1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!autocvar_sv_eventlog)
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_freezetag", ftos(g_freezetag));
105 cvar_set("g_keepaway", ftos(g_keepaway));
115 prev = autocvar_gamecfg;
116 for(i = 0; i < 2; ++i)
118 //#NO AUTOCVARS START
119 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
140 prev = -1; // second attempt takes place WITHOUT prev set
146 if(g_dm && autocvar_deathmatch_force_teamplay)
153 serverflags &~= SERVERFLAG_TEAMPLAY;
156 void default_delayedinit()
158 if(!scores_initialized)
159 ScoreRules_generic();
162 void ActivateTeamplay()
164 serverflags |= SERVERFLAG_TEAMPLAY;
168 void InitGameplayMode()
170 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
172 qualifying_override = -1;
176 // make sure only ONE type is selected
180 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
185 MapInfo_LoadMapSettings(mapname);
187 if not(cvar_value_issafe(world.fog))
189 print("The current map contains a potentially harmful fog setting, ignored\n");
190 world.fog = string_null;
192 if(MapInfo_Map_fog != "")
193 if(MapInfo_Map_fog == "none")
194 world.fog = string_null;
196 world.fog = strzone(MapInfo_Map_fog);
197 clientstuff = strzone(MapInfo_Map_clientstuff);
199 MapInfo_ClearTemps();
201 // in case mapinfo switched the type
204 // set both here, gamemode can override it later
205 timelimit_override = autocvar_timelimit_override;
206 fraglimit_override = autocvar_fraglimit_override;
207 leadlimit_override = autocvar_leadlimit_override;
211 game = GAME_DEATHMATCH;
212 gamemode_name = "Deathmatch";
217 game = GAME_TEAM_DEATHMATCH;
218 gamemode_name = "Team Deathmatch";
221 if(autocvar_g_tdm_team_spawns)
222 have_team_spawns = -1; // request team spawns
227 game = GAME_DOMINATION;
228 gamemode_name = "Domination";
230 fraglimit_override = autocvar_g_domination_point_limit;
231 leadlimit_override = autocvar_g_domination_point_leadlimit;
233 have_team_spawns = -1; // request team spawns
239 gamemode_name = "Capture the Flag";
241 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
242 if(g_ctf_win_mode == 2)
244 fraglimit_override = autocvar_g_ctf_capture_limit;
245 leadlimit_override = autocvar_g_ctf_capture_leadlimit;
249 fraglimit_override = autocvar_capturelimit_override;
250 leadlimit_override = autocvar_captureleadlimit_override;
253 have_team_spawns = -1; // request team spawns
258 game = GAME_RUNEMATCH;
259 gamemode_name = "Rune Match";
260 if(autocvar_deathmatch_force_teamplay)
262 fraglimit_override = autocvar_g_runematch_point_limit;
263 leadlimit_override = autocvar_g_runematch_point_leadlimit;
270 gamemode_name = "Last Man Standing";
271 fraglimit_override = autocvar_g_lms_lives_override;
272 leadlimit_override = 0; // not supported by LMS
273 if(fraglimit_override == 0)
274 fraglimit_override = -1;
275 lms_lowest_lives = 9999;
283 gamemode_name = "Arena";
284 fraglimit_override = autocvar_g_arena_point_limit;
285 leadlimit_override = autocvar_g_arena_point_leadlimit;
286 maxspawned = autocvar_g_arena_maxspawned;
289 arena_roundbased = autocvar_g_arena_roundbased;
295 gamemode_name = "Clan Arena";
297 fraglimit_override = autocvar_g_ca_point_limit;
298 leadlimit_override = autocvar_g_ca_point_leadlimit;
299 precache_sound("ctf/red_capture.wav");
300 precache_sound("ctf/blue_capture.wav");
305 gamemode_name = "Key Hunt";
307 fraglimit_override = autocvar_g_keyhunt_point_limit;
308 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
309 MUTATOR_ADD(gamemode_keyhunt);
314 game = GAME_FREEZETAG;
315 gamemode_name = "Freeze Tag";
317 fraglimit_override = autocvar_g_freezetag_point_limit;
318 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
319 MUTATOR_ADD(gamemode_freezetag);
325 gamemode_name = "Assault";
327 ScoreRules_assault();
328 have_team_spawns = -1; // request team spawns
333 game = GAME_ONSLAUGHT;
334 gamemode_name = "Onslaught";
336 have_team_spawns = -1; // request team spawns
342 gamemode_name = "Race";
344 if(autocvar_g_race_teams)
347 race_teams = bound(2, autocvar_g_race_teams, 4);
348 have_team_spawns = -1; // request team spawns
353 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
354 fraglimit_override = autocvar_g_race_laps_limit;
355 leadlimit_override = 0; // currently not supported by race
361 gamemode_name = "CTS";
362 g_race_qualifying = 1;
363 fraglimit_override = 0;
364 leadlimit_override = 0;
370 gamemode_name = "Nexball";
371 fraglimit_override = autocvar_g_nexball_goallimit;
372 leadlimit_override = autocvar_g_nexball_goalleadlimit;
375 have_team_spawns = -1; // request team spawns
380 game = GAME_KEEPAWAY;
381 gamemode_name = "Keepaway";
382 MUTATOR_ADD(gamemode_keepaway);
388 // save it (for the next startup)
389 cvar_set("gamecfg", ftos(game));
391 cache_mutatormsg = strzone("");
392 cache_lastmutatormsg = strzone("");
394 // enforce the server's universal frag/time limits
395 if(!autocvar_g_campaign)
397 if(fraglimit_override >= 0)
398 cvar_set("fraglimit", ftos(fraglimit_override));
399 if(timelimit_override >= 0)
400 cvar_set("timelimit", ftos(timelimit_override));
401 if(leadlimit_override >= 0)
402 cvar_set("leadlimit", ftos(leadlimit_override));
403 if(qualifying_override >= 0)
404 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
409 // we need to find out the correct value for g_race_qualifying
410 if(autocvar_g_campaign)
412 g_race_qualifying = 1;
414 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
416 g_race_qualifying = 2;
417 race_fraglimit = autocvar_fraglimit;
418 race_leadlimit = autocvar_leadlimit;
419 race_timelimit = autocvar_timelimit;
420 cvar_set("fraglimit", "0");
421 cvar_set("leadlimit", "0");
422 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
425 g_race_qualifying = 0;
430 if(g_race_qualifying)
431 independent_players = 1;
436 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
439 string GetClientVersionMessage() {
440 local string versionmsg;
441 if (self.version_mismatch) {
442 if(self.version < autocvar_gameversion) {
443 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
445 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
448 versionmsg = "^2client version and server version are compatible.^8";
454 void PrintWelcomeMessage(entity pl)
456 string s, modifications, motd;
458 if(self.cvar_scr_centertime == 0) return;
460 if(autocvar_g_campaign)
462 if(self.classname == "player" && !self.BUTTON_INFO)
467 if((time - self.jointime) > autocvar_welcome_message_time && !self.BUTTON_INFO)
471 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
472 if(self.welcomemessage_time > time) return;
473 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
476 if(autocvar_g_campaign)
478 centerprint(pl, campaign_message);
482 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
483 if(!self.BUTTON_INFO)
485 // TODO get rid of this too
486 local string specString;
487 //if(time < game_starttime) //also show the countdown when being a spectator
488 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
490 if (timeoutStatus != 0)
491 specString = getTimeoutText(1);
494 if(self.classname == "player")
498 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
503 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
504 modifications = ret_string;
507 modifications = strcat(modifications, ", MinstaGib");
510 if(g_weaponarena_random)
511 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
513 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
515 if(autocvar_g_start_weapon_laser == 0)
516 modifications = strcat(modifications, ", No start weapons");
517 if(autocvar_sv_gravity < 800)
518 modifications = strcat(modifications, ", Low gravity");
519 if(g_cloaked && !g_cts)
520 modifications = strcat(modifications, ", Cloaked");
522 modifications = strcat(modifications, ", Hook");
524 modifications = strcat(modifications, ", Midair");
526 modifications = strcat(modifications, ", Piñata");
527 if(g_weapon_stay && !g_cts)
528 modifications = strcat(modifications, ", Weapons stay");
530 modifications = strcat(modifications, ", Blood loss");
532 modifications = strcat(modifications, ", Jet pack");
533 modifications = substring(modifications, 2, strlen(modifications) - 2);
535 local string versionmessage;
536 versionmessage = GetClientVersionMessage();
538 s = strcat(CPID_MOTD, "This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
539 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
541 if(modifications != "")
542 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
544 if(timeoutStatus != 0)
545 s = strcat(s, "\n\n", getTimeoutText(1));
547 if (g_grappling_hook)
548 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
550 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
552 if(cache_lastmutatormsg)
553 strunzone(cache_lastmutatormsg);
555 strunzone(cache_mutatormsg);
556 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
557 cache_mutatormsg = strzone(cache_lastmutatormsg);
560 if (cache_mutatormsg != "") {
561 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
564 motd = autocvar_sv_motd;
566 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
574 void SetPlayerColors(entity pl, float _color)
578 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
580 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
581 pl.clientcolors = 16*cl + cl;*/
584 pants = _color & 0x0F;
585 shirt = _color & 0xF0;
589 setcolor(pl, 16*pants + pants);
591 setcolor(pl, shirt + pants);
595 void SetPlayerTeam(entity pl, float t, float s, float noprint)
600 _color = COLOR_TEAM4 - 1;
602 _color = COLOR_TEAM3 - 1;
604 _color = COLOR_TEAM2 - 1;
606 _color = COLOR_TEAM1 - 1;
608 SetPlayerColors(pl,_color);
611 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
614 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
619 // set c1...c4 to show what teams are allowed
620 void CheckAllowedTeams (entity for_whom)
626 c1 = c2 = c3 = c4 = -1;
627 cb1 = cb2 = cb3 = cb4 = 0;
631 // onslaught is special
632 head = findchain(classname, "onslaught_generator");
635 if (head.team == COLOR_TEAM1) c1 = 0;
636 if (head.team == COLOR_TEAM2) c2 = 0;
637 if (head.team == COLOR_TEAM3) c3 = 0;
638 if (head.team == COLOR_TEAM4) c4 = 0;
642 else if(g_domination)
643 teament_name = "dom_team";
645 teament_name = "ctf_team";
647 teament_name = "tdm_team";
649 teament_name = "nexball_team";
651 c1 = c2 = 0; // Assault always has 2 teams
654 // cover anything else by treating it like tdm with no teams spawned
661 MUTATOR_CALLHOOK(GetTeamCount);
665 c1 = c2 = c3 = c4 = 0;
672 // find out what teams are allowed if necessary
675 head = find(world, classname, teament_name);
678 if(!(g_domination && head.netname == ""))
680 if(head.team == COLOR_TEAM1)
682 else if(head.team == COLOR_TEAM2)
684 else if(head.team == COLOR_TEAM3)
686 else if(head.team == COLOR_TEAM4)
689 head = find(head, classname, teament_name);
693 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
695 if(autocvar_bot_vs_human && for_whom)
697 if(autocvar_bot_vs_human > 0)
700 if(clienttype(for_whom) == CLIENTTYPE_BOT)
708 if(clienttype(for_whom) == CLIENTTYPE_BOT)
715 // if player has a forced team, ONLY allow that one
716 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
718 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
720 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
722 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
726 float PlayerValue(entity p)
728 if(IsTeamBalanceForced() == 1)
731 // FIXME: it always returns 1...
734 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
735 // teams that are allowed will now have their player counts stored in c1...c4
736 void GetTeamCounts(entity ignore)
740 // now count how many players are on each team already
742 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
743 // also remember the lowest-scoring player
745 FOR_EACH_CLIENT(head)
748 if(head.classname == "player")
750 else if(head.team_forced > 0)
751 t = head.team_forced; // reserve the spot
754 if(head != ignore)// && head.netname != "")
756 value = PlayerValue(head);
757 if(clienttype(head) == CLIENTTYPE_BOT)
796 // if the player who has a forced team has not joined yet, reserve the spot
797 if(autocvar_g_campaign)
799 switch(autocvar_g_campaign_forceteam)
801 case 1: if(c1 == cb1) ++c1; break;
802 case 2: if(c2 == cb2) ++c2; break;
803 case 3: if(c3 == cb3) ++c3; break;
804 case 4: if(c4 == cb4) ++c4; break;
809 // returns # of smallest team (1, 2, 3, 4)
810 // NOTE: Assumes CheckAllowedTeams has already been called!
811 float FindSmallestTeam(entity pl, float ignore_pl)
813 float totalteams, balance_type, maxc;
816 // find out what teams are available
817 //CheckAllowedTeams();
819 // make sure there are at least 2 teams to join
821 totalteams = totalteams + 1;
823 totalteams = totalteams + 1;
825 totalteams = totalteams + 1;
827 totalteams = totalteams + 1;
829 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
834 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
835 return 1; // special case for campaign and player joining
836 else if(g_domination)
837 error("Too few teams available for domination\n");
839 error("Too few teams available for ctf\n");
841 error("Too few teams available for key hunt\n");
843 error("Too few teams available for freeze tag\n");
845 error("Too few teams available for team deathmatch\n");
848 // count how many players are in each team
852 GetTeamCounts(world);
854 // c1...c4 now have counts of each team
855 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
857 // 2 gives priority to what team you're already on, 1 goes in order
858 // 2 doesn't seem to work though...
862 //if(pl.classname != "player")
863 if(clienttype(pl) != CLIENTTYPE_BOT)
865 c1 -= cb1 * 255.0/256.0;
866 c2 -= cb2 * 255.0/256.0;
867 c3 -= cb3 * 255.0/256.0;
868 c4 -= cb4 * 255.0/256.0;
870 maxc = max4(c1, c2, c3, c4);
872 RandomSelection_Init();
873 if(balance_type == 1)
875 // 1: use team count, then score (note: can only use 8 significant bits of score)
876 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
877 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
878 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
879 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
881 else if(balance_type == 2)
883 // 1: use team count, if equal prefer own team
884 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
885 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
886 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
887 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
889 else if(balance_type == 3)
891 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
892 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
893 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
894 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
895 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
897 return RandomSelection_chosen_float;
900 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
902 float smallest, selectedteam;
904 // don't join a team if we're not playing a team game
908 // find out what teams are available
909 CheckAllowedTeams(pl);
911 // if we don't care what team he ends up on, put him on whatever team he entered as.
912 // if he's not on a valid team, then let other code put him on the smallest team
915 if( c1 >= 0 && pl.team == COLOR_TEAM1)
916 selectedteam = pl.team;
917 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
918 selectedteam = pl.team;
919 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
920 selectedteam = pl.team;
921 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
922 selectedteam = pl.team;
928 if(!only_return_best)
930 SetPlayerColors(pl, selectedteam - 1);
932 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
933 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
934 LogTeamchange(pl.playerid, pl.team, 99);
938 // otherwise end up on the smallest team (handled below)
941 smallest = FindSmallestTeam(pl, TRUE);
943 if(!only_return_best && !pl.bot_forced_team)
945 TeamchangeFrags(self);
948 SetPlayerColors(pl, COLOR_TEAM1 - 1);
950 else if(smallest == 2)
952 SetPlayerColors(pl, COLOR_TEAM2 - 1);
954 else if(smallest == 3)
956 SetPlayerColors(pl, COLOR_TEAM3 - 1);
958 else if(smallest == 4)
960 SetPlayerColors(pl, COLOR_TEAM4 - 1);
964 error("smallest team: invalid team\n");
967 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
969 if(pl.deadflag == DEAD_NO)
970 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
976 //void() ctf_playerchanged;
977 void SV_ChangeTeam(float _color)
979 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
981 // in normal deathmatch we can just apply the color and we're done
983 SetPlayerColors(self, _color);
987 scolor = self.clientcolors & 0x0F;
988 dcolor = _color & 0x0F;
990 if(scolor == COLOR_TEAM1 - 1)
992 else if(scolor == COLOR_TEAM2 - 1)
994 else if(scolor == COLOR_TEAM3 - 1)
996 else // if(scolor == COLOR_TEAM4 - 1)
998 if(dcolor == COLOR_TEAM1 - 1)
1000 else if(dcolor == COLOR_TEAM2 - 1)
1002 else if(dcolor == COLOR_TEAM3 - 1)
1004 else // if(dcolor == COLOR_TEAM4 - 1)
1007 CheckAllowedTeams(self);
1009 if(dteam == 1 && c1 < 0) dteam = 4;
1010 if(dteam == 4 && c4 < 0) dteam = 3;
1011 if(dteam == 3 && c3 < 0) dteam = 2;
1012 if(dteam == 2 && c2 < 0) dteam = 1;
1014 // not changing teams
1015 if(scolor == dcolor)
1017 //bprint("same team change\n");
1018 SetPlayerTeam(self, dteam, steam, TRUE);
1022 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
1023 sprint(self, "Team changes not allowed\n");
1024 return; // changing teams is not allowed
1027 if(autocvar_g_balance_teams_prevent_imbalance)
1029 // only allow changing to a smaller or equal size team
1031 // find out what teams are available
1032 //CheckAllowedTeams();
1033 // count how many players on each team
1034 GetTeamCounts(world);
1037 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1042 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1047 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1052 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1059 sprint(self, "Cannot change to an invalid team\n");
1064 // get starting team
1065 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1067 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1069 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1071 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1074 if(scount) // started at a valid, nonempty team
1076 // check if we're trying to change to a larger team that doens't have bots to swap with
1077 if(dcount >= scount && dbotcount <= 0)
1079 sprint(self, "Cannot change to a larger team\n");
1080 return; // can't change to a larger team
1085 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1087 if(self.classname == "player" && steam != dteam)
1089 // reduce frags during a team change
1090 TeamchangeFrags(self);
1093 SetPlayerTeam(self, dteam, steam, FALSE);
1095 if(self.classname == "player" && steam != dteam)
1097 // kill player when changing teams
1098 if(self.deadflag == DEAD_NO)
1099 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1101 //ctf_playerchanged();
1104 void ShufflePlayerOutOfTeam (float source_team)
1106 float smallestteam, smallestteam_count, steam;
1107 float lowest_bot_score, lowest_player_score;
1108 entity head, lowest_bot, lowest_player, selected;
1111 smallestteam_count = 999999999;
1113 if(c1 >= 0 && c1 < smallestteam_count)
1116 smallestteam_count = c1;
1118 if(c2 >= 0 && c2 < smallestteam_count)
1121 smallestteam_count = c2;
1123 if(c3 >= 0 && c3 < smallestteam_count)
1126 smallestteam_count = c3;
1128 if(c4 >= 0 && c4 < smallestteam_count)
1131 smallestteam_count = c4;
1136 bprint("warning: no smallest team\n");
1140 if(source_team == 1)
1141 steam = COLOR_TEAM1;
1142 else if(source_team == 2)
1143 steam = COLOR_TEAM2;
1144 else if(source_team == 3)
1145 steam = COLOR_TEAM3;
1146 else if(source_team == 4)
1147 steam = COLOR_TEAM4;
1150 lowest_bot_score = 999999999;
1151 lowest_player = world;
1152 lowest_player_score = 999999999;
1154 // find the lowest-scoring player & bot of that team
1155 FOR_EACH_PLAYER(head)
1157 if(head.team == steam)
1161 if(head.totalfrags < lowest_bot_score)
1164 lowest_bot_score = head.totalfrags;
1169 if(head.totalfrags < lowest_player_score)
1171 lowest_player = head;
1172 lowest_player_score = head.totalfrags;
1178 // prefers to move a bot...
1179 if(lowest_bot != world)
1180 selected = lowest_bot;
1181 // but it will move a player if it has to
1183 selected = lowest_player;
1184 // don't do anything if it couldn't find anyone
1187 bprint("warning: couldn't find a player to move from team\n");
1191 // smallest team gains a member
1192 if(smallestteam == 1)
1196 else if(smallestteam == 2)
1200 else if(smallestteam == 3)
1204 else if(smallestteam == 4)
1210 bprint("warning: destination team invalid\n");
1213 // source team loses a member
1214 if(source_team == 1)
1218 else if(source_team == 2)
1222 else if(source_team == 3)
1226 else if(source_team == 4)
1232 bprint("warning: source team invalid\n");
1236 // move the player to the new team
1237 TeamchangeFrags(selected);
1238 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1240 if(selected.deadflag == DEAD_NO)
1241 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1242 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1245 void CauseRebalance(float source_team, float howmany_toomany)
1247 if(IsTeamBalanceForced() == 1)
1249 bprint("Rebalancing Teams\n");
1250 ShufflePlayerOutOfTeam(source_team);
1254 // part of g_balance_teams_force
1255 // occasionally perform an audit of the teams to make
1256 // sure they're more or less balanced in player count.
1259 float numplayers, numteams, smallest, toomany;
1261 balance = IsTeamBalanceForced();
1265 if(audit_teams_time > time)
1268 audit_teams_time = time + 4 + random();
1270 // bprint("Auditing teams\n");
1272 CheckAllowedTeams(world);
1273 GetTeamCounts(world);
1276 numteams = numplayers = smallest = 0;
1279 numteams = numteams + 1;
1280 numplayers = numplayers + c1;
1285 numteams = numteams + 1;
1286 numplayers = numplayers + c2;
1292 numteams = numteams + 1;
1293 numplayers = numplayers + c3;
1299 numteams = numteams + 1;
1300 numplayers = numplayers + c4;
1306 return; // no players to move around
1308 return; // don't bother shuffling if for some reason there aren't any teams
1310 toomany = smallest + 1;
1312 if(c1 && c1 > toomany)
1313 CauseRebalance(1, c1 - toomany);
1314 if(c2 && c2 > toomany)
1315 CauseRebalance(2, c2 - toomany);
1316 if(c3 && c3 > toomany)
1317 CauseRebalance(3, c3 - toomany);
1318 if(c4 && c4 > toomany)
1319 CauseRebalance(4, c4 - toomany);
1321 // if teams are still unbalanced, balance them further in the next audit,
1322 // which will happen sooner (keep doing rapid audits until things are in order)
1323 audit_teams_time = time + 0.7 + random()*0.3;
1326 // code from here on is just to support maps that don't have team entities
1327 void tdm_spawnteam (string teamname, float teamcolor)
1331 e.classname = "tdm_team";
1332 e.netname = teamname;
1337 // spawn some default teams if the map is not set up for tdm
1338 void tdm_spawnteams()
1342 numteams = autocvar_g_tdm_teams_override;
1344 numteams = autocvar_g_tdm_teams;
1345 numteams = bound(2, numteams, 4);
1347 tdm_spawnteam("Red", COLOR_TEAM1-1);
1348 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1350 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1352 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1355 void tdm_delayedinit()
1357 // if no teams are found, spawn defaults
1358 if (find(world, classname, "tdm_team") == world)
1364 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);