]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/race.qc
Tweak it further by not doing another loop within the loop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / race.qc
1 #include "race.qh"
2
3 #include "client.qh"
4 #include "portals.qh"
5 #include "scores.qh"
6 #include "spawnpoints.qh"
7 #include "bot/api.qh"
8 #include "command/getreplies.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/notifications/all.qh"
11 #include "../common/mapinfo.qh"
12 #include <common/net_linked.qh>
13 #include "../common/triggers/subs.qh"
14 #include "../lib/warpzone/util_server.qh"
15 #include "../lib/warpzone/common.qh"
16 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
17
18 IntrusiveList g_race_targets;
19 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
20
21 void race_InitSpectator()
22 {
23         if(g_race_qualifying)
24                 if(msg_entity.enemy.race_laptime)
25                         race_SendNextCheckpoint(msg_entity.enemy, 1);
26 }
27
28 void W_Porto_Fail(entity this, float failhard);
29
30 float race_readTime(string map, float pos)
31 {
32         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
33
34         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
35 }
36
37 string race_readUID(string map, float pos)
38 {
39         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
40
41         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
42 }
43
44 float race_readPos(string map, float t)
45 {
46         for(int i = 1; i <= RANKINGS_CNT; ++i)
47         {
48                 int mytime = race_readTime(map, i);
49                 if(!mytime || mytime > t)
50                         return i;
51         }
52
53         return 0; // pos is zero if unranked
54 }
55
56 void race_writeTime(string map, float t, string myuid)
57 {
58         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
59
60         float newpos;
61         newpos = race_readPos(map, t);
62
63         float i, prevpos = 0;
64         for(i = 1; i <= RANKINGS_CNT; ++i)
65         {
66                 if(race_readUID(map, i) == myuid)
67                         prevpos = i;
68         }
69         if (prevpos)
70         {
71                 // player improved his existing record, only have to iterate on ranks between new and old recs
72                 for (i = prevpos; i > newpos; --i)
73                 {
74                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
75                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
76                 }
77         }
78         else
79         {
80                 // player has no ranked record yet
81                 for (i = RANKINGS_CNT; i > newpos; --i)
82                 {
83                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
84                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
85                 }
86         }
87
88         // store new time itself
89         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
90         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
91 }
92
93 string race_readName(string map, float pos)
94 {
95         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
96
97         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
98 }
99
100
101 const float MAX_CHECKPOINTS = 255;
102
103 spawnfunc(target_checkpoint);
104
105 .float race_penalty;
106 .float race_penalty_accumulator;
107 .string race_penalty_reason;
108 .float race_checkpoint; // player: next checkpoint that has to be reached
109 .entity race_lastpenalty;
110
111 .entity sprite;
112
113 float race_checkpoint_records[MAX_CHECKPOINTS];
114 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
115 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
116 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
117 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
118
119 float race_highest_checkpoint;
120 float race_timed_checkpoint;
121
122 float defrag_ents;
123 float defragcpexists;
124
125 float race_NextCheckpoint(float f)
126 {
127         if(f >= race_highest_checkpoint)
128                 return 0;
129         else
130                 return f + 1;
131 }
132
133 float race_PreviousCheckpoint(float f)
134 {
135         if(f == -1)
136                 return 0;
137         else if(f == 0)
138                 return race_highest_checkpoint;
139         else
140                 return f - 1;
141 }
142
143 // encode as:
144 //   0 = common start/finish
145 // 254 = start
146 // 255 = finish
147 float race_CheckpointNetworkID(float f)
148 {
149         if(race_timed_checkpoint)
150         {
151                 if(f == 0)
152                         return 254; // start
153                 else if(f == race_timed_checkpoint)
154                         return 255; // finish
155         }
156         return f;
157 }
158
159 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
160 {
161         float recordtime;
162         string recordholder;
163         float cp;
164
165         if(!e.race_laptime)
166                 return;
167
168         cp = e.race_checkpoint;
169         recordtime = race_checkpoint_records[cp];
170         recordholder = race_checkpoint_recordholders[cp];
171         if(recordholder == e.netname)
172                 recordholder = "";
173
174         if(!IS_REAL_CLIENT(e))
175                 return;
176
177         if(!spec)
178                 msg_entity = e;
179         WRITESPECTATABLE_MSG_ONE(msg_entity, {
180                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
181                 if(spec)
182                 {
183                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
184                         //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
185                         WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
186                 }
187                 else
188                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
189                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
190                 WriteInt24_t(MSG_ONE, recordtime);
191                 WriteString(MSG_ONE, recordholder);
192         });
193 }
194
195 void race_send_recordtime(float msg)
196 {
197         // send the server best time
198         WriteHeader(msg, TE_CSQC_RACE);
199         WriteByte(msg, RACE_NET_SERVER_RECORD);
200         WriteInt24_t(msg, race_readTime(GetMapname(), 1));
201 }
202
203
204 void race_send_speedaward(float msg)
205 {
206         // send the best speed of the round
207         WriteHeader(msg, TE_CSQC_RACE);
208         WriteByte(msg, RACE_NET_SPEED_AWARD);
209         WriteInt24_t(msg, floor(speedaward_speed+0.5));
210         WriteString(msg, speedaward_holder);
211 }
212
213 void race_send_speedaward_alltimebest(float msg)
214 {
215         // send the best speed
216         WriteHeader(msg, TE_CSQC_RACE);
217         WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
218         WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
219         WriteString(msg, speedaward_alltimebest_holder);
220 }
221
222 void race_SendRankings(float pos, float prevpos, float del, float msg)
223 {
224         WriteHeader(msg, TE_CSQC_RACE);
225         WriteByte(msg, RACE_NET_SERVER_RANKINGS);
226         WriteShort(msg, pos);
227         WriteShort(msg, prevpos);
228         WriteShort(msg, del);
229         WriteString(msg, race_readName(GetMapname(), pos));
230         WriteInt24_t(msg, race_readTime(GetMapname(), pos));
231 }
232
233 void race_SendStatus(float id, entity e)
234 {
235         if(!IS_REAL_CLIENT(e))
236                 return;
237
238         float msg;
239         if (id == 0)
240                 msg = MSG_ONE;
241         else
242                 msg = MSG_ALL;
243         msg_entity = e;
244         WRITESPECTATABLE_MSG_ONE(msg_entity, {
245                 WriteHeader(msg, TE_CSQC_RACE);
246                 WriteByte(msg, RACE_NET_SERVER_STATUS);
247                 WriteShort(msg, id);
248                 WriteString(msg, e.netname);
249         });
250 }
251
252 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
253 {
254         // netname only used TEMPORARILY for printing
255         int newpos = race_readPos(map, t);
256
257         int player_prevpos = 0;
258         for(int i = 1; i <= RANKINGS_CNT; ++i)
259         {
260                 if(race_readUID(map, i) == myuid)
261                         player_prevpos = i;
262         }
263
264         float oldrec;
265         string oldrec_holder;
266         if (player_prevpos && (player_prevpos < newpos || !newpos))
267         {
268                 oldrec = race_readTime(GetMapname(), player_prevpos);
269                 race_SendStatus(0, e); // "fail"
270                 if(showmessage)
271                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
272                 return;
273         }
274         else if (!newpos)
275         {
276                 // no ranking, time worse than the worst ranked
277                 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
278                 race_SendStatus(0, e); // "fail"
279                 if(showmessage)
280                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
281                 return;
282         }
283
284         // if we didn't hit a return yet, we have a new record!
285
286         // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
287         if(myuid == "")
288         {
289                 if(showmessage)
290                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
291                 return;
292         }
293
294         if(uid2name(myuid) == "^1Unregistered Player")
295         {
296                 if(showmessage)
297                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
298                 return;
299         }
300
301         oldrec = race_readTime(GetMapname(), newpos);
302         oldrec_holder = race_readName(GetMapname(), newpos);
303
304         // store new ranking
305         race_writeTime(GetMapname(), t, myuid);
306
307         if (newpos == 1 && showmessage)
308         {
309                 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
310                 race_send_recordtime(MSG_ALL);
311         }
312
313         race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
314         if(rankings_reply)
315                 strunzone(rankings_reply);
316         rankings_reply = strzone(getrankings());
317
318         if(newpos == player_prevpos)
319         {
320                 if(showmessage)
321                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
322                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
323                 else { race_SendStatus(1, e); } // "new time"
324         }
325         else if(oldrec == 0)
326         {
327                 if(showmessage)
328                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
329                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
330                 else { race_SendStatus(2, e); } // "new rank"
331         }
332         else
333         {
334                 if(showmessage)
335                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
336                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
337                 else { race_SendStatus(2, e); } // "new rank"
338         }
339 }
340
341 void race_deleteTime(string map, float pos)
342 {
343         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
344
345         for(int i = pos; i <= RANKINGS_CNT; ++i)
346         {
347                 string therank = ftos(i);
348                 if (i == RANKINGS_CNT)
349                 {
350                         db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
351                         db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
352                 }
353                 else
354                 {
355                         db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
356                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
357                 }
358         }
359
360         race_SendRankings(pos, 0, 1, MSG_ALL);
361         if(pos == 1)
362                 race_send_recordtime(MSG_ALL);
363
364         if(rankings_reply)
365                 strunzone(rankings_reply);
366         rankings_reply = strzone(getrankings());
367 }
368
369 void race_SendTime(entity e, float cp, float t, float tvalid)
370 {
371         float snew, l;
372
373         if(g_race_qualifying)
374                 t += e.race_penalty_accumulator;
375
376         t = TIME_ENCODE(t); // make integer
377
378         if(tvalid)
379         if(cp == race_timed_checkpoint) // finish line
380         if (!e.race_completed)
381         {
382                 float s;
383                 if(g_race_qualifying)
384                 {
385                         s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
386                         if(!s || t < s)
387                                 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
388                 }
389                 else
390                 {
391                         s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
392                         if(!s || t < s)
393                                 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
394
395                         s = PlayerScore_Add(e, SP_RACE_TIME, 0);
396                         snew = TIME_ENCODE(time - game_starttime);
397                         PlayerScore_Add(e, SP_RACE_TIME, snew - s);
398                         l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
399
400                         if(autocvar_fraglimit)
401                                 if(l >= autocvar_fraglimit)
402                                         race_StartCompleting();
403
404                         if(race_completing)
405                         {
406                                 e.race_completed = 1;
407                                 MAKE_INDEPENDENT_PLAYER(e);
408                                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
409                                 ClientData_Touch(e);
410                         }
411                 }
412         }
413
414         float recordtime;
415         string recordholder;
416         if(g_race_qualifying)
417         {
418                 if(tvalid)
419                 {
420                         recordtime = race_checkpoint_records[cp];
421                         recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
422                         if(recordholder == e.netname)
423                                 recordholder = "";
424
425                         if(t != 0)
426                         {
427                                 if(cp == race_timed_checkpoint)
428                                 {
429                                         race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
430                                         MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
431                                 }
432                                 if(t < recordtime || recordtime == 0)
433                                 {
434                                         race_checkpoint_records[cp] = t;
435                                         if(race_checkpoint_recordholders[cp])
436                                                 strunzone(race_checkpoint_recordholders[cp]);
437                                         race_checkpoint_recordholders[cp] = strzone(e.netname);
438                                         if(g_race_qualifying)
439                                         {
440                                                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0)));
441                                         }
442                                 }
443                         }
444                 }
445                 else
446                 {
447                         // dummies
448                         t = 0;
449                         recordtime = 0;
450                         recordholder = "";
451                 }
452
453                 if(IS_REAL_CLIENT(e))
454                 {
455                         msg_entity = e;
456                         if(g_race_qualifying)
457                         {
458                                 WRITESPECTATABLE_MSG_ONE(msg_entity, {
459                                         WriteHeader(MSG_ONE, TE_CSQC_RACE);
460                                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
461                                         WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
462                                         WriteInt24_t(MSG_ONE, t); // time to that intermediate
463                                         WriteInt24_t(MSG_ONE, recordtime); // previously best time
464                                         WriteString(MSG_ONE, recordholder); // record holder
465                                 });
466                         }
467                 }
468         }
469         else // RACE! Not Qualifying
470         {
471                 float mylaps, lother, othtime;
472                 entity oth;
473                 oth = race_checkpoint_lastplayers[cp];
474                 if(oth)
475                 {
476                         mylaps = PlayerScore_Add(e, SP_RACE_LAPS, 0);
477                         lother = race_checkpoint_lastlaps[cp];
478                         othtime = race_checkpoint_lasttimes[cp];
479                 }
480                 else
481                         mylaps = lother = othtime = 0;
482
483                 if(IS_REAL_CLIENT(e))
484                 {
485                         msg_entity = e;
486                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
487                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
488                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
489                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
490                                 if(e == oth)
491                                 {
492                                         WriteInt24_t(MSG_ONE, 0);
493                                         WriteByte(MSG_ONE, 0);
494                                         WriteString(MSG_ONE, "");
495                                 }
496                                 else
497                                 {
498                                         WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
499                                         WriteByte(MSG_ONE, mylaps - lother);
500                                         WriteString(MSG_ONE, oth.netname); // record holder
501                                 }
502                         });
503                 }
504
505                 race_checkpoint_lastplayers[cp] = e;
506                 race_checkpoint_lasttimes[cp] = time;
507                 race_checkpoint_lastlaps[cp] = mylaps;
508
509                 if(IS_REAL_CLIENT(oth))
510                 {
511                         msg_entity = oth;
512                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
513                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
514                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
515                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
516                                 if(e == oth)
517                                 {
518                                         WriteInt24_t(MSG_ONE, 0);
519                                         WriteByte(MSG_ONE, 0);
520                                         WriteString(MSG_ONE, "");
521                                 }
522                                 else
523                                 {
524                                         WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
525                                         WriteByte(MSG_ONE, lother - mylaps);
526                                         WriteString(MSG_ONE, e.netname); // record holder
527                                 }
528                         });
529                 }
530         }
531 }
532
533 void race_ClearTime(entity e)
534 {
535         e.race_checkpoint = 0;
536         e.race_laptime = 0;
537         e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
538         e.race_penalty_accumulator = 0;
539         e.race_lastpenalty = NULL;
540
541         if(!IS_REAL_CLIENT(e))
542                 return;
543
544         msg_entity = e;
545         WRITESPECTATABLE_MSG_ONE(msg_entity, {
546                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
547                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
548         });
549 }
550
551 void dumpsurface(entity e)
552 {
553         float n, si, ni;
554         vector norm, vec;
555         LOG_INFO("Surfaces of ", etos(e), ":\n");
556
557         LOG_INFO("TEST = ", ftos(getsurfacenearpoint(e, '0 0 0')), "\n");
558
559         for(si = 0; ; ++si)
560         {
561                 n = getsurfacenumpoints(e, si);
562                 if(n <= 0)
563                         break;
564                 LOG_INFO("  Surface ", ftos(si), ":\n");
565                 norm = getsurfacenormal(e, si);
566                 LOG_INFO("    Normal = ", vtos(norm), "\n");
567                 for(ni = 0; ni < n; ++ni)
568                 {
569                         vec = getsurfacepoint(e, si, ni);
570                         LOG_INFO("    Point ", ftos(ni), " = ", vtos(vec), " (", ftos(norm * vec), ")\n");
571                 }
572         }
573 }
574
575 void checkpoint_passed(entity this, entity player)
576 {
577         if(player.personal && autocvar_g_allow_checkpoints)
578                 return; // practice mode!
579
580         if(player.classname == "porto")
581         {
582                 // do not allow portalling through checkpoints
583                 trace_plane_normal = normalize(-1 * player.velocity);
584                 W_Porto_Fail(player, 0);
585                 return;
586         }
587
588         string oldmsg; // used twice
589
590         /*
591          * Trigger targets
592          */
593         if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
594         {
595                 oldmsg = this.message;
596                 this.message = "";
597                 SUB_UseTargets(this, player, player);
598                 this.message = oldmsg;
599         }
600
601         if (!IS_PLAYER(player))
602                 return;
603
604         /*
605          * Remove unauthorized equipment
606          */
607         Portal_ClearAll(player);
608
609         player.porto_forbidden = 2; // decreased by 1 each StartFrame
610
611         if(defrag_ents)
612         {
613                 if(this.race_checkpoint == -2)
614                 {
615                         this.race_checkpoint = player.race_checkpoint;
616                 }
617
618                 int cp_amount = 0, largest_cp_id = 0;
619                 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
620                 {
621                         cp_amount += 1;
622                         if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
623                         {
624                                 largest_cp_id = it.race_checkpoint;
625                                 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
626                                 {
627                                         it.race_checkpoint = largest_cp_id + 1; // finish line
628                                 });
629                                 race_highest_checkpoint = largest_cp_id + 1;
630                                 race_timed_checkpoint = largest_cp_id + 1;
631                         }
632
633                         if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
634                                 defragcpexists = -1;
635                 });
636
637                 if(!cp_amount)
638                 {
639                         IL_EACH(g_race_targets, it.classname == "target_stopTimer",
640                         {
641                                 it.race_checkpoint = 1;
642                         });
643                         race_highest_checkpoint = 1;
644                         race_timed_checkpoint = 1;
645                 }
646         }
647
648         if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
649         {
650                 if(this.race_penalty)
651                 {
652                         if(player.race_lastpenalty != this)
653                         {
654                                 player.race_lastpenalty = this;
655                                 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
656                         }
657                 }
658
659                 if(player.race_penalty)
660                         return;
661
662                 /*
663                  * Trigger targets
664                  */
665                 if(this.spawnflags & 2)
666                 {
667                         oldmsg = this.message;
668                         this.message = "";
669                         SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
670                         this.message = oldmsg;
671                 }
672
673                 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
674                         player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
675                 player.race_respawn_checkpoint = this.race_checkpoint;
676                 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
677                 player.race_started = 1;
678
679                 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
680
681                 if(!this.race_checkpoint) // start line
682                 {
683                         player.race_laptime = time;
684                         player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
685                         player.race_penalty_accumulator = 0;
686                         player.race_lastpenalty = NULL;
687                 }
688
689                 if(g_race_qualifying)
690                         race_SendNextCheckpoint(player, 0);
691
692                 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
693                 {
694                         float fh;
695                         defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
696                         if(fh >= 0)
697                         {
698                                 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
699                                 {
700                                         fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
701                                 });
702                         }
703                         fclose(fh);
704                 }
705         }
706         else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
707         {
708                 // ignored
709         }
710         else
711         {
712                 if(this.spawnflags & 4)
713                         Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
714         }
715 }
716
717 void checkpoint_touch(entity this, entity toucher)
718 {
719         EXACTTRIGGER_TOUCH(this, toucher);
720         checkpoint_passed(this, toucher);
721 }
722
723 void checkpoint_use(entity this, entity actor, entity trigger)
724 {
725         if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
726                 return;
727
728         checkpoint_passed(this, actor);
729 }
730
731 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
732 {
733         entity own = this.owner;
734         if(this.realowner)
735                 own = this.realowner; // target support
736
737         if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
738                 return true;
739         else if(view.race_checkpoint == own.race_checkpoint)
740                 return true;
741         else
742                 return false;
743 }
744
745 void trigger_race_checkpoint_verify(entity this)
746 {
747     static bool have_verified;
748         if (have_verified) return;
749         have_verified = true;
750
751         bool qual = g_race_qualifying;
752
753         int pl_race_checkpoint = 0;
754         int pl_race_place = 0;
755
756         if (g_race) {
757                 for (int i = 0; i <= race_highest_checkpoint; ++i) {
758                         pl_race_checkpoint = race_NextCheckpoint(i);
759
760                         // race only (middle of the race)
761                         g_race_qualifying = false;
762                         pl_race_place = 0;
763                         if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
764                                 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
765             }
766
767                         if (i == 0) {
768                                 // qualifying only
769                                 g_race_qualifying = 1;
770                                 pl_race_place = race_lowest_place_spawn;
771                                 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
772                                         error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
773                 }
774
775                                 // race only (initial spawn)
776                                 g_race_qualifying = 0;
777                                 for (int p = 1; p <= race_highest_place_spawn; ++p) {
778                                         pl_race_place = p;
779                                         if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
780                                                 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
781                     }
782                                 }
783                         }
784                 }
785         } else if (!defrag_ents) {
786                 // qualifying only
787                 pl_race_checkpoint = race_NextCheckpoint(0);
788                 g_race_qualifying = 1;
789                 pl_race_place = race_lowest_place_spawn;
790                 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
791                         error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
792         }
793         } else {
794                 pl_race_checkpoint = race_NextCheckpoint(0);
795                 g_race_qualifying = 1;
796                 pl_race_place = 0; // there's only one spawn on defrag maps
797
798                 // check if a defragcp file already exists, then read it and apply the checkpoint order
799                 float fh;
800                 float len;
801                 string l;
802
803                 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
804                 if (fh >= 0) {
805                         while ((l = fgets(fh))) {
806                                 len = tokenize_console(l);
807                                 if (len != 2) {
808                                         defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
809                                         continue;
810                                 }
811                                 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
812                                         if (argv(0) == cp.targetname) {
813                                                 cp.race_checkpoint = stof(argv(1));
814                     }
815                 }
816                         }
817                         fclose(fh);
818                 }
819         }
820
821         g_race_qualifying = qual;
822
823         IL_EACH(g_race_targets, true,
824         {
825                 entity cpt = it;
826                 FOREACH_ENTITY_STRING(target, cpt.targetname,
827                 {
828                         vector org = (it.absmin + it.absmax) * 0.5;
829                         if(cpt.race_checkpoint == 0)
830                                 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
831                         else
832                                 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
833
834                         it.sprite.realowner = cpt;
835                         it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
836                 });
837         });
838
839         if (race_timed_checkpoint) {
840                 if (defrag_ents) {
841                         IL_EACH(g_race_targets, true,
842                         {
843                                 entity cpt = it;
844                                 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
845                                         FOREACH_ENTITY_STRING(target, cpt.targetname, {
846                                                 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
847                                         });
848                                 }
849                                 if(it.classname == "target_checkpoint") {
850                                         if(it.race_checkpoint == -2)
851                                                 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
852                                 }
853                         });
854                         if (defragcpexists != -1) {
855                                 float largest_cp_id = 0;
856                                 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
857                                         if (cp.race_checkpoint > largest_cp_id) {
858                                                 largest_cp_id = cp.race_checkpoint;
859                     }
860                 }
861                                 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
862                                         cp.race_checkpoint = largest_cp_id + 1; // finish line
863                 }
864                                 race_highest_checkpoint = largest_cp_id + 1;
865                                 race_timed_checkpoint = largest_cp_id + 1;
866                         } else {
867                                 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
868                                         cp.race_checkpoint = 255; // finish line
869                 }
870                                 race_highest_checkpoint = 255;
871                                 race_timed_checkpoint = 255;
872                         }
873                 } else {
874                         IL_EACH(g_racecheckpoints, it.sprite,
875                         {
876                                 if (it.race_checkpoint == 0) {
877                                         WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
878                 } else if (it.race_checkpoint == race_timed_checkpoint) {
879                                         WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
880                                 }
881             });
882                 }
883         }
884
885         if (defrag_ents) {
886                 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
887                         for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
888                                 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
889                                         trigger.wait = 0;
890                                         trigger.delay = 0;
891                                         targ.wait = 0;
892                                         targ.delay = 0;
893
894                     // These just make the game crash on some maps with oddly shaped triggers.
895                     // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
896                     // and often one of them just passed through without being registered. Hope it's fixed  in a better way now.
897                     // (happened on item triggers too)
898                     //
899                                         //targ.wait = -2;
900                                         //targ.delay = 0;
901
902                                         //setsize(targ, trigger.mins, trigger.maxs);
903                                         //setorigin(targ, trigger.origin);
904                                         //remove(trigger);
905                                 }
906             }
907         }
908         }
909 }
910
911 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
912 {
913         if(g_race_qualifying)
914         {
915                 // spawn at first
916                 if(this.race_checkpoint != 0)
917                         return '-1 0 0';
918                 if(spot.race_place != race_lowest_place_spawn)
919                         return '-1 0 0';
920         }
921         else
922         {
923                 if(this.race_checkpoint != player.race_respawn_checkpoint)
924                         return '-1 0 0';
925                 // try reusing the previous spawn
926                 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
927                         current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
928                 if(this.race_checkpoint == 0)
929                 {
930                         int pl = player.race_place;
931                         if(pl > race_highest_place_spawn)
932                                 pl = 0;
933                         if(pl == 0 && !player.race_started)
934                                 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
935                         if(spot.race_place != pl)
936                                 return '-1 0 0';
937                 }
938         }
939         return current;
940 }
941
942 spawnfunc(trigger_race_checkpoint)
943 {
944         vector o;
945         if(!g_race && !g_cts) { delete(this); return; }
946
947         EXACTTRIGGER_INIT;
948
949         this.use = checkpoint_use;
950         if (!(this.spawnflags & 1))
951                 settouch(this, checkpoint_touch);
952
953         o = (this.absmin + this.absmax) * 0.5;
954         tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
955         waypoint_spawnforitem_force(this, trace_endpos);
956         this.nearestwaypointtimeout = -1;
957
958         if(this.message == "")
959                 this.message = "went backwards";
960         if (this.message2 == "")
961                 this.message2 = "was pushed backwards by";
962         if (this.race_penalty_reason == "")
963                 this.race_penalty_reason = "missing a checkpoint";
964
965         this.race_checkpoint = this.cnt;
966
967         if(this.race_checkpoint > race_highest_checkpoint)
968         {
969                 race_highest_checkpoint = this.race_checkpoint;
970                 if(this.spawnflags & 8)
971                         race_timed_checkpoint = this.race_checkpoint;
972                 else
973                         race_timed_checkpoint = 0;
974         }
975
976         if(!this.race_penalty)
977         {
978                 if(this.race_checkpoint)
979                         WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
980                 else
981                         WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
982         }
983
984         this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
985         this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
986
987         IL_PUSH(g_racecheckpoints, this);
988
989         InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
990 }
991
992 spawnfunc(target_checkpoint) // defrag entity
993 {
994         if(!g_race && !g_cts) { delete(this); return; }
995         defrag_ents = 1;
996
997         // if this is targeted, then it probably isn't a trigger
998         bool is_trigger = !boolean(!this.nottargeted && this.targetname != "");
999
1000         if(is_trigger)
1001                 EXACTTRIGGER_INIT;
1002
1003         this.use = checkpoint_use;
1004         if (is_trigger && !(this.spawnflags & 1))
1005                 settouch(this, checkpoint_touch);
1006
1007         vector org = this.origin;
1008
1009         // bots should only pathfind to this if it is a valid touchable trigger
1010         if(is_trigger)
1011         {
1012                 org = (this.absmin + this.absmax) * 0.5;
1013                 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1014                 waypoint_spawnforitem_force(this, trace_endpos);
1015                 this.nearestwaypointtimeout = -1;
1016         }
1017
1018         if(this.message == "")
1019                 this.message = "went backwards";
1020         if (this.message2 == "")
1021                 this.message2 = "was pushed backwards by";
1022         if (this.race_penalty_reason == "")
1023                 this.race_penalty_reason = "missing a checkpoint";
1024
1025         if(this.classname == "target_startTimer")
1026                 this.race_checkpoint = 0;
1027         else
1028                 this.race_checkpoint = -2;
1029
1030         race_timed_checkpoint = 1;
1031
1032         IL_PUSH(g_race_targets, this);
1033
1034         InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1035 }
1036
1037 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1038 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1039
1040 void race_AbandonRaceCheck(entity p)
1041 {
1042         if(race_completing && !p.race_completed)
1043         {
1044                 p.race_completed = 1;
1045                 MAKE_INDEPENDENT_PLAYER(p);
1046                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1047                 ClientData_Touch(p);
1048         }
1049 }
1050
1051 void race_StartCompleting()
1052 {
1053         race_completing = 1;
1054         FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
1055 }
1056
1057 void race_PreparePlayer(entity this)
1058 {
1059         race_ClearTime(this);
1060         this.race_place = 0;
1061         this.race_started = 0;
1062         this.race_respawn_checkpoint = 0;
1063         this.race_respawn_spotref = NULL;
1064 }
1065
1066 void race_RetractPlayer(entity this)
1067 {
1068         if(!g_race && !g_cts)
1069                 return;
1070         if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1071                 race_ClearTime(this);
1072         this.race_checkpoint = this.race_respawn_checkpoint;
1073 }
1074
1075 spawnfunc(info_player_race)
1076 {
1077         if(!g_race && !g_cts) { delete(this); return; }
1078         ++race_spawns;
1079         spawnfunc_info_player_deathmatch(this);
1080
1081         if(this.race_place > race_highest_place_spawn)
1082                 race_highest_place_spawn = this.race_place;
1083         if(this.race_place < race_lowest_place_spawn)
1084                 race_lowest_place_spawn = this.race_place;
1085 }
1086
1087 void race_ClearRecords()
1088 {
1089         float i;
1090
1091         for(i = 0; i < MAX_CHECKPOINTS; ++i)
1092         {
1093                 race_checkpoint_records[i] = 0;
1094                 if(race_checkpoint_recordholders[i])
1095                         strunzone(race_checkpoint_recordholders[i]);
1096                 race_checkpoint_recordholders[i] = string_null;
1097         }
1098
1099         FOREACH_CLIENT(true, LAMBDA(
1100                 float p = it.race_place;
1101                 race_PreparePlayer(it);
1102                 it.race_place = p;
1103         ));
1104 }
1105
1106 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1107 {
1108         if(g_race_qualifying)
1109         {
1110                 pl.race_penalty_accumulator += penalty;
1111                 if(IS_REAL_CLIENT(pl))
1112                 {
1113                         msg_entity = pl;
1114                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
1115                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1116                                 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1117                                 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1118                                 WriteString(MSG_ONE, reason);
1119                         });
1120                 }
1121         }
1122         else
1123         {
1124                 pl.race_penalty = time + penalty;
1125                 if(IS_REAL_CLIENT(pl))
1126                 {
1127                         msg_entity = pl;
1128                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
1129                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1130                                 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1131                                 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1132                                 WriteString(MSG_ONE, reason);
1133                         });
1134                 }
1135         }
1136 }
1137
1138 void penalty_touch(entity this, entity toucher)
1139 {
1140         EXACTTRIGGER_TOUCH(this, toucher);
1141         if(toucher.race_lastpenalty != this)
1142         {
1143                 toucher.race_lastpenalty = this;
1144                 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1145         }
1146 }
1147
1148 void penalty_use(entity this, entity actor, entity trigger)
1149 {
1150         race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1151 }
1152
1153 spawnfunc(trigger_race_penalty)
1154 {
1155         // TODO: find out why this wasnt done:
1156         //if(!g_cts && !g_race) { remove(this); return; }
1157
1158         EXACTTRIGGER_INIT;
1159
1160         this.use = penalty_use;
1161         if (!(this.spawnflags & 1))
1162                 settouch(this, penalty_touch);
1163
1164         if (this.race_penalty_reason == "")
1165                 this.race_penalty_reason = "missing a checkpoint";
1166         if (!this.race_penalty)
1167                 this.race_penalty = 5;
1168 }
1169
1170 float race_GetFractionalLapCount(entity e)
1171 {
1172         // interesting metrics (idea by KrimZon) to maybe sort players in the
1173         // scoreboard, immediately updates when overtaking
1174         //
1175         // requires the track to be built so you never get farther away from the
1176         // next checkpoint, though, and current Xonotic race maps are not built that
1177         // way
1178         //
1179         // also, this code is slow and would need optimization (i.e. "next CP"
1180         // links on CP entities)
1181
1182         float l;
1183         l = PlayerScore_Add(e, SP_RACE_LAPS, 0);
1184         if(e.race_completed)
1185                 return l; // not fractional
1186
1187         vector o0, o1;
1188         float bestfraction, fraction;
1189         entity lastcp;
1190         float nextcpindex, lastcpindex;
1191
1192         nextcpindex = max(e.race_checkpoint, 0);
1193         lastcpindex = e.race_respawn_checkpoint;
1194         lastcp = e.race_respawn_spotref;
1195
1196         if(nextcpindex == lastcpindex)
1197                 return l; // finish
1198
1199         bestfraction = 1;
1200         IL_EACH(g_racecheckpoints, true,
1201         {
1202                 if(it.race_checkpoint != lastcpindex)
1203                         continue;
1204                 if(lastcp)
1205                         if(it != lastcp)
1206                                 continue;
1207                 o0 = (it.absmin + it.absmax) * 0.5;
1208                 IL_EACH(g_racecheckpoints, true,
1209                 {
1210                         if(it.race_checkpoint != nextcpindex)
1211                                 continue;
1212                         o1 = (it.absmin + it.absmax) * 0.5;
1213                         if(o0 == o1)
1214                                 continue;
1215                         fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1216                         if(fraction < bestfraction)
1217                                 bestfraction = fraction;
1218                 });
1219         });
1220
1221         // we are at CP "nextcpindex - bestfraction"
1222         // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1223         // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1224         float c, nc;
1225         nc = race_highest_checkpoint + 1;
1226         c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;
1227
1228         return l + c / nc;
1229 }