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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teamplay)
16                 return 0;
17         if(autocvar_g_campaign)
18                 return 0;
19         if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
20                 return 0;
21         if(!autocvar_g_balance_teams_force)
22                 return -1;
23         return 1;
24 }
25
26 void TeamchangeFrags(entity e)
27 {
28         PlayerScore_Clear(e);
29 }
30
31 vector TeamColor(float teem)
32 {
33         switch(teem)
34         {
35                 case COLOR_TEAM1:
36                         return '1 0.0625 0.0625';
37                 case COLOR_TEAM2:
38                         return '0.0625 0.0625 1';
39                 case COLOR_TEAM3:
40                         return '1 1 0.0625';
41                 case COLOR_TEAM4:
42                         return '1 0.0625 1';
43                 default:
44                         return '1 1 1';
45         }
46 }
47
48 string TeamName(float t)
49 {
50         return strcat(Team_ColorName(t), " Team");
51 }
52 string ColoredTeamName(float t)
53 {
54         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
55 }
56 string TeamNoName(float t)
57 {
58         // fixme: Search for team entities and get their .netname's!
59         if(t == 1)
60                 return "Red Team";
61         if(t == 2)
62                 return "Blue Team";
63         if(t == 3)
64                 return "Yellow Team";
65         if(t == 4)
66                 return "Pink Team";
67         return "Neutral Team";
68 }
69
70 void dom_init();
71 void ctf_init();
72 void runematch_init();
73 void tdm_init();
74 void entcs_init();
75
76 void LogTeamchange(float player_id, float team_number, float type)
77 {
78         if(!autocvar_sv_eventlog)
79                 return;
80
81         if(player_id < 1)
82                 return;
83
84         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
85 }
86
87 void default_delayedinit()
88 {
89         if(!scores_initialized)
90                 ScoreRules_generic();
91 }
92
93 void ActivateTeamplay()
94 {
95         serverflags |= SERVERFLAG_TEAMPLAY;
96         teamplay = 1;
97 }
98
99 void InitGameplayMode()
100 {
101         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
102
103         qualifying_override = -1;
104
105         VoteReset();
106
107         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
108         get_mi_min_max(1);
109         world.mins = mi_min;
110         world.maxs = mi_max;
111
112         MapInfo_LoadMapSettings(mapname);
113         teamplay = 0;
114         serverflags &~= SERVERFLAG_TEAMPLAY;
115
116         if not(cvar_value_issafe(world.fog))
117         {
118                 print("The current map contains a potentially harmful fog setting, ignored\n");
119                 world.fog = string_null;
120         }
121         if(MapInfo_Map_fog != "")
122                 if(MapInfo_Map_fog == "none")
123                         world.fog = string_null;
124                 else
125                         world.fog = strzone(MapInfo_Map_fog);
126         clientstuff = strzone(MapInfo_Map_clientstuff);
127
128         MapInfo_ClearTemps();
129
130         // set both here, gamemode can override it later
131         timelimit_override = autocvar_timelimit_override;
132         fraglimit_override = autocvar_fraglimit_override;
133         leadlimit_override = autocvar_leadlimit_override;
134         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
135
136         if(g_dm)
137         {
138         }
139
140         if(g_tdm)
141         {
142                 ActivateTeamplay();
143                 tdm_init();
144                 if(autocvar_g_tdm_team_spawns)
145                         have_team_spawns = -1; // request team spawns
146         }
147
148         if(g_domination)
149         {
150                 ActivateTeamplay();
151                 fraglimit_override = autocvar_g_domination_point_limit;
152                 leadlimit_override = autocvar_g_domination_point_leadlimit;
153                 dom_init();
154                 have_team_spawns = -1; // request team spawns
155         }
156
157         if(g_ctf)
158         {
159                 ActivateTeamplay();
160                 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
161                 fraglimit_override = autocvar_capturelimit_override;
162                 leadlimit_override = autocvar_captureleadlimit_override;
163                 ctf_init();
164                 have_team_spawns = -1; // request team spawns
165         }
166
167         if(g_runematch)
168         {
169                 // ActivateTeamplay();
170                 fraglimit_override = autocvar_g_runematch_point_limit;
171                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
172                 runematch_init();
173         }
174
175         if(g_lms)
176         {
177                 fraglimit_override = autocvar_g_lms_lives_override;
178                 leadlimit_override = 0; // not supported by LMS
179                 if(fraglimit_override == 0)
180                         fraglimit_override = -1;
181                 lms_lowest_lives = 9999;
182                 lms_next_place = 0;
183                 ScoreRules_lms();
184         }
185
186         if(g_arena)
187         {
188                 fraglimit_override = autocvar_g_arena_point_limit;
189                 leadlimit_override = autocvar_g_arena_point_leadlimit;
190                 maxspawned = autocvar_g_arena_maxspawned;
191                 if(maxspawned < 2)
192                         maxspawned = 2;
193                 arena_roundbased = autocvar_g_arena_roundbased;
194         }
195
196         if(g_ca)
197         {
198                 ActivateTeamplay();
199                 fraglimit_override = autocvar_g_ca_point_limit;
200                 leadlimit_override = autocvar_g_ca_point_leadlimit;
201                 precache_sound("ctf/red_capture.wav");
202                 precache_sound("ctf/blue_capture.wav");
203         }
204         if(g_keyhunt)
205         {
206                 ActivateTeamplay();
207                 fraglimit_override = autocvar_g_keyhunt_point_limit;
208                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
209                 MUTATOR_ADD(gamemode_keyhunt);
210         }
211
212         if(g_freezetag)
213         {
214                 ActivateTeamplay();
215                 fraglimit_override = autocvar_g_freezetag_point_limit;
216                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
217                 MUTATOR_ADD(gamemode_freezetag);
218         }
219
220         if(g_assault)
221         {
222                 ActivateTeamplay();
223                 ScoreRules_assault();
224                 have_team_spawns = -1; // request team spawns
225         }
226
227         if(g_onslaught)
228         {
229                 ActivateTeamplay();
230                 have_team_spawns = -1; // request team spawns
231         }
232
233         if(g_race)
234         {
235
236                 if(autocvar_g_race_teams)
237                 {
238                         ActivateTeamplay();
239                         race_teams = bound(2, autocvar_g_race_teams, 4);
240                         have_team_spawns = -1; // request team spawns
241                 }
242                 else
243                         race_teams = 0;
244
245                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
246                 fraglimit_override = autocvar_g_race_laps_limit;
247                 leadlimit_override = 0; // currently not supported by race
248         }
249
250         if(g_cts)
251         {
252                 g_race_qualifying = 1;
253                 fraglimit_override = 0;
254                 leadlimit_override = 0;
255         }
256
257         if(g_nexball)
258         {
259         fraglimit_override = autocvar_g_nexball_goallimit;
260         leadlimit_override = autocvar_g_nexball_goalleadlimit;
261         ActivateTeamplay();
262         have_team_spawns = -1; // request team spawns
263             MUTATOR_ADD(gamemode_nexball);
264         }
265         
266         if(g_keepaway)
267         {
268                 MUTATOR_ADD(gamemode_keepaway);
269         }
270
271         if(teamplay)
272                 entcs_init();
273
274         cache_mutatormsg = strzone("");
275         cache_lastmutatormsg = strzone("");
276
277         // enforce the server's universal frag/time limits
278         if(!autocvar_g_campaign)
279         {
280                 if(fraglimit_override >= 0)
281                         cvar_set("fraglimit", ftos(fraglimit_override));
282                 if(timelimit_override >= 0)
283                         cvar_set("timelimit", ftos(timelimit_override));
284                 if(leadlimit_override >= 0)
285                         cvar_set("leadlimit", ftos(leadlimit_override));
286                 if(qualifying_override >= 0)
287                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
288         }
289
290         if(g_race)
291         {
292                 // we need to find out the correct value for g_race_qualifying
293                 if(autocvar_g_campaign)
294                 {
295                         g_race_qualifying = 1;
296                 }
297                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
298                 {
299                         g_race_qualifying = 2;
300                         race_fraglimit = autocvar_fraglimit;
301                         race_leadlimit = autocvar_leadlimit;
302                         race_timelimit = autocvar_timelimit;
303                         cvar_set("fraglimit", "0");
304                         cvar_set("leadlimit", "0");
305                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
306                 }
307                 else
308                         g_race_qualifying = 0;
309         }
310
311         if(g_race || g_cts)
312         {
313                 if(g_race_qualifying)
314                         independent_players = 1;
315
316                 ScoreRules_race();
317         }
318
319         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
320 }
321
322 string GetClientVersionMessage() {
323         string versionmsg;
324         if (self.version_mismatch) {
325                 if(self.version < autocvar_gameversion) {
326                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
327                 } else {
328                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
329                 }
330         } else {
331                 versionmsg = "^2client version and server version are compatible.^8";
332         }
333         return versionmsg;
334 }
335
336 string getwelcomemessage(void)
337 {
338         string s, modifications, motd;
339
340         ret_string = "";
341         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
342         modifications = ret_string;
343         
344         if(g_minstagib)
345                 modifications = strcat(modifications, ", MinstaGib");
346         if(g_weaponarena)
347         {
348                 if(g_weaponarena_random)
349                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
350                 else
351                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
352         }
353         if(autocvar_g_start_weapon_laser == 0)
354                 modifications = strcat(modifications, ", No start weapons");
355         if(autocvar_sv_gravity < 800)
356                 modifications = strcat(modifications, ", Low gravity");
357         if(g_cloaked && !g_cts)
358                 modifications = strcat(modifications, ", Cloaked");
359         if(g_grappling_hook)
360                 modifications = strcat(modifications, ", Hook");
361         if(g_midair)
362                 modifications = strcat(modifications, ", Midair");
363         if(g_pinata)
364                 modifications = strcat(modifications, ", Piñata");
365         if(g_weapon_stay && !g_cts)
366                 modifications = strcat(modifications, ", Weapons stay");
367         if(g_bloodloss > 0)
368                 modifications = strcat(modifications, ", Blood loss");
369         if(g_jetpack)
370                 modifications = strcat(modifications, ", Jet pack");
371         if(autocvar_g_powerups == 0)
372                 modifications = strcat(modifications, ", No powerups");
373         if(autocvar_g_powerups > 0)
374                 modifications = strcat(modifications, ", Powerups");
375         modifications = substring(modifications, 2, strlen(modifications) - 2);
376
377         string versionmessage;
378         versionmessage = GetClientVersionMessage();
379
380         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
381         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
382
383         if(modifications != "")
384                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
385
386         if (g_grappling_hook)
387                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
388
389         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
390         {
391                 if(cache_lastmutatormsg)
392                         strunzone(cache_lastmutatormsg);
393                 if(cache_mutatormsg)
394                         strunzone(cache_mutatormsg);
395                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
396                 cache_mutatormsg = strzone(cache_lastmutatormsg);
397         }
398
399         if (cache_mutatormsg != "") {
400                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
401         }
402
403         motd = autocvar_sv_motd;
404         if (motd != "") {
405                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
406         }
407         return s;
408 }
409
410 void SetPlayerColors(entity pl, float _color)
411 {
412         /*string s;
413         s = ftos(cl);
414         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
415         pl.team = cl + 1;
416         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
417         pl.clientcolors = 16*cl + cl;*/
418
419         float pants, shirt;
420         pants = _color & 0x0F;
421         shirt = _color & 0xF0;
422
423
424         if(teamplay) {
425                 setcolor(pl, 16*pants + pants);
426         } else {
427                 setcolor(pl, shirt + pants);
428         }
429 }
430
431 void SetPlayerTeam(entity pl, float t, float s, float noprint)
432 {
433         float _color;
434
435         if(t == 4)
436                 _color = COLOR_TEAM4 - 1;
437         else if(t == 3)
438                 _color = COLOR_TEAM3 - 1;
439         else if(t == 2)
440                 _color = COLOR_TEAM2 - 1;
441         else
442                 _color = COLOR_TEAM1 - 1;
443
444         SetPlayerColors(pl,_color);
445
446         if(t != s) {
447                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
448
449                 if(!noprint)
450                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
451         }
452
453 }
454
455 // set c1...c4 to show what teams are allowed
456 void CheckAllowedTeams (entity for_whom)
457 {
458         float dm;
459         entity head;
460         string teament_name;
461
462         c1 = c2 = c3 = c4 = -1;
463         cb1 = cb2 = cb3 = cb4 = 0;
464
465         teament_name = string_null;
466         if(g_onslaught)
467         {
468                 // onslaught is special
469                 head = findchain(classname, "onslaught_generator");
470                 while (head)
471                 {
472                         if (head.team == COLOR_TEAM1) c1 = 0;
473                         if (head.team == COLOR_TEAM2) c2 = 0;
474                         if (head.team == COLOR_TEAM3) c3 = 0;
475                         if (head.team == COLOR_TEAM4) c4 = 0;
476                         head = head.chain;
477                 }
478         }
479         else if(g_domination)
480                 teament_name = "dom_team";
481         else if(g_ctf)
482                 teament_name = "ctf_team";
483         else if(g_tdm)
484                 teament_name = "tdm_team";
485         else if(g_nexball)
486                 teament_name = "nexball_team";
487         else if(g_assault)
488                 c1 = c2 = 0; // Assault always has 2 teams
489         else
490         {
491                 // cover anything else by treating it like tdm with no teams spawned
492                 if(g_race)
493                         dm = race_teams;
494                 else
495                         dm = 2;
496
497                 ret_float = dm;
498                 MUTATOR_CALLHOOK(GetTeamCount);
499                 dm = ret_float;
500
501                 if(dm >= 4)
502                         c1 = c2 = c3 = c4 = 0;
503                 else if(dm >= 3)
504                         c1 = c2 = c3 = 0;
505                 else
506                         c1 = c2 = 0;
507         }
508
509         // find out what teams are allowed if necessary
510         if(teament_name)
511         {
512                 head = find(world, classname, teament_name);
513                 while(head)
514                 {
515                         if(!(g_domination && head.netname == ""))
516                         {
517                                 if(head.team == COLOR_TEAM1)
518                                         c1 = 0;
519                                 else if(head.team == COLOR_TEAM2)
520                                         c2 = 0;
521                                 else if(head.team == COLOR_TEAM3)
522                                         c3 = 0;
523                                 else if(head.team == COLOR_TEAM4)
524                                         c4 = 0;
525                         }
526                         head = find(head, classname, teament_name);
527                 }
528         }
529
530         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
531         if(c3==-1 && c4==-1)
532         if(autocvar_bot_vs_human && for_whom)
533         {
534                 if(autocvar_bot_vs_human > 0)
535                 {
536                         // bots are all blue
537                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
538                                 c1 = c3 = c4 = -1;
539                         else
540                                 c2 = -1;
541                 }
542                 else
543                 {
544                         // bots are all red
545                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
546                                 c2 = c3 = c4 = -1;
547                         else
548                                 c1 = -1;
549                 }
550         }
551
552         // if player has a forced team, ONLY allow that one
553         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
554                 c2 = c3 = c4 = -1;
555         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
556                 c1 = c3 = c4 = -1;
557         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
558                 c1 = c2 = c4 = -1;
559         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
560                 c1 = c2 = c3 = -1;
561 }
562
563 float PlayerValue(entity p)
564 {
565         if(IsTeamBalanceForced() == 1)
566                 return 1;
567         return 1;
568         // FIXME: it always returns 1...
569 }
570
571 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
572 // teams that are allowed will now have their player counts stored in c1...c4
573 void GetTeamCounts(entity ignore)
574 {
575         entity head;
576         float value, bvalue;
577         // now count how many players are on each team already
578
579         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
580         // also remember the lowest-scoring player
581
582         FOR_EACH_CLIENT(head)
583         {
584                 float t;
585                 if(head.classname == "player")
586                         t = head.team;
587                 else if(head.team_forced > 0)
588                         t = head.team_forced; // reserve the spot
589                 else
590                         continue;
591                 if(head != ignore)// && head.netname != "")
592                 {
593                         value = PlayerValue(head);
594                         if(clienttype(head) == CLIENTTYPE_BOT)
595                                 bvalue = value;
596                         else
597                                 bvalue = 0;
598                         if(t == COLOR_TEAM1)
599                         {
600                                 if(c1 >= 0)
601                                 {
602                                         c1 = c1 + value;
603                                         cb1 = cb1 + bvalue;
604                                 }
605                         }
606                         if(t == COLOR_TEAM2)
607                         {
608                                 if(c2 >= 0)
609                                 {
610                                         c2 = c2 + value;
611                                         cb2 = cb2 + bvalue;
612                                 }
613                         }
614                         if(t == COLOR_TEAM3)
615                         {
616                                 if(c3 >= 0)
617                                 {
618                                         c3 = c3 + value;
619                                         cb3 = cb3 + bvalue;
620                                 }
621                         }
622                         if(t == COLOR_TEAM4)
623                         {
624                                 if(c4 >= 0)
625                                 {
626                                         c4 = c4 + value;
627                                         cb4 = cb4 + bvalue;
628                                 }
629                         }
630                 }
631         }
632
633         // if the player who has a forced team has not joined yet, reserve the spot
634         if(autocvar_g_campaign)
635         {
636                 switch(autocvar_g_campaign_forceteam)
637                 {
638                         case 1: if(c1 == cb1) ++c1; break;
639                         case 2: if(c2 == cb2) ++c2; break;
640                         case 3: if(c3 == cb3) ++c3; break;
641                         case 4: if(c4 == cb4) ++c4; break;
642                 }
643         }
644 }
645
646 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
647 {
648         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
649         float f;
650         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
651
652         switch(ta)
653         {
654                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
655                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
656                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
657                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
658         }
659         switch(tb)
660         {
661                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
662                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
663                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
664                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
665         }
666
667         // invalid
668         if(ca < 0 || cb < 0)
669                 return FALSE;
670
671         // equal
672         if(ta == tb)
673                 return TRUE;
674
675         if(clienttype(e) == CLIENTTYPE_REAL)
676         {
677                 if(bots_would_leave)
678                 {
679                         ca -= cba * 0.999;
680                         cb -= cbb * 0.999;
681                 }
682         }
683         
684         // first, normalize
685         f = max(ca, cb, 1);
686         ca /= f;
687         cb /= f;
688         f = max(sa, sb, 1);
689         sa /= f;
690         sb /= f;
691
692         // the more we're at the end of the match, the more take scores into account
693         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
694         ca += (sa - ca) * f;
695         cb += (sb - cb) * f;
696
697         return ca <= cb;
698 }
699
700 // returns # of smallest team (1, 2, 3, 4)
701 // NOTE: Assumes CheckAllowedTeams has already been called!
702 float FindSmallestTeam(entity pl, float ignore_pl)
703 {
704         float totalteams, t;
705         totalteams = 0;
706
707         // find out what teams are available
708         //CheckAllowedTeams();
709
710         // make sure there are at least 2 teams to join
711         if(c1 >= 0)
712                 totalteams = totalteams + 1;
713         if(c2 >= 0)
714                 totalteams = totalteams + 1;
715         if(c3 >= 0)
716                 totalteams = totalteams + 1;
717         if(c4 >= 0)
718                 totalteams = totalteams + 1;
719
720         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
721                 totalteams += 1;
722
723         if(totalteams <= 1)
724         {
725                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
726                         return 1; // special case for campaign and player joining
727                 else if(g_domination)
728                         error("Too few teams available for domination\n");
729                 else if(g_ctf)
730                         error("Too few teams available for ctf\n");
731                 else if(g_keyhunt)
732                         error("Too few teams available for key hunt\n");
733                 else if(g_freezetag)
734                         error("Too few teams available for freeze tag\n");
735                 else
736                         error("Too few teams available for team deathmatch\n");
737         }
738
739         // count how many players are in each team
740         if(ignore_pl)
741                 GetTeamCounts(pl);
742         else
743                 GetTeamCounts(world);
744
745         RandomSelection_Init();
746         
747         t = 1;
748         if(TeamSmallerEqThanTeam(2, t, pl))
749                 t = 2;
750         if(TeamSmallerEqThanTeam(3, t, pl))
751                 t = 3;
752         if(TeamSmallerEqThanTeam(4, t, pl))
753                 t = 4;
754
755         // now t is the minimum, or A minimum!
756         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
757                 RandomSelection_Add(world, 1, string_null, 1, 1);
758         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
759                 RandomSelection_Add(world, 2, string_null, 1, 1);
760         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
761                 RandomSelection_Add(world, 3, string_null, 1, 1);
762         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
763                 RandomSelection_Add(world, 4, string_null, 1, 1);
764
765         return RandomSelection_chosen_float;
766 }
767
768 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
769 {
770         float smallest, selectedteam;
771
772         // don't join a team if we're not playing a team game
773         if(!teamplay)
774                 return 0;
775
776         // find out what teams are available
777         CheckAllowedTeams(pl);
778
779         // if we don't care what team he ends up on, put him on whatever team he entered as.
780         // if he's not on a valid team, then let other code put him on the smallest team
781         if(!forcebestteam)
782         {
783                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
784                         selectedteam = pl.team;
785                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
786                         selectedteam = pl.team;
787                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
788                         selectedteam = pl.team;
789                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
790                         selectedteam = pl.team;
791                 else
792                         selectedteam = -1;
793
794                 if(selectedteam > 0)
795                 {
796                         if(!only_return_best)
797                         {
798                                 SetPlayerColors(pl, selectedteam - 1);
799
800                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
801                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
802                                 LogTeamchange(pl.playerid, pl.team, 99);
803                         }
804                         return selectedteam;
805                 }
806                 // otherwise end up on the smallest team (handled below)
807         }
808
809         smallest = FindSmallestTeam(pl, TRUE);
810
811         if(!only_return_best && !pl.bot_forced_team)
812         {
813                 TeamchangeFrags(self);
814                 if(smallest == 1)
815                 {
816                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
817                 }
818                 else if(smallest == 2)
819                 {
820                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
821                 }
822                 else if(smallest == 3)
823                 {
824                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
825                 }
826                 else if(smallest == 4)
827                 {
828                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
829                 }
830                 else
831                 {
832                         error("smallest team: invalid team\n");
833                 }
834
835                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
836
837                 if(pl.deadflag == DEAD_NO)
838                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
839         }
840
841         return smallest;
842 }
843
844 //void() ctf_playerchanged;
845 void SV_ChangeTeam(float _color)
846 {
847         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
848
849         // in normal deathmatch we can just apply the color and we're done
850         if(!teamplay) {
851                 SetPlayerColors(self, _color);
852                 return;
853         }
854
855         scolor = self.clientcolors & 0x0F;
856         dcolor = _color & 0x0F;
857
858         if(scolor == COLOR_TEAM1 - 1)
859                 steam = 1;
860         else if(scolor == COLOR_TEAM2 - 1)
861                 steam = 2;
862         else if(scolor == COLOR_TEAM3 - 1)
863                 steam = 3;
864         else // if(scolor == COLOR_TEAM4 - 1)
865                 steam = 4;
866         if(dcolor == COLOR_TEAM1 - 1)
867                 dteam = 1;
868         else if(dcolor == COLOR_TEAM2 - 1)
869                 dteam = 2;
870         else if(dcolor == COLOR_TEAM3 - 1)
871                 dteam = 3;
872         else // if(dcolor == COLOR_TEAM4 - 1)
873                 dteam = 4;
874
875         CheckAllowedTeams(self);
876
877         if(dteam == 1 && c1 < 0) dteam = 4;
878         if(dteam == 4 && c4 < 0) dteam = 3;
879         if(dteam == 3 && c3 < 0) dteam = 2;
880         if(dteam == 2 && c2 < 0) dteam = 1;
881
882         // not changing teams
883         if(scolor == dcolor)
884         {
885                 //bprint("same team change\n");
886                 SetPlayerTeam(self, dteam, steam, TRUE);
887                 return;
888         }
889
890         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
891                 sprint(self, "Team changes not allowed\n");
892                 return; // changing teams is not allowed
893         }
894
895         if(autocvar_g_balance_teams_prevent_imbalance)
896         {
897                 GetTeamCounts(self);
898                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
899                 {
900                         sprint(self, "Cannot change to a larger/better/shinier team\n");
901                         return;
902                 }
903         }
904
905 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
906
907         if(self.classname == "player" && steam != dteam)
908         {
909                 // reduce frags during a team change
910                 TeamchangeFrags(self);
911         }
912
913         SetPlayerTeam(self, dteam, steam, FALSE);
914
915         if(self.classname == "player" && steam != dteam)
916         {
917                 // kill player when changing teams
918                 if(self.deadflag == DEAD_NO)
919                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
920         }
921         //ctf_playerchanged();
922 }
923
924 void ShufflePlayerOutOfTeam (float source_team)
925 {
926         float smallestteam, smallestteam_count, steam;
927         float lowest_bot_score, lowest_player_score;
928         entity head, lowest_bot, lowest_player, selected;
929
930         smallestteam = 0;
931         smallestteam_count = 999999999;
932
933         if(c1 >= 0 && c1 < smallestteam_count)
934         {
935                 smallestteam = 1;
936                 smallestteam_count = c1;
937         }
938         if(c2 >= 0 && c2 < smallestteam_count)
939         {
940                 smallestteam = 2;
941                 smallestteam_count = c2;
942         }
943         if(c3 >= 0 && c3 < smallestteam_count)
944         {
945                 smallestteam = 3;
946                 smallestteam_count = c3;
947         }
948         if(c4 >= 0 && c4 < smallestteam_count)
949         {
950                 smallestteam = 4;
951                 smallestteam_count = c4;
952         }
953
954         if(!smallestteam)
955         {
956                 bprint("warning: no smallest team\n");
957                 return;
958         }
959
960         if(source_team == 1)
961                 steam = COLOR_TEAM1;
962         else if(source_team == 2)
963                 steam = COLOR_TEAM2;
964         else if(source_team == 3)
965                 steam = COLOR_TEAM3;
966         else // if(source_team == 4)
967                 steam = COLOR_TEAM4;
968
969         lowest_bot = world;
970         lowest_bot_score = 999999999;
971         lowest_player = world;
972         lowest_player_score = 999999999;
973
974         // find the lowest-scoring player & bot of that team
975         FOR_EACH_PLAYER(head)
976         {
977                 if(head.team == steam)
978                 {
979                         if(head.isbot)
980                         {
981                                 if(head.totalfrags < lowest_bot_score)
982                                 {
983                                         lowest_bot = head;
984                                         lowest_bot_score = head.totalfrags;
985                                 }
986                         }
987                         else
988                         {
989                                 if(head.totalfrags < lowest_player_score)
990                                 {
991                                         lowest_player = head;
992                                         lowest_player_score = head.totalfrags;
993                                 }
994                         }
995                 }
996         }
997
998         // prefers to move a bot...
999         if(lowest_bot != world)
1000                 selected = lowest_bot;
1001         // but it will move a player if it has to
1002         else
1003                 selected = lowest_player;
1004         // don't do anything if it couldn't find anyone
1005         if(!selected)
1006         {
1007                 bprint("warning: couldn't find a player to move from team\n");
1008                 return;
1009         }
1010
1011         // smallest team gains a member
1012         if(smallestteam == 1)
1013         {
1014                 c1 = c1 + 1;
1015         }
1016         else if(smallestteam == 2)
1017         {
1018                 c2 = c2 + 1;
1019         }
1020         else if(smallestteam == 3)
1021         {
1022                 c3 = c3 + 1;
1023         }
1024         else if(smallestteam == 4)
1025         {
1026                 c4 = c4 + 1;
1027         }
1028         else
1029         {
1030                 bprint("warning: destination team invalid\n");
1031                 return;
1032         }
1033         // source team loses a member
1034         if(source_team == 1)
1035         {
1036                 c1 = c1 + 1;
1037         }
1038         else if(source_team == 2)
1039         {
1040                 c2 = c2 + 2;
1041         }
1042         else if(source_team == 3)
1043         {
1044                 c3 = c3 + 3;
1045         }
1046         else if(source_team == 4)
1047         {
1048                 c4 = c4 + 4;
1049         }
1050         else
1051         {
1052                 bprint("warning: source team invalid\n");
1053                 return;
1054         }
1055
1056         // move the player to the new team
1057         TeamchangeFrags(selected);
1058         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1059
1060         if(selected.deadflag == DEAD_NO)
1061                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1062         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1063 }
1064
1065 void CauseRebalance(float source_team, float howmany_toomany)
1066 {
1067         if(IsTeamBalanceForced() == 1)
1068         {
1069                 bprint("Rebalancing Teams\n");
1070                 ShufflePlayerOutOfTeam(source_team);
1071         }
1072 }
1073
1074 // part of g_balance_teams_force
1075 // occasionally perform an audit of the teams to make
1076 // sure they're more or less balanced in player count.
1077 void AuditTeams()
1078 {
1079         float numplayers, numteams, smallest, toomany;
1080         float balance;
1081         balance = IsTeamBalanceForced();
1082         if(balance == 0)
1083                 return;
1084
1085         if(audit_teams_time > time)
1086                 return;
1087
1088         audit_teams_time = time + 4 + random();
1089
1090 //      bprint("Auditing teams\n");
1091
1092         CheckAllowedTeams(world);
1093         GetTeamCounts(world);
1094
1095
1096         numteams = numplayers = smallest = 0;
1097         if(c1 >= 0)
1098         {
1099                 numteams = numteams + 1;
1100                 numplayers = numplayers + c1;
1101                 smallest = c1;
1102         }
1103         if(c2 >= 0)
1104         {
1105                 numteams = numteams + 1;
1106                 numplayers = numplayers + c2;
1107                 if(c2 < smallest)
1108                         smallest = c2;
1109         }
1110         if(c3 >= 0)
1111         {
1112                 numteams = numteams + 1;
1113                 numplayers = numplayers + c3;
1114                 if(c3 < smallest)
1115                         smallest = c3;
1116         }
1117         if(c4 >= 0)
1118         {
1119                 numteams = numteams + 1;
1120                 numplayers = numplayers + c4;
1121                 if(c4 < smallest)
1122                         smallest = c4;
1123         }
1124
1125         if(numplayers <= 0)
1126                 return; // no players to move around
1127         if(numteams < 2)
1128                 return; // don't bother shuffling if for some reason there aren't any teams
1129
1130         toomany = smallest + 1;
1131
1132         if(c1 && c1 > toomany)
1133                 CauseRebalance(1, c1 - toomany);
1134         if(c2 && c2 > toomany)
1135                 CauseRebalance(2, c2 - toomany);
1136         if(c3 && c3 > toomany)
1137                 CauseRebalance(3, c3 - toomany);
1138         if(c4 && c4 > toomany)
1139                 CauseRebalance(4, c4 - toomany);
1140
1141         // if teams are still unbalanced, balance them further in the next audit,
1142         // which will happen sooner (keep doing rapid audits until things are in order)
1143         audit_teams_time = time + 0.7 + random()*0.3;
1144 }
1145
1146 // code from here on is just to support maps that don't have team entities
1147 void tdm_spawnteam (string teamname, float teamcolor)
1148 {
1149         entity e;
1150         e = spawn();
1151         e.classname = "tdm_team";
1152         e.netname = teamname;
1153         e.cnt = teamcolor;
1154         e.team = e.cnt + 1;
1155 }
1156
1157 // spawn some default teams if the map is not set up for tdm
1158 void tdm_spawnteams()
1159 {
1160         float numteams;
1161
1162         numteams = autocvar_g_tdm_teams_override;
1163         if(numteams < 2)
1164                 numteams = autocvar_g_tdm_teams;
1165         numteams = bound(2, numteams, 4);
1166
1167         tdm_spawnteam("Red", COLOR_TEAM1-1);
1168         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1169         if(numteams >= 3)
1170                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1171         if(numteams >= 4)
1172                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1173 }
1174
1175 void tdm_delayedinit()
1176 {
1177         // if no teams are found, spawn defaults
1178         if (find(world, classname, "tdm_team") == world)
1179                 tdm_spawnteams();
1180 }
1181
1182 void tdm_init()
1183 {
1184         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1185 }