1 entity scores_initialized; // non-world when scores labels/rules have been set
2 .float scores[MAX_SCORE];
3 .float teamscores[MAX_TEAMSCORE];
5 .float scores_accumulated[MAX_SCORE]; // for player stats only
8 * Attaches a PlayerScore entity to a player. Use that in ClientConnect.
9 * Remember to detach it in ClientDisconnect!
11 void PlayerScore_Attach(entity player);
14 * Detaches a PlayerScore entity from the player. Use that in ClientDisconnect.
16 void PlayerScore_Detach(entity player);
19 * Adds a score to the player's scores.
20 * NEVER call this if PlayerScore_Attach has not been called yet!
21 * Means: FIXME make players unable to join the game when not called ClientConnect yet.
22 * Returns the new score.
24 float PlayerScore_Add(entity player, float scorefield, float score);
27 * Initialize the score of this player if needed.
28 * Does nothing in teamplay.
29 * Use that when a spectator becomes a player.
31 void PlayerScore_Clear(entity player);
34 * Adds a score to the player's team's scores.
35 * NEVER call this if team has not been set yet!
36 * Returns the new score.
38 float TeamScore_Add(entity player, float scorefield, float score);
41 * Adds a score to the given team.
42 * NEVER call this if team has not been set yet!
43 * Returns the new score.
45 float TeamScore_AddToTeam(float t, float scorefield, float score);
48 * Returns a value indicating the team score (and higher is better).
50 float TeamScore_GetCompareValue(float t);
53 * Adds a score to both the player and the team. Returns the team score if
54 * possible, otherwise the player score.
56 float PlayerTeamScore_Add(entity player, float pscorefield, float tscorefield, float score);
59 * Adds to the generic score fields for both the player and the team.
61 #define PlayerTeamScore_AddScore(p,s) PlayerTeamScore_Add(p, SP_SCORE, ST_SCORE, s)
64 * Set the label of a team score item, as well as the scoring flags.
66 void ScoreInfo_SetLabel_TeamScore(float i, string label, float scoreflags);
69 * Set the label of a player score item, as well as the scoring flags.
71 void ScoreInfo_SetLabel_PlayerScore(float i, string label, float scoreflags);
74 * Initialize the scores info for the given number of teams.
75 * Set all labels right before this call.
77 void ScoreInfo_Init(float teams);
80 * Clear ALL scores (for ready-restart).
82 void Score_ClearAll();
85 * Prints the scores to the console of a player.
87 void Score_NicePrint(entity to);
90 * Sets the following results for the current scores entities.
92 void WinningConditionHelper();
93 float WinningConditionHelper_topscore; ///< highest score
94 float WinningConditionHelper_secondscore; ///< second highest score
95 float WinningConditionHelper_winnerteam; ///< the color of the winning team, or -1 if none
96 float WinningConditionHelper_secondteam; ///< the color of the second team, or -1 if none
97 float WinningConditionHelper_equality; ///< we have no winner
98 entity WinningConditionHelper_winner; ///< the winning player, or world if none
99 entity WinningConditionHelper_second; ///< the second player, or world if none
100 float WinningConditionHelper_lowerisbetter; ///< lower is better, duh
101 float WinningConditionHelper_zeroisworst; ///< zero is worst, duh
102 #define WINNINGCONDITIONHELPER_LOWERISBETTER_WORST 999999999
105 * Returns score strings for eventlog etc.
106 * When called with world, or 0, as argument, they return the labels in the
108 * The strings are comma separated; labels that end with !! designate primary,
109 * labels that end with ! designate high priority.
110 * Labels get an appended < if the scores are better if smaller (e.g. deaths).
111 * High priorities always come first.
112 * Example label string: score!!,kills,deaths<,suicides<
113 * If shortString is set, only the sort keys are returned.
115 string GetPlayerScoreString(entity pl, float shortString);
116 string GetTeamScoreString(float tm, float shortString);
119 * Sorts the players and stores their place in the given field, starting with
120 * 1. Non-players get 0 written into that field.
121 * Returns the beginning of a sorted chain of the non-spectators.
123 entity PlayerScore_Sort(.float field);