1141 // scoreboard, immediately updates when overtaking
1143 // requires the track to be built so you never get farther away from the
1144 // next checkpoint, though, and current Xonotic race maps are not built that
1147 // also, this code is slow and would need optimization (i.e. "next CP"
1148 // links on CP entities)
1151 l = PlayerScore_Add(e, SP_RACE_LAPS, 0);
1152 if(e.race_completed)
1153 return l; // not fractional
1156 float bestfraction, fraction;
1158 float nextcpindex, lastcpindex;
1160 nextcpindex = max(e.race_checkpoint, 0);
1161 lastcpindex = e.race_respawn_checkpoint;
1162 lastcp = e.race_respawn_spotref;
1164 if(nextcpindex == lastcpindex)
1168 IL_EACH(g_racecheckpoints, true,
1170 if(it.race_checkpoint != lastcpindex)
1175 o0 = (it.absmin + it.absmax) * 0.5;
1176 IL_EACH(g_racecheckpoints, true,
1178 if(it.race_checkpoint != nextcpindex)
1180 o1 = (it.absmin + it.absmax) * 0.5;
1183 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1184 if(fraction < bestfraction)
1185 bestfraction = fraction;
1189 // we are at CP "nextcpindex - bestfraction"
1190 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1191 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1193 nc = race_highest_checkpoint + 1;
1194 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;