6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include <server/mutators/_mod.qh>
14 #include "../common/deathtypes/all.qh"
15 #include <common/gamemodes/_mod.qh>
16 #include "../common/teams.qh"
18 /// \brief Describes a state of team balance entity.
21 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22 /// \brief TeamBalance_CheckAllowedTeams has been called.
23 TEAM_BALANCE_TEAMS_CHECKED,
24 /// \brief TeamBalance_GetTeamCounts has been called.
25 TEAM_BALANCE_TEAM_COUNTS_FILLED
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
31 .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
33 .int m_team_balance_state; ///< Holds the state of the team balance entity.
34 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
36 .float m_team_score; ///< The score of the team.
37 .int m_num_players; ///< Number of players (both humans and bots) in a team.
38 .int m_num_bots; ///< Number of bots in a team.
39 .int m_num_players_alive; ///< Number of alive players in a team.
40 .int m_num_control_points; ///< Number of control points owned by a team.
42 string autocvar_g_forced_team_red;
43 string autocvar_g_forced_team_blue;
44 string autocvar_g_forced_team_yellow;
45 string autocvar_g_forced_team_pink;
47 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
49 STATIC_INIT(g_team_entities)
51 for (int i = 0; i < NUM_TEAMS; ++i)
53 g_team_entities[i] = spawn();
57 entity Team_GetTeamFromIndex(int index)
59 if (!Team_IsValidIndex(index))
61 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
63 return g_team_entities[index - 1];
66 entity Team_GetTeam(int team_num)
68 if (!Team_IsValidTeam(team_num))
70 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
72 return g_team_entities[Team_TeamToIndex(team_num) - 1];
75 float Team_GetTeamScore(entity team_ent)
77 return team_ent.m_team_score;
80 void Team_SetTeamScore(entity team_ent, float score)
82 team_ent.m_team_score = score;
85 int Team_GetNumberOfAlivePlayers(entity team_ent)
87 return team_ent.m_num_players_alive;
90 void Team_SetNumberOfAlivePlayers(entity team_ent, int number)
92 team_ent.m_num_players_alive = number;
95 int Team_GetNumberOfAliveTeams()
98 for (int i = 0; i < NUM_TEAMS; ++i)
100 if (g_team_entities[i].m_num_players_alive > 0)
108 int Team_GetNumberOfControlPoints(entity team_ent)
110 return team_ent.m_num_control_points;
113 void Team_SetNumberOfControlPoints(entity team_ent, int number)
115 team_ent.m_num_control_points = number;
118 int Team_GetNumberOfTeamsWithControlPoints()
121 for (int i = 0; i < NUM_TEAMS; ++i)
123 if (g_team_entities[i].m_num_control_points > 0)
131 void setcolor(entity this, int clr)
134 this.clientcolors = clr;
135 this.team = (clr & 15) + 1;
137 builtin_setcolor(this, clr);
141 bool Entity_HasValidTeam(entity this)
143 return Team_IsValidTeam(this.team);
146 int Entity_GetTeamIndex(entity this)
148 return Team_TeamToIndex(this.team);
151 entity Entity_GetTeam(entity this)
153 int index = Entity_GetTeamIndex(this);
154 if (!Team_IsValidIndex(index))
158 return Team_GetTeamFromIndex(index);
161 void SetPlayerColors(entity player, float _color)
163 float pants = _color & 0x0F;
164 float shirt = _color & 0xF0;
167 setcolor(player, 16 * pants + pants);
171 setcolor(player, shirt + pants);
175 bool Player_SetTeamIndex(entity player, int index)
177 int new_team = Team_IndexToTeam(index);
178 if (player.team == new_team)
182 // This is important when players join the game and one of their
183 // color matches the team color while other doesn't. For example
185 SetPlayerColors(player, new_team - 1);
189 int old_index = Team_TeamToIndex(player.team);
190 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
192 // Mutator has blocked team change.
201 SetPlayerColors(player, new_team - 1);
203 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
207 bool SetPlayerTeam(entity player, int team_index, int type)
209 int old_team_index = Entity_GetTeamIndex(player);
210 if (!Player_SetTeamIndex(player, team_index))
214 LogTeamchange(player.playerid, player.team, type);
215 if (team_index != old_team_index)
217 if (team_index != -1)
219 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(
220 player.team, INFO_JOIN_PLAY_TEAM), player.netname);
224 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE,
227 KillPlayerForTeamChange(player);
232 bool MoveToTeam(entity client, int team_index, int type)
234 //PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index));
235 int lockteams_backup = lockteams; // backup any team lock
236 lockteams = 0; // disable locked teams
237 PlayerScore_Clear(client);
238 if (!SetPlayerTeam(client, team_index, type))
240 lockteams = lockteams_backup; // restore the team lock
243 lockteams = lockteams_backup; // restore the team lock
247 void KillPlayerForTeamChange(entity player)
253 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
257 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
258 player.origin, '0 0 0');
261 void LogTeamchange(float player_id, float team_number, int type)
263 if(!autocvar_sv_eventlog)
269 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
272 bool Player_HasRealForcedTeam(entity player)
274 return player.team_forced > TEAM_FORCE_DEFAULT;
277 int Player_GetForcedTeamIndex(entity player)
279 return player.team_forced;
282 void Player_SetForcedTeamIndex(entity player, int team_index)
286 case TEAM_FORCE_SPECTATOR:
287 case TEAM_FORCE_DEFAULT:
289 player.team_forced = team_index;
294 if (!Team_IsValidIndex(team_index))
296 LOG_FATAL("Player_SetForcedTeamIndex: Invalid team index.");
300 player.team_forced = team_index;
307 void Player_DetermineForcedTeam(entity player)
309 if (autocvar_g_campaign)
311 if (IS_REAL_CLIENT(player)) // only players, not bots
313 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
315 player.team_forced = autocvar_g_campaign_forceteam;
319 player.team_forced = TEAM_FORCE_DEFAULT;
323 else if (PlayerInList(player, autocvar_g_forced_team_red))
325 player.team_forced = 1;
327 else if (PlayerInList(player, autocvar_g_forced_team_blue))
329 player.team_forced = 2;
331 else if (PlayerInList(player, autocvar_g_forced_team_yellow))
333 player.team_forced = 3;
335 else if (PlayerInList(player, autocvar_g_forced_team_pink))
337 player.team_forced = 4;
341 switch (autocvar_g_forced_team_otherwise)
345 player.team_forced = 1;
350 player.team_forced = 2;
355 player.team_forced = 3;
360 player.team_forced = 4;
366 player.team_forced = TEAM_FORCE_SPECTATOR;
371 player.team_forced = TEAM_FORCE_DEFAULT;
376 if (!teamplay && Player_HasRealForcedTeam(player))
378 player.team_forced = TEAM_FORCE_DEFAULT;
382 entity TeamBalance_CheckAllowedTeams(entity for_whom)
384 entity balance = spawn();
385 for (int i = 0; i < NUM_TEAMS; ++i)
387 entity team_ent = balance.m_team_balance_team[i] = spawn();
388 team_ent.m_team_score = g_team_entities[i].m_team_score;
389 team_ent.m_num_players = TEAM_NOT_ALLOWED;
390 team_ent.m_num_bots = 0;
392 setthink(balance, TeamBalance_Destroy);
395 string teament_name = string_null;
396 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
397 teams_mask, teament_name, for_whom);
398 teams_mask = M_ARGV(0, float);
399 teament_name = M_ARGV(1, string);
400 if (mutator_returnvalue)
402 for (int i = 0; i < NUM_TEAMS; ++i)
404 if (teams_mask & BIT(i))
406 balance.m_team_balance_team[i].m_num_players = 0;
413 entity head = find(NULL, classname, teament_name);
416 if (Team_IsValidTeam(head.team))
418 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
420 head = find(head, classname, teament_name);
424 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
425 if (AvailableTeams() == 2)
426 if (autocvar_bot_vs_human && for_whom)
428 if (autocvar_bot_vs_human > 0)
430 // find last team available
431 if (IS_BOT_CLIENT(for_whom))
433 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
435 TeamBalance_BanTeamsExcept(balance, 4);
437 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
439 TeamBalance_BanTeamsExcept(balance, 3);
443 TeamBalance_BanTeamsExcept(balance, 2);
445 // no further cases, we know at least 2 teams exist
449 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
451 TeamBalance_BanTeamsExcept(balance, 1);
453 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
455 TeamBalance_BanTeamsExcept(balance, 2);
459 TeamBalance_BanTeamsExcept(balance, 3);
461 // no further cases, bots have one of the teams
466 // find first team available
467 if (IS_BOT_CLIENT(for_whom))
469 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
471 TeamBalance_BanTeamsExcept(balance, 1);
473 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
475 TeamBalance_BanTeamsExcept(balance, 2);
479 TeamBalance_BanTeamsExcept(balance, 3);
481 // no further cases, we know at least 2 teams exist
485 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
487 TeamBalance_BanTeamsExcept(balance, 4);
489 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
491 TeamBalance_BanTeamsExcept(balance, 3);
495 TeamBalance_BanTeamsExcept(balance, 2);
497 // no further cases, bots have one of the teams
504 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
508 // if player has a forced team, ONLY allow that one
509 for (int i = 1; i <= NUM_TEAMS; ++i)
511 if (for_whom.team_forced == i &&
512 TeamBalance_IsTeamAllowedInternal(balance, i))
514 TeamBalance_BanTeamsExcept(balance, i);
518 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
522 void TeamBalance_Destroy(entity balance)
528 for (int i = 0; i < NUM_TEAMS; ++i)
530 delete(balance.(m_team_balance_team[i]));
535 int TeamBalance_GetAllowedTeams(entity balance)
539 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
541 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
543 LOG_FATAL("TeamBalance_GetAllowedTeams: "
544 "Team balance entity is not initialized.");
547 for (int i = 1; i <= NUM_TEAMS; ++i)
549 if (TeamBalance_IsTeamAllowedInternal(balance, i))
551 result |= Team_IndexToBit(i);
557 bool TeamBalance_IsTeamAllowed(entity balance, int index)
561 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
563 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
565 LOG_FATAL("TeamBalance_IsTeamAllowed: "
566 "Team balance entity is not initialized.");
568 if (!Team_IsValidIndex(index))
570 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
573 return TeamBalance_IsTeamAllowedInternal(balance, index);
576 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
580 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
582 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
584 LOG_FATAL("TeamBalance_GetTeamCounts: "
585 "Team balance entity is not initialized.");
587 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
589 // Mutator has overriden the configuration.
590 for (int i = 1; i <= NUM_TEAMS; ++i)
592 entity team_ent = TeamBalance_GetTeamFromIndex(balance, i);
593 if (TeamBalanceTeam_IsAllowed(team_ent))
595 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore);
596 team_ent.m_num_players = M_ARGV(2, float);
597 team_ent.m_num_bots = M_ARGV(3, float);
603 // Manually count all players.
611 // TODO: Reconsider when the player is truly on the team.
612 if (IS_CLIENT(it) || (it.caplayer))
616 else if (Player_HasRealForcedTeam(it))
618 // Do we really need this? Probably not.
619 team_num = Team_IndexToTeam(it.team_forced); // reserve the spot
625 if (!Team_IsValidTeam(team_num))
629 entity team_ent = TeamBalance_GetTeam(balance, team_num);
630 if (!TeamBalanceTeam_IsAllowed(team_ent))
634 ++team_ent.m_num_players;
635 if (IS_BOT_CLIENT(it))
637 ++team_ent.m_num_bots;
642 // if the player who has a forced team has not joined yet, reserve the spot
643 if (autocvar_g_campaign)
645 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
647 entity team_ent = TeamBalance_GetTeamFromIndex(balance,
648 autocvar_g_campaign_forceteam);
649 if (team_ent.m_num_players == team_ent.m_num_bots)
651 ++team_ent.m_num_players;
655 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
658 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
662 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
663 "Team balance entity is NULL.");
665 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
667 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
668 "TeamBalance_GetTeamCounts has not been called.");
670 if (!Team_IsValidIndex(index))
672 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
675 return balance.m_team_balance_team[index - 1].m_num_players;
678 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
682 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
684 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
686 LOG_FATAL("TeamBalance_FindBestTeam: "
687 "Team balance entity is not initialized.");
689 // count how many players are in each team
692 TeamBalance_GetTeamCounts(balance, player);
696 TeamBalance_GetTeamCounts(balance, NULL);
698 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
701 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
702 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
704 RandomSelection_Init();
705 for (int i = 1; i <= NUM_TEAMS; ++i)
707 if (team_bits & Team_IndexToBit(i))
709 RandomSelection_AddFloat(i, 1, 1);
712 return RandomSelection_chosen_float;
715 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
719 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
721 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
723 LOG_FATAL("TeamBalance_FindBestTeams: "
724 "TeamBalance_GetTeamCounts has not been called.");
726 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
728 return M_ARGV(1, float);
731 int previous_team = 0;
732 for (int i = 1; i <= NUM_TEAMS; ++i)
734 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
738 if (previous_team == 0)
740 team_bits = Team_IndexToBit(i);
744 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
746 if (compare == TEAMS_COMPARE_LESS)
748 team_bits = Team_IndexToBit(i);
752 if (compare == TEAMS_COMPARE_EQUAL)
754 team_bits |= Team_IndexToBit(i);
761 void TeamBalance_JoinBestTeam(entity this)
763 //PrintToChatAll(sprintf("JoinBestTeam: %s", this.netname));
768 if (this.bot_forced_team)
772 entity balance = TeamBalance_CheckAllowedTeams(this);
773 if (Player_HasRealForcedTeam(this))
775 int forced_team_index = this.team_forced;
776 bool is_team_allowed = TeamBalance_IsTeamAllowedInternal(balance,
778 TeamBalance_Destroy(balance);
779 if (!is_team_allowed)
783 if (!SetPlayerTeam(this, forced_team_index, TEAM_CHANGE_AUTO))
787 if (!IS_BOT_CLIENT(this))
789 TeamBalance_AutoBalanceBots();
793 int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
794 TeamBalance_Destroy(balance);
795 PlayerScore_Clear(this);
796 if (!SetPlayerTeam(this, best_team_index, TEAM_CHANGE_AUTO))
800 if (!IS_BOT_CLIENT(this))
802 TeamBalance_AutoBalanceBots();
806 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
807 entity player, bool use_score)
811 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
813 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
815 LOG_FATAL("TeamBalance_CompareTeams: "
816 "TeamBalance_GetTeamCounts has not been called.");
818 if (!Team_IsValidIndex(team_index_a))
820 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
823 if (!Team_IsValidIndex(team_index_b))
825 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
828 if (team_index_a == team_index_b)
830 return TEAMS_COMPARE_EQUAL;
832 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
833 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
834 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
837 void TeamBalance_AutoBalanceBots()
839 if (!autocvar_g_balance_teams ||
840 !autocvar_g_balance_teams_prevent_imbalance)
844 //PrintToChatAll("TeamBalance_AutoBalanceBots");
845 entity balance = TeamBalance_CheckAllowedTeams(NULL);
846 TeamBalance_GetTeamCounts(balance, NULL);
847 int smallest_team_index = 0;
848 int smallest_team_player_count = 0;
849 for (int i = 1; i <= NUM_TEAMS; ++i)
851 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
852 if (!TeamBalanceTeam_IsAllowed(team_))
856 int player_count = TeamBalanceTeam_GetNumberOfPlayers(team_);
857 if (smallest_team_index == 0)
859 smallest_team_index = i;
860 smallest_team_player_count = player_count;
862 else if (player_count < smallest_team_player_count)
864 smallest_team_index = i;
865 smallest_team_player_count = player_count;
868 //PrintToChatAll(sprintf("Smallest team: %f", smallest_team_index));
869 //PrintToChatAll(sprintf("Smallest team players: %f", smallest_team_player_count));
870 entity switchable_bot = NULL;
871 int teams = BITS(NUM_TEAMS);
874 int largest_team_index = TeamBalance_GetLargestTeamIndex(balance,
876 if (smallest_team_index == largest_team_index)
878 TeamBalance_Destroy(balance);
881 entity largest_team = TeamBalance_GetTeamFromIndex(balance,
883 int largest_team_player_count = TeamBalanceTeam_GetNumberOfPlayers(
885 if (largest_team_player_count - smallest_team_player_count < 2)
887 TeamBalance_Destroy(balance);
890 //PrintToChatAll(sprintf("Largest team: %f", largest_team_index));
891 //PrintToChatAll(sprintf("Largest team players: %f", largest_team_player_count));
892 switchable_bot = TeamBalance_GetPlayerForTeamSwitch(largest_team_index,
893 smallest_team_index, true);
894 if (switchable_bot != NULL)
898 teams &= ~Team_IndexToBit(largest_team_index);
900 TeamBalance_Destroy(balance);
901 if (switchable_bot == NULL)
903 //PrintToChatAll("No bot found after searching through all the teams");
906 SetPlayerTeam(switchable_bot, smallest_team_index, TEAM_CHANGE_AUTO);
909 int TeamBalance_GetLargestTeamIndex(entity balance, int teams)
911 int largest_team_index = 0;
912 int largest_team_player_count = 0;
913 for (int i = 1; i <= NUM_TEAMS; ++i)
915 if (!(Team_IndexToBit(i) & teams))
919 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
920 if (!TeamBalanceTeam_IsAllowed(team_))
924 int player_count = TeamBalanceTeam_GetNumberOfPlayers(team_);
925 if (largest_team_index == 0)
927 largest_team_index = i;
928 largest_team_player_count = player_count;
930 else if (player_count > largest_team_player_count)
932 largest_team_index = i;
933 largest_team_player_count = player_count;
936 return largest_team_index;
939 entity TeamBalance_GetPlayerForTeamSwitch(int source_team_index,
940 int destination_team_index, bool is_bot)
942 if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index,
943 destination_team_index, is_bot))
945 return M_ARGV(3, entity);
947 entity lowest_player = NULL;
948 float lowest_score = FLOAT_MAX;
949 FOREACH_CLIENT(Entity_GetTeamIndex(it) == source_team_index,
951 if (IS_BOT_CLIENT(it) != is_bot)
955 float temp_score = PlayerScore_Get(it, SP_SCORE);
956 if (temp_score >= lowest_score)
960 //PrintToChatAll(sprintf(
961 // "Found %s with lowest score, checking allowed teams", it.netname));
962 entity balance = TeamBalance_CheckAllowedTeams(it);
963 if (TeamBalance_IsTeamAllowed(balance, source_team_index))
965 //PrintToChatAll("Allowed");
967 lowest_score = temp_score;
971 //PrintToChatAll("Not allowed");
973 TeamBalance_Destroy(balance);
975 return lowest_player;
978 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
980 return balance.m_team_balance_team[index - 1].m_num_players !=
984 void TeamBalance_BanTeamsExcept(entity balance, int index)
986 for (int i = 1; i <= NUM_TEAMS; ++i)
990 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
995 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
997 if (!Team_IsValidIndex(index))
999 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
1001 return balance.m_team_balance_team[index - 1];
1004 entity TeamBalance_GetTeam(entity balance, int team_num)
1006 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
1009 bool TeamBalanceTeam_IsAllowed(entity team_ent)
1011 return team_ent.m_num_players != TEAM_NOT_ALLOWED;
1014 int TeamBalanceTeam_GetNumberOfPlayers(entity team_ent)
1016 return team_ent.m_num_players;
1019 int TeamBalanceTeam_GetNumberOfBots(entity team_ent)
1021 return team_ent.m_num_bots;
1024 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
1025 entity player, bool use_score)
1027 if (team_a == team_b)
1029 return TEAMS_COMPARE_EQUAL;
1031 if (!TeamBalanceTeam_IsAllowed(team_a) ||
1032 !TeamBalanceTeam_IsAllowed(team_b))
1034 return TEAMS_COMPARE_INVALID;
1036 int num_players_team_a = team_a.m_num_players;
1037 int num_players_team_b = team_b.m_num_players;
1038 if (IS_REAL_CLIENT(player) && bots_would_leave)
1040 num_players_team_a -= team_a.m_num_bots;
1041 num_players_team_b -= team_b.m_num_bots;
1043 if (num_players_team_a < num_players_team_b)
1045 return TEAMS_COMPARE_LESS;
1047 if (num_players_team_a > num_players_team_b)
1049 return TEAMS_COMPARE_GREATER;
1053 return TEAMS_COMPARE_EQUAL;
1055 if (team_a.m_team_score < team_b.m_team_score)
1057 return TEAMS_COMPARE_LESS;
1059 if (team_a.m_team_score > team_b.m_team_score)
1061 return TEAMS_COMPARE_GREATER;
1063 return TEAMS_COMPARE_EQUAL;
1066 // Called when the player connects or when they change their color with "color"
1068 void SV_ChangeTeam(entity this, float _color)
1070 //PrintToChatAll(sprintf("SV_ChangeTeam: %s, %f", this.netname, _color));
1072 // in normal deathmatch we can just apply the color and we're done
1074 SetPlayerColors(this, _color);
1076 if(!IS_CLIENT(this))
1078 //PrintToChatAll("Not a client yet");
1079 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
1080 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
1087 int source_color, destination_color;
1088 int source_team_index, destination_team_index;
1090 source_color = this.clientcolors & 0x0F;
1091 destination_color = _color & 0x0F;
1093 source_team_index = Team_TeamToIndex(source_color + 1);
1094 destination_team_index = Team_TeamToIndex(destination_color + 1);
1096 if (destination_team_index == -1)
1101 entity balance = TeamBalance_CheckAllowedTeams(this);
1103 if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
1106 destination_team_index = 4;
1108 if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
1111 destination_team_index = 3;
1113 if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
1116 destination_team_index = 2;
1118 if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
1121 destination_team_index = 1;
1124 // not changing teams
1125 if (source_color == destination_color)
1127 SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL);
1128 TeamBalance_Destroy(balance);
1129 TeamBalance_AutoBalanceBots(); // Hack
1133 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
1134 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
1135 return; // changing teams is not allowed
1138 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
1139 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
1141 TeamBalance_GetTeamCounts(balance, this);
1142 if ((Team_IndexToBit(destination_team_index) &
1143 TeamBalance_FindBestTeams(balance, this, false)) == 0)
1145 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
1146 TeamBalance_Destroy(balance);
1150 TeamBalance_Destroy(balance);
1151 if (IS_PLAYER(this) && source_team_index != destination_team_index)
1153 // reduce frags during a team change
1154 PlayerScore_Clear(this);
1156 if (!SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL))
1160 TeamBalance_AutoBalanceBots();