]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Use MSG_MULTI for generator destroyed message
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 void runematch_init();
17 void tdm_init();
18 void entcs_init();
19
20 void LogTeamchange(float player_id, float team_number, float type)
21 {
22         if(!autocvar_sv_eventlog)
23                 return;
24
25         if(player_id < 1)
26                 return;
27
28         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
29 }
30
31 void default_delayedinit()
32 {
33         if(!scores_initialized)
34                 ScoreRules_generic();
35 }
36
37 void ActivateTeamplay()
38 {
39         serverflags |= SERVERFLAG_TEAMPLAY;
40         teamplay = 1;
41 }
42
43 void InitGameplayMode()
44 {
45         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46
47         qualifying_override = -1;
48
49         VoteReset();
50
51         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
52         get_mi_min_max(1);
53         world.mins = mi_min;
54         world.maxs = mi_max;
55
56         MapInfo_LoadMapSettings(mapname);
57         teamplay = 0;
58         serverflags &~= SERVERFLAG_TEAMPLAY;
59
60         if not(cvar_value_issafe(world.fog))
61         {
62                 print("The current map contains a potentially harmful fog setting, ignored\n");
63                 world.fog = string_null;
64         }
65         if(MapInfo_Map_fog != "")
66                 if(MapInfo_Map_fog == "none")
67                         world.fog = string_null;
68                 else
69                         world.fog = strzone(MapInfo_Map_fog);
70         clientstuff = strzone(MapInfo_Map_clientstuff);
71
72         MapInfo_ClearTemps();
73
74         // set both here, gamemode can override it later
75         timelimit_override = autocvar_timelimit_override;
76         fraglimit_override = autocvar_fraglimit_override;
77         leadlimit_override = autocvar_leadlimit_override;
78         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
79
80         if(g_dm)
81         {
82         }
83
84         if(g_tdm)
85         {
86                 ActivateTeamplay();
87                 tdm_init();
88                 if(autocvar_g_tdm_team_spawns)
89                         have_team_spawns = -1; // request team spawns
90         }
91
92         if(g_domination)
93         {
94                 ActivateTeamplay();
95                 fraglimit_override = autocvar_g_domination_point_limit;
96                 leadlimit_override = autocvar_g_domination_point_leadlimit;
97                 MUTATOR_ADD(gamemode_domination);
98                 have_team_spawns = -1; // request team spawns
99         }
100
101         if(g_ctf)
102         {
103                 ActivateTeamplay();
104                 fraglimit_override = autocvar_capturelimit_override;
105                 leadlimit_override = autocvar_captureleadlimit_override;
106                 MUTATOR_ADD(gamemode_ctf);
107                 have_team_spawns = -1; // request team spawns
108         }
109     
110         if(g_td)
111         {
112                 fraglimit_override = 0; // no limits in TD - it's a survival mode
113                 leadlimit_override = 0;
114                 MUTATOR_ADD(gamemode_td);
115         }
116         
117         if(g_rts)
118         {
119                 ActivateTeamplay();
120                 fraglimit_override = 0;
121                 leadlimit_override = 0;
122                 MUTATOR_ADD(gamemode_rts);
123                 have_team_spawns = -1; // request team spawns
124         }
125
126         if(g_runematch)
127         {
128                 // ActivateTeamplay();
129                 fraglimit_override = autocvar_g_runematch_point_limit;
130                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
131                 runematch_init();
132         }
133
134         if(g_lms)
135         {
136                 fraglimit_override = autocvar_g_lms_lives_override;
137                 leadlimit_override = 0; // not supported by LMS
138                 if(fraglimit_override == 0)
139                         fraglimit_override = -1;
140                 lms_lowest_lives = 9999;
141                 lms_next_place = 0;
142                 ScoreRules_lms();
143         }
144
145         if(g_arena)
146         {
147                 fraglimit_override = autocvar_g_arena_point_limit;
148                 leadlimit_override = autocvar_g_arena_point_leadlimit;
149                 maxspawned = autocvar_g_arena_maxspawned;
150                 if(maxspawned < 2)
151                         maxspawned = 2;
152                 arena_roundbased = autocvar_g_arena_roundbased;
153         }
154
155         if(g_ca)
156         {
157                 ActivateTeamplay();
158                 fraglimit_override = autocvar_g_ca_point_limit;
159                 leadlimit_override = autocvar_g_ca_point_leadlimit;
160                 precache_sound("ctf/red_capture.wav");
161                 precache_sound("ctf/blue_capture.wav");
162         }
163         if(g_keyhunt)
164         {
165                 ActivateTeamplay();
166                 fraglimit_override = autocvar_g_keyhunt_point_limit;
167                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
168                 MUTATOR_ADD(gamemode_keyhunt);
169         }
170
171         if(g_freezetag)
172         {
173                 ActivateTeamplay();
174                 fraglimit_override = autocvar_g_freezetag_point_limit;
175                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
176                 MUTATOR_ADD(gamemode_freezetag);
177         }
178
179         if(g_assault)
180         {
181                 ActivateTeamplay();
182                 ScoreRules_assault();
183                 have_team_spawns = -1; // request team spawns
184         }
185
186         if(g_onslaught)
187         {
188                 ActivateTeamplay();
189                 have_team_spawns = -1; // request team spawns
190                 MUTATOR_ADD(gamemode_onslaught);
191         }
192
193         if(g_race)
194         {
195
196                 if(autocvar_g_race_teams)
197                 {
198                         ActivateTeamplay();
199                         race_teams = bound(2, autocvar_g_race_teams, 4);
200                         have_team_spawns = -1; // request team spawns
201                 }
202                 else
203                         race_teams = 0;
204
205                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
206                 fraglimit_override = autocvar_g_race_laps_limit;
207                 leadlimit_override = 0; // currently not supported by race
208         }
209
210         if(g_cts)
211         {
212                 g_race_qualifying = 1;
213                 fraglimit_override = 0;
214                 leadlimit_override = 0;
215         }
216
217         if(g_nexball)
218         {
219         fraglimit_override = autocvar_g_nexball_goallimit;
220         leadlimit_override = autocvar_g_nexball_goalleadlimit;
221         ActivateTeamplay();
222         have_team_spawns = -1; // request team spawns
223             MUTATOR_ADD(gamemode_nexball);
224         }
225         
226         if(g_keepaway)
227         {
228                 MUTATOR_ADD(gamemode_keepaway);
229         }
230
231         if(teamplay)
232                 entcs_init();
233
234         cache_mutatormsg = strzone("");
235         cache_lastmutatormsg = strzone("");
236
237         // enforce the server's universal frag/time limits
238         if(!autocvar_g_campaign)
239         {
240                 if(fraglimit_override >= 0)
241                         cvar_set("fraglimit", ftos(fraglimit_override));
242                 if(timelimit_override >= 0)
243                         cvar_set("timelimit", ftos(timelimit_override));
244                 if(leadlimit_override >= 0)
245                         cvar_set("leadlimit", ftos(leadlimit_override));
246                 if(qualifying_override >= 0)
247                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
248         }
249
250         if(g_race)
251         {
252                 // we need to find out the correct value for g_race_qualifying
253                 if(autocvar_g_campaign)
254                 {
255                         g_race_qualifying = 1;
256                 }
257                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
258                 {
259                         g_race_qualifying = 2;
260                         race_fraglimit = autocvar_fraglimit;
261                         race_leadlimit = autocvar_leadlimit;
262                         race_timelimit = autocvar_timelimit;
263                         cvar_set("fraglimit", "0");
264                         cvar_set("leadlimit", "0");
265                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
266                 }
267                 else
268                         g_race_qualifying = 0;
269         }
270
271         if(g_race || g_cts)
272         {
273                 if(g_race_qualifying)
274                         independent_players = 1;
275
276                 ScoreRules_race();
277         }
278
279         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
280 }
281
282 string GetClientVersionMessage() {
283         string versionmsg;
284         if (self.version_mismatch) {
285                 if(self.version < autocvar_gameversion) {
286                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
287                 } else {
288                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
289                 }
290         } else {
291                 versionmsg = "^2client version and server version are compatible.^8";
292         }
293         return versionmsg;
294 }
295
296 string getwelcomemessage(void)
297 {
298         string s, modifications, motd;
299
300         ret_string = "";
301         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
302         modifications = ret_string;
303         
304         if(g_minstagib)
305                 modifications = strcat(modifications, ", MinstaGib");
306         if(g_weaponarena)
307         {
308                 if(g_weaponarena_random)
309                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
310                 else
311                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
312         }
313         if(autocvar_g_start_weapon_laser == 0)
314                 modifications = strcat(modifications, ", No start weapons");
315         if(autocvar_sv_gravity < 800)
316                 modifications = strcat(modifications, ", Low gravity");
317         if(g_cloaked && !g_cts)
318                 modifications = strcat(modifications, ", Cloaked");
319         if(g_grappling_hook)
320                 modifications = strcat(modifications, ", Hook");
321         if(g_midair)
322                 modifications = strcat(modifications, ", Midair");
323         if(g_pinata)
324                 modifications = strcat(modifications, ", Piñata");
325         if(g_weapon_stay && !g_cts)
326                 modifications = strcat(modifications, ", Weapons stay");
327         if(g_bloodloss > 0)
328                 modifications = strcat(modifications, ", Blood loss");
329         if(g_jetpack)
330                 modifications = strcat(modifications, ", Jet pack");
331         if(autocvar_g_powerups == 0)
332                 modifications = strcat(modifications, ", No powerups");
333         if(autocvar_g_powerups > 0)
334                 modifications = strcat(modifications, ", Powerups");
335         modifications = substring(modifications, 2, strlen(modifications) - 2);
336
337         string versionmessage;
338         versionmessage = GetClientVersionMessage();
339
340         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
341         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
342
343         if(modifications != "")
344                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
345
346         if (g_grappling_hook)
347                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
348
349         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
350         {
351                 if(cache_lastmutatormsg)
352                         strunzone(cache_lastmutatormsg);
353                 if(cache_mutatormsg)
354                         strunzone(cache_mutatormsg);
355                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
356                 cache_mutatormsg = strzone(cache_lastmutatormsg);
357         }
358
359         if (cache_mutatormsg != "") {
360                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
361         }
362
363         motd = autocvar_sv_motd;
364         if (motd != "") {
365                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
366         }
367         return s;
368 }
369
370 void SetPlayerColors(entity pl, float _color)
371 {
372         /*string s;
373         s = ftos(cl);
374         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
375         pl.team = cl + 1;
376         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
377         pl.clientcolors = 16*cl + cl;*/
378
379         float pants, shirt;
380         pants = _color & 0x0F;
381         shirt = _color & 0xF0;
382
383
384         if(teamplay) {
385                 setcolor(pl, 16*pants + pants);
386         } else {
387                 setcolor(pl, shirt + pants);
388         }
389 }
390
391 void SetPlayerTeam(entity pl, float t, float s, float noprint)
392 {
393         float _color;
394
395         if(t == 4)
396                 _color = NUM_TEAM_4 - 1;
397         else if(t == 3)
398                 _color = NUM_TEAM_3 - 1;
399         else if(t == 2)
400                 _color = NUM_TEAM_2 - 1;
401         else
402                 _color = NUM_TEAM_1 - 1;
403
404         SetPlayerColors(pl,_color);
405
406         if(t != s) {
407                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
408
409                 if(!noprint)
410                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
411         }
412
413 }
414
415 // set c1...c4 to show what teams are allowed
416 void CheckAllowedTeams (entity for_whom)
417 {
418         float dm;
419         entity head;
420         string teament_name;
421
422         c1 = c2 = c3 = c4 = -1;
423         cb1 = cb2 = cb3 = cb4 = 0;
424
425         teament_name = string_null;
426         if(g_onslaught)
427         {
428                 // onslaught is special
429                 head = findchain(classname, "onslaught_generator");
430                 while (head)
431                 {
432                         if (head.team == NUM_TEAM_1) c1 = 0;
433                         if (head.team == NUM_TEAM_2) c2 = 0;
434                         if (head.team == NUM_TEAM_3) c3 = 0;
435                         if (head.team == NUM_TEAM_4) c4 = 0;
436                         head = head.chain;
437                 }
438         }
439         else if(g_domination)
440                 teament_name = "dom_team";
441         else if(g_ctf)
442                 teament_name = "ctf_team";
443         else if(g_tdm)
444                 teament_name = "tdm_team";
445         else if(g_nexball)
446                 teament_name = "nexball_team";
447         else if(g_assault)
448                 c1 = c2 = 0; // Assault always has 2 teams
449         else
450         {
451                 // cover anything else by treating it like tdm with no teams spawned
452                 if(g_race)
453                         dm = race_teams;
454                 else
455                         dm = 2;
456
457                 ret_float = dm;
458                 MUTATOR_CALLHOOK(GetTeamCount);
459                 dm = ret_float;
460
461                 if(dm >= 4)
462                         c1 = c2 = c3 = c4 = 0;
463                 else if(dm >= 3)
464                         c1 = c2 = c3 = 0;
465                 else
466                         c1 = c2 = 0;
467         }
468
469         // find out what teams are allowed if necessary
470         if(teament_name)
471         {
472                 head = find(world, classname, teament_name);
473                 while(head)
474                 {
475                         if(!(g_domination && head.netname == ""))
476                         {
477                                 if(head.team == NUM_TEAM_1)
478                                         c1 = 0;
479                                 else if(head.team == NUM_TEAM_2)
480                                         c2 = 0;
481                                 else if(head.team == NUM_TEAM_3)
482                                         c3 = 0;
483                                 else if(head.team == NUM_TEAM_4)
484                                         c4 = 0;
485                         }
486                         head = find(head, classname, teament_name);
487                 }
488         }
489
490         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
491         if(c3==-1 && c4==-1)
492         if(autocvar_bot_vs_human && for_whom)
493         {
494                 if(autocvar_bot_vs_human > 0)
495                 {
496                         // bots are all blue
497                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
498                                 c1 = c3 = c4 = -1;
499                         else
500                                 c2 = -1;
501                 }
502                 else
503                 {
504                         // bots are all red
505                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
506                                 c2 = c3 = c4 = -1;
507                         else
508                                 c1 = -1;
509                 }
510         }
511
512         // if player has a forced team, ONLY allow that one
513         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
514                 c2 = c3 = c4 = -1;
515         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
516                 c1 = c3 = c4 = -1;
517         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
518                 c1 = c2 = c4 = -1;
519         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
520                 c1 = c2 = c3 = -1;
521 }
522
523 float PlayerValue(entity p)
524 {
525         return 1;
526         // FIXME: it always returns 1...
527 }
528
529 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
530 // teams that are allowed will now have their player counts stored in c1...c4
531 void GetTeamCounts(entity ignore)
532 {
533         entity head;
534         float value, bvalue;
535         // now count how many players are on each team already
536
537         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
538         // also remember the lowest-scoring player
539
540         FOR_EACH_CLIENT(head)
541         {
542                 float t;
543                 if(head.classname == "player")
544                         t = head.team;
545                 else if(head.team_forced > 0)
546                         t = head.team_forced; // reserve the spot
547                 else
548                         continue;
549                 if(head != ignore)// && head.netname != "")
550                 {
551                         value = PlayerValue(head);
552                         if(clienttype(head) == CLIENTTYPE_BOT)
553                                 bvalue = value;
554                         else
555                                 bvalue = 0;
556                         if(t == NUM_TEAM_1)
557                         {
558                                 if(c1 >= 0)
559                                 {
560                                         c1 = c1 + value;
561                                         cb1 = cb1 + bvalue;
562                                 }
563                         }
564                         if(t == NUM_TEAM_2)
565                         {
566                                 if(c2 >= 0)
567                                 {
568                                         c2 = c2 + value;
569                                         cb2 = cb2 + bvalue;
570                                 }
571                         }
572                         if(t == NUM_TEAM_3)
573                         {
574                                 if(c3 >= 0)
575                                 {
576                                         c3 = c3 + value;
577                                         cb3 = cb3 + bvalue;
578                                 }
579                         }
580                         if(t == NUM_TEAM_4)
581                         {
582                                 if(c4 >= 0)
583                                 {
584                                         c4 = c4 + value;
585                                         cb4 = cb4 + bvalue;
586                                 }
587                         }
588                 }
589         }
590
591         // if the player who has a forced team has not joined yet, reserve the spot
592         if(autocvar_g_campaign)
593         {
594                 switch(autocvar_g_campaign_forceteam)
595                 {
596                         case 1: if(c1 == cb1) ++c1; break;
597                         case 2: if(c2 == cb2) ++c2; break;
598                         case 3: if(c3 == cb3) ++c3; break;
599                         case 4: if(c4 == cb4) ++c4; break;
600                 }
601         }
602 }
603
604 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
605 {
606         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
607         float f;
608         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
609
610         switch(ta)
611         {
612                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
613                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
614                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
615                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
616         }
617         switch(tb)
618         {
619                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
620                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
621                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
622                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
623         }
624
625         // invalid
626         if(ca < 0 || cb < 0)
627                 return FALSE;
628
629         // equal
630         if(ta == tb)
631                 return TRUE;
632
633         if(clienttype(e) == CLIENTTYPE_REAL)
634         {
635                 if(bots_would_leave)
636                 {
637                         ca -= cba * 0.999;
638                         cb -= cbb * 0.999;
639                 }
640         }
641         
642         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
643         if(ca < 1)
644                 if(cb >= 1)
645                         return TRUE;
646         if(ca >= 1)
647                 if(cb < 1)
648                         return FALSE;
649
650         // first, normalize
651         f = max(ca, cb, 1);
652         ca /= f;
653         cb /= f;
654         f = max(sa, sb, 1);
655         sa /= f;
656         sb /= f;
657
658         // the more we're at the end of the match, the more take scores into account
659         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
660         ca += (sa - ca) * f;
661         cb += (sb - cb) * f;
662
663         return ca <= cb;
664 }
665
666 // returns # of smallest team (1, 2, 3, 4)
667 // NOTE: Assumes CheckAllowedTeams has already been called!
668 float FindSmallestTeam(entity pl, float ignore_pl)
669 {
670         float totalteams, t;
671         totalteams = 0;
672
673         // find out what teams are available
674         //CheckAllowedTeams();
675
676         // make sure there are at least 2 teams to join
677         if(c1 >= 0)
678                 totalteams = totalteams + 1;
679         if(c2 >= 0)
680                 totalteams = totalteams + 1;
681         if(c3 >= 0)
682                 totalteams = totalteams + 1;
683         if(c4 >= 0)
684                 totalteams = totalteams + 1;
685
686         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
687                 totalteams += 1;
688
689         if(totalteams <= 1)
690         {
691                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
692                         return 1; // special case for campaign and player joining
693                 else if(g_domination)
694                         error("Too few teams available for domination\n");
695                 else if(g_ctf)
696                         error("Too few teams available for ctf\n");
697                 else if(g_keyhunt)
698                         error("Too few teams available for key hunt\n");
699                 else if(g_freezetag)
700                         error("Too few teams available for freeze tag\n");
701                 else
702                         error("Too few teams available for team deathmatch\n");
703         }
704
705         // count how many players are in each team
706         if(ignore_pl)
707                 GetTeamCounts(pl);
708         else
709                 GetTeamCounts(world);
710
711         RandomSelection_Init();
712         
713         t = 1;
714         if(TeamSmallerEqThanTeam(2, t, pl))
715                 t = 2;
716         if(TeamSmallerEqThanTeam(3, t, pl))
717                 t = 3;
718         if(TeamSmallerEqThanTeam(4, t, pl))
719                 t = 4;
720
721         // now t is the minimum, or A minimum!
722         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
723                 RandomSelection_Add(world, 1, string_null, 1, 1);
724         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
725                 RandomSelection_Add(world, 2, string_null, 1, 1);
726         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
727                 RandomSelection_Add(world, 3, string_null, 1, 1);
728         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
729                 RandomSelection_Add(world, 4, string_null, 1, 1);
730
731         return RandomSelection_chosen_float;
732 }
733
734 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
735 {
736         float smallest, selectedteam;
737
738         // don't join a team if we're not playing a team game
739         if(!teamplay)
740                 return 0;
741
742         // find out what teams are available
743         CheckAllowedTeams(pl);
744
745         // if we don't care what team he ends up on, put him on whatever team he entered as.
746         // if he's not on a valid team, then let other code put him on the smallest team
747         if(!forcebestteam)
748         {
749                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
750                         selectedteam = pl.team;
751                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
752                         selectedteam = pl.team;
753                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
754                         selectedteam = pl.team;
755                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
756                         selectedteam = pl.team;
757                 else
758                         selectedteam = -1;
759
760                 if(selectedteam > 0)
761                 {
762                         if(!only_return_best)
763                         {
764                                 SetPlayerColors(pl, selectedteam - 1);
765
766                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
767                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
768                                 LogTeamchange(pl.playerid, pl.team, 99);
769                         }
770                         return selectedteam;
771                 }
772                 // otherwise end up on the smallest team (handled below)
773         }
774
775         smallest = FindSmallestTeam(pl, TRUE);
776
777         if(!only_return_best && !pl.bot_forced_team)
778         {
779                 TeamchangeFrags(self);
780                 if(smallest == 1)
781                 {
782                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
783                 }
784                 else if(smallest == 2)
785                 {
786                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
787                 }
788                 else if(smallest == 3)
789                 {
790                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
791                 }
792                 else if(smallest == 4)
793                 {
794                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
795                 }
796                 else
797                 {
798                         error("smallest team: invalid team\n");
799                 }
800
801                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
802
803                 if(pl.deadflag == DEAD_NO)
804                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
805         }
806
807         return smallest;
808 }
809
810 //void() ctf_playerchanged;
811 void SV_ChangeTeam(float _color)
812 {
813         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
814
815         // in normal deathmatch we can just apply the color and we're done
816         if(!teamplay) {
817                 SetPlayerColors(self, _color);
818                 return;
819         }
820
821         scolor = self.clientcolors & 0x0F;
822         dcolor = _color & 0x0F;
823
824         if(scolor == NUM_TEAM_1 - 1)
825                 steam = 1;
826         else if(scolor == NUM_TEAM_2 - 1)
827                 steam = 2;
828         else if(scolor == NUM_TEAM_3 - 1)
829                 steam = 3;
830         else // if(scolor == NUM_TEAM_4 - 1)
831                 steam = 4;
832         if(dcolor == NUM_TEAM_1 - 1)
833                 dteam = 1;
834         else if(dcolor == NUM_TEAM_2 - 1)
835                 dteam = 2;
836         else if(dcolor == NUM_TEAM_3 - 1)
837                 dteam = 3;
838         else // if(dcolor == NUM_TEAM_4 - 1)
839                 dteam = 4;
840
841         CheckAllowedTeams(self);
842
843         if(dteam == 1 && c1 < 0) dteam = 4;
844         if(dteam == 4 && c4 < 0) dteam = 3;
845         if(dteam == 3 && c3 < 0) dteam = 2;
846         if(dteam == 2 && c2 < 0) dteam = 1;
847
848         // not changing teams
849         if(scolor == dcolor)
850         {
851                 //bprint("same team change\n");
852                 SetPlayerTeam(self, dteam, steam, TRUE);
853                 return;
854         }
855
856         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
857                 sprint(self, "Team changes not allowed\n");
858                 return; // changing teams is not allowed
859         }
860
861         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
862         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
863         {
864                 GetTeamCounts(self);
865                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
866                 {
867                         sprint(self, "Cannot change to a larger/better/shinier team\n");
868                         return;
869                 }
870         }
871
872 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
873
874         if(self.classname == "player" && steam != dteam)
875         {
876                 // reduce frags during a team change
877                 TeamchangeFrags(self);
878         }
879
880         SetPlayerTeam(self, dteam, steam, FALSE);
881
882         if(self.classname == "player" && steam != dteam)
883         {
884                 // kill player when changing teams
885                 if(self.deadflag == DEAD_NO)
886                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
887         }
888 }
889
890 void ShufflePlayerOutOfTeam (float source_team)
891 {
892         float smallestteam, smallestteam_count, steam;
893         float lowest_bot_score, lowest_player_score;
894         entity head, lowest_bot, lowest_player, selected;
895
896         smallestteam = 0;
897         smallestteam_count = 999999999;
898
899         if(c1 >= 0 && c1 < smallestteam_count)
900         {
901                 smallestteam = 1;
902                 smallestteam_count = c1;
903         }
904         if(c2 >= 0 && c2 < smallestteam_count)
905         {
906                 smallestteam = 2;
907                 smallestteam_count = c2;
908         }
909         if(c3 >= 0 && c3 < smallestteam_count)
910         {
911                 smallestteam = 3;
912                 smallestteam_count = c3;
913         }
914         if(c4 >= 0 && c4 < smallestteam_count)
915         {
916                 smallestteam = 4;
917                 smallestteam_count = c4;
918         }
919
920         if(!smallestteam)
921         {
922                 bprint("warning: no smallest team\n");
923                 return;
924         }
925
926         if(source_team == 1)
927                 steam = NUM_TEAM_1;
928         else if(source_team == 2)
929                 steam = NUM_TEAM_2;
930         else if(source_team == 3)
931                 steam = NUM_TEAM_3;
932         else // if(source_team == 4)
933                 steam = NUM_TEAM_4;
934
935         lowest_bot = world;
936         lowest_bot_score = 999999999;
937         lowest_player = world;
938         lowest_player_score = 999999999;
939
940         // find the lowest-scoring player & bot of that team
941         FOR_EACH_PLAYER(head)
942         {
943                 if(head.team == steam)
944                 {
945                         if(head.isbot)
946                         {
947                                 if(head.totalfrags < lowest_bot_score)
948                                 {
949                                         lowest_bot = head;
950                                         lowest_bot_score = head.totalfrags;
951                                 }
952                         }
953                         else
954                         {
955                                 if(head.totalfrags < lowest_player_score)
956                                 {
957                                         lowest_player = head;
958                                         lowest_player_score = head.totalfrags;
959                                 }
960                         }
961                 }
962         }
963
964         // prefers to move a bot...
965         if(lowest_bot != world)
966                 selected = lowest_bot;
967         // but it will move a player if it has to
968         else
969                 selected = lowest_player;
970         // don't do anything if it couldn't find anyone
971         if(!selected)
972         {
973                 bprint("warning: couldn't find a player to move from team\n");
974                 return;
975         }
976
977         // smallest team gains a member
978         if(smallestteam == 1)
979         {
980                 c1 = c1 + 1;
981         }
982         else if(smallestteam == 2)
983         {
984                 c2 = c2 + 1;
985         }
986         else if(smallestteam == 3)
987         {
988                 c3 = c3 + 1;
989         }
990         else if(smallestteam == 4)
991         {
992                 c4 = c4 + 1;
993         }
994         else
995         {
996                 bprint("warning: destination team invalid\n");
997                 return;
998         }
999         // source team loses a member
1000         if(source_team == 1)
1001         {
1002                 c1 = c1 + 1;
1003         }
1004         else if(source_team == 2)
1005         {
1006                 c2 = c2 + 2;
1007         }
1008         else if(source_team == 3)
1009         {
1010                 c3 = c3 + 3;
1011         }
1012         else if(source_team == 4)
1013         {
1014                 c4 = c4 + 4;
1015         }
1016         else
1017         {
1018                 bprint("warning: source team invalid\n");
1019                 return;
1020         }
1021
1022         // move the player to the new team
1023         TeamchangeFrags(selected);
1024         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1025
1026         if(selected.deadflag == DEAD_NO)
1027                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1028         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1029 }
1030
1031 // code from here on is just to support maps that don't have team entities
1032 void tdm_spawnteam (string teamname, float teamcolor)
1033 {
1034         entity e;
1035         e = spawn();
1036         e.classname = "tdm_team";
1037         e.netname = teamname;
1038         e.cnt = teamcolor;
1039         e.team = e.cnt + 1;
1040 }
1041
1042 // spawn some default teams if the map is not set up for tdm
1043 void tdm_spawnteams()
1044 {
1045         float numteams;
1046
1047         numteams = autocvar_g_tdm_teams_override;
1048         if(numteams < 2)
1049                 numteams = autocvar_g_tdm_teams;
1050         numteams = bound(2, numteams, 4);
1051
1052         tdm_spawnteam("Red", NUM_TEAM_1-1);
1053         tdm_spawnteam("Blue", NUM_TEAM_2-1);
1054         if(numteams >= 3)
1055                 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1056         if(numteams >= 4)
1057                 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1058 }
1059
1060 void tdm_delayedinit()
1061 {
1062         // if no teams are found, spawn defaults
1063         if (find(world, classname, "tdm_team") == world)
1064                 tdm_spawnteams();
1065 }
1066
1067 void tdm_init()
1068 {
1069         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1070 }