1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
16 vector TeamColor(float teem)
21 return '1 0.0625 0.0625';
23 return '0.0625 0.0625 1';
33 string TeamName(float t)
35 return strcat(Team_ColorName(t), " Team");
37 string ColoredTeamName(float t)
39 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
41 string TeamNoName(float t)
43 // fixme: Search for team entities and get their .netname's!
52 return "Neutral Team";
56 void runematch_init();
60 void LogTeamchange(float player_id, float team_number, float type)
62 if(!autocvar_sv_eventlog)
68 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
71 void default_delayedinit()
73 if(!scores_initialized)
77 void ActivateTeamplay()
79 serverflags |= SERVERFLAG_TEAMPLAY;
83 void InitGameplayMode()
85 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
87 qualifying_override = -1;
91 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
96 MapInfo_LoadMapSettings(mapname);
98 serverflags &~= SERVERFLAG_TEAMPLAY;
100 if not(cvar_value_issafe(world.fog))
102 print("The current map contains a potentially harmful fog setting, ignored\n");
103 world.fog = string_null;
105 if(MapInfo_Map_fog != "")
106 if(MapInfo_Map_fog == "none")
107 world.fog = string_null;
109 world.fog = strzone(MapInfo_Map_fog);
110 clientstuff = strzone(MapInfo_Map_clientstuff);
112 MapInfo_ClearTemps();
114 // set both here, gamemode can override it later
115 timelimit_override = autocvar_timelimit_override;
116 fraglimit_override = autocvar_fraglimit_override;
117 leadlimit_override = autocvar_leadlimit_override;
118 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
128 if(autocvar_g_tdm_team_spawns)
129 have_team_spawns = -1; // request team spawns
135 fraglimit_override = autocvar_g_domination_point_limit;
136 leadlimit_override = autocvar_g_domination_point_leadlimit;
138 have_team_spawns = -1; // request team spawns
144 fraglimit_override = autocvar_capturelimit_override;
145 leadlimit_override = autocvar_captureleadlimit_override;
146 MUTATOR_ADD(gamemode_ctf);
147 have_team_spawns = -1; // request team spawns
152 // ActivateTeamplay();
153 fraglimit_override = autocvar_g_runematch_point_limit;
154 leadlimit_override = autocvar_g_runematch_point_leadlimit;
160 fraglimit_override = autocvar_g_lms_lives_override;
161 leadlimit_override = 0; // not supported by LMS
162 if(fraglimit_override == 0)
163 fraglimit_override = -1;
164 lms_lowest_lives = 9999;
171 fraglimit_override = autocvar_g_arena_point_limit;
172 leadlimit_override = autocvar_g_arena_point_leadlimit;
173 maxspawned = autocvar_g_arena_maxspawned;
176 arena_roundbased = autocvar_g_arena_roundbased;
182 fraglimit_override = autocvar_g_ca_point_limit;
183 leadlimit_override = autocvar_g_ca_point_leadlimit;
184 precache_sound("ctf/red_capture.wav");
185 precache_sound("ctf/blue_capture.wav");
190 fraglimit_override = autocvar_g_keyhunt_point_limit;
191 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
192 MUTATOR_ADD(gamemode_keyhunt);
198 fraglimit_override = autocvar_g_freezetag_point_limit;
199 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
200 MUTATOR_ADD(gamemode_freezetag);
206 ScoreRules_assault();
207 have_team_spawns = -1; // request team spawns
213 have_team_spawns = -1; // request team spawns
214 MUTATOR_ADD(gamemode_onslaught);
220 if(autocvar_g_race_teams)
223 race_teams = bound(2, autocvar_g_race_teams, 4);
224 have_team_spawns = -1; // request team spawns
229 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
230 fraglimit_override = autocvar_g_race_laps_limit;
231 leadlimit_override = 0; // currently not supported by race
236 g_race_qualifying = 1;
237 fraglimit_override = 0;
238 leadlimit_override = 0;
243 fraglimit_override = autocvar_g_nexball_goallimit;
244 leadlimit_override = autocvar_g_nexball_goalleadlimit;
246 have_team_spawns = -1; // request team spawns
247 MUTATOR_ADD(gamemode_nexball);
252 MUTATOR_ADD(gamemode_keepaway);
258 cache_mutatormsg = strzone("");
259 cache_lastmutatormsg = strzone("");
261 // enforce the server's universal frag/time limits
262 if(!autocvar_g_campaign)
264 if(fraglimit_override >= 0)
265 cvar_set("fraglimit", ftos(fraglimit_override));
266 if(timelimit_override >= 0)
267 cvar_set("timelimit", ftos(timelimit_override));
268 if(leadlimit_override >= 0)
269 cvar_set("leadlimit", ftos(leadlimit_override));
270 if(qualifying_override >= 0)
271 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
276 // we need to find out the correct value for g_race_qualifying
277 if(autocvar_g_campaign)
279 g_race_qualifying = 1;
281 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
283 g_race_qualifying = 2;
284 race_fraglimit = autocvar_fraglimit;
285 race_leadlimit = autocvar_leadlimit;
286 race_timelimit = autocvar_timelimit;
287 cvar_set("fraglimit", "0");
288 cvar_set("leadlimit", "0");
289 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
292 g_race_qualifying = 0;
297 if(g_race_qualifying)
298 independent_players = 1;
303 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
306 string GetClientVersionMessage() {
308 if (self.version_mismatch) {
309 if(self.version < autocvar_gameversion) {
310 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
312 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
315 versionmsg = "^2client version and server version are compatible.^8";
320 string getwelcomemessage(void)
322 string s, modifications, motd;
325 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
326 modifications = ret_string;
329 modifications = strcat(modifications, ", MinstaGib");
332 if(g_weaponarena_random)
333 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
335 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
337 if(autocvar_g_start_weapon_laser == 0)
338 modifications = strcat(modifications, ", No start weapons");
339 if(autocvar_sv_gravity < 800)
340 modifications = strcat(modifications, ", Low gravity");
341 if(g_cloaked && !g_cts)
342 modifications = strcat(modifications, ", Cloaked");
344 modifications = strcat(modifications, ", Hook");
346 modifications = strcat(modifications, ", Midair");
348 modifications = strcat(modifications, ", Piñata");
349 if(g_weapon_stay && !g_cts)
350 modifications = strcat(modifications, ", Weapons stay");
352 modifications = strcat(modifications, ", Blood loss");
354 modifications = strcat(modifications, ", Jet pack");
355 if(autocvar_g_powerups == 0)
356 modifications = strcat(modifications, ", No powerups");
357 if(autocvar_g_powerups > 0)
358 modifications = strcat(modifications, ", Powerups");
359 modifications = substring(modifications, 2, strlen(modifications) - 2);
361 string versionmessage;
362 versionmessage = GetClientVersionMessage();
364 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
365 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
367 if(modifications != "")
368 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
370 if (g_grappling_hook)
371 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
373 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
375 if(cache_lastmutatormsg)
376 strunzone(cache_lastmutatormsg);
378 strunzone(cache_mutatormsg);
379 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
380 cache_mutatormsg = strzone(cache_lastmutatormsg);
383 if (cache_mutatormsg != "") {
384 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
387 motd = autocvar_sv_motd;
389 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
394 void SetPlayerColors(entity pl, float _color)
398 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
400 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
401 pl.clientcolors = 16*cl + cl;*/
404 pants = _color & 0x0F;
405 shirt = _color & 0xF0;
409 setcolor(pl, 16*pants + pants);
411 setcolor(pl, shirt + pants);
415 void SetPlayerTeam(entity pl, float t, float s, float noprint)
420 _color = COLOR_TEAM4 - 1;
422 _color = COLOR_TEAM3 - 1;
424 _color = COLOR_TEAM2 - 1;
426 _color = COLOR_TEAM1 - 1;
428 SetPlayerColors(pl,_color);
431 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
434 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
439 // set c1...c4 to show what teams are allowed
440 void CheckAllowedTeams (entity for_whom)
446 c1 = c2 = c3 = c4 = -1;
447 cb1 = cb2 = cb3 = cb4 = 0;
449 teament_name = string_null;
452 // onslaught is special
453 head = findchain(classname, "onslaught_generator");
456 if (head.team == COLOR_TEAM1) c1 = 0;
457 if (head.team == COLOR_TEAM2) c2 = 0;
458 if (head.team == COLOR_TEAM3) c3 = 0;
459 if (head.team == COLOR_TEAM4) c4 = 0;
463 else if(g_domination)
464 teament_name = "dom_team";
466 teament_name = "ctf_team";
468 teament_name = "tdm_team";
470 teament_name = "nexball_team";
472 c1 = c2 = 0; // Assault always has 2 teams
475 // cover anything else by treating it like tdm with no teams spawned
482 MUTATOR_CALLHOOK(GetTeamCount);
486 c1 = c2 = c3 = c4 = 0;
493 // find out what teams are allowed if necessary
496 head = find(world, classname, teament_name);
499 if(!(g_domination && head.netname == ""))
501 if(head.team == COLOR_TEAM1)
503 else if(head.team == COLOR_TEAM2)
505 else if(head.team == COLOR_TEAM3)
507 else if(head.team == COLOR_TEAM4)
510 head = find(head, classname, teament_name);
514 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
516 if(autocvar_bot_vs_human && for_whom)
518 if(autocvar_bot_vs_human > 0)
521 if(clienttype(for_whom) == CLIENTTYPE_BOT)
529 if(clienttype(for_whom) == CLIENTTYPE_BOT)
536 // if player has a forced team, ONLY allow that one
537 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
539 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
541 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
543 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
547 float PlayerValue(entity p)
550 // FIXME: it always returns 1...
553 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
554 // teams that are allowed will now have their player counts stored in c1...c4
555 void GetTeamCounts(entity ignore)
559 // now count how many players are on each team already
561 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
562 // also remember the lowest-scoring player
564 FOR_EACH_CLIENT(head)
567 if(head.classname == "player")
569 else if(head.team_forced > 0)
570 t = head.team_forced; // reserve the spot
573 if(head != ignore)// && head.netname != "")
575 value = PlayerValue(head);
576 if(clienttype(head) == CLIENTTYPE_BOT)
615 // if the player who has a forced team has not joined yet, reserve the spot
616 if(autocvar_g_campaign)
618 switch(autocvar_g_campaign_forceteam)
620 case 1: if(c1 == cb1) ++c1; break;
621 case 2: if(c2 == cb2) ++c2; break;
622 case 3: if(c3 == cb3) ++c3; break;
623 case 4: if(c4 == cb4) ++c4; break;
628 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
630 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
632 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
636 case 1: ca = c1; cba = cb1; sa = team1_score; break;
637 case 2: ca = c2; cba = cb2; sa = team2_score; break;
638 case 3: ca = c3; cba = cb3; sa = team3_score; break;
639 case 4: ca = c4; cba = cb4; sa = team4_score; break;
643 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
644 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
645 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
646 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
657 if(clienttype(e) == CLIENTTYPE_REAL)
666 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
682 // the more we're at the end of the match, the more take scores into account
683 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
690 // returns # of smallest team (1, 2, 3, 4)
691 // NOTE: Assumes CheckAllowedTeams has already been called!
692 float FindSmallestTeam(entity pl, float ignore_pl)
697 // find out what teams are available
698 //CheckAllowedTeams();
700 // make sure there are at least 2 teams to join
702 totalteams = totalteams + 1;
704 totalteams = totalteams + 1;
706 totalteams = totalteams + 1;
708 totalteams = totalteams + 1;
710 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
715 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
716 return 1; // special case for campaign and player joining
717 else if(g_domination)
718 error("Too few teams available for domination\n");
720 error("Too few teams available for ctf\n");
722 error("Too few teams available for key hunt\n");
724 error("Too few teams available for freeze tag\n");
726 error("Too few teams available for team deathmatch\n");
729 // count how many players are in each team
733 GetTeamCounts(world);
735 RandomSelection_Init();
738 if(TeamSmallerEqThanTeam(2, t, pl))
740 if(TeamSmallerEqThanTeam(3, t, pl))
742 if(TeamSmallerEqThanTeam(4, t, pl))
745 // now t is the minimum, or A minimum!
746 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
747 RandomSelection_Add(world, 1, string_null, 1, 1);
748 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
749 RandomSelection_Add(world, 2, string_null, 1, 1);
750 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
751 RandomSelection_Add(world, 3, string_null, 1, 1);
752 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
753 RandomSelection_Add(world, 4, string_null, 1, 1);
755 return RandomSelection_chosen_float;
758 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
760 float smallest, selectedteam;
762 // don't join a team if we're not playing a team game
766 // find out what teams are available
767 CheckAllowedTeams(pl);
769 // if we don't care what team he ends up on, put him on whatever team he entered as.
770 // if he's not on a valid team, then let other code put him on the smallest team
773 if( c1 >= 0 && pl.team == COLOR_TEAM1)
774 selectedteam = pl.team;
775 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
776 selectedteam = pl.team;
777 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
778 selectedteam = pl.team;
779 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
780 selectedteam = pl.team;
786 if(!only_return_best)
788 SetPlayerColors(pl, selectedteam - 1);
790 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
791 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
792 LogTeamchange(pl.playerid, pl.team, 99);
796 // otherwise end up on the smallest team (handled below)
799 smallest = FindSmallestTeam(pl, TRUE);
801 if(!only_return_best && !pl.bot_forced_team)
803 TeamchangeFrags(self);
806 SetPlayerColors(pl, COLOR_TEAM1 - 1);
808 else if(smallest == 2)
810 SetPlayerColors(pl, COLOR_TEAM2 - 1);
812 else if(smallest == 3)
814 SetPlayerColors(pl, COLOR_TEAM3 - 1);
816 else if(smallest == 4)
818 SetPlayerColors(pl, COLOR_TEAM4 - 1);
822 error("smallest team: invalid team\n");
825 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
827 if(pl.deadflag == DEAD_NO)
828 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
834 //void() ctf_playerchanged;
835 void SV_ChangeTeam(float _color)
837 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
839 // in normal deathmatch we can just apply the color and we're done
841 SetPlayerColors(self, _color);
845 scolor = self.clientcolors & 0x0F;
846 dcolor = _color & 0x0F;
848 if(scolor == COLOR_TEAM1 - 1)
850 else if(scolor == COLOR_TEAM2 - 1)
852 else if(scolor == COLOR_TEAM3 - 1)
854 else // if(scolor == COLOR_TEAM4 - 1)
856 if(dcolor == COLOR_TEAM1 - 1)
858 else if(dcolor == COLOR_TEAM2 - 1)
860 else if(dcolor == COLOR_TEAM3 - 1)
862 else // if(dcolor == COLOR_TEAM4 - 1)
865 CheckAllowedTeams(self);
867 if(dteam == 1 && c1 < 0) dteam = 4;
868 if(dteam == 4 && c4 < 0) dteam = 3;
869 if(dteam == 3 && c3 < 0) dteam = 2;
870 if(dteam == 2 && c2 < 0) dteam = 1;
872 // not changing teams
875 //bprint("same team change\n");
876 SetPlayerTeam(self, dteam, steam, TRUE);
880 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
881 sprint(self, "Team changes not allowed\n");
882 return; // changing teams is not allowed
885 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
886 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
889 if(!TeamSmallerEqThanTeam(dteam, steam, self))
891 sprint(self, "Cannot change to a larger/better/shinier team\n");
896 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
898 if(self.classname == "player" && steam != dteam)
900 // reduce frags during a team change
901 TeamchangeFrags(self);
904 SetPlayerTeam(self, dteam, steam, FALSE);
906 if(self.classname == "player" && steam != dteam)
908 // kill player when changing teams
909 if(self.deadflag == DEAD_NO)
910 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
914 void ShufflePlayerOutOfTeam (float source_team)
916 float smallestteam, smallestteam_count, steam;
917 float lowest_bot_score, lowest_player_score;
918 entity head, lowest_bot, lowest_player, selected;
921 smallestteam_count = 999999999;
923 if(c1 >= 0 && c1 < smallestteam_count)
926 smallestteam_count = c1;
928 if(c2 >= 0 && c2 < smallestteam_count)
931 smallestteam_count = c2;
933 if(c3 >= 0 && c3 < smallestteam_count)
936 smallestteam_count = c3;
938 if(c4 >= 0 && c4 < smallestteam_count)
941 smallestteam_count = c4;
946 bprint("warning: no smallest team\n");
952 else if(source_team == 2)
954 else if(source_team == 3)
956 else // if(source_team == 4)
960 lowest_bot_score = 999999999;
961 lowest_player = world;
962 lowest_player_score = 999999999;
964 // find the lowest-scoring player & bot of that team
965 FOR_EACH_PLAYER(head)
967 if(head.team == steam)
971 if(head.totalfrags < lowest_bot_score)
974 lowest_bot_score = head.totalfrags;
979 if(head.totalfrags < lowest_player_score)
981 lowest_player = head;
982 lowest_player_score = head.totalfrags;
988 // prefers to move a bot...
989 if(lowest_bot != world)
990 selected = lowest_bot;
991 // but it will move a player if it has to
993 selected = lowest_player;
994 // don't do anything if it couldn't find anyone
997 bprint("warning: couldn't find a player to move from team\n");
1001 // smallest team gains a member
1002 if(smallestteam == 1)
1006 else if(smallestteam == 2)
1010 else if(smallestteam == 3)
1014 else if(smallestteam == 4)
1020 bprint("warning: destination team invalid\n");
1023 // source team loses a member
1024 if(source_team == 1)
1028 else if(source_team == 2)
1032 else if(source_team == 3)
1036 else if(source_team == 4)
1042 bprint("warning: source team invalid\n");
1046 // move the player to the new team
1047 TeamchangeFrags(selected);
1048 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1050 if(selected.deadflag == DEAD_NO)
1051 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1052 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1055 // code from here on is just to support maps that don't have team entities
1056 void tdm_spawnteam (string teamname, float teamcolor)
1060 e.classname = "tdm_team";
1061 e.netname = teamname;
1066 // spawn some default teams if the map is not set up for tdm
1067 void tdm_spawnteams()
1071 numteams = autocvar_g_tdm_teams_override;
1073 numteams = autocvar_g_tdm_teams;
1074 numteams = bound(2, numteams, 4);
1076 tdm_spawnteam("Red", COLOR_TEAM1-1);
1077 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1079 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1081 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1084 void tdm_delayedinit()
1086 // if no teams are found, spawn defaults
1087 if (find(world, classname, "tdm_team") == world)
1093 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);