1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!autocvar_sv_eventlog)
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_freezetag", ftos(g_freezetag));
105 cvar_set("g_keepaway", ftos(g_keepaway));
115 prev = autocvar_gamecfg;
116 for(i = 0; i < 2; ++i)
118 //#NO AUTOCVARS START
119 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
140 prev = -1; // second attempt takes place WITHOUT prev set
146 if(g_dm && autocvar_deathmatch_force_teamplay)
153 serverflags &~= SERVERFLAG_TEAMPLAY;
156 void default_delayedinit()
158 if(!scores_initialized)
159 ScoreRules_generic();
162 void ActivateTeamplay()
164 serverflags |= SERVERFLAG_TEAMPLAY;
168 void InitGameplayMode()
170 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
172 qualifying_override = -1;
176 // make sure only ONE type is selected
180 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
185 MapInfo_LoadMapSettings(mapname);
187 if not(cvar_value_issafe(world.fog))
189 print("The current map contains a potentially harmful fog setting, ignored\n");
190 world.fog = string_null;
192 if(MapInfo_Map_fog != "")
193 if(MapInfo_Map_fog == "none")
194 world.fog = string_null;
196 world.fog = strzone(MapInfo_Map_fog);
197 clientstuff = strzone(MapInfo_Map_clientstuff);
199 MapInfo_ClearTemps();
201 // in case mapinfo switched the type
204 // set both here, gamemode can override it later
205 timelimit_override = autocvar_timelimit_override;
206 fraglimit_override = autocvar_fraglimit_override;
207 leadlimit_override = autocvar_leadlimit_override;
211 game = GAME_DEATHMATCH;
212 gamemode_name = "Deathmatch";
217 game = GAME_TEAM_DEATHMATCH;
218 gamemode_name = "Team Deathmatch";
221 if(autocvar_g_tdm_team_spawns)
222 have_team_spawns = -1; // request team spawns
227 game = GAME_DOMINATION;
228 gamemode_name = "Domination";
230 fraglimit_override = autocvar_g_domination_point_limit;
231 leadlimit_override = autocvar_g_domination_point_leadlimit;
233 have_team_spawns = -1; // request team spawns
239 gamemode_name = "Capture the Flag";
241 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
242 if(g_ctf_win_mode == 2)
244 fraglimit_override = autocvar_g_ctf_capture_limit;
245 leadlimit_override = autocvar_g_ctf_capture_leadlimit;
249 fraglimit_override = autocvar_capturelimit_override;
250 leadlimit_override = autocvar_captureleadlimit_override;
253 have_team_spawns = -1; // request team spawns
258 game = GAME_RUNEMATCH;
259 gamemode_name = "Rune Match";
260 if(autocvar_deathmatch_force_teamplay)
262 fraglimit_override = autocvar_g_runematch_point_limit;
263 leadlimit_override = autocvar_g_runematch_point_leadlimit;
270 gamemode_name = "Last Man Standing";
271 fraglimit_override = autocvar_g_lms_lives_override;
272 leadlimit_override = 0; // not supported by LMS
273 if(fraglimit_override == 0)
274 fraglimit_override = -1;
275 lms_lowest_lives = 9999;
283 gamemode_name = "Arena";
284 fraglimit_override = autocvar_g_arena_point_limit;
285 leadlimit_override = autocvar_g_arena_point_leadlimit;
286 maxspawned = autocvar_g_arena_maxspawned;
289 arena_roundbased = autocvar_g_arena_roundbased;
295 gamemode_name = "Clan Arena";
297 fraglimit_override = autocvar_g_ca_point_limit;
298 leadlimit_override = autocvar_g_ca_point_leadlimit;
299 precache_sound("ctf/red_capture.wav");
300 precache_sound("ctf/blue_capture.wav");
305 gamemode_name = "Key Hunt";
307 fraglimit_override = autocvar_g_keyhunt_point_limit;
308 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
309 MUTATOR_ADD(gamemode_keyhunt);
314 game = GAME_FREEZETAG;
315 gamemode_name = "Freeze Tag";
317 fraglimit_override = autocvar_g_freezetag_point_limit;
318 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
319 MUTATOR_ADD(gamemode_freezetag);
325 gamemode_name = "Assault";
327 ScoreRules_assault();
328 have_team_spawns = -1; // request team spawns
333 game = GAME_ONSLAUGHT;
334 gamemode_name = "Onslaught";
336 have_team_spawns = -1; // request team spawns
342 gamemode_name = "Race";
344 if(autocvar_g_race_teams)
347 race_teams = bound(2, autocvar_g_race_teams, 4);
348 have_team_spawns = -1; // request team spawns
353 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
354 fraglimit_override = autocvar_g_race_laps_limit;
355 leadlimit_override = 0; // currently not supported by race
361 gamemode_name = "CTS";
362 g_race_qualifying = 1;
363 fraglimit_override = 0;
364 leadlimit_override = 0;
370 gamemode_name = "Nexball";
371 fraglimit_override = autocvar_g_nexball_goallimit;
372 leadlimit_override = autocvar_g_nexball_goalleadlimit;
375 have_team_spawns = -1; // request team spawns
380 game = GAME_KEEPAWAY;
381 gamemode_name = "Keepaway";
382 MUTATOR_ADD(gamemode_keepaway);
388 // save it (for the next startup)
389 cvar_set("gamecfg", ftos(game));
391 cache_mutatormsg = strzone("");
392 cache_lastmutatormsg = strzone("");
394 // enforce the server's universal frag/time limits
395 if(!autocvar_g_campaign)
397 if(fraglimit_override >= 0)
398 cvar_set("fraglimit", ftos(fraglimit_override));
399 if(timelimit_override >= 0)
400 cvar_set("timelimit", ftos(timelimit_override));
401 if(leadlimit_override >= 0)
402 cvar_set("leadlimit", ftos(leadlimit_override));
403 if(qualifying_override >= 0)
404 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
409 // we need to find out the correct value for g_race_qualifying
410 if(autocvar_g_campaign)
412 g_race_qualifying = 1;
414 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
416 g_race_qualifying = 2;
417 race_fraglimit = autocvar_fraglimit;
418 race_leadlimit = autocvar_leadlimit;
419 race_timelimit = autocvar_timelimit;
420 cvar_set("fraglimit", "0");
421 cvar_set("leadlimit", "0");
422 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
425 g_race_qualifying = 0;
430 if(g_race_qualifying)
431 independent_players = 1;
436 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
439 string GetClientVersionMessage() {
441 if (self.version_mismatch) {
442 if(self.version < autocvar_gameversion) {
443 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
445 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
448 versionmsg = "^2client version and server version are compatible.^8";
453 string getwelcomemessage(void)
455 string s, modifications, motd;
458 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
459 modifications = ret_string;
462 modifications = strcat(modifications, ", MinstaGib");
465 if(g_weaponarena_random)
466 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
468 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
470 if(autocvar_g_start_weapon_laser == 0)
471 modifications = strcat(modifications, ", No start weapons");
472 if(autocvar_sv_gravity < 800)
473 modifications = strcat(modifications, ", Low gravity");
474 if(g_cloaked && !g_cts)
475 modifications = strcat(modifications, ", Cloaked");
477 modifications = strcat(modifications, ", Hook");
479 modifications = strcat(modifications, ", Midair");
481 modifications = strcat(modifications, ", Piñata");
482 if(g_weapon_stay && !g_cts)
483 modifications = strcat(modifications, ", Weapons stay");
485 modifications = strcat(modifications, ", Blood loss");
487 modifications = strcat(modifications, ", Jet pack");
488 modifications = substring(modifications, 2, strlen(modifications) - 2);
490 string versionmessage;
491 versionmessage = GetClientVersionMessage();
493 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
494 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
496 if(modifications != "")
497 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
499 if (g_grappling_hook)
500 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
502 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
504 if(cache_lastmutatormsg)
505 strunzone(cache_lastmutatormsg);
507 strunzone(cache_mutatormsg);
508 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
509 cache_mutatormsg = strzone(cache_lastmutatormsg);
512 if (cache_mutatormsg != "") {
513 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
516 motd = autocvar_sv_motd;
518 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
523 void SetPlayerColors(entity pl, float _color)
527 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
529 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
530 pl.clientcolors = 16*cl + cl;*/
533 pants = _color & 0x0F;
534 shirt = _color & 0xF0;
538 setcolor(pl, 16*pants + pants);
540 setcolor(pl, shirt + pants);
544 void SetPlayerTeam(entity pl, float t, float s, float noprint)
549 _color = COLOR_TEAM4 - 1;
551 _color = COLOR_TEAM3 - 1;
553 _color = COLOR_TEAM2 - 1;
555 _color = COLOR_TEAM1 - 1;
557 SetPlayerColors(pl,_color);
560 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
563 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
568 // set c1...c4 to show what teams are allowed
569 void CheckAllowedTeams (entity for_whom)
575 c1 = c2 = c3 = c4 = -1;
576 cb1 = cb2 = cb3 = cb4 = 0;
580 // onslaught is special
581 head = findchain(classname, "onslaught_generator");
584 if (head.team == COLOR_TEAM1) c1 = 0;
585 if (head.team == COLOR_TEAM2) c2 = 0;
586 if (head.team == COLOR_TEAM3) c3 = 0;
587 if (head.team == COLOR_TEAM4) c4 = 0;
591 else if(g_domination)
592 teament_name = "dom_team";
594 teament_name = "ctf_team";
596 teament_name = "tdm_team";
598 teament_name = "nexball_team";
600 c1 = c2 = 0; // Assault always has 2 teams
603 // cover anything else by treating it like tdm with no teams spawned
610 MUTATOR_CALLHOOK(GetTeamCount);
614 c1 = c2 = c3 = c4 = 0;
621 // find out what teams are allowed if necessary
624 head = find(world, classname, teament_name);
627 if(!(g_domination && head.netname == ""))
629 if(head.team == COLOR_TEAM1)
631 else if(head.team == COLOR_TEAM2)
633 else if(head.team == COLOR_TEAM3)
635 else if(head.team == COLOR_TEAM4)
638 head = find(head, classname, teament_name);
642 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
644 if(autocvar_bot_vs_human && for_whom)
646 if(autocvar_bot_vs_human > 0)
649 if(clienttype(for_whom) == CLIENTTYPE_BOT)
657 if(clienttype(for_whom) == CLIENTTYPE_BOT)
664 // if player has a forced team, ONLY allow that one
665 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
667 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
669 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
671 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
675 float PlayerValue(entity p)
677 if(IsTeamBalanceForced() == 1)
680 // FIXME: it always returns 1...
683 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
684 // teams that are allowed will now have their player counts stored in c1...c4
685 void GetTeamCounts(entity ignore)
689 // now count how many players are on each team already
691 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
692 // also remember the lowest-scoring player
694 FOR_EACH_CLIENT(head)
697 if(head.classname == "player")
699 else if(head.team_forced > 0)
700 t = head.team_forced; // reserve the spot
703 if(head != ignore)// && head.netname != "")
705 value = PlayerValue(head);
706 if(clienttype(head) == CLIENTTYPE_BOT)
745 // if the player who has a forced team has not joined yet, reserve the spot
746 if(autocvar_g_campaign)
748 switch(autocvar_g_campaign_forceteam)
750 case 1: if(c1 == cb1) ++c1; break;
751 case 2: if(c2 == cb2) ++c2; break;
752 case 3: if(c3 == cb3) ++c3; break;
753 case 4: if(c4 == cb4) ++c4; break;
758 // returns # of smallest team (1, 2, 3, 4)
759 // NOTE: Assumes CheckAllowedTeams has already been called!
760 float FindSmallestTeam(entity pl, float ignore_pl)
762 float totalteams, balance_type, maxc;
765 // find out what teams are available
766 //CheckAllowedTeams();
768 // make sure there are at least 2 teams to join
770 totalteams = totalteams + 1;
772 totalteams = totalteams + 1;
774 totalteams = totalteams + 1;
776 totalteams = totalteams + 1;
778 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
783 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
784 return 1; // special case for campaign and player joining
785 else if(g_domination)
786 error("Too few teams available for domination\n");
788 error("Too few teams available for ctf\n");
790 error("Too few teams available for key hunt\n");
792 error("Too few teams available for freeze tag\n");
794 error("Too few teams available for team deathmatch\n");
797 // count how many players are in each team
801 GetTeamCounts(world);
803 // c1...c4 now have counts of each team
804 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
806 // 2 gives priority to what team you're already on, 1 goes in order
807 // 2 doesn't seem to work though...
811 //if(pl.classname != "player")
812 if(clienttype(pl) != CLIENTTYPE_BOT)
814 c1 -= cb1 * 255.0/256.0;
815 c2 -= cb2 * 255.0/256.0;
816 c3 -= cb3 * 255.0/256.0;
817 c4 -= cb4 * 255.0/256.0;
819 maxc = max4(c1, c2, c3, c4);
821 RandomSelection_Init();
822 if(balance_type == 1)
824 // 1: use team count, then score (note: can only use 8 significant bits of score)
825 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
826 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
827 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
828 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
830 else if(balance_type == 2)
832 // 1: use team count, if equal prefer own team
833 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
834 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
835 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
836 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
838 else if(balance_type == 3)
840 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
841 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
842 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
843 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
844 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
846 return RandomSelection_chosen_float;
849 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
851 float smallest, selectedteam;
853 // don't join a team if we're not playing a team game
857 // find out what teams are available
858 CheckAllowedTeams(pl);
860 // if we don't care what team he ends up on, put him on whatever team he entered as.
861 // if he's not on a valid team, then let other code put him on the smallest team
864 if( c1 >= 0 && pl.team == COLOR_TEAM1)
865 selectedteam = pl.team;
866 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
867 selectedteam = pl.team;
868 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
869 selectedteam = pl.team;
870 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
871 selectedteam = pl.team;
877 if(!only_return_best)
879 SetPlayerColors(pl, selectedteam - 1);
881 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
882 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
883 LogTeamchange(pl.playerid, pl.team, 99);
887 // otherwise end up on the smallest team (handled below)
890 smallest = FindSmallestTeam(pl, TRUE);
892 if(!only_return_best && !pl.bot_forced_team)
894 TeamchangeFrags(self);
897 SetPlayerColors(pl, COLOR_TEAM1 - 1);
899 else if(smallest == 2)
901 SetPlayerColors(pl, COLOR_TEAM2 - 1);
903 else if(smallest == 3)
905 SetPlayerColors(pl, COLOR_TEAM3 - 1);
907 else if(smallest == 4)
909 SetPlayerColors(pl, COLOR_TEAM4 - 1);
913 error("smallest team: invalid team\n");
916 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
918 if(pl.deadflag == DEAD_NO)
919 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
925 //void() ctf_playerchanged;
926 void SV_ChangeTeam(float _color)
928 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
930 // in normal deathmatch we can just apply the color and we're done
932 SetPlayerColors(self, _color);
936 scolor = self.clientcolors & 0x0F;
937 dcolor = _color & 0x0F;
939 if(scolor == COLOR_TEAM1 - 1)
941 else if(scolor == COLOR_TEAM2 - 1)
943 else if(scolor == COLOR_TEAM3 - 1)
945 else // if(scolor == COLOR_TEAM4 - 1)
947 if(dcolor == COLOR_TEAM1 - 1)
949 else if(dcolor == COLOR_TEAM2 - 1)
951 else if(dcolor == COLOR_TEAM3 - 1)
953 else // if(dcolor == COLOR_TEAM4 - 1)
956 CheckAllowedTeams(self);
958 if(dteam == 1 && c1 < 0) dteam = 4;
959 if(dteam == 4 && c4 < 0) dteam = 3;
960 if(dteam == 3 && c3 < 0) dteam = 2;
961 if(dteam == 2 && c2 < 0) dteam = 1;
963 // not changing teams
966 //bprint("same team change\n");
967 SetPlayerTeam(self, dteam, steam, TRUE);
971 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
972 sprint(self, "Team changes not allowed\n");
973 return; // changing teams is not allowed
976 if(autocvar_g_balance_teams_prevent_imbalance)
978 // only allow changing to a smaller or equal size team
980 // find out what teams are available
981 //CheckAllowedTeams();
982 // count how many players on each team
983 GetTeamCounts(world);
986 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
991 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
996 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1001 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1008 sprint(self, "Cannot change to an invalid team\n");
1013 // get starting team
1014 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1016 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1018 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1020 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1023 if(scount) // started at a valid, nonempty team
1025 // check if we're trying to change to a larger team that doens't have bots to swap with
1026 if(dcount >= scount && dbotcount <= 0)
1028 sprint(self, "Cannot change to a larger team\n");
1029 return; // can't change to a larger team
1034 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1036 if(self.classname == "player" && steam != dteam)
1038 // reduce frags during a team change
1039 TeamchangeFrags(self);
1042 SetPlayerTeam(self, dteam, steam, FALSE);
1044 if(self.classname == "player" && steam != dteam)
1046 // kill player when changing teams
1047 if(self.deadflag == DEAD_NO)
1048 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1050 //ctf_playerchanged();
1053 void ShufflePlayerOutOfTeam (float source_team)
1055 float smallestteam, smallestteam_count, steam;
1056 float lowest_bot_score, lowest_player_score;
1057 entity head, lowest_bot, lowest_player, selected;
1060 smallestteam_count = 999999999;
1062 if(c1 >= 0 && c1 < smallestteam_count)
1065 smallestteam_count = c1;
1067 if(c2 >= 0 && c2 < smallestteam_count)
1070 smallestteam_count = c2;
1072 if(c3 >= 0 && c3 < smallestteam_count)
1075 smallestteam_count = c3;
1077 if(c4 >= 0 && c4 < smallestteam_count)
1080 smallestteam_count = c4;
1085 bprint("warning: no smallest team\n");
1089 if(source_team == 1)
1090 steam = COLOR_TEAM1;
1091 else if(source_team == 2)
1092 steam = COLOR_TEAM2;
1093 else if(source_team == 3)
1094 steam = COLOR_TEAM3;
1095 else if(source_team == 4)
1096 steam = COLOR_TEAM4;
1099 lowest_bot_score = 999999999;
1100 lowest_player = world;
1101 lowest_player_score = 999999999;
1103 // find the lowest-scoring player & bot of that team
1104 FOR_EACH_PLAYER(head)
1106 if(head.team == steam)
1110 if(head.totalfrags < lowest_bot_score)
1113 lowest_bot_score = head.totalfrags;
1118 if(head.totalfrags < lowest_player_score)
1120 lowest_player = head;
1121 lowest_player_score = head.totalfrags;
1127 // prefers to move a bot...
1128 if(lowest_bot != world)
1129 selected = lowest_bot;
1130 // but it will move a player if it has to
1132 selected = lowest_player;
1133 // don't do anything if it couldn't find anyone
1136 bprint("warning: couldn't find a player to move from team\n");
1140 // smallest team gains a member
1141 if(smallestteam == 1)
1145 else if(smallestteam == 2)
1149 else if(smallestteam == 3)
1153 else if(smallestteam == 4)
1159 bprint("warning: destination team invalid\n");
1162 // source team loses a member
1163 if(source_team == 1)
1167 else if(source_team == 2)
1171 else if(source_team == 3)
1175 else if(source_team == 4)
1181 bprint("warning: source team invalid\n");
1185 // move the player to the new team
1186 TeamchangeFrags(selected);
1187 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1189 if(selected.deadflag == DEAD_NO)
1190 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1191 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1194 void CauseRebalance(float source_team, float howmany_toomany)
1196 if(IsTeamBalanceForced() == 1)
1198 bprint("Rebalancing Teams\n");
1199 ShufflePlayerOutOfTeam(source_team);
1203 // part of g_balance_teams_force
1204 // occasionally perform an audit of the teams to make
1205 // sure they're more or less balanced in player count.
1208 float numplayers, numteams, smallest, toomany;
1210 balance = IsTeamBalanceForced();
1214 if(audit_teams_time > time)
1217 audit_teams_time = time + 4 + random();
1219 // bprint("Auditing teams\n");
1221 CheckAllowedTeams(world);
1222 GetTeamCounts(world);
1225 numteams = numplayers = smallest = 0;
1228 numteams = numteams + 1;
1229 numplayers = numplayers + c1;
1234 numteams = numteams + 1;
1235 numplayers = numplayers + c2;
1241 numteams = numteams + 1;
1242 numplayers = numplayers + c3;
1248 numteams = numteams + 1;
1249 numplayers = numplayers + c4;
1255 return; // no players to move around
1257 return; // don't bother shuffling if for some reason there aren't any teams
1259 toomany = smallest + 1;
1261 if(c1 && c1 > toomany)
1262 CauseRebalance(1, c1 - toomany);
1263 if(c2 && c2 > toomany)
1264 CauseRebalance(2, c2 - toomany);
1265 if(c3 && c3 > toomany)
1266 CauseRebalance(3, c3 - toomany);
1267 if(c4 && c4 > toomany)
1268 CauseRebalance(4, c4 - toomany);
1270 // if teams are still unbalanced, balance them further in the next audit,
1271 // which will happen sooner (keep doing rapid audits until things are in order)
1272 audit_teams_time = time + 0.7 + random()*0.3;
1275 // code from here on is just to support maps that don't have team entities
1276 void tdm_spawnteam (string teamname, float teamcolor)
1280 e.classname = "tdm_team";
1281 e.netname = teamname;
1286 // spawn some default teams if the map is not set up for tdm
1287 void tdm_spawnteams()
1291 numteams = autocvar_g_tdm_teams_override;
1293 numteams = autocvar_g_tdm_teams;
1294 numteams = bound(2, numteams, 4);
1296 tdm_spawnteam("Red", COLOR_TEAM1-1);
1297 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1299 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1301 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1304 void tdm_delayedinit()
1306 // if no teams are found, spawn defaults
1307 if (find(world, classname, "tdm_team") == world)
1313 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);