]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Merge branch 'master' into Mario/ons_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 #include "teamplay.qh"
2 #include "_all.qh"
3
4 #include "cl_client.qh"
5 #include "race.qh"
6 #include "scores.qh"
7 #include "scores_rules.qh"
8
9 #include "bot/bot.qh"
10
11 #include "command/vote.qh"
12
13 #include "mutators/mutators_include.qh"
14
15 #include "../common/deathtypes.qh"
16 #include "../common/teams.qh"
17
18 void TeamchangeFrags(entity e)
19 {
20         PlayerScore_Clear(e);
21 }
22
23 void LogTeamchange(float player_id, float team_number, float type)
24 {
25         if(!autocvar_sv_eventlog)
26                 return;
27
28         if(player_id < 1)
29                 return;
30
31         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
32 }
33
34 void default_delayedinit()
35 {
36         if(!scores_initialized)
37                 ScoreRules_generic();
38 }
39
40 void ActivateTeamplay()
41 {
42         serverflags |= SERVERFLAG_TEAMPLAY;
43         teamplay = 1;
44 }
45
46 void InitGameplayMode()
47 {
48         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
49
50         qualifying_override = -1;
51
52         VoteReset();
53
54         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55         get_mi_min_max(1);
56         world.mins = mi_min;
57         world.maxs = mi_max;
58
59         MapInfo_LoadMapSettings(mapname);
60         teamplay = 0;
61         serverflags &= ~SERVERFLAG_TEAMPLAY;
62
63         if (!cvar_value_issafe(world.fog))
64         {
65                 print("The current map contains a potentially harmful fog setting, ignored\n");
66                 world.fog = string_null;
67         }
68         if(MapInfo_Map_fog != "")
69                 if(MapInfo_Map_fog == "none")
70                         world.fog = string_null;
71                 else
72                         world.fog = strzone(MapInfo_Map_fog);
73         clientstuff = strzone(MapInfo_Map_clientstuff);
74
75         MapInfo_ClearTemps();
76
77         // set both here, gamemode can override it later
78         timelimit_override = autocvar_timelimit_override;
79         fraglimit_override = autocvar_fraglimit_override;
80         leadlimit_override = autocvar_leadlimit_override;
81         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
82
83         if(g_dm)
84         {
85         }
86
87         if(g_tdm)
88         {
89                 ActivateTeamplay();
90                 fraglimit_override = autocvar_g_tdm_point_limit;
91                 leadlimit_override = autocvar_g_tdm_point_leadlimit;
92                 if(autocvar_g_tdm_team_spawns)
93                         have_team_spawns = -1; // request team spawns
94                 MUTATOR_ADD(gamemode_tdm);
95         }
96
97         if(g_domination)
98         {
99                 ActivateTeamplay();
100                 fraglimit_override = autocvar_g_domination_point_limit;
101                 leadlimit_override = autocvar_g_domination_point_leadlimit;
102                 if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
103                         fraglimit_override = autocvar_g_domination_roundbased_point_limit;
104                 have_team_spawns = -1; // request team spawns
105                 MUTATOR_ADD(gamemode_domination);
106         }
107
108         if(g_ctf)
109         {
110                 ActivateTeamplay();
111                 fraglimit_override = autocvar_capturelimit_override;
112                 leadlimit_override = autocvar_captureleadlimit_override;
113                 have_team_spawns = -1; // request team spawns
114                 MUTATOR_ADD(gamemode_ctf);
115         }
116
117         if(g_lms)
118         {
119                 fraglimit_override = autocvar_g_lms_lives_override;
120                 leadlimit_override = 0; // not supported by LMS
121                 if(fraglimit_override == 0)
122                         fraglimit_override = -1;
123                 MUTATOR_ADD(gamemode_lms);
124         }
125
126         if(g_ca)
127         {
128                 ActivateTeamplay();
129                 fraglimit_override = autocvar_g_ca_point_limit;
130                 leadlimit_override = autocvar_g_ca_point_leadlimit;
131                 if(autocvar_g_ca_team_spawns)
132                         have_team_spawns = -1; // request team spawns
133                 MUTATOR_ADD(gamemode_ca);
134         }
135
136         if(g_keyhunt)
137         {
138                 ActivateTeamplay();
139                 fraglimit_override = autocvar_g_keyhunt_point_limit;
140                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
141                 MUTATOR_ADD(gamemode_keyhunt);
142         }
143
144         if(g_freezetag)
145         {
146                 ActivateTeamplay();
147                 fraglimit_override = autocvar_g_freezetag_point_limit;
148                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
149                 if(autocvar_g_freezetag_team_spawns)
150                         have_team_spawns = -1; // request team spawns
151                 MUTATOR_ADD(gamemode_freezetag);
152         }
153
154         if(g_assault)
155         {
156                 ActivateTeamplay();
157                 have_team_spawns = -1; // request team spawns
158                 MUTATOR_ADD(gamemode_assault);
159         }
160
161         if(g_onslaught)
162         {
163                 ActivateTeamplay();
164                 fraglimit_override = autocvar_g_onslaught_point_limit;
165                 have_team_spawns = -1; // request team spawns
166                 MUTATOR_ADD(gamemode_onslaught);
167         }
168
169         if(g_race)
170         {
171                 if(autocvar_g_race_teams)
172                 {
173                         ActivateTeamplay();
174                         race_teams = bound(2, autocvar_g_race_teams, 4);
175                         have_team_spawns = -1; // request team spawns
176                 }
177                 else
178                         race_teams = 0;
179                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
180                 fraglimit_override = autocvar_g_race_laps_limit;
181                 leadlimit_override = 0; // currently not supported by race
182
183                 // we need to find out the correct value for g_race_qualifying
184                 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
185
186                 if(autocvar_g_campaign)
187                 {
188                         g_race_qualifying = 1;
189                         independent_players = 1;
190                 }
191                 else if(!autocvar_g_campaign && want_qualifying)
192                 {
193                         g_race_qualifying = 2;
194                         independent_players = 1;
195                         race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
196                         race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
197                         race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
198                         fraglimit_override = 0;
199                         leadlimit_override = 0;
200                         timelimit_override = autocvar_g_race_qualifying_timelimit;
201                 }
202                 else
203                 {
204                         g_race_qualifying = 0;
205                 }
206
207                 MUTATOR_ADD(gamemode_race);
208         }
209
210         if(g_cts)
211         {
212                 g_race_qualifying = 1;
213                 fraglimit_override = 0;
214                 leadlimit_override = 0;
215                 independent_players = 1;
216                 MUTATOR_ADD(gamemode_cts);
217         }
218
219         if(g_nexball)
220         {
221                 fraglimit_override = autocvar_g_nexball_goallimit;
222                 leadlimit_override = autocvar_g_nexball_goalleadlimit;
223                 ActivateTeamplay();
224                 have_team_spawns = -1; // request team spawns
225                 MUTATOR_ADD(gamemode_nexball);
226         }
227
228         if(g_keepaway)
229         {
230                 MUTATOR_ADD(gamemode_keepaway);
231         }
232
233         if(g_invasion)
234         {
235                 fraglimit_override = autocvar_g_invasion_point_limit;
236                 if(autocvar_g_invasion_teams >= 2)
237                 {
238                         ActivateTeamplay();
239                         if(autocvar_g_invasion_team_spawns)
240                                 have_team_spawns = -1; // request team spawns
241                 }
242                 MUTATOR_ADD(gamemode_invasion);
243         }
244
245         if(teamplay)
246                 entcs_init();
247
248         cache_mutatormsg = strzone("");
249         cache_lastmutatormsg = strzone("");
250
251         // enforce the server's universal frag/time limits
252         if(!autocvar_g_campaign)
253         {
254                 if(fraglimit_override >= 0)
255                         cvar_set("fraglimit", ftos(fraglimit_override));
256                 if(timelimit_override >= 0)
257                         cvar_set("timelimit", ftos(timelimit_override));
258                 if(leadlimit_override >= 0)
259                         cvar_set("leadlimit", ftos(leadlimit_override));
260                 if(qualifying_override >= 0)
261                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
262         }
263
264         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
265 }
266
267 string GetClientVersionMessage() {
268         string versionmsg;
269         if (self.version_mismatch) {
270                 if(self.version < autocvar_gameversion) {
271                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
272                 } else {
273                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
274                 }
275         } else {
276                 versionmsg = "^2client version and server version are compatible.^8";
277         }
278         return versionmsg;
279 }
280
281 string getwelcomemessage(void)
282 {
283         string s, modifications, motd;
284
285         ret_string = "";
286         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
287         modifications = ret_string;
288
289         if(g_weaponarena)
290         {
291                 if(g_weaponarena_random)
292                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
293                 else
294                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
295         }
296         if(cvar("g_balance_blaster_weaponstart") == 0)
297                 modifications = strcat(modifications, ", No start weapons");
298         if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
299                 modifications = strcat(modifications, ", Low gravity");
300         if(g_cloaked && !g_cts)
301                 modifications = strcat(modifications, ", Cloaked");
302         if(g_grappling_hook)
303                 modifications = strcat(modifications, ", Hook");
304         if(g_weapon_stay && !g_cts)
305                 modifications = strcat(modifications, ", Weapons stay");
306         if(g_jetpack)
307                 modifications = strcat(modifications, ", Jet pack");
308         if(autocvar_g_powerups == 0)
309                 modifications = strcat(modifications, ", No powerups");
310         if(autocvar_g_powerups > 0)
311                 modifications = strcat(modifications, ", Powerups");
312         modifications = substring(modifications, 2, strlen(modifications) - 2);
313
314         string versionmessage;
315         versionmessage = GetClientVersionMessage();
316
317         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
318         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
319
320         if(modifications != "")
321                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
322
323         if (g_grappling_hook)
324                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
325
326         if (cvar("g_nades"))
327                 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
328
329         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
330         {
331                 if(cache_lastmutatormsg)
332                         strunzone(cache_lastmutatormsg);
333                 if(cache_mutatormsg)
334                         strunzone(cache_mutatormsg);
335                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
336                 cache_mutatormsg = strzone(cache_lastmutatormsg);
337         }
338
339         if (cache_mutatormsg != "") {
340                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
341         }
342
343         motd = autocvar_sv_motd;
344         if (motd != "") {
345                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
346         }
347         return s;
348 }
349
350 void SetPlayerColors(entity pl, float _color)
351 {
352         /*string s;
353         s = ftos(cl);
354         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
355         pl.team = cl + 1;
356         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
357         pl.clientcolors = 16*cl + cl;*/
358
359         float pants, shirt;
360         pants = _color & 0x0F;
361         shirt = _color & 0xF0;
362
363
364         if(teamplay) {
365                 setcolor(pl, 16*pants + pants);
366         } else {
367                 setcolor(pl, shirt + pants);
368         }
369 }
370
371 void SetPlayerTeam(entity pl, float t, float s, float noprint)
372 {
373         float _color;
374
375         if(t == 4)
376                 _color = NUM_TEAM_4 - 1;
377         else if(t == 3)
378                 _color = NUM_TEAM_3 - 1;
379         else if(t == 2)
380                 _color = NUM_TEAM_2 - 1;
381         else
382                 _color = NUM_TEAM_1 - 1;
383
384         SetPlayerColors(pl,_color);
385
386         if(t != s) {
387                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
388
389                 if(!noprint)
390                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
391         }
392
393 }
394
395 // set c1...c4 to show what teams are allowed
396 void CheckAllowedTeams (entity for_whom)
397 {
398         float dm;
399         entity head;
400         string teament_name;
401
402         c1 = c2 = c3 = c4 = -1;
403         cb1 = cb2 = cb3 = cb4 = 0;
404
405         teament_name = string_null;
406         if(g_onslaught)
407         {
408                 // onslaught is special
409                 head = findchain(classname, "onslaught_generator");
410                 while (head)
411                 {
412                         if (head.team == NUM_TEAM_1) c1 = 0;
413                         if (head.team == NUM_TEAM_2) c2 = 0;
414                         if (head.team == NUM_TEAM_3) c3 = 0;
415                         if (head.team == NUM_TEAM_4) c4 = 0;
416                         head = head.chain;
417                 }
418         }
419         else if(g_domination)
420                 teament_name = "dom_team";
421         else if(g_ctf)
422                 teament_name = "ctf_team";
423         else if(g_tdm)
424                 teament_name = "tdm_team";
425         else if(g_nexball)
426                 teament_name = "nexball_team";
427         else if(g_assault)
428                 c1 = c2 = 0; // Assault always has 2 teams
429         else
430         {
431                 // cover anything else by treating it like tdm with no teams spawned
432                 dm = 2;
433
434                 ret_float = dm;
435                 MUTATOR_CALLHOOK(GetTeamCount);
436                 dm = ret_float;
437
438                 if(dm >= 4)
439                         c1 = c2 = c3 = c4 = 0;
440                 else if(dm >= 3)
441                         c1 = c2 = c3 = 0;
442                 else
443                         c1 = c2 = 0;
444         }
445
446         // find out what teams are allowed if necessary
447         if(teament_name)
448         {
449                 head = find(world, classname, teament_name);
450                 while(head)
451                 {
452                         if(!(g_domination && head.netname == ""))
453                         {
454                                 if(head.team == NUM_TEAM_1)
455                                         c1 = 0;
456                                 else if(head.team == NUM_TEAM_2)
457                                         c2 = 0;
458                                 else if(head.team == NUM_TEAM_3)
459                                         c3 = 0;
460                                 else if(head.team == NUM_TEAM_4)
461                                         c4 = 0;
462                         }
463                         head = find(head, classname, teament_name);
464                 }
465         }
466
467         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
468         if(c3==-1 && c4==-1)
469         if(autocvar_bot_vs_human && for_whom)
470         {
471                 if(autocvar_bot_vs_human > 0)
472                 {
473                         // bots are all blue
474                         if(IS_BOT_CLIENT(for_whom))
475                                 c1 = c3 = c4 = -1;
476                         else
477                                 c2 = -1;
478                 }
479                 else
480                 {
481                         // bots are all red
482                         if(IS_BOT_CLIENT(for_whom))
483                                 c2 = c3 = c4 = -1;
484                         else
485                                 c1 = -1;
486                 }
487         }
488
489         // if player has a forced team, ONLY allow that one
490         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
491                 c2 = c3 = c4 = -1;
492         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
493                 c1 = c3 = c4 = -1;
494         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
495                 c1 = c2 = c4 = -1;
496         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
497                 c1 = c2 = c3 = -1;
498 }
499
500 float PlayerValue(entity p)
501 {
502         return 1;
503         // FIXME: it always returns 1...
504 }
505
506 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
507 // teams that are allowed will now have their player counts stored in c1...c4
508 void GetTeamCounts(entity ignore)
509 {
510         entity head;
511         float value, bvalue;
512         // now count how many players are on each team already
513
514         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
515         // also remember the lowest-scoring player
516
517         FOR_EACH_CLIENT(head)
518         {
519                 float t;
520                 if(IS_PLAYER(head) || head.caplayer)
521                         t = head.team;
522                 else if(head.team_forced > 0)
523                         t = head.team_forced; // reserve the spot
524                 else
525                         continue;
526                 if(head != ignore)// && head.netname != "")
527                 {
528                         value = PlayerValue(head);
529                         if(IS_BOT_CLIENT(head))
530                                 bvalue = value;
531                         else
532                                 bvalue = 0;
533                         if(t == NUM_TEAM_1)
534                         {
535                                 if(c1 >= 0)
536                                 {
537                                         c1 = c1 + value;
538                                         cb1 = cb1 + bvalue;
539                                 }
540                         }
541                         if(t == NUM_TEAM_2)
542                         {
543                                 if(c2 >= 0)
544                                 {
545                                         c2 = c2 + value;
546                                         cb2 = cb2 + bvalue;
547                                 }
548                         }
549                         if(t == NUM_TEAM_3)
550                         {
551                                 if(c3 >= 0)
552                                 {
553                                         c3 = c3 + value;
554                                         cb3 = cb3 + bvalue;
555                                 }
556                         }
557                         if(t == NUM_TEAM_4)
558                         {
559                                 if(c4 >= 0)
560                                 {
561                                         c4 = c4 + value;
562                                         cb4 = cb4 + bvalue;
563                                 }
564                         }
565                 }
566         }
567
568         // if the player who has a forced team has not joined yet, reserve the spot
569         if(autocvar_g_campaign)
570         {
571                 switch(autocvar_g_campaign_forceteam)
572                 {
573                         case 1: if(c1 == cb1) ++c1; break;
574                         case 2: if(c2 == cb2) ++c2; break;
575                         case 3: if(c3 == cb3) ++c3; break;
576                         case 4: if(c4 == cb4) ++c4; break;
577                 }
578         }
579 }
580
581 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
582 {
583         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
584         float f;
585         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
586
587         switch(ta)
588         {
589                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
590                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
591                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
592                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
593         }
594         switch(tb)
595         {
596                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
597                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
598                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
599                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
600         }
601
602         // invalid
603         if(ca < 0 || cb < 0)
604                 return false;
605
606         // equal
607         if(ta == tb)
608                 return true;
609
610         if(IS_REAL_CLIENT(e))
611         {
612                 if(bots_would_leave)
613                 {
614                         ca -= cba * 0.999;
615                         cb -= cbb * 0.999;
616                 }
617         }
618
619         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
620         if(ca < 1)
621                 if(cb >= 1)
622                         return true;
623         if(ca >= 1)
624                 if(cb < 1)
625                         return false;
626
627         // first, normalize
628         f = max(ca, cb, 1);
629         ca /= f;
630         cb /= f;
631         f = max(sa, sb, 1);
632         sa /= f;
633         sb /= f;
634
635         // the more we're at the end of the match, the more take scores into account
636         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
637         ca += (sa - ca) * f;
638         cb += (sb - cb) * f;
639
640         return ca <= cb;
641 }
642
643 // returns # of smallest team (1, 2, 3, 4)
644 // NOTE: Assumes CheckAllowedTeams has already been called!
645 float FindSmallestTeam(entity pl, float ignore_pl)
646 {
647         float totalteams, t;
648         totalteams = 0;
649
650         // find out what teams are available
651         //CheckAllowedTeams();
652
653         // make sure there are at least 2 teams to join
654         if(c1 >= 0)
655                 totalteams = totalteams + 1;
656         if(c2 >= 0)
657                 totalteams = totalteams + 1;
658         if(c3 >= 0)
659                 totalteams = totalteams + 1;
660         if(c4 >= 0)
661                 totalteams = totalteams + 1;
662
663         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
664                 totalteams += 1;
665
666         if(totalteams <= 1)
667         {
668                 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
669                         return 1; // special case for campaign and player joining
670                 else
671                         error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
672         }
673
674         // count how many players are in each team
675         if(ignore_pl)
676                 GetTeamCounts(pl);
677         else
678                 GetTeamCounts(world);
679
680         RandomSelection_Init();
681
682         t = 1;
683         if(TeamSmallerEqThanTeam(2, t, pl))
684                 t = 2;
685         if(TeamSmallerEqThanTeam(3, t, pl))
686                 t = 3;
687         if(TeamSmallerEqThanTeam(4, t, pl))
688                 t = 4;
689
690         // now t is the minimum, or A minimum!
691         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
692                 RandomSelection_Add(world, 1, string_null, 1, 1);
693         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
694                 RandomSelection_Add(world, 2, string_null, 1, 1);
695         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
696                 RandomSelection_Add(world, 3, string_null, 1, 1);
697         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
698                 RandomSelection_Add(world, 4, string_null, 1, 1);
699
700         return RandomSelection_chosen_float;
701 }
702
703 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
704 {
705         float smallest, selectedteam;
706
707         // don't join a team if we're not playing a team game
708         if(!teamplay)
709                 return 0;
710
711         // find out what teams are available
712         CheckAllowedTeams(pl);
713
714         // if we don't care what team he ends up on, put him on whatever team he entered as.
715         // if he's not on a valid team, then let other code put him on the smallest team
716         if(!forcebestteam)
717         {
718                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
719                         selectedteam = pl.team;
720                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
721                         selectedteam = pl.team;
722                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
723                         selectedteam = pl.team;
724                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
725                         selectedteam = pl.team;
726                 else
727                         selectedteam = -1;
728
729                 if(selectedteam > 0)
730                 {
731                         if(!only_return_best)
732                         {
733                                 SetPlayerColors(pl, selectedteam - 1);
734
735                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
736                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
737                                 LogTeamchange(pl.playerid, pl.team, 99);
738                         }
739                         return selectedteam;
740                 }
741                 // otherwise end up on the smallest team (handled below)
742         }
743
744         smallest = FindSmallestTeam(pl, true);
745
746         if(!only_return_best && !pl.bot_forced_team)
747         {
748                 TeamchangeFrags(self);
749                 if(smallest == 1)
750                 {
751                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
752                 }
753                 else if(smallest == 2)
754                 {
755                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
756                 }
757                 else if(smallest == 3)
758                 {
759                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
760                 }
761                 else if(smallest == 4)
762                 {
763                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
764                 }
765                 else
766                 {
767                         error("smallest team: invalid team\n");
768                 }
769
770                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
771
772                 if(pl.deadflag == DEAD_NO)
773                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
774         }
775
776         return smallest;
777 }
778
779 //void() ctf_playerchanged;
780 void SV_ChangeTeam(float _color)
781 {
782         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
783
784         // in normal deathmatch we can just apply the color and we're done
785         if(!teamplay) {
786                 SetPlayerColors(self, _color);
787                 return;
788         }
789
790         scolor = self.clientcolors & 0x0F;
791         dcolor = _color & 0x0F;
792
793         if(scolor == NUM_TEAM_1 - 1)
794                 steam = 1;
795         else if(scolor == NUM_TEAM_2 - 1)
796                 steam = 2;
797         else if(scolor == NUM_TEAM_3 - 1)
798                 steam = 3;
799         else // if(scolor == NUM_TEAM_4 - 1)
800                 steam = 4;
801         if(dcolor == NUM_TEAM_1 - 1)
802                 dteam = 1;
803         else if(dcolor == NUM_TEAM_2 - 1)
804                 dteam = 2;
805         else if(dcolor == NUM_TEAM_3 - 1)
806                 dteam = 3;
807         else // if(dcolor == NUM_TEAM_4 - 1)
808                 dteam = 4;
809
810         CheckAllowedTeams(self);
811
812         if(dteam == 1 && c1 < 0) dteam = 4;
813         if(dteam == 4 && c4 < 0) dteam = 3;
814         if(dteam == 3 && c3 < 0) dteam = 2;
815         if(dteam == 2 && c2 < 0) dteam = 1;
816
817         // not changing teams
818         if(scolor == dcolor)
819         {
820                 //bprint("same team change\n");
821                 SetPlayerTeam(self, dteam, steam, true);
822                 return;
823         }
824
825         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
826                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
827                 return; // changing teams is not allowed
828         }
829
830         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
831         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
832         {
833                 GetTeamCounts(self);
834                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
835                 {
836                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
837                         return;
838                 }
839         }
840
841 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
842
843         if(IS_PLAYER(self) && steam != dteam)
844         {
845                 // reduce frags during a team change
846                 TeamchangeFrags(self);
847         }
848
849         SetPlayerTeam(self, dteam, steam, false);
850
851         if(IS_PLAYER(self) && steam != dteam)
852         {
853                 // kill player when changing teams
854                 if(self.deadflag == DEAD_NO)
855                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
856         }
857 }
858
859 void ShufflePlayerOutOfTeam (float source_team)
860 {
861         float smallestteam, smallestteam_count, steam;
862         float lowest_bot_score, lowest_player_score;
863         entity head, lowest_bot, lowest_player, selected;
864
865         smallestteam = 0;
866         smallestteam_count = 999999999;
867
868         if(c1 >= 0 && c1 < smallestteam_count)
869         {
870                 smallestteam = 1;
871                 smallestteam_count = c1;
872         }
873         if(c2 >= 0 && c2 < smallestteam_count)
874         {
875                 smallestteam = 2;
876                 smallestteam_count = c2;
877         }
878         if(c3 >= 0 && c3 < smallestteam_count)
879         {
880                 smallestteam = 3;
881                 smallestteam_count = c3;
882         }
883         if(c4 >= 0 && c4 < smallestteam_count)
884         {
885                 smallestteam = 4;
886                 smallestteam_count = c4;
887         }
888
889         if(!smallestteam)
890         {
891                 bprint("warning: no smallest team\n");
892                 return;
893         }
894
895         if(source_team == 1)
896                 steam = NUM_TEAM_1;
897         else if(source_team == 2)
898                 steam = NUM_TEAM_2;
899         else if(source_team == 3)
900                 steam = NUM_TEAM_3;
901         else // if(source_team == 4)
902                 steam = NUM_TEAM_4;
903
904         lowest_bot = world;
905         lowest_bot_score = 999999999;
906         lowest_player = world;
907         lowest_player_score = 999999999;
908
909         // find the lowest-scoring player & bot of that team
910         FOR_EACH_PLAYER(head)
911         {
912                 if(head.team == steam)
913                 {
914                         if(head.isbot)
915                         {
916                                 if(head.totalfrags < lowest_bot_score)
917                                 {
918                                         lowest_bot = head;
919                                         lowest_bot_score = head.totalfrags;
920                                 }
921                         }
922                         else
923                         {
924                                 if(head.totalfrags < lowest_player_score)
925                                 {
926                                         lowest_player = head;
927                                         lowest_player_score = head.totalfrags;
928                                 }
929                         }
930                 }
931         }
932
933         // prefers to move a bot...
934         if(lowest_bot != world)
935                 selected = lowest_bot;
936         // but it will move a player if it has to
937         else
938                 selected = lowest_player;
939         // don't do anything if it couldn't find anyone
940         if(!selected)
941         {
942                 bprint("warning: couldn't find a player to move from team\n");
943                 return;
944         }
945
946         // smallest team gains a member
947         if(smallestteam == 1)
948         {
949                 c1 = c1 + 1;
950         }
951         else if(smallestteam == 2)
952         {
953                 c2 = c2 + 1;
954         }
955         else if(smallestteam == 3)
956         {
957                 c3 = c3 + 1;
958         }
959         else if(smallestteam == 4)
960         {
961                 c4 = c4 + 1;
962         }
963         else
964         {
965                 bprint("warning: destination team invalid\n");
966                 return;
967         }
968         // source team loses a member
969         if(source_team == 1)
970         {
971                 c1 = c1 + 1;
972         }
973         else if(source_team == 2)
974         {
975                 c2 = c2 + 2;
976         }
977         else if(source_team == 3)
978         {
979                 c3 = c3 + 3;
980         }
981         else if(source_team == 4)
982         {
983                 c4 = c4 + 4;
984         }
985         else
986         {
987                 bprint("warning: source team invalid\n");
988                 return;
989         }
990
991         // move the player to the new team
992         TeamchangeFrags(selected);
993         SetPlayerTeam(selected, smallestteam, source_team, false);
994
995         if(selected.deadflag == DEAD_NO)
996                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
997         Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);
998 }