1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
76 void LogTeamchange(float player_id, float team_number, float type)
78 if(!autocvar_sv_eventlog)
84 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
87 void default_delayedinit()
89 if(!scores_initialized)
93 void ActivateTeamplay()
95 serverflags |= SERVERFLAG_TEAMPLAY;
99 void InitGameplayMode()
101 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
103 qualifying_override = -1;
107 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
112 MapInfo_LoadMapSettings(mapname);
114 serverflags &~= SERVERFLAG_TEAMPLAY;
116 if not(cvar_value_issafe(world.fog))
118 print("The current map contains a potentially harmful fog setting, ignored\n");
119 world.fog = string_null;
121 if(MapInfo_Map_fog != "")
122 if(MapInfo_Map_fog == "none")
123 world.fog = string_null;
125 world.fog = strzone(MapInfo_Map_fog);
126 clientstuff = strzone(MapInfo_Map_clientstuff);
128 MapInfo_ClearTemps();
130 // set both here, gamemode can override it later
131 timelimit_override = autocvar_timelimit_override;
132 fraglimit_override = autocvar_fraglimit_override;
133 leadlimit_override = autocvar_leadlimit_override;
134 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
144 if(autocvar_g_tdm_team_spawns)
145 have_team_spawns = -1; // request team spawns
151 fraglimit_override = autocvar_g_domination_point_limit;
152 leadlimit_override = autocvar_g_domination_point_leadlimit;
154 have_team_spawns = -1; // request team spawns
160 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
161 fraglimit_override = autocvar_capturelimit_override;
162 leadlimit_override = autocvar_captureleadlimit_override;
164 have_team_spawns = -1; // request team spawns
169 // ActivateTeamplay();
170 fraglimit_override = autocvar_g_runematch_point_limit;
171 leadlimit_override = autocvar_g_runematch_point_leadlimit;
177 fraglimit_override = autocvar_g_lms_lives_override;
178 leadlimit_override = 0; // not supported by LMS
179 if(fraglimit_override == 0)
180 fraglimit_override = -1;
181 lms_lowest_lives = 9999;
188 fraglimit_override = autocvar_g_arena_point_limit;
189 leadlimit_override = autocvar_g_arena_point_leadlimit;
190 maxspawned = autocvar_g_arena_maxspawned;
193 arena_roundbased = autocvar_g_arena_roundbased;
199 fraglimit_override = autocvar_g_ca_point_limit;
200 leadlimit_override = autocvar_g_ca_point_leadlimit;
201 precache_sound("ctf/red_capture.wav");
202 precache_sound("ctf/blue_capture.wav");
207 fraglimit_override = autocvar_g_keyhunt_point_limit;
208 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
209 MUTATOR_ADD(gamemode_keyhunt);
215 fraglimit_override = autocvar_g_freezetag_point_limit;
216 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
217 MUTATOR_ADD(gamemode_freezetag);
223 ScoreRules_assault();
224 have_team_spawns = -1; // request team spawns
230 have_team_spawns = -1; // request team spawns
236 if(autocvar_g_race_teams)
239 race_teams = bound(2, autocvar_g_race_teams, 4);
240 have_team_spawns = -1; // request team spawns
245 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
246 fraglimit_override = autocvar_g_race_laps_limit;
247 leadlimit_override = 0; // currently not supported by race
252 g_race_qualifying = 1;
253 fraglimit_override = 0;
254 leadlimit_override = 0;
259 fraglimit_override = autocvar_g_nexball_goallimit;
260 leadlimit_override = autocvar_g_nexball_goalleadlimit;
262 have_team_spawns = -1; // request team spawns
263 MUTATOR_ADD(gamemode_nexball);
268 MUTATOR_ADD(gamemode_keepaway);
274 cache_mutatormsg = strzone("");
275 cache_lastmutatormsg = strzone("");
277 // enforce the server's universal frag/time limits
278 if(!autocvar_g_campaign)
280 if(fraglimit_override >= 0)
281 cvar_set("fraglimit", ftos(fraglimit_override));
282 if(timelimit_override >= 0)
283 cvar_set("timelimit", ftos(timelimit_override));
284 if(leadlimit_override >= 0)
285 cvar_set("leadlimit", ftos(leadlimit_override));
286 if(qualifying_override >= 0)
287 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
292 // we need to find out the correct value for g_race_qualifying
293 if(autocvar_g_campaign)
295 g_race_qualifying = 1;
297 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
299 g_race_qualifying = 2;
300 race_fraglimit = autocvar_fraglimit;
301 race_leadlimit = autocvar_leadlimit;
302 race_timelimit = autocvar_timelimit;
303 cvar_set("fraglimit", "0");
304 cvar_set("leadlimit", "0");
305 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
308 g_race_qualifying = 0;
313 if(g_race_qualifying)
314 independent_players = 1;
319 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
322 string GetClientVersionMessage() {
324 if (self.version_mismatch) {
325 if(self.version < autocvar_gameversion) {
326 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
328 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
331 versionmsg = "^2client version and server version are compatible.^8";
336 string getwelcomemessage(void)
338 string s, modifications, motd;
341 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
342 modifications = ret_string;
345 modifications = strcat(modifications, ", MinstaGib");
348 if(g_weaponarena_random)
349 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
351 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
353 if(autocvar_g_start_weapon_laser == 0)
354 modifications = strcat(modifications, ", No start weapons");
355 if(autocvar_sv_gravity < 800)
356 modifications = strcat(modifications, ", Low gravity");
357 if(g_cloaked && !g_cts)
358 modifications = strcat(modifications, ", Cloaked");
360 modifications = strcat(modifications, ", Hook");
362 modifications = strcat(modifications, ", Midair");
364 modifications = strcat(modifications, ", Piñata");
365 if(g_weapon_stay && !g_cts)
366 modifications = strcat(modifications, ", Weapons stay");
368 modifications = strcat(modifications, ", Blood loss");
370 modifications = strcat(modifications, ", Jet pack");
371 if(autocvar_g_powerups == 0)
372 modifications = strcat(modifications, ", No powerups");
373 if(autocvar_g_powerups > 0)
374 modifications = strcat(modifications, ", Powerups");
375 modifications = substring(modifications, 2, strlen(modifications) - 2);
377 string versionmessage;
378 versionmessage = GetClientVersionMessage();
380 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
381 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
383 if(modifications != "")
384 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
386 if (g_grappling_hook)
387 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
389 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
391 if(cache_lastmutatormsg)
392 strunzone(cache_lastmutatormsg);
394 strunzone(cache_mutatormsg);
395 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
396 cache_mutatormsg = strzone(cache_lastmutatormsg);
399 if (cache_mutatormsg != "") {
400 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
403 motd = autocvar_sv_motd;
405 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
410 void SetPlayerColors(entity pl, float _color)
414 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
416 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
417 pl.clientcolors = 16*cl + cl;*/
420 pants = _color & 0x0F;
421 shirt = _color & 0xF0;
425 setcolor(pl, 16*pants + pants);
427 setcolor(pl, shirt + pants);
431 void SetPlayerTeam(entity pl, float t, float s, float noprint)
436 _color = COLOR_TEAM4 - 1;
438 _color = COLOR_TEAM3 - 1;
440 _color = COLOR_TEAM2 - 1;
442 _color = COLOR_TEAM1 - 1;
444 SetPlayerColors(pl,_color);
447 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
450 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
455 // set c1...c4 to show what teams are allowed
456 void CheckAllowedTeams (entity for_whom)
462 c1 = c2 = c3 = c4 = -1;
463 cb1 = cb2 = cb3 = cb4 = 0;
465 teament_name = string_null;
468 // onslaught is special
469 head = findchain(classname, "onslaught_generator");
472 if (head.team == COLOR_TEAM1) c1 = 0;
473 if (head.team == COLOR_TEAM2) c2 = 0;
474 if (head.team == COLOR_TEAM3) c3 = 0;
475 if (head.team == COLOR_TEAM4) c4 = 0;
479 else if(g_domination)
480 teament_name = "dom_team";
482 teament_name = "ctf_team";
484 teament_name = "tdm_team";
486 teament_name = "nexball_team";
488 c1 = c2 = 0; // Assault always has 2 teams
491 // cover anything else by treating it like tdm with no teams spawned
498 MUTATOR_CALLHOOK(GetTeamCount);
502 c1 = c2 = c3 = c4 = 0;
509 // find out what teams are allowed if necessary
512 head = find(world, classname, teament_name);
515 if(!(g_domination && head.netname == ""))
517 if(head.team == COLOR_TEAM1)
519 else if(head.team == COLOR_TEAM2)
521 else if(head.team == COLOR_TEAM3)
523 else if(head.team == COLOR_TEAM4)
526 head = find(head, classname, teament_name);
530 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
532 if(autocvar_bot_vs_human && for_whom)
534 if(autocvar_bot_vs_human > 0)
537 if(clienttype(for_whom) == CLIENTTYPE_BOT)
545 if(clienttype(for_whom) == CLIENTTYPE_BOT)
552 // if player has a forced team, ONLY allow that one
553 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
555 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
557 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
559 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
563 float PlayerValue(entity p)
565 if(IsTeamBalanceForced() == 1)
568 // FIXME: it always returns 1...
571 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
572 // teams that are allowed will now have their player counts stored in c1...c4
573 void GetTeamCounts(entity ignore)
577 // now count how many players are on each team already
579 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
580 // also remember the lowest-scoring player
582 FOR_EACH_CLIENT(head)
585 if(head.classname == "player")
587 else if(head.team_forced > 0)
588 t = head.team_forced; // reserve the spot
591 if(head != ignore)// && head.netname != "")
593 value = PlayerValue(head);
594 if(clienttype(head) == CLIENTTYPE_BOT)
633 // if the player who has a forced team has not joined yet, reserve the spot
634 if(autocvar_g_campaign)
636 switch(autocvar_g_campaign_forceteam)
638 case 1: if(c1 == cb1) ++c1; break;
639 case 2: if(c2 == cb2) ++c2; break;
640 case 3: if(c3 == cb3) ++c3; break;
641 case 4: if(c4 == cb4) ++c4; break;
646 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
648 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
650 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
654 case 1: ca = c1; cba = cb1; sa = team1_score; break;
655 case 2: ca = c2; cba = cb2; sa = team2_score; break;
656 case 3: ca = c3; cba = cb3; sa = team3_score; break;
657 case 4: ca = c4; cba = cb4; sa = team4_score; break;
661 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
662 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
663 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
664 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
675 if(clienttype(e) == CLIENTTYPE_REAL)
692 // the more we're at the end of the match, the more take scores into account
693 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
700 // returns # of smallest team (1, 2, 3, 4)
701 // NOTE: Assumes CheckAllowedTeams has already been called!
702 float FindSmallestTeam(entity pl, float ignore_pl)
707 // find out what teams are available
708 //CheckAllowedTeams();
710 // make sure there are at least 2 teams to join
712 totalteams = totalteams + 1;
714 totalteams = totalteams + 1;
716 totalteams = totalteams + 1;
718 totalteams = totalteams + 1;
720 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
725 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
726 return 1; // special case for campaign and player joining
727 else if(g_domination)
728 error("Too few teams available for domination\n");
730 error("Too few teams available for ctf\n");
732 error("Too few teams available for key hunt\n");
734 error("Too few teams available for freeze tag\n");
736 error("Too few teams available for team deathmatch\n");
739 // count how many players are in each team
743 GetTeamCounts(world);
745 RandomSelection_Init();
748 if(TeamSmallerEqThanTeam(2, t, pl))
750 if(TeamSmallerEqThanTeam(3, t, pl))
752 if(TeamSmallerEqThanTeam(4, t, pl))
755 // now t is the minimum, or A minimum!
756 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
757 RandomSelection_Add(world, 1, string_null, 1, 1);
758 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
759 RandomSelection_Add(world, 2, string_null, 1, 1);
760 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
761 RandomSelection_Add(world, 3, string_null, 1, 1);
762 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
763 RandomSelection_Add(world, 4, string_null, 1, 1);
765 return RandomSelection_chosen_float;
768 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
770 float smallest, selectedteam;
772 // don't join a team if we're not playing a team game
776 // find out what teams are available
777 CheckAllowedTeams(pl);
779 // if we don't care what team he ends up on, put him on whatever team he entered as.
780 // if he's not on a valid team, then let other code put him on the smallest team
783 if( c1 >= 0 && pl.team == COLOR_TEAM1)
784 selectedteam = pl.team;
785 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
786 selectedteam = pl.team;
787 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
788 selectedteam = pl.team;
789 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
790 selectedteam = pl.team;
796 if(!only_return_best)
798 SetPlayerColors(pl, selectedteam - 1);
800 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
801 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
802 LogTeamchange(pl.playerid, pl.team, 99);
806 // otherwise end up on the smallest team (handled below)
809 smallest = FindSmallestTeam(pl, TRUE);
811 if(!only_return_best && !pl.bot_forced_team)
813 TeamchangeFrags(self);
816 SetPlayerColors(pl, COLOR_TEAM1 - 1);
818 else if(smallest == 2)
820 SetPlayerColors(pl, COLOR_TEAM2 - 1);
822 else if(smallest == 3)
824 SetPlayerColors(pl, COLOR_TEAM3 - 1);
826 else if(smallest == 4)
828 SetPlayerColors(pl, COLOR_TEAM4 - 1);
832 error("smallest team: invalid team\n");
835 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
837 if(pl.deadflag == DEAD_NO)
838 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
844 //void() ctf_playerchanged;
845 void SV_ChangeTeam(float _color)
847 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
849 // in normal deathmatch we can just apply the color and we're done
851 SetPlayerColors(self, _color);
855 scolor = self.clientcolors & 0x0F;
856 dcolor = _color & 0x0F;
858 if(scolor == COLOR_TEAM1 - 1)
860 else if(scolor == COLOR_TEAM2 - 1)
862 else if(scolor == COLOR_TEAM3 - 1)
864 else // if(scolor == COLOR_TEAM4 - 1)
866 if(dcolor == COLOR_TEAM1 - 1)
868 else if(dcolor == COLOR_TEAM2 - 1)
870 else if(dcolor == COLOR_TEAM3 - 1)
872 else // if(dcolor == COLOR_TEAM4 - 1)
875 CheckAllowedTeams(self);
877 if(dteam == 1 && c1 < 0) dteam = 4;
878 if(dteam == 4 && c4 < 0) dteam = 3;
879 if(dteam == 3 && c3 < 0) dteam = 2;
880 if(dteam == 2 && c2 < 0) dteam = 1;
882 // not changing teams
885 //bprint("same team change\n");
886 SetPlayerTeam(self, dteam, steam, TRUE);
890 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
891 sprint(self, "Team changes not allowed\n");
892 return; // changing teams is not allowed
895 if(autocvar_g_balance_teams_prevent_imbalance)
898 if(!TeamSmallerEqThanTeam(dteam, steam, self))
900 sprint(self, "Cannot change to a larger/better/shinier team\n");
905 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
907 if(self.classname == "player" && steam != dteam)
909 // reduce frags during a team change
910 TeamchangeFrags(self);
913 SetPlayerTeam(self, dteam, steam, FALSE);
915 if(self.classname == "player" && steam != dteam)
917 // kill player when changing teams
918 if(self.deadflag == DEAD_NO)
919 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
921 //ctf_playerchanged();
924 void ShufflePlayerOutOfTeam (float source_team)
926 float smallestteam, smallestteam_count, steam;
927 float lowest_bot_score, lowest_player_score;
928 entity head, lowest_bot, lowest_player, selected;
931 smallestteam_count = 999999999;
933 if(c1 >= 0 && c1 < smallestteam_count)
936 smallestteam_count = c1;
938 if(c2 >= 0 && c2 < smallestteam_count)
941 smallestteam_count = c2;
943 if(c3 >= 0 && c3 < smallestteam_count)
946 smallestteam_count = c3;
948 if(c4 >= 0 && c4 < smallestteam_count)
951 smallestteam_count = c4;
956 bprint("warning: no smallest team\n");
962 else if(source_team == 2)
964 else if(source_team == 3)
966 else // if(source_team == 4)
970 lowest_bot_score = 999999999;
971 lowest_player = world;
972 lowest_player_score = 999999999;
974 // find the lowest-scoring player & bot of that team
975 FOR_EACH_PLAYER(head)
977 if(head.team == steam)
981 if(head.totalfrags < lowest_bot_score)
984 lowest_bot_score = head.totalfrags;
989 if(head.totalfrags < lowest_player_score)
991 lowest_player = head;
992 lowest_player_score = head.totalfrags;
998 // prefers to move a bot...
999 if(lowest_bot != world)
1000 selected = lowest_bot;
1001 // but it will move a player if it has to
1003 selected = lowest_player;
1004 // don't do anything if it couldn't find anyone
1007 bprint("warning: couldn't find a player to move from team\n");
1011 // smallest team gains a member
1012 if(smallestteam == 1)
1016 else if(smallestteam == 2)
1020 else if(smallestteam == 3)
1024 else if(smallestteam == 4)
1030 bprint("warning: destination team invalid\n");
1033 // source team loses a member
1034 if(source_team == 1)
1038 else if(source_team == 2)
1042 else if(source_team == 3)
1046 else if(source_team == 4)
1052 bprint("warning: source team invalid\n");
1056 // move the player to the new team
1057 TeamchangeFrags(selected);
1058 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1060 if(selected.deadflag == DEAD_NO)
1061 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1062 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1065 void CauseRebalance(float source_team, float howmany_toomany)
1067 if(IsTeamBalanceForced() == 1)
1069 bprint("Rebalancing Teams\n");
1070 ShufflePlayerOutOfTeam(source_team);
1074 // part of g_balance_teams_force
1075 // occasionally perform an audit of the teams to make
1076 // sure they're more or less balanced in player count.
1079 float numplayers, numteams, smallest, toomany;
1081 balance = IsTeamBalanceForced();
1085 if(audit_teams_time > time)
1088 audit_teams_time = time + 4 + random();
1090 // bprint("Auditing teams\n");
1092 CheckAllowedTeams(world);
1093 GetTeamCounts(world);
1096 numteams = numplayers = smallest = 0;
1099 numteams = numteams + 1;
1100 numplayers = numplayers + c1;
1105 numteams = numteams + 1;
1106 numplayers = numplayers + c2;
1112 numteams = numteams + 1;
1113 numplayers = numplayers + c3;
1119 numteams = numteams + 1;
1120 numplayers = numplayers + c4;
1126 return; // no players to move around
1128 return; // don't bother shuffling if for some reason there aren't any teams
1130 toomany = smallest + 1;
1132 if(c1 && c1 > toomany)
1133 CauseRebalance(1, c1 - toomany);
1134 if(c2 && c2 > toomany)
1135 CauseRebalance(2, c2 - toomany);
1136 if(c3 && c3 > toomany)
1137 CauseRebalance(3, c3 - toomany);
1138 if(c4 && c4 > toomany)
1139 CauseRebalance(4, c4 - toomany);
1141 // if teams are still unbalanced, balance them further in the next audit,
1142 // which will happen sooner (keep doing rapid audits until things are in order)
1143 audit_teams_time = time + 0.7 + random()*0.3;
1146 // code from here on is just to support maps that don't have team entities
1147 void tdm_spawnteam (string teamname, float teamcolor)
1151 e.classname = "tdm_team";
1152 e.netname = teamname;
1157 // spawn some default teams if the map is not set up for tdm
1158 void tdm_spawnteams()
1162 numteams = autocvar_g_tdm_teams_override;
1164 numteams = autocvar_g_tdm_teams;
1165 numteams = bound(2, numteams, 4);
1167 tdm_spawnteam("Red", COLOR_TEAM1-1);
1168 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1170 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1172 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1175 void tdm_delayedinit()
1177 // if no teams are found, spawn defaults
1178 if (find(world, classname, "tdm_team") == world)
1184 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);