1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
76 void LogTeamchange(float player_id, float team_number, float type)
78 if(!autocvar_sv_eventlog)
84 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
89 cvar_set("g_dm", ftos(g_dm));
90 cvar_set("g_tdm", ftos(g_tdm));
91 cvar_set("g_domination", ftos(g_domination));
92 cvar_set("g_ctf", ftos(g_ctf));
93 cvar_set("g_runematch", ftos(g_runematch));
94 cvar_set("g_lms", ftos(g_lms));
95 cvar_set("g_arena", ftos(g_arena));
96 cvar_set("g_ca", ftos(g_ca));
97 cvar_set("g_keyhunt", ftos(g_keyhunt));
98 cvar_set("g_assault", ftos(g_assault));
99 cvar_set("g_onslaught", ftos(g_onslaught));
100 cvar_set("g_race", ftos(g_race));
101 cvar_set("g_nexball", ftos(g_nexball));
102 cvar_set("g_cts", ftos(g_cts));
103 cvar_set("g_freezetag", ftos(g_freezetag));
104 cvar_set("g_keepaway", ftos(g_keepaway));
114 prev = autocvar_gamecfg;
115 for(i = 0; i < 2; ++i)
117 //#NO AUTOCVARS START
118 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
119 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
120 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
121 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
122 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
123 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
124 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
125 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
126 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
127 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
128 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
129 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
130 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
131 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
132 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
133 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
139 prev = -1; // second attempt takes place WITHOUT prev set
145 if(g_dm && autocvar_deathmatch_force_teamplay)
152 serverflags &~= SERVERFLAG_TEAMPLAY;
155 void default_delayedinit()
157 if(!scores_initialized)
158 ScoreRules_generic();
161 void ActivateTeamplay()
163 serverflags |= SERVERFLAG_TEAMPLAY;
167 void InitGameplayMode()
169 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171 qualifying_override = -1;
175 // make sure only ONE type is selected
179 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
184 MapInfo_LoadMapSettings(mapname);
186 if not(cvar_value_issafe(world.fog))
188 print("The current map contains a potentially harmful fog setting, ignored\n");
189 world.fog = string_null;
191 if(MapInfo_Map_fog != "")
192 if(MapInfo_Map_fog == "none")
193 world.fog = string_null;
195 world.fog = strzone(MapInfo_Map_fog);
196 clientstuff = strzone(MapInfo_Map_clientstuff);
198 MapInfo_ClearTemps();
200 // in case mapinfo switched the type
203 // set both here, gamemode can override it later
204 timelimit_override = autocvar_timelimit_override;
205 fraglimit_override = autocvar_fraglimit_override;
206 leadlimit_override = autocvar_leadlimit_override;
210 game = GAME_DEATHMATCH;
211 gamemode_name = "Deathmatch";
216 game = GAME_TEAM_DEATHMATCH;
217 gamemode_name = "Team Deathmatch";
220 if(autocvar_g_tdm_team_spawns)
221 have_team_spawns = -1; // request team spawns
226 game = GAME_DOMINATION;
227 gamemode_name = "Domination";
229 fraglimit_override = autocvar_g_domination_point_limit;
230 leadlimit_override = autocvar_g_domination_point_leadlimit;
232 have_team_spawns = -1; // request team spawns
238 gamemode_name = "Capture the Flag";
240 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
241 if(g_ctf_win_mode == 2)
243 fraglimit_override = autocvar_g_ctf_capture_limit;
244 leadlimit_override = autocvar_g_ctf_capture_leadlimit;
248 fraglimit_override = autocvar_capturelimit_override;
249 leadlimit_override = autocvar_captureleadlimit_override;
252 have_team_spawns = -1; // request team spawns
257 game = GAME_RUNEMATCH;
258 gamemode_name = "Rune Match";
259 if(autocvar_deathmatch_force_teamplay)
261 fraglimit_override = autocvar_g_runematch_point_limit;
262 leadlimit_override = autocvar_g_runematch_point_leadlimit;
269 gamemode_name = "Last Man Standing";
270 fraglimit_override = autocvar_g_lms_lives_override;
271 leadlimit_override = 0; // not supported by LMS
272 if(fraglimit_override == 0)
273 fraglimit_override = -1;
274 lms_lowest_lives = 9999;
282 gamemode_name = "Arena";
283 fraglimit_override = autocvar_g_arena_point_limit;
284 leadlimit_override = autocvar_g_arena_point_leadlimit;
285 maxspawned = autocvar_g_arena_maxspawned;
288 arena_roundbased = autocvar_g_arena_roundbased;
294 gamemode_name = "Clan Arena";
296 fraglimit_override = autocvar_g_ca_point_limit;
297 leadlimit_override = autocvar_g_ca_point_leadlimit;
298 precache_sound("ctf/red_capture.wav");
299 precache_sound("ctf/blue_capture.wav");
304 gamemode_name = "Key Hunt";
306 fraglimit_override = autocvar_g_keyhunt_point_limit;
307 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
308 MUTATOR_ADD(gamemode_keyhunt);
313 game = GAME_FREEZETAG;
314 gamemode_name = "Freeze Tag";
316 fraglimit_override = autocvar_g_freezetag_point_limit;
317 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
318 MUTATOR_ADD(gamemode_freezetag);
324 gamemode_name = "Assault";
326 ScoreRules_assault();
327 have_team_spawns = -1; // request team spawns
332 game = GAME_ONSLAUGHT;
333 gamemode_name = "Onslaught";
335 have_team_spawns = -1; // request team spawns
341 gamemode_name = "Race";
343 if(autocvar_g_race_teams)
346 race_teams = bound(2, autocvar_g_race_teams, 4);
347 have_team_spawns = -1; // request team spawns
352 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
353 fraglimit_override = autocvar_g_race_laps_limit;
354 leadlimit_override = 0; // currently not supported by race
360 gamemode_name = "CTS";
361 g_race_qualifying = 1;
362 fraglimit_override = 0;
363 leadlimit_override = 0;
369 gamemode_name = "Nexball";
370 fraglimit_override = autocvar_g_nexball_goallimit;
371 leadlimit_override = autocvar_g_nexball_goalleadlimit;
373 have_team_spawns = -1; // request team spawns
375 MUTATOR_ADD(gamemode_nexball);
381 game = GAME_KEEPAWAY;
382 gamemode_name = "Keepaway";
383 MUTATOR_ADD(gamemode_keepaway);
389 // save it (for the next startup)
390 cvar_set("gamecfg", ftos(game));
392 cache_mutatormsg = strzone("");
393 cache_lastmutatormsg = strzone("");
395 // enforce the server's universal frag/time limits
396 if(!autocvar_g_campaign)
398 if(fraglimit_override >= 0)
399 cvar_set("fraglimit", ftos(fraglimit_override));
400 if(timelimit_override >= 0)
401 cvar_set("timelimit", ftos(timelimit_override));
402 if(leadlimit_override >= 0)
403 cvar_set("leadlimit", ftos(leadlimit_override));
404 if(qualifying_override >= 0)
405 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
410 // we need to find out the correct value for g_race_qualifying
411 if(autocvar_g_campaign)
413 g_race_qualifying = 1;
415 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
417 g_race_qualifying = 2;
418 race_fraglimit = autocvar_fraglimit;
419 race_leadlimit = autocvar_leadlimit;
420 race_timelimit = autocvar_timelimit;
421 cvar_set("fraglimit", "0");
422 cvar_set("leadlimit", "0");
423 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
426 g_race_qualifying = 0;
431 if(g_race_qualifying)
432 independent_players = 1;
437 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
440 string GetClientVersionMessage() {
442 if (self.version_mismatch) {
443 if(self.version < autocvar_gameversion) {
444 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
446 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
449 versionmsg = "^2client version and server version are compatible.^8";
454 string getwelcomemessage(void)
456 string s, modifications, motd;
459 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
460 modifications = ret_string;
463 modifications = strcat(modifications, ", MinstaGib");
466 if(g_weaponarena_random)
467 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
469 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
471 if(autocvar_g_start_weapon_laser == 0)
472 modifications = strcat(modifications, ", No start weapons");
473 if(autocvar_sv_gravity < 800)
474 modifications = strcat(modifications, ", Low gravity");
475 if(g_cloaked && !g_cts)
476 modifications = strcat(modifications, ", Cloaked");
478 modifications = strcat(modifications, ", Hook");
480 modifications = strcat(modifications, ", Midair");
482 modifications = strcat(modifications, ", Piñata");
483 if(g_weapon_stay && !g_cts)
484 modifications = strcat(modifications, ", Weapons stay");
486 modifications = strcat(modifications, ", Blood loss");
488 modifications = strcat(modifications, ", Jet pack");
489 modifications = substring(modifications, 2, strlen(modifications) - 2);
491 string versionmessage;
492 versionmessage = GetClientVersionMessage();
494 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
495 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
497 if(modifications != "")
498 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
500 if (g_grappling_hook)
501 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
503 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
505 if(cache_lastmutatormsg)
506 strunzone(cache_lastmutatormsg);
508 strunzone(cache_mutatormsg);
509 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
510 cache_mutatormsg = strzone(cache_lastmutatormsg);
513 if (cache_mutatormsg != "") {
514 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
517 motd = autocvar_sv_motd;
519 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
524 void SetPlayerColors(entity pl, float _color)
528 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
530 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
531 pl.clientcolors = 16*cl + cl;*/
534 pants = _color & 0x0F;
535 shirt = _color & 0xF0;
539 setcolor(pl, 16*pants + pants);
541 setcolor(pl, shirt + pants);
545 void SetPlayerTeam(entity pl, float t, float s, float noprint)
550 _color = COLOR_TEAM4 - 1;
552 _color = COLOR_TEAM3 - 1;
554 _color = COLOR_TEAM2 - 1;
556 _color = COLOR_TEAM1 - 1;
558 SetPlayerColors(pl,_color);
561 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
564 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
569 // set c1...c4 to show what teams are allowed
570 void CheckAllowedTeams (entity for_whom)
576 c1 = c2 = c3 = c4 = -1;
577 cb1 = cb2 = cb3 = cb4 = 0;
581 // onslaught is special
582 head = findchain(classname, "onslaught_generator");
585 if (head.team == COLOR_TEAM1) c1 = 0;
586 if (head.team == COLOR_TEAM2) c2 = 0;
587 if (head.team == COLOR_TEAM3) c3 = 0;
588 if (head.team == COLOR_TEAM4) c4 = 0;
592 else if(g_domination)
593 teament_name = "dom_team";
595 teament_name = "ctf_team";
597 teament_name = "tdm_team";
599 teament_name = "nexball_team";
601 c1 = c2 = 0; // Assault always has 2 teams
604 // cover anything else by treating it like tdm with no teams spawned
611 MUTATOR_CALLHOOK(GetTeamCount);
615 c1 = c2 = c3 = c4 = 0;
622 // find out what teams are allowed if necessary
625 head = find(world, classname, teament_name);
628 if(!(g_domination && head.netname == ""))
630 if(head.team == COLOR_TEAM1)
632 else if(head.team == COLOR_TEAM2)
634 else if(head.team == COLOR_TEAM3)
636 else if(head.team == COLOR_TEAM4)
639 head = find(head, classname, teament_name);
643 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
645 if(autocvar_bot_vs_human && for_whom)
647 if(autocvar_bot_vs_human > 0)
650 if(clienttype(for_whom) == CLIENTTYPE_BOT)
658 if(clienttype(for_whom) == CLIENTTYPE_BOT)
665 // if player has a forced team, ONLY allow that one
666 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
668 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
670 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
672 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
676 float PlayerValue(entity p)
678 if(IsTeamBalanceForced() == 1)
681 // FIXME: it always returns 1...
684 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
685 // teams that are allowed will now have their player counts stored in c1...c4
686 void GetTeamCounts(entity ignore)
690 // now count how many players are on each team already
692 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
693 // also remember the lowest-scoring player
695 FOR_EACH_CLIENT(head)
698 if(head.classname == "player")
700 else if(head.team_forced > 0)
701 t = head.team_forced; // reserve the spot
704 if(head != ignore)// && head.netname != "")
706 value = PlayerValue(head);
707 if(clienttype(head) == CLIENTTYPE_BOT)
746 // if the player who has a forced team has not joined yet, reserve the spot
747 if(autocvar_g_campaign)
749 switch(autocvar_g_campaign_forceteam)
751 case 1: if(c1 == cb1) ++c1; break;
752 case 2: if(c2 == cb2) ++c2; break;
753 case 3: if(c3 == cb3) ++c3; break;
754 case 4: if(c4 == cb4) ++c4; break;
759 // returns # of smallest team (1, 2, 3, 4)
760 // NOTE: Assumes CheckAllowedTeams has already been called!
761 float FindSmallestTeam(entity pl, float ignore_pl)
763 float totalteams, balance_type, maxc;
766 // find out what teams are available
767 //CheckAllowedTeams();
769 // make sure there are at least 2 teams to join
771 totalteams = totalteams + 1;
773 totalteams = totalteams + 1;
775 totalteams = totalteams + 1;
777 totalteams = totalteams + 1;
779 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
784 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
785 return 1; // special case for campaign and player joining
786 else if(g_domination)
787 error("Too few teams available for domination\n");
789 error("Too few teams available for ctf\n");
791 error("Too few teams available for key hunt\n");
793 error("Too few teams available for freeze tag\n");
795 error("Too few teams available for team deathmatch\n");
798 // count how many players are in each team
802 GetTeamCounts(world);
804 // c1...c4 now have counts of each team
805 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
807 // 2 gives priority to what team you're already on, 1 goes in order
808 // 2 doesn't seem to work though...
812 //if(pl.classname != "player")
813 if(clienttype(pl) != CLIENTTYPE_BOT)
815 c1 -= cb1 * 255.0/256.0;
816 c2 -= cb2 * 255.0/256.0;
817 c3 -= cb3 * 255.0/256.0;
818 c4 -= cb4 * 255.0/256.0;
820 maxc = max4(c1, c2, c3, c4);
822 RandomSelection_Init();
823 if(balance_type == 1)
825 // 1: use team count, then score (note: can only use 8 significant bits of score)
826 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
827 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
828 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
829 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
831 else if(balance_type == 2)
833 // 1: use team count, if equal prefer own team
834 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
835 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
836 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
837 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
839 else if(balance_type == 3)
841 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
842 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
843 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
844 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
845 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
847 return RandomSelection_chosen_float;
850 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
852 float smallest, selectedteam;
854 // don't join a team if we're not playing a team game
858 // find out what teams are available
859 CheckAllowedTeams(pl);
861 // if we don't care what team he ends up on, put him on whatever team he entered as.
862 // if he's not on a valid team, then let other code put him on the smallest team
865 if( c1 >= 0 && pl.team == COLOR_TEAM1)
866 selectedteam = pl.team;
867 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
868 selectedteam = pl.team;
869 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
870 selectedteam = pl.team;
871 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
872 selectedteam = pl.team;
878 if(!only_return_best)
880 SetPlayerColors(pl, selectedteam - 1);
882 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
883 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
884 LogTeamchange(pl.playerid, pl.team, 99);
888 // otherwise end up on the smallest team (handled below)
891 smallest = FindSmallestTeam(pl, TRUE);
893 if(!only_return_best && !pl.bot_forced_team)
895 TeamchangeFrags(self);
898 SetPlayerColors(pl, COLOR_TEAM1 - 1);
900 else if(smallest == 2)
902 SetPlayerColors(pl, COLOR_TEAM2 - 1);
904 else if(smallest == 3)
906 SetPlayerColors(pl, COLOR_TEAM3 - 1);
908 else if(smallest == 4)
910 SetPlayerColors(pl, COLOR_TEAM4 - 1);
914 error("smallest team: invalid team\n");
917 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
919 if(pl.deadflag == DEAD_NO)
920 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
926 //void() ctf_playerchanged;
927 void SV_ChangeTeam(float _color)
929 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
931 // in normal deathmatch we can just apply the color and we're done
933 SetPlayerColors(self, _color);
937 scolor = self.clientcolors & 0x0F;
938 dcolor = _color & 0x0F;
940 if(scolor == COLOR_TEAM1 - 1)
942 else if(scolor == COLOR_TEAM2 - 1)
944 else if(scolor == COLOR_TEAM3 - 1)
946 else // if(scolor == COLOR_TEAM4 - 1)
948 if(dcolor == COLOR_TEAM1 - 1)
950 else if(dcolor == COLOR_TEAM2 - 1)
952 else if(dcolor == COLOR_TEAM3 - 1)
954 else // if(dcolor == COLOR_TEAM4 - 1)
957 CheckAllowedTeams(self);
959 if(dteam == 1 && c1 < 0) dteam = 4;
960 if(dteam == 4 && c4 < 0) dteam = 3;
961 if(dteam == 3 && c3 < 0) dteam = 2;
962 if(dteam == 2 && c2 < 0) dteam = 1;
964 // not changing teams
967 //bprint("same team change\n");
968 SetPlayerTeam(self, dteam, steam, TRUE);
972 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
973 sprint(self, "Team changes not allowed\n");
974 return; // changing teams is not allowed
977 if(autocvar_g_balance_teams_prevent_imbalance)
979 // only allow changing to a smaller or equal size team
981 // find out what teams are available
982 //CheckAllowedTeams();
983 // count how many players on each team
984 GetTeamCounts(world);
987 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
992 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
997 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1002 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1009 sprint(self, "Cannot change to an invalid team\n");
1014 // get starting team
1015 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1017 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1019 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1021 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1024 if(scount) // started at a valid, nonempty team
1026 // check if we're trying to change to a larger team that doens't have bots to swap with
1027 if(dcount >= scount && dbotcount <= 0)
1029 sprint(self, "Cannot change to a larger team\n");
1030 return; // can't change to a larger team
1035 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1037 if(self.classname == "player" && steam != dteam)
1039 // reduce frags during a team change
1040 TeamchangeFrags(self);
1043 SetPlayerTeam(self, dteam, steam, FALSE);
1045 if(self.classname == "player" && steam != dteam)
1047 // kill player when changing teams
1048 if(self.deadflag == DEAD_NO)
1049 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1051 //ctf_playerchanged();
1054 void ShufflePlayerOutOfTeam (float source_team)
1056 float smallestteam, smallestteam_count, steam;
1057 float lowest_bot_score, lowest_player_score;
1058 entity head, lowest_bot, lowest_player, selected;
1061 smallestteam_count = 999999999;
1063 if(c1 >= 0 && c1 < smallestteam_count)
1066 smallestteam_count = c1;
1068 if(c2 >= 0 && c2 < smallestteam_count)
1071 smallestteam_count = c2;
1073 if(c3 >= 0 && c3 < smallestteam_count)
1076 smallestteam_count = c3;
1078 if(c4 >= 0 && c4 < smallestteam_count)
1081 smallestteam_count = c4;
1086 bprint("warning: no smallest team\n");
1090 if(source_team == 1)
1091 steam = COLOR_TEAM1;
1092 else if(source_team == 2)
1093 steam = COLOR_TEAM2;
1094 else if(source_team == 3)
1095 steam = COLOR_TEAM3;
1096 else if(source_team == 4)
1097 steam = COLOR_TEAM4;
1100 lowest_bot_score = 999999999;
1101 lowest_player = world;
1102 lowest_player_score = 999999999;
1104 // find the lowest-scoring player & bot of that team
1105 FOR_EACH_PLAYER(head)
1107 if(head.team == steam)
1111 if(head.totalfrags < lowest_bot_score)
1114 lowest_bot_score = head.totalfrags;
1119 if(head.totalfrags < lowest_player_score)
1121 lowest_player = head;
1122 lowest_player_score = head.totalfrags;
1128 // prefers to move a bot...
1129 if(lowest_bot != world)
1130 selected = lowest_bot;
1131 // but it will move a player if it has to
1133 selected = lowest_player;
1134 // don't do anything if it couldn't find anyone
1137 bprint("warning: couldn't find a player to move from team\n");
1141 // smallest team gains a member
1142 if(smallestteam == 1)
1146 else if(smallestteam == 2)
1150 else if(smallestteam == 3)
1154 else if(smallestteam == 4)
1160 bprint("warning: destination team invalid\n");
1163 // source team loses a member
1164 if(source_team == 1)
1168 else if(source_team == 2)
1172 else if(source_team == 3)
1176 else if(source_team == 4)
1182 bprint("warning: source team invalid\n");
1186 // move the player to the new team
1187 TeamchangeFrags(selected);
1188 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1190 if(selected.deadflag == DEAD_NO)
1191 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1192 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1195 void CauseRebalance(float source_team, float howmany_toomany)
1197 if(IsTeamBalanceForced() == 1)
1199 bprint("Rebalancing Teams\n");
1200 ShufflePlayerOutOfTeam(source_team);
1204 // part of g_balance_teams_force
1205 // occasionally perform an audit of the teams to make
1206 // sure they're more or less balanced in player count.
1209 float numplayers, numteams, smallest, toomany;
1211 balance = IsTeamBalanceForced();
1215 if(audit_teams_time > time)
1218 audit_teams_time = time + 4 + random();
1220 // bprint("Auditing teams\n");
1222 CheckAllowedTeams(world);
1223 GetTeamCounts(world);
1226 numteams = numplayers = smallest = 0;
1229 numteams = numteams + 1;
1230 numplayers = numplayers + c1;
1235 numteams = numteams + 1;
1236 numplayers = numplayers + c2;
1242 numteams = numteams + 1;
1243 numplayers = numplayers + c3;
1249 numteams = numteams + 1;
1250 numplayers = numplayers + c4;
1256 return; // no players to move around
1258 return; // don't bother shuffling if for some reason there aren't any teams
1260 toomany = smallest + 1;
1262 if(c1 && c1 > toomany)
1263 CauseRebalance(1, c1 - toomany);
1264 if(c2 && c2 > toomany)
1265 CauseRebalance(2, c2 - toomany);
1266 if(c3 && c3 > toomany)
1267 CauseRebalance(3, c3 - toomany);
1268 if(c4 && c4 > toomany)
1269 CauseRebalance(4, c4 - toomany);
1271 // if teams are still unbalanced, balance them further in the next audit,
1272 // which will happen sooner (keep doing rapid audits until things are in order)
1273 audit_teams_time = time + 0.7 + random()*0.3;
1276 // code from here on is just to support maps that don't have team entities
1277 void tdm_spawnteam (string teamname, float teamcolor)
1281 e.classname = "tdm_team";
1282 e.netname = teamname;
1287 // spawn some default teams if the map is not set up for tdm
1288 void tdm_spawnteams()
1292 numteams = autocvar_g_tdm_teams_override;
1294 numteams = autocvar_g_tdm_teams;
1295 numteams = bound(2, numteams, 4);
1297 tdm_spawnteam("Red", COLOR_TEAM1-1);
1298 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1300 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1302 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1305 void tdm_delayedinit()
1307 // if no teams are found, spawn defaults
1308 if (find(world, classname, "tdm_team") == world)
1314 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);