]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Merge branch 'master' into mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 vector TeamColor(float teem)
17 {
18         switch(teem)
19         {
20                 case COLOR_TEAM1:
21                         return '1 0.0625 0.0625';
22                 case COLOR_TEAM2:
23                         return '0.0625 0.0625 1';
24                 case COLOR_TEAM3:
25                         return '1 1 0.0625';
26                 case COLOR_TEAM4:
27                         return '1 0.0625 1';
28                 default:
29                         return '1 1 1';
30         }
31 }
32
33 string TeamName(float t)
34 {
35         return strcat(Team_ColorName(t), " Team");
36 }
37 string ColoredTeamName(float t)
38 {
39         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
40 }
41 string TeamNoName(float t)
42 {
43         // fixme: Search for team entities and get their .netname's!
44         if(t == 1)
45                 return "Red Team";
46         if(t == 2)
47                 return "Blue Team";
48         if(t == 3)
49                 return "Yellow Team";
50         if(t == 4)
51                 return "Pink Team";
52         return "Neutral Team";
53 }
54
55 void dom_init();
56 void runematch_init();
57 void tdm_init();
58 void entcs_init();
59
60 void LogTeamchange(float player_id, float team_number, float type)
61 {
62         if(!autocvar_sv_eventlog)
63                 return;
64
65         if(player_id < 1)
66                 return;
67
68         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
69 }
70
71 void default_delayedinit()
72 {
73         if(!scores_initialized)
74                 ScoreRules_generic();
75 }
76
77 void ActivateTeamplay()
78 {
79         serverflags |= SERVERFLAG_TEAMPLAY;
80         teamplay = 1;
81 }
82
83 void InitGameplayMode()
84 {
85         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
86
87         qualifying_override = -1;
88
89         VoteReset();
90
91         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
92         get_mi_min_max(1);
93         world.mins = mi_min;
94         world.maxs = mi_max;
95
96         MapInfo_LoadMapSettings(mapname);
97         teamplay = 0;
98         serverflags &~= SERVERFLAG_TEAMPLAY;
99
100         if not(cvar_value_issafe(world.fog))
101         {
102                 print("The current map contains a potentially harmful fog setting, ignored\n");
103                 world.fog = string_null;
104         }
105         if(MapInfo_Map_fog != "")
106                 if(MapInfo_Map_fog == "none")
107                         world.fog = string_null;
108                 else
109                         world.fog = strzone(MapInfo_Map_fog);
110         clientstuff = strzone(MapInfo_Map_clientstuff);
111
112         MapInfo_ClearTemps();
113
114         // set both here, gamemode can override it later
115         timelimit_override = autocvar_timelimit_override;
116         fraglimit_override = autocvar_fraglimit_override;
117         leadlimit_override = autocvar_leadlimit_override;
118         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
119
120         if(g_dm)
121         {
122         }
123
124         if(g_tdm)
125         {
126                 ActivateTeamplay();
127                 tdm_init();
128                 if(autocvar_g_tdm_team_spawns)
129                         have_team_spawns = -1; // request team spawns
130         }
131
132         if(g_domination)
133         {
134                 ActivateTeamplay();
135                 fraglimit_override = autocvar_g_domination_point_limit;
136                 leadlimit_override = autocvar_g_domination_point_leadlimit;
137                 dom_init();
138                 have_team_spawns = -1; // request team spawns
139         }
140
141         if(g_ctf)
142         {
143                 ActivateTeamplay();
144                 fraglimit_override = autocvar_capturelimit_override;
145                 leadlimit_override = autocvar_captureleadlimit_override;
146                 MUTATOR_ADD(gamemode_ctf);
147                 have_team_spawns = -1; // request team spawns
148         }
149     
150         if(g_td)
151         {
152                 fraglimit_override = 0; // no limits in TD - it's a survival mode
153                 leadlimit_override = 0;
154                 MUTATOR_ADD(gamemode_td);
155         }
156
157         if(g_runematch)
158         {
159                 // ActivateTeamplay();
160                 fraglimit_override = autocvar_g_runematch_point_limit;
161                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
162                 runematch_init();
163         }
164
165         if(g_lms)
166         {
167                 fraglimit_override = autocvar_g_lms_lives_override;
168                 leadlimit_override = 0; // not supported by LMS
169                 if(fraglimit_override == 0)
170                         fraglimit_override = -1;
171                 lms_lowest_lives = 9999;
172                 lms_next_place = 0;
173                 ScoreRules_lms();
174         }
175
176         if(g_arena)
177         {
178                 fraglimit_override = autocvar_g_arena_point_limit;
179                 leadlimit_override = autocvar_g_arena_point_leadlimit;
180                 maxspawned = autocvar_g_arena_maxspawned;
181                 if(maxspawned < 2)
182                         maxspawned = 2;
183                 arena_roundbased = autocvar_g_arena_roundbased;
184         }
185
186         if(g_ca)
187         {
188                 ActivateTeamplay();
189                 fraglimit_override = autocvar_g_ca_point_limit;
190                 leadlimit_override = autocvar_g_ca_point_leadlimit;
191                 precache_sound("ctf/red_capture.wav");
192                 precache_sound("ctf/blue_capture.wav");
193         }
194         if(g_keyhunt)
195         {
196                 ActivateTeamplay();
197                 fraglimit_override = autocvar_g_keyhunt_point_limit;
198                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
199                 MUTATOR_ADD(gamemode_keyhunt);
200         }
201
202         if(g_freezetag)
203         {
204                 ActivateTeamplay();
205                 fraglimit_override = autocvar_g_freezetag_point_limit;
206                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
207                 MUTATOR_ADD(gamemode_freezetag);
208         }
209
210         if(g_assault)
211         {
212                 ActivateTeamplay();
213                 ScoreRules_assault();
214                 have_team_spawns = -1; // request team spawns
215         }
216
217         if(g_onslaught)
218         {
219                 ActivateTeamplay();
220                 have_team_spawns = -1; // request team spawns
221                 MUTATOR_ADD(gamemode_onslaught);
222         }
223
224         if(g_race)
225         {
226
227                 if(autocvar_g_race_teams)
228                 {
229                         ActivateTeamplay();
230                         race_teams = bound(2, autocvar_g_race_teams, 4);
231                         have_team_spawns = -1; // request team spawns
232                 }
233                 else
234                         race_teams = 0;
235
236                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
237                 fraglimit_override = autocvar_g_race_laps_limit;
238                 leadlimit_override = 0; // currently not supported by race
239         }
240
241         if(g_cts)
242         {
243                 g_race_qualifying = 1;
244                 fraglimit_override = 0;
245                 leadlimit_override = 0;
246         }
247
248         if(g_nexball)
249         {
250         fraglimit_override = autocvar_g_nexball_goallimit;
251         leadlimit_override = autocvar_g_nexball_goalleadlimit;
252         ActivateTeamplay();
253         have_team_spawns = -1; // request team spawns
254             MUTATOR_ADD(gamemode_nexball);
255         }
256         
257         if(g_keepaway)
258         {
259                 MUTATOR_ADD(gamemode_keepaway);
260         }
261
262         if(teamplay)
263                 entcs_init();
264
265         cache_mutatormsg = strzone("");
266         cache_lastmutatormsg = strzone("");
267
268         // enforce the server's universal frag/time limits
269         if(!autocvar_g_campaign)
270         {
271                 if(fraglimit_override >= 0)
272                         cvar_set("fraglimit", ftos(fraglimit_override));
273                 if(timelimit_override >= 0)
274                         cvar_set("timelimit", ftos(timelimit_override));
275                 if(leadlimit_override >= 0)
276                         cvar_set("leadlimit", ftos(leadlimit_override));
277                 if(qualifying_override >= 0)
278                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
279         }
280
281         if(g_race)
282         {
283                 // we need to find out the correct value for g_race_qualifying
284                 if(autocvar_g_campaign)
285                 {
286                         g_race_qualifying = 1;
287                 }
288                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
289                 {
290                         g_race_qualifying = 2;
291                         race_fraglimit = autocvar_fraglimit;
292                         race_leadlimit = autocvar_leadlimit;
293                         race_timelimit = autocvar_timelimit;
294                         cvar_set("fraglimit", "0");
295                         cvar_set("leadlimit", "0");
296                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
297                 }
298                 else
299                         g_race_qualifying = 0;
300         }
301
302         if(g_race || g_cts)
303         {
304                 if(g_race_qualifying)
305                         independent_players = 1;
306
307                 ScoreRules_race();
308         }
309
310         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
311 }
312
313 string GetClientVersionMessage() {
314         string versionmsg;
315         if (self.version_mismatch) {
316                 if(self.version < autocvar_gameversion) {
317                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
318                 } else {
319                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
320                 }
321         } else {
322                 versionmsg = "^2client version and server version are compatible.^8";
323         }
324         return versionmsg;
325 }
326
327 string getwelcomemessage(void)
328 {
329         string s, modifications, motd;
330
331         ret_string = "";
332         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
333         modifications = ret_string;
334         
335         if(g_minstagib)
336                 modifications = strcat(modifications, ", MinstaGib");
337         if(g_weaponarena)
338         {
339                 if(g_weaponarena_random)
340                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
341                 else
342                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
343         }
344         if(autocvar_g_start_weapon_laser == 0)
345                 modifications = strcat(modifications, ", No start weapons");
346         if(autocvar_sv_gravity < 800)
347                 modifications = strcat(modifications, ", Low gravity");
348         if(g_cloaked && !g_cts)
349                 modifications = strcat(modifications, ", Cloaked");
350         if(g_grappling_hook)
351                 modifications = strcat(modifications, ", Hook");
352         if(g_midair)
353                 modifications = strcat(modifications, ", Midair");
354         if(g_pinata)
355                 modifications = strcat(modifications, ", Piñata");
356         if(g_weapon_stay && !g_cts)
357                 modifications = strcat(modifications, ", Weapons stay");
358         if(g_bloodloss > 0)
359                 modifications = strcat(modifications, ", Blood loss");
360         if(g_jetpack)
361                 modifications = strcat(modifications, ", Jet pack");
362         if(autocvar_g_powerups == 0)
363                 modifications = strcat(modifications, ", No powerups");
364         if(autocvar_g_powerups > 0)
365                 modifications = strcat(modifications, ", Powerups");
366         modifications = substring(modifications, 2, strlen(modifications) - 2);
367
368         string versionmessage;
369         versionmessage = GetClientVersionMessage();
370
371         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
372         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
373
374         if(modifications != "")
375                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
376
377         if (g_grappling_hook)
378                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
379
380         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
381         {
382                 if(cache_lastmutatormsg)
383                         strunzone(cache_lastmutatormsg);
384                 if(cache_mutatormsg)
385                         strunzone(cache_mutatormsg);
386                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
387                 cache_mutatormsg = strzone(cache_lastmutatormsg);
388         }
389
390         if (cache_mutatormsg != "") {
391                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
392         }
393
394         motd = autocvar_sv_motd;
395         if (motd != "") {
396                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
397         }
398         return s;
399 }
400
401 void SetPlayerColors(entity pl, float _color)
402 {
403         /*string s;
404         s = ftos(cl);
405         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
406         pl.team = cl + 1;
407         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
408         pl.clientcolors = 16*cl + cl;*/
409
410         float pants, shirt;
411         pants = _color & 0x0F;
412         shirt = _color & 0xF0;
413
414
415         if(teamplay) {
416                 setcolor(pl, 16*pants + pants);
417         } else {
418                 setcolor(pl, shirt + pants);
419         }
420 }
421
422 void SetPlayerTeam(entity pl, float t, float s, float noprint)
423 {
424         float _color;
425
426         if(t == 4)
427                 _color = COLOR_TEAM4 - 1;
428         else if(t == 3)
429                 _color = COLOR_TEAM3 - 1;
430         else if(t == 2)
431                 _color = COLOR_TEAM2 - 1;
432         else
433                 _color = COLOR_TEAM1 - 1;
434
435         SetPlayerColors(pl,_color);
436
437         if(t != s) {
438                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
439
440                 if(!noprint)
441                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
442         }
443
444 }
445
446 // set c1...c4 to show what teams are allowed
447 void CheckAllowedTeams (entity for_whom)
448 {
449         float dm;
450         entity head;
451         string teament_name;
452
453         c1 = c2 = c3 = c4 = -1;
454         cb1 = cb2 = cb3 = cb4 = 0;
455
456         teament_name = string_null;
457         if(g_onslaught)
458         {
459                 // onslaught is special
460                 head = findchain(classname, "onslaught_generator");
461                 while (head)
462                 {
463                         if (head.team == COLOR_TEAM1) c1 = 0;
464                         if (head.team == COLOR_TEAM2) c2 = 0;
465                         if (head.team == COLOR_TEAM3) c3 = 0;
466                         if (head.team == COLOR_TEAM4) c4 = 0;
467                         head = head.chain;
468                 }
469         }
470         else if(g_domination)
471                 teament_name = "dom_team";
472         else if(g_ctf)
473                 teament_name = "ctf_team";
474         else if(g_tdm)
475                 teament_name = "tdm_team";
476         else if(g_nexball)
477                 teament_name = "nexball_team";
478         else if(g_assault)
479                 c1 = c2 = 0; // Assault always has 2 teams
480         else
481         {
482                 // cover anything else by treating it like tdm with no teams spawned
483                 if(g_race)
484                         dm = race_teams;
485                 else
486                         dm = 2;
487
488                 ret_float = dm;
489                 MUTATOR_CALLHOOK(GetTeamCount);
490                 dm = ret_float;
491
492                 if(dm >= 4)
493                         c1 = c2 = c3 = c4 = 0;
494                 else if(dm >= 3)
495                         c1 = c2 = c3 = 0;
496                 else
497                         c1 = c2 = 0;
498         }
499
500         // find out what teams are allowed if necessary
501         if(teament_name)
502         {
503                 head = find(world, classname, teament_name);
504                 while(head)
505                 {
506                         if(!(g_domination && head.netname == ""))
507                         {
508                                 if(head.team == COLOR_TEAM1)
509                                         c1 = 0;
510                                 else if(head.team == COLOR_TEAM2)
511                                         c2 = 0;
512                                 else if(head.team == COLOR_TEAM3)
513                                         c3 = 0;
514                                 else if(head.team == COLOR_TEAM4)
515                                         c4 = 0;
516                         }
517                         head = find(head, classname, teament_name);
518                 }
519         }
520
521         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
522         if(c3==-1 && c4==-1)
523         if(autocvar_bot_vs_human && for_whom)
524         {
525                 if(autocvar_bot_vs_human > 0)
526                 {
527                         // bots are all blue
528                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
529                                 c1 = c3 = c4 = -1;
530                         else
531                                 c2 = -1;
532                 }
533                 else
534                 {
535                         // bots are all red
536                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
537                                 c2 = c3 = c4 = -1;
538                         else
539                                 c1 = -1;
540                 }
541         }
542
543         // if player has a forced team, ONLY allow that one
544         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
545                 c2 = c3 = c4 = -1;
546         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
547                 c1 = c3 = c4 = -1;
548         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
549                 c1 = c2 = c4 = -1;
550         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
551                 c1 = c2 = c3 = -1;
552 }
553
554 float PlayerValue(entity p)
555 {
556         return 1;
557         // FIXME: it always returns 1...
558 }
559
560 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
561 // teams that are allowed will now have their player counts stored in c1...c4
562 void GetTeamCounts(entity ignore)
563 {
564         entity head;
565         float value, bvalue;
566         // now count how many players are on each team already
567
568         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
569         // also remember the lowest-scoring player
570
571         FOR_EACH_CLIENT(head)
572         {
573                 float t;
574                 if(head.classname == "player")
575                         t = head.team;
576                 else if(head.team_forced > 0)
577                         t = head.team_forced; // reserve the spot
578                 else
579                         continue;
580                 if(head != ignore)// && head.netname != "")
581                 {
582                         value = PlayerValue(head);
583                         if(clienttype(head) == CLIENTTYPE_BOT)
584                                 bvalue = value;
585                         else
586                                 bvalue = 0;
587                         if(t == COLOR_TEAM1)
588                         {
589                                 if(c1 >= 0)
590                                 {
591                                         c1 = c1 + value;
592                                         cb1 = cb1 + bvalue;
593                                 }
594                         }
595                         if(t == COLOR_TEAM2)
596                         {
597                                 if(c2 >= 0)
598                                 {
599                                         c2 = c2 + value;
600                                         cb2 = cb2 + bvalue;
601                                 }
602                         }
603                         if(t == COLOR_TEAM3)
604                         {
605                                 if(c3 >= 0)
606                                 {
607                                         c3 = c3 + value;
608                                         cb3 = cb3 + bvalue;
609                                 }
610                         }
611                         if(t == COLOR_TEAM4)
612                         {
613                                 if(c4 >= 0)
614                                 {
615                                         c4 = c4 + value;
616                                         cb4 = cb4 + bvalue;
617                                 }
618                         }
619                 }
620         }
621
622         // if the player who has a forced team has not joined yet, reserve the spot
623         if(autocvar_g_campaign)
624         {
625                 switch(autocvar_g_campaign_forceteam)
626                 {
627                         case 1: if(c1 == cb1) ++c1; break;
628                         case 2: if(c2 == cb2) ++c2; break;
629                         case 3: if(c3 == cb3) ++c3; break;
630                         case 4: if(c4 == cb4) ++c4; break;
631                 }
632         }
633 }
634
635 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
636 {
637         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
638         float f;
639         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
640
641         switch(ta)
642         {
643                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
644                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
645                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
646                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
647         }
648         switch(tb)
649         {
650                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
651                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
652                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
653                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
654         }
655
656         // invalid
657         if(ca < 0 || cb < 0)
658                 return FALSE;
659
660         // equal
661         if(ta == tb)
662                 return TRUE;
663
664         if(clienttype(e) == CLIENTTYPE_REAL)
665         {
666                 if(bots_would_leave)
667                 {
668                         ca -= cba * 0.999;
669                         cb -= cbb * 0.999;
670                 }
671         }
672         
673         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
674         if(ca < 1)
675                 if(cb >= 1)
676                         return TRUE;
677         if(ca >= 1)
678                 if(cb < 1)
679                         return FALSE;
680
681         // first, normalize
682         f = max(ca, cb, 1);
683         ca /= f;
684         cb /= f;
685         f = max(sa, sb, 1);
686         sa /= f;
687         sb /= f;
688
689         // the more we're at the end of the match, the more take scores into account
690         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
691         ca += (sa - ca) * f;
692         cb += (sb - cb) * f;
693
694         return ca <= cb;
695 }
696
697 // returns # of smallest team (1, 2, 3, 4)
698 // NOTE: Assumes CheckAllowedTeams has already been called!
699 float FindSmallestTeam(entity pl, float ignore_pl)
700 {
701         float totalteams, t;
702         totalteams = 0;
703
704         // find out what teams are available
705         //CheckAllowedTeams();
706
707         // make sure there are at least 2 teams to join
708         if(c1 >= 0)
709                 totalteams = totalteams + 1;
710         if(c2 >= 0)
711                 totalteams = totalteams + 1;
712         if(c3 >= 0)
713                 totalteams = totalteams + 1;
714         if(c4 >= 0)
715                 totalteams = totalteams + 1;
716
717         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
718                 totalteams += 1;
719
720         if(totalteams <= 1)
721         {
722                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
723                         return 1; // special case for campaign and player joining
724                 else if(g_domination)
725                         error("Too few teams available for domination\n");
726                 else if(g_ctf)
727                         error("Too few teams available for ctf\n");
728                 else if(g_keyhunt)
729                         error("Too few teams available for key hunt\n");
730                 else if(g_freezetag)
731                         error("Too few teams available for freeze tag\n");
732                 else
733                         error("Too few teams available for team deathmatch\n");
734         }
735
736         // count how many players are in each team
737         if(ignore_pl)
738                 GetTeamCounts(pl);
739         else
740                 GetTeamCounts(world);
741
742         RandomSelection_Init();
743         
744         t = 1;
745         if(TeamSmallerEqThanTeam(2, t, pl))
746                 t = 2;
747         if(TeamSmallerEqThanTeam(3, t, pl))
748                 t = 3;
749         if(TeamSmallerEqThanTeam(4, t, pl))
750                 t = 4;
751
752         // now t is the minimum, or A minimum!
753         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
754                 RandomSelection_Add(world, 1, string_null, 1, 1);
755         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
756                 RandomSelection_Add(world, 2, string_null, 1, 1);
757         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
758                 RandomSelection_Add(world, 3, string_null, 1, 1);
759         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
760                 RandomSelection_Add(world, 4, string_null, 1, 1);
761
762         return RandomSelection_chosen_float;
763 }
764
765 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
766 {
767         float smallest, selectedteam;
768
769         // don't join a team if we're not playing a team game
770         if(!teamplay)
771                 return 0;
772
773         // find out what teams are available
774         CheckAllowedTeams(pl);
775
776         // if we don't care what team he ends up on, put him on whatever team he entered as.
777         // if he's not on a valid team, then let other code put him on the smallest team
778         if(!forcebestteam)
779         {
780                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
781                         selectedteam = pl.team;
782                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
783                         selectedteam = pl.team;
784                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
785                         selectedteam = pl.team;
786                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
787                         selectedteam = pl.team;
788                 else
789                         selectedteam = -1;
790
791                 if(selectedteam > 0)
792                 {
793                         if(!only_return_best)
794                         {
795                                 SetPlayerColors(pl, selectedteam - 1);
796
797                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
798                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
799                                 LogTeamchange(pl.playerid, pl.team, 99);
800                         }
801                         return selectedteam;
802                 }
803                 // otherwise end up on the smallest team (handled below)
804         }
805
806         smallest = FindSmallestTeam(pl, TRUE);
807
808         if(!only_return_best && !pl.bot_forced_team)
809         {
810                 TeamchangeFrags(self);
811                 if(smallest == 1)
812                 {
813                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
814                 }
815                 else if(smallest == 2)
816                 {
817                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
818                 }
819                 else if(smallest == 3)
820                 {
821                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
822                 }
823                 else if(smallest == 4)
824                 {
825                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
826                 }
827                 else
828                 {
829                         error("smallest team: invalid team\n");
830                 }
831
832                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
833
834                 if(pl.deadflag == DEAD_NO)
835                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
836         }
837
838         return smallest;
839 }
840
841 //void() ctf_playerchanged;
842 void SV_ChangeTeam(float _color)
843 {
844         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
845
846         // in normal deathmatch we can just apply the color and we're done
847         if(!teamplay) {
848                 SetPlayerColors(self, _color);
849                 return;
850         }
851
852         scolor = self.clientcolors & 0x0F;
853         dcolor = _color & 0x0F;
854
855         if(scolor == COLOR_TEAM1 - 1)
856                 steam = 1;
857         else if(scolor == COLOR_TEAM2 - 1)
858                 steam = 2;
859         else if(scolor == COLOR_TEAM3 - 1)
860                 steam = 3;
861         else // if(scolor == COLOR_TEAM4 - 1)
862                 steam = 4;
863         if(dcolor == COLOR_TEAM1 - 1)
864                 dteam = 1;
865         else if(dcolor == COLOR_TEAM2 - 1)
866                 dteam = 2;
867         else if(dcolor == COLOR_TEAM3 - 1)
868                 dteam = 3;
869         else // if(dcolor == COLOR_TEAM4 - 1)
870                 dteam = 4;
871
872         CheckAllowedTeams(self);
873
874         if(dteam == 1 && c1 < 0) dteam = 4;
875         if(dteam == 4 && c4 < 0) dteam = 3;
876         if(dteam == 3 && c3 < 0) dteam = 2;
877         if(dteam == 2 && c2 < 0) dteam = 1;
878
879         // not changing teams
880         if(scolor == dcolor)
881         {
882                 //bprint("same team change\n");
883                 SetPlayerTeam(self, dteam, steam, TRUE);
884                 return;
885         }
886
887         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
888                 sprint(self, "Team changes not allowed\n");
889                 return; // changing teams is not allowed
890         }
891
892         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
893         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
894         {
895                 GetTeamCounts(self);
896                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
897                 {
898                         sprint(self, "Cannot change to a larger/better/shinier team\n");
899                         return;
900                 }
901         }
902
903 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
904
905         if(self.classname == "player" && steam != dteam)
906         {
907                 // reduce frags during a team change
908                 TeamchangeFrags(self);
909         }
910
911         SetPlayerTeam(self, dteam, steam, FALSE);
912
913         if(self.classname == "player" && steam != dteam)
914         {
915                 // kill player when changing teams
916                 if(self.deadflag == DEAD_NO)
917                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
918         }
919 }
920
921 void ShufflePlayerOutOfTeam (float source_team)
922 {
923         float smallestteam, smallestteam_count, steam;
924         float lowest_bot_score, lowest_player_score;
925         entity head, lowest_bot, lowest_player, selected;
926
927         smallestteam = 0;
928         smallestteam_count = 999999999;
929
930         if(c1 >= 0 && c1 < smallestteam_count)
931         {
932                 smallestteam = 1;
933                 smallestteam_count = c1;
934         }
935         if(c2 >= 0 && c2 < smallestteam_count)
936         {
937                 smallestteam = 2;
938                 smallestteam_count = c2;
939         }
940         if(c3 >= 0 && c3 < smallestteam_count)
941         {
942                 smallestteam = 3;
943                 smallestteam_count = c3;
944         }
945         if(c4 >= 0 && c4 < smallestteam_count)
946         {
947                 smallestteam = 4;
948                 smallestteam_count = c4;
949         }
950
951         if(!smallestteam)
952         {
953                 bprint("warning: no smallest team\n");
954                 return;
955         }
956
957         if(source_team == 1)
958                 steam = COLOR_TEAM1;
959         else if(source_team == 2)
960                 steam = COLOR_TEAM2;
961         else if(source_team == 3)
962                 steam = COLOR_TEAM3;
963         else // if(source_team == 4)
964                 steam = COLOR_TEAM4;
965
966         lowest_bot = world;
967         lowest_bot_score = 999999999;
968         lowest_player = world;
969         lowest_player_score = 999999999;
970
971         // find the lowest-scoring player & bot of that team
972         FOR_EACH_PLAYER(head)
973         {
974                 if(head.team == steam)
975                 {
976                         if(head.isbot)
977                         {
978                                 if(head.totalfrags < lowest_bot_score)
979                                 {
980                                         lowest_bot = head;
981                                         lowest_bot_score = head.totalfrags;
982                                 }
983                         }
984                         else
985                         {
986                                 if(head.totalfrags < lowest_player_score)
987                                 {
988                                         lowest_player = head;
989                                         lowest_player_score = head.totalfrags;
990                                 }
991                         }
992                 }
993         }
994
995         // prefers to move a bot...
996         if(lowest_bot != world)
997                 selected = lowest_bot;
998         // but it will move a player if it has to
999         else
1000                 selected = lowest_player;
1001         // don't do anything if it couldn't find anyone
1002         if(!selected)
1003         {
1004                 bprint("warning: couldn't find a player to move from team\n");
1005                 return;
1006         }
1007
1008         // smallest team gains a member
1009         if(smallestteam == 1)
1010         {
1011                 c1 = c1 + 1;
1012         }
1013         else if(smallestteam == 2)
1014         {
1015                 c2 = c2 + 1;
1016         }
1017         else if(smallestteam == 3)
1018         {
1019                 c3 = c3 + 1;
1020         }
1021         else if(smallestteam == 4)
1022         {
1023                 c4 = c4 + 1;
1024         }
1025         else
1026         {
1027                 bprint("warning: destination team invalid\n");
1028                 return;
1029         }
1030         // source team loses a member
1031         if(source_team == 1)
1032         {
1033                 c1 = c1 + 1;
1034         }
1035         else if(source_team == 2)
1036         {
1037                 c2 = c2 + 2;
1038         }
1039         else if(source_team == 3)
1040         {
1041                 c3 = c3 + 3;
1042         }
1043         else if(source_team == 4)
1044         {
1045                 c4 = c4 + 4;
1046         }
1047         else
1048         {
1049                 bprint("warning: source team invalid\n");
1050                 return;
1051         }
1052
1053         // move the player to the new team
1054         TeamchangeFrags(selected);
1055         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1056
1057         if(selected.deadflag == DEAD_NO)
1058                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1059         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1060 }
1061
1062 // code from here on is just to support maps that don't have team entities
1063 void tdm_spawnteam (string teamname, float teamcolor)
1064 {
1065         entity e;
1066         e = spawn();
1067         e.classname = "tdm_team";
1068         e.netname = teamname;
1069         e.cnt = teamcolor;
1070         e.team = e.cnt + 1;
1071 }
1072
1073 // spawn some default teams if the map is not set up for tdm
1074 void tdm_spawnteams()
1075 {
1076         float numteams;
1077
1078         numteams = autocvar_g_tdm_teams_override;
1079         if(numteams < 2)
1080                 numteams = autocvar_g_tdm_teams;
1081         numteams = bound(2, numteams, 4);
1082
1083         tdm_spawnteam("Red", COLOR_TEAM1-1);
1084         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1085         if(numteams >= 3)
1086                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1087         if(numteams >= 4)
1088                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1089 }
1090
1091 void tdm_delayedinit()
1092 {
1093         // if no teams are found, spawn defaults
1094         if (find(world, classname, "tdm_team") == world)
1095                 tdm_spawnteams();
1096 }
1097
1098 void tdm_init()
1099 {
1100         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1101 }