1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(cvar("bot_vs_human") && (c3==-1 && c4==-1))
21 if(!cvar("g_balance_teams_force"))
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!cvar("sv_eventlog"))
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_freezetag", ftos(g_freezetag));
105 cvar_set("g_keepaway", ftos(g_keepaway));
115 prev = cvar("gamecfg");
116 for(i = 0; i < 2; ++i)
118 //#NO AUTOCVARS START
119 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
140 prev = -1; // second attempt takes place WITHOUT prev set
146 if(g_dm && cvar("deathmatch_force_teamplay"))
155 void default_delayedinit()
157 if(!scores_initialized)
158 ScoreRules_generic();
161 void ActivateTeamplay()
163 float teamplay_default;
165 serverflags |= SERVERFLAG_TEAMPLAY;
169 void InitGameplayMode()
171 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
173 qualifying_override = -1;
179 // make sure only ONE type is selected
183 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
188 MapInfo_LoadMapSettings(mapname);
190 if not(cvar_value_issafe(world.fog))
192 print("The current map contains a potentially harmful fog setting, ignored\n");
193 world.fog = string_null;
195 if(MapInfo_Map_fog != "")
196 if(MapInfo_Map_fog == "none")
197 world.fog = string_null;
199 world.fog = strzone(MapInfo_Map_fog);
200 clientstuff = strzone(MapInfo_Map_clientstuff);
202 MapInfo_ClearTemps();
204 // in case mapinfo switched the type
207 // set both here, gamemode can override it later
208 timelimit_override = cvar("timelimit_override");
209 fraglimit_override = cvar("fraglimit_override");
210 leadlimit_override = cvar("leadlimit_override");
214 game = GAME_DEATHMATCH;
215 gamemode_name = "Deathmatch";
220 game = GAME_TEAM_DEATHMATCH;
221 gamemode_name = "Team Deathmatch";
224 if(cvar("g_tdm_team_spawns"))
225 have_team_spawns = -1; // request team spawns
230 game = GAME_DOMINATION;
231 gamemode_name = "Domination";
233 fraglimit_override = cvar("g_domination_point_limit");
234 leadlimit_override = cvar("g_domination_point_leadlimit");
236 have_team_spawns = -1; // request team spawns
242 gamemode_name = "Capture the Flag";
244 if(cvar("g_campaign"))
247 g_ctf_win_mode = cvar("g_ctf_win_mode");
248 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
249 if(g_ctf_win_mode == 2)
251 fraglimit_override = cvar("g_ctf_capture_limit");
252 leadlimit_override = cvar("g_ctf_capture_leadlimit");
256 fraglimit_override = cvar("capturelimit_override");
257 leadlimit_override = cvar("captureleadlimit_override");
260 have_team_spawns = -1; // request team spawns
265 game = GAME_RUNEMATCH;
266 gamemode_name = "Rune Match";
267 if(cvar("deathmatch_force_teamplay"))
269 fraglimit_override = cvar("g_runematch_point_limit");
270 leadlimit_override = cvar("g_runematch_point_leadlimit");
277 gamemode_name = "Last Man Standing";
278 fraglimit_override = cvar("g_lms_lives_override");
279 leadlimit_override = 0; // not supported by LMS
280 if(fraglimit_override == 0)
281 fraglimit_override = -1;
282 lms_lowest_lives = 9999;
290 gamemode_name = "Arena";
291 fraglimit_override = cvar("g_arena_point_limit");
292 leadlimit_override = cvar("g_arena_point_leadlimit");
293 maxspawned = cvar("g_arena_maxspawned");
296 arena_roundbased = cvar("g_arena_roundbased");
302 gamemode_name = "Clan Arena";
304 fraglimit_override = cvar("g_ca_point_limit");
305 leadlimit_override = cvar("g_ca_point_leadlimit");
306 precache_sound("ctf/red_capture.wav");
307 precache_sound("ctf/blue_capture.wav");
312 gamemode_name = "Key Hunt";
314 fraglimit_override = cvar("g_keyhunt_point_limit");
315 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
316 MUTATOR_ADD(gamemode_keyhunt);
321 game = GAME_FREEZETAG;
322 gamemode_name = "Freeze Tag";
324 fraglimit_override = cvar("g_freezetag_point_limit");
325 leadlimit_override = cvar("g_freezetag_point_leadlimit");
326 MUTATOR_ADD(gamemode_freezetag);
332 gamemode_name = "Assault";
334 ScoreRules_assault();
335 have_team_spawns = -1; // request team spawns
340 game = GAME_ONSLAUGHT;
341 gamemode_name = "Onslaught";
343 have_team_spawns = -1; // request team spawns
349 gamemode_name = "Race";
351 if(cvar("g_race_teams"))
354 race_teams = bound(2, cvar("g_race_teams"), 4);
355 have_team_spawns = -1; // request team spawns
360 qualifying_override = cvar("g_race_qualifying_timelimit_override");
361 fraglimit_override = cvar("g_race_laps_limit");
362 leadlimit_override = 0; // currently not supported by race
368 gamemode_name = "CTS";
369 g_race_qualifying = 1;
370 fraglimit_override = 0;
371 leadlimit_override = 0;
377 gamemode_name = "Nexball";
378 fraglimit_override = cvar("g_nexball_goallimit");
379 leadlimit_override = cvar("g_nexball_goalleadlimit");
382 have_team_spawns = -1; // request team spawns
387 game = GAME_KEEPAWAY;
388 gamemode_name = "Keepaway";
389 MUTATOR_ADD(gamemode_keepaway);
395 // save it (for the next startup)
396 cvar_set("gamecfg", ftos(game));
398 cache_mutatormsg = strzone("");
399 cache_lastmutatormsg = strzone("");
401 // enforce the server's universal frag/time limits
402 if(!cvar("g_campaign"))
404 if(fraglimit_override >= 0)
405 cvar_set("fraglimit", ftos(fraglimit_override));
406 if(timelimit_override >= 0)
407 cvar_set("timelimit", ftos(timelimit_override));
408 if(leadlimit_override >= 0)
409 cvar_set("leadlimit", ftos(leadlimit_override));
410 if(qualifying_override >= 0)
411 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
416 // we need to find out the correct value for g_race_qualifying
417 if(cvar("g_campaign"))
419 g_race_qualifying = 1;
421 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
423 g_race_qualifying = 2;
424 race_fraglimit = cvar("fraglimit");
425 race_leadlimit = cvar("leadlimit");
426 race_timelimit = cvar("timelimit");
427 cvar_set("fraglimit", "0");
428 cvar_set("leadlimit", "0");
429 cvar_set("timelimit", ftos(cvar("g_race_qualifying_timelimit")));
432 g_race_qualifying = 0;
437 if(g_race_qualifying)
438 independent_players = 1;
443 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
446 string GetClientVersionMessage() {
447 local string versionmsg;
448 if (self.version_mismatch) {
449 if(self.version < cvar("gameversion")) {
450 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
452 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
455 versionmsg = "^2client version and server version are compatible.^8";
461 void PrintWelcomeMessage(entity pl)
463 string s, modifications, motd;
465 if(self.cvar_scr_centertime == 0) return;
467 if(cvar("g_campaign"))
469 if(self.classname == "player" && !self.BUTTON_INFO)
474 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
478 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
479 if(self.welcomemessage_time > time) return;
480 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
483 if(cvar("g_campaign"))
485 centerprint(pl, campaign_message);
489 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
490 if(!self.BUTTON_INFO)
492 // TODO get rid of this too
493 local string specString;
494 specString = NEWLINES;
495 //if(time < game_starttime) //also show the countdown when being a spectator
496 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
498 if (timeoutStatus != 0)
499 specString = strcat(specString, "\n\n", getTimeoutText(1));
502 if(self.classname == "player")
506 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
511 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
512 modifications = ret_string;
515 modifications = strcat(modifications, ", MinstaGib");
518 if(g_weaponarena_random)
519 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
521 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
523 if(cvar("g_start_weapon_laser") == 0)
524 modifications = strcat(modifications, ", No start weapons");
525 if(cvar("sv_gravity") < 800)
526 modifications = strcat(modifications, ", Low gravity");
528 modifications = strcat(modifications, ", Cloaked");
530 modifications = strcat(modifications, ", Hook");
532 modifications = strcat(modifications, ", Midair");
534 modifications = strcat(modifications, ", Pinata");
536 modifications = strcat(modifications, ", Weapons stay");
538 modifications = strcat(modifications, ", Bloodloss");
540 modifications = strcat(modifications, ", Jet pack");
541 modifications = substring(modifications, 2, strlen(modifications) - 2);
543 local string versionmessage;
544 versionmessage = GetClientVersionMessage();
546 s = strcat(s, NEWLINES, "This is Xonotic ", cvar_string("g_xonoticversion"), "\n", versionmessage);
547 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
549 if(modifications != "")
550 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
552 if(timeoutStatus != 0)
553 s = strcat(s, "\n\n", getTimeoutText(1));
555 if (g_grappling_hook)
556 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
558 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
560 if(cache_lastmutatormsg)
561 strunzone(cache_lastmutatormsg);
563 strunzone(cache_mutatormsg);
564 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
565 cache_mutatormsg = strzone(cache_lastmutatormsg);
568 if (cache_mutatormsg != "") {
569 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
572 motd = cvar_string("sv_motd");
574 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
582 void SetPlayerColors(entity pl, float _color)
586 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
588 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
589 pl.clientcolors = 16*cl + cl;*/
592 pants = _color & 0x0F;
593 shirt = _color & 0xF0;
597 setcolor(pl, 16*pants + pants);
599 setcolor(pl, shirt + pants);
603 void SetPlayerTeam(entity pl, float t, float s, float noprint)
608 _color = COLOR_TEAM4 - 1;
610 _color = COLOR_TEAM3 - 1;
612 _color = COLOR_TEAM2 - 1;
614 _color = COLOR_TEAM1 - 1;
616 SetPlayerColors(pl,_color);
619 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
622 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
627 // set c1...c4 to show what teams are allowed
628 void CheckAllowedTeams (entity for_whom)
634 c1 = c2 = c3 = c4 = -1;
635 cb1 = cb2 = cb3 = cb4 = 0;
637 if(cvar("g_campaign") && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
639 c1 = 0; // only allow RED team for player joining
643 // onslaught is special
644 head = findchain(classname, "onslaught_generator");
647 if (head.team == COLOR_TEAM1) c1 = 0;
648 if (head.team == COLOR_TEAM2) c2 = 0;
649 if (head.team == COLOR_TEAM3) c3 = 0;
650 if (head.team == COLOR_TEAM4) c4 = 0;
654 else if(g_domination)
655 teament_name = "dom_team";
657 teament_name = "ctf_team";
659 teament_name = "tdm_team";
661 teament_name = "nexball_team";
663 c1 = c2 = 0; // Assault always has 2 teams
666 // cover anything else by treating it like tdm with no teams spawned
673 MUTATOR_CALLHOOK(GetTeamCount);
677 c1 = c2 = c3 = c4 = 0;
684 // find out what teams are allowed if necessary
687 head = find(world, classname, teament_name);
690 if(!(g_domination && head.netname == ""))
692 if(head.team == COLOR_TEAM1)
694 else if(head.team == COLOR_TEAM2)
696 else if(head.team == COLOR_TEAM3)
698 else if(head.team == COLOR_TEAM4)
701 head = find(head, classname, teament_name);
705 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
707 if(cvar("bot_vs_human") && for_whom)
709 if(cvar("bot_vs_human") > 0)
712 if(clienttype(for_whom) == CLIENTTYPE_BOT)
720 if(clienttype(for_whom) == CLIENTTYPE_BOT)
727 // if player has a forced team, ONLY allow that one
728 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
730 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
732 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
734 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
738 float PlayerValue(entity p)
740 if(IsTeamBalanceForced() == 1)
743 // FIXME: it always returns 1...
746 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
747 // teams that are allowed will now have their player counts stored in c1...c4
748 void GetTeamCounts(entity ignore)
752 // now count how many players are on each team already
754 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
755 // also remember the lowest-scoring player
757 FOR_EACH_PLAYER(head)
759 if(head != ignore)// && head.netname != "")
761 value = PlayerValue(head);
762 if(clienttype(head) == CLIENTTYPE_BOT)
766 if(head.team == COLOR_TEAM1)
774 if(head.team == COLOR_TEAM2)
782 if(head.team == COLOR_TEAM3)
790 if(head.team == COLOR_TEAM4)
802 // returns # of smallest team (1, 2, 3, 4)
803 // NOTE: Assumes CheckAllowedTeams has already been called!
804 float FindSmallestTeam(entity pl, float ignore_pl)
806 float totalteams, balance_type, maxc;
809 // find out what teams are available
810 //CheckAllowedTeams();
812 // make sure there are at least 2 teams to join
814 totalteams = totalteams + 1;
816 totalteams = totalteams + 1;
818 totalteams = totalteams + 1;
820 totalteams = totalteams + 1;
822 if((cvar("bot_vs_human") || pl.team_forced > 0) && totalteams == 1)
827 if(cvar("g_campaign") && pl && clienttype(pl) == CLIENTTYPE_REAL)
828 return 1; // special case for campaign and player joining
829 else if(g_domination)
830 error("Too few teams available for domination\n");
832 error("Too few teams available for ctf\n");
834 error("Too few teams available for key hunt\n");
836 error("Too few teams available for freeze tag\n");
838 error("Too few teams available for team deathmatch\n");
841 // count how many players are in each team
845 GetTeamCounts(world);
847 // c1...c4 now have counts of each team
848 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
850 // 2 gives priority to what team you're already on, 1 goes in order
851 // 2 doesn't seem to work though...
855 //if(pl.classname != "player")
856 if(clienttype(pl) != CLIENTTYPE_BOT)
858 c1 -= cb1 * 255.0/256.0;
859 c2 -= cb2 * 255.0/256.0;
860 c3 -= cb3 * 255.0/256.0;
861 c4 -= cb4 * 255.0/256.0;
863 maxc = max4(c1, c2, c3, c4);
865 RandomSelection_Init();
866 if(balance_type == 1)
868 // 1: use team count, then score (note: can only use 8 significant bits of score)
869 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
870 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
871 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
872 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
874 else if(balance_type == 2)
876 // 1: use team count, if equal prefer own team
877 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
878 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
879 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
880 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
882 else if(balance_type == 3)
884 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
885 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
886 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
887 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
888 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
890 return RandomSelection_chosen_float;
893 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
895 float smallest, selectedteam;
897 // don't join a team if we're not playing a team game
901 // find out what teams are available
902 CheckAllowedTeams(pl);
904 // if we want the player in a certain team for campaign, force him there
905 if(cvar("g_campaign"))
906 if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
908 switch(cvar("g_campaign_forceteam"))
911 SetPlayerColors(pl, COLOR_TEAM1 - 1);
912 LogTeamchange(pl.playerid, pl.team, 2);
915 SetPlayerColors(pl, COLOR_TEAM2 - 1);
916 LogTeamchange(pl.playerid, pl.team, 2);
919 SetPlayerColors(pl, COLOR_TEAM3 - 1);
920 LogTeamchange(pl.playerid, pl.team, 2);
923 SetPlayerColors(pl, COLOR_TEAM4 - 1);
924 LogTeamchange(pl.playerid, pl.team, 2);
931 // if we don't care what team he ends up on, put him on whatever team he entered as.
932 // if he's not on a valid team, then let other code put him on the smallest team
935 if( c1 >= 0 && pl.team == COLOR_TEAM1)
936 selectedteam = pl.team;
937 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
938 selectedteam = pl.team;
939 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
940 selectedteam = pl.team;
941 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
942 selectedteam = pl.team;
948 if(!only_return_best)
950 SetPlayerColors(pl, selectedteam - 1);
952 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
953 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
954 LogTeamchange(pl.playerid, pl.team, 99);
958 // otherwise end up on the smallest team (handled below)
961 smallest = FindSmallestTeam(pl, TRUE);
963 if(!only_return_best && !pl.bot_forced_team)
965 TeamchangeFrags(self);
968 SetPlayerColors(pl, COLOR_TEAM1 - 1);
970 else if(smallest == 2)
972 SetPlayerColors(pl, COLOR_TEAM2 - 1);
974 else if(smallest == 3)
976 SetPlayerColors(pl, COLOR_TEAM3 - 1);
978 else if(smallest == 4)
980 SetPlayerColors(pl, COLOR_TEAM4 - 1);
984 error("smallest team: invalid team\n");
987 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
989 if(pl.deadflag == DEAD_NO)
990 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
996 //void() ctf_playerchanged;
997 void SV_ChangeTeam(float _color)
999 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
1001 // in normal deathmatch we can just apply the color and we're done
1003 SetPlayerColors(self, _color);
1007 scolor = self.clientcolors & 0x0F;
1008 dcolor = _color & 0x0F;
1010 if(scolor == COLOR_TEAM1 - 1)
1012 else if(scolor == COLOR_TEAM2 - 1)
1014 else if(scolor == COLOR_TEAM3 - 1)
1016 else // if(scolor == COLOR_TEAM4 - 1)
1018 if(dcolor == COLOR_TEAM1 - 1)
1020 else if(dcolor == COLOR_TEAM2 - 1)
1022 else if(dcolor == COLOR_TEAM3 - 1)
1024 else // if(dcolor == COLOR_TEAM4 - 1)
1027 CheckAllowedTeams(self);
1029 if(dteam == 1 && c1 < 0) dteam = 4;
1030 if(dteam == 4 && c4 < 0) dteam = 3;
1031 if(dteam == 3 && c3 < 0) dteam = 2;
1032 if(dteam == 2 && c2 < 0) dteam = 1;
1034 // not changing teams
1035 if(scolor == dcolor)
1037 //bprint("same team change\n");
1038 SetPlayerTeam(self, dteam, steam, TRUE);
1042 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
1043 sprint(self, "Team changes not allowed\n");
1044 return; // changing teams is not allowed
1047 if(cvar("g_balance_teams_prevent_imbalance"))
1049 // only allow changing to a smaller or equal size team
1051 // find out what teams are available
1052 //CheckAllowedTeams();
1053 // count how many players on each team
1054 GetTeamCounts(world);
1057 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1062 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1067 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1072 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1079 sprint(self, "Cannot change to an invalid team\n");
1084 // get starting team
1085 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1087 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1089 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1091 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1094 if(scount) // started at a valid, nonempty team
1096 // check if we're trying to change to a larger team that doens't have bots to swap with
1097 if(dcount >= scount && dbotcount <= 0)
1099 sprint(self, "Cannot change to a larger team\n");
1100 return; // can't change to a larger team
1105 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1107 if(self.classname == "player" && steam != dteam)
1109 // reduce frags during a team change
1110 TeamchangeFrags(self);
1113 SetPlayerTeam(self, dteam, steam, FALSE);
1115 if(self.classname == "player" && steam != dteam)
1117 // kill player when changing teams
1118 if(self.deadflag == DEAD_NO)
1119 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1121 //ctf_playerchanged();
1124 void ShufflePlayerOutOfTeam (float source_team)
1126 float smallestteam, smallestteam_count, steam;
1127 float lowest_bot_score, lowest_player_score;
1128 entity head, lowest_bot, lowest_player, selected;
1131 smallestteam_count = 999999999;
1133 if(c1 >= 0 && c1 < smallestteam_count)
1136 smallestteam_count = c1;
1138 if(c2 >= 0 && c2 < smallestteam_count)
1141 smallestteam_count = c2;
1143 if(c3 >= 0 && c3 < smallestteam_count)
1146 smallestteam_count = c3;
1148 if(c4 >= 0 && c4 < smallestteam_count)
1151 smallestteam_count = c4;
1156 bprint("warning: no smallest team\n");
1160 if(source_team == 1)
1161 steam = COLOR_TEAM1;
1162 else if(source_team == 2)
1163 steam = COLOR_TEAM2;
1164 else if(source_team == 3)
1165 steam = COLOR_TEAM3;
1166 else if(source_team == 4)
1167 steam = COLOR_TEAM4;
1170 lowest_bot_score = 999999999;
1171 lowest_player = world;
1172 lowest_player_score = 999999999;
1174 // find the lowest-scoring player & bot of that team
1175 FOR_EACH_PLAYER(head)
1177 if(head.team == steam)
1181 if(head.totalfrags < lowest_bot_score)
1184 lowest_bot_score = head.totalfrags;
1189 if(head.totalfrags < lowest_player_score)
1191 lowest_player = head;
1192 lowest_player_score = head.totalfrags;
1198 // prefers to move a bot...
1199 if(lowest_bot != world)
1200 selected = lowest_bot;
1201 // but it will move a player if it has to
1203 selected = lowest_player;
1204 // don't do anything if it couldn't find anyone
1207 bprint("warning: couldn't find a player to move from team\n");
1211 // smallest team gains a member
1212 if(smallestteam == 1)
1216 else if(smallestteam == 2)
1220 else if(smallestteam == 3)
1224 else if(smallestteam == 4)
1230 bprint("warning: destination team invalid\n");
1233 // source team loses a member
1234 if(source_team == 1)
1238 else if(source_team == 2)
1242 else if(source_team == 3)
1246 else if(source_team == 4)
1252 bprint("warning: source team invalid\n");
1256 // move the player to the new team
1257 TeamchangeFrags(selected);
1258 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1260 if(selected.deadflag == DEAD_NO)
1261 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1262 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1265 void CauseRebalance(float source_team, float howmany_toomany)
1267 if(IsTeamBalanceForced() == 1)
1269 bprint("Rebalancing Teams\n");
1270 ShufflePlayerOutOfTeam(source_team);
1274 // part of g_balance_teams_force
1275 // occasionally perform an audit of the teams to make
1276 // sure they're more or less balanced in player count.
1279 float numplayers, numteams, smallest, toomany;
1281 balance = IsTeamBalanceForced();
1285 if(audit_teams_time > time)
1288 audit_teams_time = time + 4 + random();
1290 // bprint("Auditing teams\n");
1292 CheckAllowedTeams(world);
1293 GetTeamCounts(world);
1296 numteams = numplayers = smallest = 0;
1299 numteams = numteams + 1;
1300 numplayers = numplayers + c1;
1305 numteams = numteams + 1;
1306 numplayers = numplayers + c2;
1312 numteams = numteams + 1;
1313 numplayers = numplayers + c3;
1319 numteams = numteams + 1;
1320 numplayers = numplayers + c4;
1326 return; // no players to move around
1328 return; // don't bother shuffling if for some reason there aren't any teams
1330 toomany = smallest + 1;
1332 if(c1 && c1 > toomany)
1333 CauseRebalance(1, c1 - toomany);
1334 if(c2 && c2 > toomany)
1335 CauseRebalance(2, c2 - toomany);
1336 if(c3 && c3 > toomany)
1337 CauseRebalance(3, c3 - toomany);
1338 if(c4 && c4 > toomany)
1339 CauseRebalance(4, c4 - toomany);
1341 // if teams are still unbalanced, balance them further in the next audit,
1342 // which will happen sooner (keep doing rapid audits until things are in order)
1343 audit_teams_time = time + 0.7 + random()*0.3;
1346 // code from here on is just to support maps that don't have team entities
1347 void tdm_spawnteam (string teamname, float teamcolor)
1351 e.classname = "tdm_team";
1352 e.netname = teamname;
1357 // spawn some default teams if the map is not set up for tdm
1358 void tdm_spawnteams()
1362 numteams = cvar("g_tdm_teams_override");
1364 numteams = cvar("g_tdm_teams");
1365 numteams = bound(2, numteams, 4);
1367 tdm_spawnteam("Red", COLOR_TEAM1-1);
1368 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1370 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1372 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1375 void tdm_delayedinit()
1377 // if no teams are found, spawn defaults
1378 if (find(world, classname, "tdm_team") == world)
1384 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);