1 void round_handler_Think()
5 if(time < game_starttime)
7 round_handler_Reset(game_starttime);
13 round_handler_Reset(0);
14 round_handler_Remove();
22 self.cnt = self.count + 1; // init countdown
23 round_starttime = time + self.count;
26 if(self.cnt > 0) // countdown running
28 if(self.canRoundStart())
30 if(self.cnt == self.count + 1)
31 round_starttime = time + self.count;
36 self.round_endtime = time + self.round_timelimit;
37 self.nextthink = time;
42 self.cnt = self.cnt - 1;
46 round_handler_Reset(0);
48 self.nextthink = time + 1; // canRoundStart every second
52 if(self.canRoundEnd())
54 // schedule a new round
56 self.nextthink = time + self.delay;
60 self.nextthink = time; // canRoundEnd every frame
65 void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func, float the_delay, float the_count, float the_round_timelimit)
69 backtrace("Can't spawn round_handler again!");
72 round_handler = spawn();
73 round_handler.classname = "round_handler";
75 round_handler.think = round_handler_Think;
76 round_handler.canRoundStart = canRoundStart_func;
77 round_handler.canRoundEnd = canRoundEnd_func;
78 round_handler.roundStart = roundStart_func;
79 round_handler.delay = (the_delay > 0) ? the_delay : 0;
80 round_handler.count = fabs(floor(the_count));
81 round_handler.wait = FALSE;
82 round_handler.cnt = round_handler.count + 1;
83 round_handler.round_timelimit = the_round_timelimit;
84 // if round_handler spawns at time 1 gamestarttime isn't initialized yet
85 //round_handler.nextthink = max(time, game_starttime + 1);
86 round_handler.nextthink = time;
87 round_starttime = time + round_handler.count;
90 float round_handler_IsActive()
92 return (round_handler != world);
95 float round_handler_AwaitingNextRound()
97 return (round_handler.wait);
100 float round_handler_CountdownRunning()
102 return (!round_handler.wait && round_handler.cnt);
105 float round_handler_IsRoundStarted()
107 return (!round_handler.wait && !round_handler.cnt);
110 float round_handler_GetTimeLeft()
112 return (round_handler.round_endtime - time);
115 void round_handler_Reset(float next_think)
117 round_handler.wait = FALSE;
118 if(round_handler.count)
119 if(round_handler.cnt < round_handler.count + 1)
120 round_handler.cnt = round_handler.count + 1;
121 round_handler.nextthink = next_think;
122 round_starttime = (next_think) ? (next_think + round_handler.count) : -1;
125 void round_handler_Remove()
127 remove(round_handler);
128 round_handler = world;