1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
76 void LogTeamchange(float player_id, float team_number, float type)
78 if(!autocvar_sv_eventlog)
84 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
87 void default_delayedinit()
89 if(!scores_initialized)
93 void ActivateTeamplay()
95 serverflags |= SERVERFLAG_TEAMPLAY;
99 void InitGameplayMode()
101 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
103 qualifying_override = -1;
107 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
112 MapInfo_LoadMapSettings(mapname);
114 serverflags &~= SERVERFLAG_TEAMPLAY;
116 if not(cvar_value_issafe(world.fog))
118 print("The current map contains a potentially harmful fog setting, ignored\n");
119 world.fog = string_null;
121 if(MapInfo_Map_fog != "")
122 if(MapInfo_Map_fog == "none")
123 world.fog = string_null;
125 world.fog = strzone(MapInfo_Map_fog);
126 clientstuff = strzone(MapInfo_Map_clientstuff);
128 MapInfo_ClearTemps();
130 // set both here, gamemode can override it later
131 timelimit_override = autocvar_timelimit_override;
132 fraglimit_override = autocvar_fraglimit_override;
133 leadlimit_override = autocvar_leadlimit_override;
134 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
144 if(autocvar_g_tdm_team_spawns)
145 have_team_spawns = -1; // request team spawns
151 fraglimit_override = autocvar_g_domination_point_limit;
152 leadlimit_override = autocvar_g_domination_point_leadlimit;
154 have_team_spawns = -1; // request team spawns
160 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
161 fraglimit_override = autocvar_capturelimit_override;
162 leadlimit_override = autocvar_captureleadlimit_override;
164 have_team_spawns = -1; // request team spawns
169 // ActivateTeamplay();
170 fraglimit_override = autocvar_g_runematch_point_limit;
171 leadlimit_override = autocvar_g_runematch_point_leadlimit;
177 fraglimit_override = autocvar_g_lms_lives_override;
178 leadlimit_override = 0; // not supported by LMS
179 if(fraglimit_override == 0)
180 fraglimit_override = -1;
181 lms_lowest_lives = 9999;
188 fraglimit_override = autocvar_g_arena_point_limit;
189 leadlimit_override = autocvar_g_arena_point_leadlimit;
190 maxspawned = autocvar_g_arena_maxspawned;
193 arena_roundbased = autocvar_g_arena_roundbased;
199 fraglimit_override = autocvar_g_ca_point_limit;
200 leadlimit_override = autocvar_g_ca_point_leadlimit;
201 precache_sound("ctf/red_capture.wav");
202 precache_sound("ctf/blue_capture.wav");
207 fraglimit_override = autocvar_g_keyhunt_point_limit;
208 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
209 MUTATOR_ADD(gamemode_keyhunt);
215 fraglimit_override = autocvar_g_freezetag_point_limit;
216 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
217 MUTATOR_ADD(gamemode_freezetag);
223 ScoreRules_assault();
224 have_team_spawns = -1; // request team spawns
230 have_team_spawns = -1; // request team spawns
236 if(autocvar_g_race_teams)
239 race_teams = bound(2, autocvar_g_race_teams, 4);
240 have_team_spawns = -1; // request team spawns
245 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
246 fraglimit_override = autocvar_g_race_laps_limit;
247 leadlimit_override = 0; // currently not supported by race
252 g_race_qualifying = 1;
253 fraglimit_override = 0;
254 leadlimit_override = 0;
259 fraglimit_override = autocvar_g_nexball_goallimit;
260 leadlimit_override = autocvar_g_nexball_goalleadlimit;
262 have_team_spawns = -1; // request team spawns
263 MUTATOR_ADD(gamemode_nexball);
268 MUTATOR_ADD(gamemode_keepaway);
274 cache_mutatormsg = strzone("");
275 cache_lastmutatormsg = strzone("");
277 // enforce the server's universal frag/time limits
278 if(!autocvar_g_campaign)
280 if(fraglimit_override >= 0)
281 cvar_set("fraglimit", ftos(fraglimit_override));
282 if(timelimit_override >= 0)
283 cvar_set("timelimit", ftos(timelimit_override));
284 if(leadlimit_override >= 0)
285 cvar_set("leadlimit", ftos(leadlimit_override));
286 if(qualifying_override >= 0)
287 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
292 // we need to find out the correct value for g_race_qualifying
293 if(autocvar_g_campaign)
295 g_race_qualifying = 1;
297 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
299 g_race_qualifying = 2;
300 race_fraglimit = autocvar_fraglimit;
301 race_leadlimit = autocvar_leadlimit;
302 race_timelimit = autocvar_timelimit;
303 cvar_set("fraglimit", "0");
304 cvar_set("leadlimit", "0");
305 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
308 g_race_qualifying = 0;
313 if(g_race_qualifying)
314 independent_players = 1;
319 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
322 string GetClientVersionMessage() {
324 if (self.version_mismatch) {
325 if(self.version < autocvar_gameversion) {
326 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
328 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
331 versionmsg = "^2client version and server version are compatible.^8";
336 string getwelcomemessage(void)
338 string s, modifications, motd;
341 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
342 modifications = ret_string;
345 modifications = strcat(modifications, ", MinstaGib");
348 if(g_weaponarena_random)
349 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
351 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
353 if(autocvar_g_start_weapon_laser == 0)
354 modifications = strcat(modifications, ", No start weapons");
355 if(autocvar_sv_gravity < 800)
356 modifications = strcat(modifications, ", Low gravity");
357 if(g_cloaked && !g_cts)
358 modifications = strcat(modifications, ", Cloaked");
360 modifications = strcat(modifications, ", Hook");
362 modifications = strcat(modifications, ", Midair");
364 modifications = strcat(modifications, ", Piñata");
365 if(g_weapon_stay && !g_cts)
366 modifications = strcat(modifications, ", Weapons stay");
368 modifications = strcat(modifications, ", Blood loss");
370 modifications = strcat(modifications, ", Jet pack");
371 if(autocvar_g_powerups == 0)
372 modifications = strcat(modifications, ", No powerups");
373 if(autocvar_g_powerups > 0)
374 modifications = strcat(modifications, ", Powerups");
375 modifications = substring(modifications, 2, strlen(modifications) - 2);
377 string versionmessage;
378 versionmessage = GetClientVersionMessage();
380 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
381 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
383 if(modifications != "")
384 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
386 if (g_grappling_hook)
387 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
389 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
391 if(cache_lastmutatormsg)
392 strunzone(cache_lastmutatormsg);
394 strunzone(cache_mutatormsg);
395 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
396 cache_mutatormsg = strzone(cache_lastmutatormsg);
399 if (cache_mutatormsg != "") {
400 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
403 motd = autocvar_sv_motd;
405 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
410 void SetPlayerColors(entity pl, float _color)
414 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
416 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
417 pl.clientcolors = 16*cl + cl;*/
420 pants = _color & 0x0F;
421 shirt = _color & 0xF0;
425 setcolor(pl, 16*pants + pants);
427 setcolor(pl, shirt + pants);
431 void SetPlayerTeam(entity pl, float t, float s, float noprint)
436 _color = COLOR_TEAM4 - 1;
438 _color = COLOR_TEAM3 - 1;
440 _color = COLOR_TEAM2 - 1;
442 _color = COLOR_TEAM1 - 1;
444 SetPlayerColors(pl,_color);
447 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
450 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
455 // set c1...c4 to show what teams are allowed
456 void CheckAllowedTeams (entity for_whom)
462 c1 = c2 = c3 = c4 = -1;
463 cb1 = cb2 = cb3 = cb4 = 0;
467 // onslaught is special
468 head = findchain(classname, "onslaught_generator");
471 if (head.team == COLOR_TEAM1) c1 = 0;
472 if (head.team == COLOR_TEAM2) c2 = 0;
473 if (head.team == COLOR_TEAM3) c3 = 0;
474 if (head.team == COLOR_TEAM4) c4 = 0;
478 else if(g_domination)
479 teament_name = "dom_team";
481 teament_name = "ctf_team";
483 teament_name = "tdm_team";
485 teament_name = "nexball_team";
487 c1 = c2 = 0; // Assault always has 2 teams
490 // cover anything else by treating it like tdm with no teams spawned
497 MUTATOR_CALLHOOK(GetTeamCount);
501 c1 = c2 = c3 = c4 = 0;
508 // find out what teams are allowed if necessary
511 head = find(world, classname, teament_name);
514 if(!(g_domination && head.netname == ""))
516 if(head.team == COLOR_TEAM1)
518 else if(head.team == COLOR_TEAM2)
520 else if(head.team == COLOR_TEAM3)
522 else if(head.team == COLOR_TEAM4)
525 head = find(head, classname, teament_name);
529 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
531 if(autocvar_bot_vs_human && for_whom)
533 if(autocvar_bot_vs_human > 0)
536 if(clienttype(for_whom) == CLIENTTYPE_BOT)
544 if(clienttype(for_whom) == CLIENTTYPE_BOT)
551 // if player has a forced team, ONLY allow that one
552 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
554 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
556 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
558 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
562 float PlayerValue(entity p)
564 if(IsTeamBalanceForced() == 1)
567 // FIXME: it always returns 1...
570 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
571 // teams that are allowed will now have their player counts stored in c1...c4
572 void GetTeamCounts(entity ignore)
576 // now count how many players are on each team already
578 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
579 // also remember the lowest-scoring player
581 FOR_EACH_CLIENT(head)
584 if(head.classname == "player")
586 else if(head.team_forced > 0)
587 t = head.team_forced; // reserve the spot
590 if(head != ignore)// && head.netname != "")
592 value = PlayerValue(head);
593 if(clienttype(head) == CLIENTTYPE_BOT)
632 // if the player who has a forced team has not joined yet, reserve the spot
633 if(autocvar_g_campaign)
635 switch(autocvar_g_campaign_forceteam)
637 case 1: if(c1 == cb1) ++c1; break;
638 case 2: if(c2 == cb2) ++c2; break;
639 case 3: if(c3 == cb3) ++c3; break;
640 case 4: if(c4 == cb4) ++c4; break;
645 // returns # of smallest team (1, 2, 3, 4)
646 // NOTE: Assumes CheckAllowedTeams has already been called!
647 float FindSmallestTeam(entity pl, float ignore_pl)
649 float totalteams, balance_type, maxc;
652 // find out what teams are available
653 //CheckAllowedTeams();
655 // make sure there are at least 2 teams to join
657 totalteams = totalteams + 1;
659 totalteams = totalteams + 1;
661 totalteams = totalteams + 1;
663 totalteams = totalteams + 1;
665 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
670 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
671 return 1; // special case for campaign and player joining
672 else if(g_domination)
673 error("Too few teams available for domination\n");
675 error("Too few teams available for ctf\n");
677 error("Too few teams available for key hunt\n");
679 error("Too few teams available for freeze tag\n");
681 error("Too few teams available for team deathmatch\n");
684 // count how many players are in each team
688 GetTeamCounts(world);
690 // c1...c4 now have counts of each team
691 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
693 // 2 gives priority to what team you're already on, 1 goes in order
694 // 2 doesn't seem to work though...
698 //if(pl.classname != "player")
699 if(clienttype(pl) != CLIENTTYPE_BOT)
701 c1 -= cb1 * 255.0/256.0;
702 c2 -= cb2 * 255.0/256.0;
703 c3 -= cb3 * 255.0/256.0;
704 c4 -= cb4 * 255.0/256.0;
706 maxc = max4(c1, c2, c3, c4);
708 RandomSelection_Init();
709 if(balance_type == 1)
711 // 1: use team count, then score (note: can only use 8 significant bits of score)
712 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
713 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
714 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
715 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
717 else if(balance_type == 2)
719 // 1: use team count, if equal prefer own team
720 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
721 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
722 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
723 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
725 else if(balance_type == 3)
727 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
728 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
729 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
730 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
731 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
733 return RandomSelection_chosen_float;
736 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
738 float smallest, selectedteam;
740 // don't join a team if we're not playing a team game
744 // find out what teams are available
745 CheckAllowedTeams(pl);
747 // if we don't care what team he ends up on, put him on whatever team he entered as.
748 // if he's not on a valid team, then let other code put him on the smallest team
751 if( c1 >= 0 && pl.team == COLOR_TEAM1)
752 selectedteam = pl.team;
753 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
754 selectedteam = pl.team;
755 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
756 selectedteam = pl.team;
757 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
758 selectedteam = pl.team;
764 if(!only_return_best)
766 SetPlayerColors(pl, selectedteam - 1);
768 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
769 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
770 LogTeamchange(pl.playerid, pl.team, 99);
774 // otherwise end up on the smallest team (handled below)
777 smallest = FindSmallestTeam(pl, TRUE);
779 if(!only_return_best && !pl.bot_forced_team)
781 TeamchangeFrags(self);
784 SetPlayerColors(pl, COLOR_TEAM1 - 1);
786 else if(smallest == 2)
788 SetPlayerColors(pl, COLOR_TEAM2 - 1);
790 else if(smallest == 3)
792 SetPlayerColors(pl, COLOR_TEAM3 - 1);
794 else if(smallest == 4)
796 SetPlayerColors(pl, COLOR_TEAM4 - 1);
800 error("smallest team: invalid team\n");
803 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
805 if(pl.deadflag == DEAD_NO)
806 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
812 //void() ctf_playerchanged;
813 void SV_ChangeTeam(float _color)
815 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
817 // in normal deathmatch we can just apply the color and we're done
819 SetPlayerColors(self, _color);
823 scolor = self.clientcolors & 0x0F;
824 dcolor = _color & 0x0F;
826 if(scolor == COLOR_TEAM1 - 1)
828 else if(scolor == COLOR_TEAM2 - 1)
830 else if(scolor == COLOR_TEAM3 - 1)
832 else // if(scolor == COLOR_TEAM4 - 1)
834 if(dcolor == COLOR_TEAM1 - 1)
836 else if(dcolor == COLOR_TEAM2 - 1)
838 else if(dcolor == COLOR_TEAM3 - 1)
840 else // if(dcolor == COLOR_TEAM4 - 1)
843 CheckAllowedTeams(self);
845 if(dteam == 1 && c1 < 0) dteam = 4;
846 if(dteam == 4 && c4 < 0) dteam = 3;
847 if(dteam == 3 && c3 < 0) dteam = 2;
848 if(dteam == 2 && c2 < 0) dteam = 1;
850 // not changing teams
853 //bprint("same team change\n");
854 SetPlayerTeam(self, dteam, steam, TRUE);
858 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
859 sprint(self, "Team changes not allowed\n");
860 return; // changing teams is not allowed
863 if(autocvar_g_balance_teams_prevent_imbalance)
865 // only allow changing to a smaller or equal size team
867 // find out what teams are available
868 //CheckAllowedTeams();
869 // count how many players on each team
870 GetTeamCounts(world);
873 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
878 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
883 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
888 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
895 sprint(self, "Cannot change to an invalid team\n");
901 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
903 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
905 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
907 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
910 if(scount) // started at a valid, nonempty team
912 // check if we're trying to change to a larger team that doens't have bots to swap with
913 if(dcount >= scount && dbotcount <= 0)
915 sprint(self, "Cannot change to a larger team\n");
916 return; // can't change to a larger team
921 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
923 if(self.classname == "player" && steam != dteam)
925 // reduce frags during a team change
926 TeamchangeFrags(self);
929 SetPlayerTeam(self, dteam, steam, FALSE);
931 if(self.classname == "player" && steam != dteam)
933 // kill player when changing teams
934 if(self.deadflag == DEAD_NO)
935 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
937 //ctf_playerchanged();
940 void ShufflePlayerOutOfTeam (float source_team)
942 float smallestteam, smallestteam_count, steam;
943 float lowest_bot_score, lowest_player_score;
944 entity head, lowest_bot, lowest_player, selected;
947 smallestteam_count = 999999999;
949 if(c1 >= 0 && c1 < smallestteam_count)
952 smallestteam_count = c1;
954 if(c2 >= 0 && c2 < smallestteam_count)
957 smallestteam_count = c2;
959 if(c3 >= 0 && c3 < smallestteam_count)
962 smallestteam_count = c3;
964 if(c4 >= 0 && c4 < smallestteam_count)
967 smallestteam_count = c4;
972 bprint("warning: no smallest team\n");
978 else if(source_team == 2)
980 else if(source_team == 3)
982 else if(source_team == 4)
986 lowest_bot_score = 999999999;
987 lowest_player = world;
988 lowest_player_score = 999999999;
990 // find the lowest-scoring player & bot of that team
991 FOR_EACH_PLAYER(head)
993 if(head.team == steam)
997 if(head.totalfrags < lowest_bot_score)
1000 lowest_bot_score = head.totalfrags;
1005 if(head.totalfrags < lowest_player_score)
1007 lowest_player = head;
1008 lowest_player_score = head.totalfrags;
1014 // prefers to move a bot...
1015 if(lowest_bot != world)
1016 selected = lowest_bot;
1017 // but it will move a player if it has to
1019 selected = lowest_player;
1020 // don't do anything if it couldn't find anyone
1023 bprint("warning: couldn't find a player to move from team\n");
1027 // smallest team gains a member
1028 if(smallestteam == 1)
1032 else if(smallestteam == 2)
1036 else if(smallestteam == 3)
1040 else if(smallestteam == 4)
1046 bprint("warning: destination team invalid\n");
1049 // source team loses a member
1050 if(source_team == 1)
1054 else if(source_team == 2)
1058 else if(source_team == 3)
1062 else if(source_team == 4)
1068 bprint("warning: source team invalid\n");
1072 // move the player to the new team
1073 TeamchangeFrags(selected);
1074 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1076 if(selected.deadflag == DEAD_NO)
1077 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1078 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1081 void CauseRebalance(float source_team, float howmany_toomany)
1083 if(IsTeamBalanceForced() == 1)
1085 bprint("Rebalancing Teams\n");
1086 ShufflePlayerOutOfTeam(source_team);
1090 // part of g_balance_teams_force
1091 // occasionally perform an audit of the teams to make
1092 // sure they're more or less balanced in player count.
1095 float numplayers, numteams, smallest, toomany;
1097 balance = IsTeamBalanceForced();
1101 if(audit_teams_time > time)
1104 audit_teams_time = time + 4 + random();
1106 // bprint("Auditing teams\n");
1108 CheckAllowedTeams(world);
1109 GetTeamCounts(world);
1112 numteams = numplayers = smallest = 0;
1115 numteams = numteams + 1;
1116 numplayers = numplayers + c1;
1121 numteams = numteams + 1;
1122 numplayers = numplayers + c2;
1128 numteams = numteams + 1;
1129 numplayers = numplayers + c3;
1135 numteams = numteams + 1;
1136 numplayers = numplayers + c4;
1142 return; // no players to move around
1144 return; // don't bother shuffling if for some reason there aren't any teams
1146 toomany = smallest + 1;
1148 if(c1 && c1 > toomany)
1149 CauseRebalance(1, c1 - toomany);
1150 if(c2 && c2 > toomany)
1151 CauseRebalance(2, c2 - toomany);
1152 if(c3 && c3 > toomany)
1153 CauseRebalance(3, c3 - toomany);
1154 if(c4 && c4 > toomany)
1155 CauseRebalance(4, c4 - toomany);
1157 // if teams are still unbalanced, balance them further in the next audit,
1158 // which will happen sooner (keep doing rapid audits until things are in order)
1159 audit_teams_time = time + 0.7 + random()*0.3;
1162 // code from here on is just to support maps that don't have team entities
1163 void tdm_spawnteam (string teamname, float teamcolor)
1167 e.classname = "tdm_team";
1168 e.netname = teamname;
1173 // spawn some default teams if the map is not set up for tdm
1174 void tdm_spawnteams()
1178 numteams = autocvar_g_tdm_teams_override;
1180 numteams = autocvar_g_tdm_teams;
1181 numteams = bound(2, numteams, 4);
1183 tdm_spawnteam("Red", COLOR_TEAM1-1);
1184 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1186 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1188 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1191 void tdm_delayedinit()
1193 // if no teams are found, spawn defaults
1194 if (find(world, classname, "tdm_team") == world)
1200 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);