1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &~= SERVERFLAG_TEAMPLAY;
59 if not(cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = 0; // no limits in TD - it's a survival mode
112 leadlimit_override = 0;
113 timelimit_override = 0;
114 MUTATOR_ADD(gamemode_td);
119 fraglimit_override = autocvar_g_lms_lives_override;
120 leadlimit_override = 0; // not supported by LMS
121 if(fraglimit_override == 0)
122 fraglimit_override = -1;
123 lms_lowest_lives = 9999;
130 fraglimit_override = autocvar_g_arena_point_limit;
131 leadlimit_override = autocvar_g_arena_point_leadlimit;
132 maxspawned = autocvar_g_arena_maxspawned;
135 arena_roundbased = autocvar_g_arena_roundbased;
141 fraglimit_override = autocvar_g_ca_point_limit;
142 leadlimit_override = autocvar_g_ca_point_leadlimit;
143 precache_sound("ctf/red_capture.wav");
144 precache_sound("ctf/blue_capture.wav");
149 fraglimit_override = autocvar_g_keyhunt_point_limit;
150 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
151 MUTATOR_ADD(gamemode_keyhunt);
157 fraglimit_override = autocvar_g_freezetag_point_limit;
158 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
159 MUTATOR_ADD(gamemode_freezetag);
165 ScoreRules_assault();
166 have_team_spawns = -1; // request team spawns
172 have_team_spawns = -1; // request team spawns
173 MUTATOR_ADD(gamemode_onslaught);
179 if(autocvar_g_race_teams)
182 race_teams = bound(2, autocvar_g_race_teams, 4);
183 have_team_spawns = -1; // request team spawns
188 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
189 fraglimit_override = autocvar_g_race_laps_limit;
190 leadlimit_override = 0; // currently not supported by race
195 g_race_qualifying = 1;
196 fraglimit_override = 0;
197 leadlimit_override = 0;
202 fraglimit_override = autocvar_g_nexball_goallimit;
203 leadlimit_override = autocvar_g_nexball_goalleadlimit;
205 have_team_spawns = -1; // request team spawns
206 MUTATOR_ADD(gamemode_nexball);
211 MUTATOR_ADD(gamemode_keepaway);
217 cache_mutatormsg = strzone("");
218 cache_lastmutatormsg = strzone("");
220 // enforce the server's universal frag/time limits
221 if(!autocvar_g_campaign)
223 if(fraglimit_override >= 0)
224 cvar_set("fraglimit", ftos(fraglimit_override));
225 if(timelimit_override >= 0)
226 cvar_set("timelimit", ftos(timelimit_override));
227 if(leadlimit_override >= 0)
228 cvar_set("leadlimit", ftos(leadlimit_override));
229 if(qualifying_override >= 0)
230 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
235 // we need to find out the correct value for g_race_qualifying
236 if(autocvar_g_campaign)
238 g_race_qualifying = 1;
240 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
242 g_race_qualifying = 2;
243 race_fraglimit = autocvar_fraglimit;
244 race_leadlimit = autocvar_leadlimit;
245 race_timelimit = autocvar_timelimit;
246 cvar_set("fraglimit", "0");
247 cvar_set("leadlimit", "0");
248 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
251 g_race_qualifying = 0;
256 if(g_race_qualifying)
257 independent_players = 1;
262 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
265 string GetClientVersionMessage() {
267 if (self.version_mismatch) {
268 if(self.version < autocvar_gameversion) {
269 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
271 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
274 versionmsg = "^2client version and server version are compatible.^8";
279 string getwelcomemessage(void)
281 string s, modifications, motd;
284 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
285 modifications = ret_string;
288 modifications = strcat(modifications, ", MinstaGib");
291 if(g_weaponarena_random)
292 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
294 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
296 if(autocvar_g_start_weapon_laser == 0)
297 modifications = strcat(modifications, ", No start weapons");
298 if(autocvar_sv_gravity < 800)
299 modifications = strcat(modifications, ", Low gravity");
300 if(g_cloaked && !g_cts)
301 modifications = strcat(modifications, ", Cloaked");
303 modifications = strcat(modifications, ", Hook");
305 modifications = strcat(modifications, ", Midair");
307 modifications = strcat(modifications, ", Piñata");
308 if(g_weapon_stay && !g_cts)
309 modifications = strcat(modifications, ", Weapons stay");
311 modifications = strcat(modifications, ", Blood loss");
313 modifications = strcat(modifications, ", Jet pack");
314 if(autocvar_g_powerups == 0)
315 modifications = strcat(modifications, ", No powerups");
316 if(autocvar_g_powerups > 0)
317 modifications = strcat(modifications, ", Powerups");
318 modifications = substring(modifications, 2, strlen(modifications) - 2);
320 string versionmessage;
321 versionmessage = GetClientVersionMessage();
323 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
324 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
326 if(modifications != "")
327 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
329 if (g_grappling_hook)
330 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
332 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
334 if(cache_lastmutatormsg)
335 strunzone(cache_lastmutatormsg);
337 strunzone(cache_mutatormsg);
338 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
339 cache_mutatormsg = strzone(cache_lastmutatormsg);
342 if (cache_mutatormsg != "") {
343 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
346 motd = autocvar_sv_motd;
348 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
353 void SetPlayerColors(entity pl, float _color)
357 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
359 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
360 pl.clientcolors = 16*cl + cl;*/
363 pants = _color & 0x0F;
364 shirt = _color & 0xF0;
368 setcolor(pl, 16*pants + pants);
370 setcolor(pl, shirt + pants);
374 void SetPlayerTeam(entity pl, float t, float s, float noprint)
379 _color = NUM_TEAM_4 - 1;
381 _color = NUM_TEAM_3 - 1;
383 _color = NUM_TEAM_2 - 1;
385 _color = NUM_TEAM_1 - 1;
387 SetPlayerColors(pl,_color);
390 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
393 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
398 // set c1...c4 to show what teams are allowed
399 void CheckAllowedTeams (entity for_whom)
405 c1 = c2 = c3 = c4 = -1;
406 cb1 = cb2 = cb3 = cb4 = 0;
408 teament_name = string_null;
411 // onslaught is special
412 head = findchain(classname, "onslaught_generator");
415 if (head.team == NUM_TEAM_1) c1 = 0;
416 if (head.team == NUM_TEAM_2) c2 = 0;
417 if (head.team == NUM_TEAM_3) c3 = 0;
418 if (head.team == NUM_TEAM_4) c4 = 0;
422 else if(g_domination)
423 teament_name = "dom_team";
425 teament_name = "ctf_team";
427 teament_name = "tdm_team";
429 teament_name = "nexball_team";
431 c1 = c2 = 0; // Assault always has 2 teams
434 // cover anything else by treating it like tdm with no teams spawned
441 MUTATOR_CALLHOOK(GetTeamCount);
445 c1 = c2 = c3 = c4 = 0;
452 // find out what teams are allowed if necessary
455 head = find(world, classname, teament_name);
458 if(!(g_domination && head.netname == ""))
460 if(head.team == NUM_TEAM_1)
462 else if(head.team == NUM_TEAM_2)
464 else if(head.team == NUM_TEAM_3)
466 else if(head.team == NUM_TEAM_4)
469 head = find(head, classname, teament_name);
473 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
475 if(autocvar_bot_vs_human && for_whom)
477 if(autocvar_bot_vs_human > 0)
480 if(clienttype(for_whom) == CLIENTTYPE_BOT)
488 if(clienttype(for_whom) == CLIENTTYPE_BOT)
495 // if player has a forced team, ONLY allow that one
496 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
498 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
500 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
502 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
506 float PlayerValue(entity p)
509 // FIXME: it always returns 1...
512 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
513 // teams that are allowed will now have their player counts stored in c1...c4
514 void GetTeamCounts(entity ignore)
518 // now count how many players are on each team already
520 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
521 // also remember the lowest-scoring player
523 FOR_EACH_CLIENT(head)
526 if(head.classname == "player")
528 else if(head.team_forced > 0)
529 t = head.team_forced; // reserve the spot
532 if(head != ignore)// && head.netname != "")
534 value = PlayerValue(head);
535 if(clienttype(head) == CLIENTTYPE_BOT)
574 // if the player who has a forced team has not joined yet, reserve the spot
575 if(autocvar_g_campaign)
577 switch(autocvar_g_campaign_forceteam)
579 case 1: if(c1 == cb1) ++c1; break;
580 case 2: if(c2 == cb2) ++c2; break;
581 case 3: if(c3 == cb3) ++c3; break;
582 case 4: if(c4 == cb4) ++c4; break;
587 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
589 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
591 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
595 case 1: ca = c1; cba = cb1; sa = team1_score; break;
596 case 2: ca = c2; cba = cb2; sa = team2_score; break;
597 case 3: ca = c3; cba = cb3; sa = team3_score; break;
598 case 4: ca = c4; cba = cb4; sa = team4_score; break;
602 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
603 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
604 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
605 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
616 if(clienttype(e) == CLIENTTYPE_REAL)
625 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
641 // the more we're at the end of the match, the more take scores into account
642 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
649 // returns # of smallest team (1, 2, 3, 4)
650 // NOTE: Assumes CheckAllowedTeams has already been called!
651 float FindSmallestTeam(entity pl, float ignore_pl)
656 // find out what teams are available
657 //CheckAllowedTeams();
659 // make sure there are at least 2 teams to join
661 totalteams = totalteams + 1;
663 totalteams = totalteams + 1;
665 totalteams = totalteams + 1;
667 totalteams = totalteams + 1;
669 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
674 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
675 return 1; // special case for campaign and player joining
676 else if(g_domination)
677 error("Too few teams available for domination\n");
679 error("Too few teams available for ctf\n");
681 error("Too few teams available for key hunt\n");
683 error("Too few teams available for freeze tag\n");
685 error("Too few teams available for team deathmatch\n");
688 // count how many players are in each team
692 GetTeamCounts(world);
694 RandomSelection_Init();
697 if(TeamSmallerEqThanTeam(2, t, pl))
699 if(TeamSmallerEqThanTeam(3, t, pl))
701 if(TeamSmallerEqThanTeam(4, t, pl))
704 // now t is the minimum, or A minimum!
705 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
706 RandomSelection_Add(world, 1, string_null, 1, 1);
707 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
708 RandomSelection_Add(world, 2, string_null, 1, 1);
709 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
710 RandomSelection_Add(world, 3, string_null, 1, 1);
711 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
712 RandomSelection_Add(world, 4, string_null, 1, 1);
714 return RandomSelection_chosen_float;
717 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
719 float smallest, selectedteam;
721 // don't join a team if we're not playing a team game
725 // find out what teams are available
726 CheckAllowedTeams(pl);
728 // if we don't care what team he ends up on, put him on whatever team he entered as.
729 // if he's not on a valid team, then let other code put him on the smallest team
732 if( c1 >= 0 && pl.team == NUM_TEAM_1)
733 selectedteam = pl.team;
734 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
735 selectedteam = pl.team;
736 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
737 selectedteam = pl.team;
738 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
739 selectedteam = pl.team;
745 if(!only_return_best)
747 SetPlayerColors(pl, selectedteam - 1);
749 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
750 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
751 LogTeamchange(pl.playerid, pl.team, 99);
755 // otherwise end up on the smallest team (handled below)
758 smallest = FindSmallestTeam(pl, TRUE);
760 if(!only_return_best && !pl.bot_forced_team)
762 TeamchangeFrags(self);
765 SetPlayerColors(pl, NUM_TEAM_1 - 1);
767 else if(smallest == 2)
769 SetPlayerColors(pl, NUM_TEAM_2 - 1);
771 else if(smallest == 3)
773 SetPlayerColors(pl, NUM_TEAM_3 - 1);
775 else if(smallest == 4)
777 SetPlayerColors(pl, NUM_TEAM_4 - 1);
781 error("smallest team: invalid team\n");
784 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
786 if(pl.deadflag == DEAD_NO)
787 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
793 //void() ctf_playerchanged;
794 void SV_ChangeTeam(float _color)
796 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
798 // in normal deathmatch we can just apply the color and we're done
800 SetPlayerColors(self, _color);
804 scolor = self.clientcolors & 0x0F;
805 dcolor = _color & 0x0F;
807 if(scolor == NUM_TEAM_1 - 1)
809 else if(scolor == NUM_TEAM_2 - 1)
811 else if(scolor == NUM_TEAM_3 - 1)
813 else // if(scolor == NUM_TEAM_4 - 1)
815 if(dcolor == NUM_TEAM_1 - 1)
817 else if(dcolor == NUM_TEAM_2 - 1)
819 else if(dcolor == NUM_TEAM_3 - 1)
821 else // if(dcolor == NUM_TEAM_4 - 1)
824 CheckAllowedTeams(self);
826 if(dteam == 1 && c1 < 0) dteam = 4;
827 if(dteam == 4 && c4 < 0) dteam = 3;
828 if(dteam == 3 && c3 < 0) dteam = 2;
829 if(dteam == 2 && c2 < 0) dteam = 1;
831 // not changing teams
834 //bprint("same team change\n");
835 SetPlayerTeam(self, dteam, steam, TRUE);
839 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
840 sprint(self, "Team changes not allowed\n");
841 return; // changing teams is not allowed
844 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
845 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
848 if(!TeamSmallerEqThanTeam(dteam, steam, self))
850 sprint(self, "Cannot change to a larger/better/shinier team\n");
855 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
857 if(self.classname == "player" && steam != dteam)
859 // reduce frags during a team change
860 TeamchangeFrags(self);
863 SetPlayerTeam(self, dteam, steam, FALSE);
865 if(self.classname == "player" && steam != dteam)
867 // kill player when changing teams
868 if(self.deadflag == DEAD_NO)
869 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
873 void ShufflePlayerOutOfTeam (float source_team)
875 float smallestteam, smallestteam_count, steam;
876 float lowest_bot_score, lowest_player_score;
877 entity head, lowest_bot, lowest_player, selected;
880 smallestteam_count = 999999999;
882 if(c1 >= 0 && c1 < smallestteam_count)
885 smallestteam_count = c1;
887 if(c2 >= 0 && c2 < smallestteam_count)
890 smallestteam_count = c2;
892 if(c3 >= 0 && c3 < smallestteam_count)
895 smallestteam_count = c3;
897 if(c4 >= 0 && c4 < smallestteam_count)
900 smallestteam_count = c4;
905 bprint("warning: no smallest team\n");
911 else if(source_team == 2)
913 else if(source_team == 3)
915 else // if(source_team == 4)
919 lowest_bot_score = 999999999;
920 lowest_player = world;
921 lowest_player_score = 999999999;
923 // find the lowest-scoring player & bot of that team
924 FOR_EACH_PLAYER(head)
926 if(head.team == steam)
930 if(head.totalfrags < lowest_bot_score)
933 lowest_bot_score = head.totalfrags;
938 if(head.totalfrags < lowest_player_score)
940 lowest_player = head;
941 lowest_player_score = head.totalfrags;
947 // prefers to move a bot...
948 if(lowest_bot != world)
949 selected = lowest_bot;
950 // but it will move a player if it has to
952 selected = lowest_player;
953 // don't do anything if it couldn't find anyone
956 bprint("warning: couldn't find a player to move from team\n");
960 // smallest team gains a member
961 if(smallestteam == 1)
965 else if(smallestteam == 2)
969 else if(smallestteam == 3)
973 else if(smallestteam == 4)
979 bprint("warning: destination team invalid\n");
982 // source team loses a member
987 else if(source_team == 2)
991 else if(source_team == 3)
995 else if(source_team == 4)
1001 bprint("warning: source team invalid\n");
1005 // move the player to the new team
1006 TeamchangeFrags(selected);
1007 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1009 if(selected.deadflag == DEAD_NO)
1010 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1011 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1014 // code from here on is just to support maps that don't have team entities
1015 void tdm_spawnteam (string teamname, float teamcolor)
1019 e.classname = "tdm_team";
1020 e.netname = teamname;
1025 // spawn some default teams if the map is not set up for tdm
1026 void tdm_spawnteams()
1030 numteams = autocvar_g_tdm_teams_override;
1032 numteams = autocvar_g_tdm_teams;
1033 numteams = bound(2, numteams, 4);
1035 tdm_spawnteam("Red", NUM_TEAM_1-1);
1036 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1038 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1040 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1043 void tdm_delayedinit()
1045 // if no teams are found, spawn defaults
1046 if (find(world, classname, "tdm_team") == world)
1052 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);