1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!autocvar_sv_eventlog)
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_freezetag", ftos(g_freezetag));
105 cvar_set("g_keepaway", ftos(g_keepaway));
115 prev = autocvar_gamecfg;
116 for(i = 0; i < 2; ++i)
118 //#NO AUTOCVARS START
119 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
140 prev = -1; // second attempt takes place WITHOUT prev set
147 serverflags &~= SERVERFLAG_TEAMPLAY;
150 void default_delayedinit()
152 if(!scores_initialized)
153 ScoreRules_generic();
156 void ActivateTeamplay()
158 serverflags |= SERVERFLAG_TEAMPLAY;
162 void InitGameplayMode()
164 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
166 qualifying_override = -1;
170 // make sure only ONE type is selected
174 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
179 MapInfo_LoadMapSettings(mapname);
181 if not(cvar_value_issafe(world.fog))
183 print("The current map contains a potentially harmful fog setting, ignored\n");
184 world.fog = string_null;
186 if(MapInfo_Map_fog != "")
187 if(MapInfo_Map_fog == "none")
188 world.fog = string_null;
190 world.fog = strzone(MapInfo_Map_fog);
191 clientstuff = strzone(MapInfo_Map_clientstuff);
193 MapInfo_ClearTemps();
195 // in case mapinfo switched the type
198 // set both here, gamemode can override it later
199 timelimit_override = autocvar_timelimit_override;
200 fraglimit_override = autocvar_fraglimit_override;
201 leadlimit_override = autocvar_leadlimit_override;
205 game = GAME_DEATHMATCH;
206 gamemode_name = "Deathmatch";
211 game = GAME_TEAM_DEATHMATCH;
212 gamemode_name = "Team Deathmatch";
215 if(autocvar_g_tdm_team_spawns)
216 have_team_spawns = -1; // request team spawns
221 game = GAME_DOMINATION;
222 gamemode_name = "Domination";
224 fraglimit_override = autocvar_g_domination_point_limit;
225 leadlimit_override = autocvar_g_domination_point_leadlimit;
227 have_team_spawns = -1; // request team spawns
233 gamemode_name = "Capture the Flag";
235 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
236 if(g_ctf_win_mode == 2)
238 fraglimit_override = autocvar_g_ctf_capture_limit;
239 leadlimit_override = autocvar_g_ctf_capture_leadlimit;
243 fraglimit_override = autocvar_capturelimit_override;
244 leadlimit_override = autocvar_captureleadlimit_override;
247 have_team_spawns = -1; // request team spawns
252 game = GAME_RUNEMATCH;
253 gamemode_name = "Rune Match";
254 // ActivateTeamplay();
255 fraglimit_override = autocvar_g_runematch_point_limit;
256 leadlimit_override = autocvar_g_runematch_point_leadlimit;
263 gamemode_name = "Last Man Standing";
264 fraglimit_override = autocvar_g_lms_lives_override;
265 leadlimit_override = 0; // not supported by LMS
266 if(fraglimit_override == 0)
267 fraglimit_override = -1;
268 lms_lowest_lives = 9999;
276 gamemode_name = "Arena";
277 fraglimit_override = autocvar_g_arena_point_limit;
278 leadlimit_override = autocvar_g_arena_point_leadlimit;
279 maxspawned = autocvar_g_arena_maxspawned;
282 arena_roundbased = autocvar_g_arena_roundbased;
288 gamemode_name = "Clan Arena";
290 fraglimit_override = autocvar_g_ca_point_limit;
291 leadlimit_override = autocvar_g_ca_point_leadlimit;
292 precache_sound("ctf/red_capture.wav");
293 precache_sound("ctf/blue_capture.wav");
298 gamemode_name = "Key Hunt";
300 fraglimit_override = autocvar_g_keyhunt_point_limit;
301 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
302 MUTATOR_ADD(gamemode_keyhunt);
307 game = GAME_FREEZETAG;
308 gamemode_name = "Freeze Tag";
310 fraglimit_override = autocvar_g_freezetag_point_limit;
311 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
312 MUTATOR_ADD(gamemode_freezetag);
318 gamemode_name = "Assault";
320 ScoreRules_assault();
321 have_team_spawns = -1; // request team spawns
326 game = GAME_ONSLAUGHT;
327 gamemode_name = "Onslaught";
329 have_team_spawns = -1; // request team spawns
335 gamemode_name = "Race";
337 if(autocvar_g_race_teams)
340 race_teams = bound(2, autocvar_g_race_teams, 4);
341 have_team_spawns = -1; // request team spawns
346 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
347 fraglimit_override = autocvar_g_race_laps_limit;
348 leadlimit_override = 0; // currently not supported by race
354 gamemode_name = "CTS";
355 g_race_qualifying = 1;
356 fraglimit_override = 0;
357 leadlimit_override = 0;
363 gamemode_name = "Nexball";
364 fraglimit_override = autocvar_g_nexball_goallimit;
365 leadlimit_override = autocvar_g_nexball_goalleadlimit;
368 have_team_spawns = -1; // request team spawns
373 game = GAME_KEEPAWAY;
374 gamemode_name = "Keepaway";
375 MUTATOR_ADD(gamemode_keepaway);
381 // save it (for the next startup)
382 cvar_set("gamecfg", ftos(game));
384 cache_mutatormsg = strzone("");
385 cache_lastmutatormsg = strzone("");
387 // enforce the server's universal frag/time limits
388 if(!autocvar_g_campaign)
390 if(fraglimit_override >= 0)
391 cvar_set("fraglimit", ftos(fraglimit_override));
392 if(timelimit_override >= 0)
393 cvar_set("timelimit", ftos(timelimit_override));
394 if(leadlimit_override >= 0)
395 cvar_set("leadlimit", ftos(leadlimit_override));
396 if(qualifying_override >= 0)
397 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
402 // we need to find out the correct value for g_race_qualifying
403 if(autocvar_g_campaign)
405 g_race_qualifying = 1;
407 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
409 g_race_qualifying = 2;
410 race_fraglimit = autocvar_fraglimit;
411 race_leadlimit = autocvar_leadlimit;
412 race_timelimit = autocvar_timelimit;
413 cvar_set("fraglimit", "0");
414 cvar_set("leadlimit", "0");
415 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
418 g_race_qualifying = 0;
423 if(g_race_qualifying)
424 independent_players = 1;
429 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
432 string GetClientVersionMessage() {
434 if (self.version_mismatch) {
435 if(self.version < autocvar_gameversion) {
436 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
438 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
441 versionmsg = "^2client version and server version are compatible.^8";
446 string getwelcomemessage(void)
448 string s, modifications, motd;
451 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
452 modifications = ret_string;
455 modifications = strcat(modifications, ", MinstaGib");
458 if(g_weaponarena_random)
459 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
461 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
463 if(autocvar_g_start_weapon_laser == 0)
464 modifications = strcat(modifications, ", No start weapons");
465 if(autocvar_sv_gravity < 800)
466 modifications = strcat(modifications, ", Low gravity");
467 if(g_cloaked && !g_cts)
468 modifications = strcat(modifications, ", Cloaked");
470 modifications = strcat(modifications, ", Hook");
472 modifications = strcat(modifications, ", Midair");
474 modifications = strcat(modifications, ", Piñata");
475 if(g_weapon_stay && !g_cts)
476 modifications = strcat(modifications, ", Weapons stay");
478 modifications = strcat(modifications, ", Blood loss");
480 modifications = strcat(modifications, ", Jet pack");
481 if(autocvar_g_powerups == 0)
482 modifications = strcat(modifications, ", No powerups");
483 if(autocvar_g_powerups > 0)
484 modifications = strcat(modifications, ", Powerups");
485 modifications = substring(modifications, 2, strlen(modifications) - 2);
487 string versionmessage;
488 versionmessage = GetClientVersionMessage();
490 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
491 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
493 if(modifications != "")
494 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
496 if (g_grappling_hook)
497 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
499 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
501 if(cache_lastmutatormsg)
502 strunzone(cache_lastmutatormsg);
504 strunzone(cache_mutatormsg);
505 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
506 cache_mutatormsg = strzone(cache_lastmutatormsg);
509 if (cache_mutatormsg != "") {
510 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
513 motd = autocvar_sv_motd;
515 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
520 void SetPlayerColors(entity pl, float _color)
524 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
526 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
527 pl.clientcolors = 16*cl + cl;*/
530 pants = _color & 0x0F;
531 shirt = _color & 0xF0;
535 setcolor(pl, 16*pants + pants);
537 setcolor(pl, shirt + pants);
541 void SetPlayerTeam(entity pl, float t, float s, float noprint)
546 _color = COLOR_TEAM4 - 1;
548 _color = COLOR_TEAM3 - 1;
550 _color = COLOR_TEAM2 - 1;
552 _color = COLOR_TEAM1 - 1;
554 SetPlayerColors(pl,_color);
557 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
560 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
565 // set c1...c4 to show what teams are allowed
566 void CheckAllowedTeams (entity for_whom)
572 c1 = c2 = c3 = c4 = -1;
573 cb1 = cb2 = cb3 = cb4 = 0;
577 // onslaught is special
578 head = findchain(classname, "onslaught_generator");
581 if (head.team == COLOR_TEAM1) c1 = 0;
582 if (head.team == COLOR_TEAM2) c2 = 0;
583 if (head.team == COLOR_TEAM3) c3 = 0;
584 if (head.team == COLOR_TEAM4) c4 = 0;
588 else if(g_domination)
589 teament_name = "dom_team";
591 teament_name = "ctf_team";
593 teament_name = "tdm_team";
595 teament_name = "nexball_team";
597 c1 = c2 = 0; // Assault always has 2 teams
600 // cover anything else by treating it like tdm with no teams spawned
607 MUTATOR_CALLHOOK(GetTeamCount);
611 c1 = c2 = c3 = c4 = 0;
618 // find out what teams are allowed if necessary
621 head = find(world, classname, teament_name);
624 if(!(g_domination && head.netname == ""))
626 if(head.team == COLOR_TEAM1)
628 else if(head.team == COLOR_TEAM2)
630 else if(head.team == COLOR_TEAM3)
632 else if(head.team == COLOR_TEAM4)
635 head = find(head, classname, teament_name);
639 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
641 if(autocvar_bot_vs_human && for_whom)
643 if(autocvar_bot_vs_human > 0)
646 if(clienttype(for_whom) == CLIENTTYPE_BOT)
654 if(clienttype(for_whom) == CLIENTTYPE_BOT)
661 // if player has a forced team, ONLY allow that one
662 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
664 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
666 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
668 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
672 float PlayerValue(entity p)
674 if(IsTeamBalanceForced() == 1)
677 // FIXME: it always returns 1...
680 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
681 // teams that are allowed will now have their player counts stored in c1...c4
682 void GetTeamCounts(entity ignore)
686 // now count how many players are on each team already
688 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
689 // also remember the lowest-scoring player
691 FOR_EACH_CLIENT(head)
694 if(head.classname == "player")
696 else if(head.team_forced > 0)
697 t = head.team_forced; // reserve the spot
700 if(head != ignore)// && head.netname != "")
702 value = PlayerValue(head);
703 if(clienttype(head) == CLIENTTYPE_BOT)
742 // if the player who has a forced team has not joined yet, reserve the spot
743 if(autocvar_g_campaign)
745 switch(autocvar_g_campaign_forceteam)
747 case 1: if(c1 == cb1) ++c1; break;
748 case 2: if(c2 == cb2) ++c2; break;
749 case 3: if(c3 == cb3) ++c3; break;
750 case 4: if(c4 == cb4) ++c4; break;
755 // returns # of smallest team (1, 2, 3, 4)
756 // NOTE: Assumes CheckAllowedTeams has already been called!
757 float FindSmallestTeam(entity pl, float ignore_pl)
759 float totalteams, balance_type, maxc;
762 // find out what teams are available
763 //CheckAllowedTeams();
765 // make sure there are at least 2 teams to join
767 totalteams = totalteams + 1;
769 totalteams = totalteams + 1;
771 totalteams = totalteams + 1;
773 totalteams = totalteams + 1;
775 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
780 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
781 return 1; // special case for campaign and player joining
782 else if(g_domination)
783 error("Too few teams available for domination\n");
785 error("Too few teams available for ctf\n");
787 error("Too few teams available for key hunt\n");
789 error("Too few teams available for freeze tag\n");
791 error("Too few teams available for team deathmatch\n");
794 // count how many players are in each team
798 GetTeamCounts(world);
800 // c1...c4 now have counts of each team
801 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
803 // 2 gives priority to what team you're already on, 1 goes in order
804 // 2 doesn't seem to work though...
808 //if(pl.classname != "player")
809 if(clienttype(pl) != CLIENTTYPE_BOT)
811 c1 -= cb1 * 255.0/256.0;
812 c2 -= cb2 * 255.0/256.0;
813 c3 -= cb3 * 255.0/256.0;
814 c4 -= cb4 * 255.0/256.0;
816 maxc = max4(c1, c2, c3, c4);
818 RandomSelection_Init();
819 if(balance_type == 1)
821 // 1: use team count, then score (note: can only use 8 significant bits of score)
822 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
823 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
824 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
825 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
827 else if(balance_type == 2)
829 // 1: use team count, if equal prefer own team
830 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
831 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
832 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
833 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
835 else if(balance_type == 3)
837 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
838 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
839 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
840 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
841 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
843 return RandomSelection_chosen_float;
846 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
848 float smallest, selectedteam;
850 // don't join a team if we're not playing a team game
854 // find out what teams are available
855 CheckAllowedTeams(pl);
857 // if we don't care what team he ends up on, put him on whatever team he entered as.
858 // if he's not on a valid team, then let other code put him on the smallest team
861 if( c1 >= 0 && pl.team == COLOR_TEAM1)
862 selectedteam = pl.team;
863 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
864 selectedteam = pl.team;
865 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
866 selectedteam = pl.team;
867 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
868 selectedteam = pl.team;
874 if(!only_return_best)
876 SetPlayerColors(pl, selectedteam - 1);
878 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
879 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
880 LogTeamchange(pl.playerid, pl.team, 99);
884 // otherwise end up on the smallest team (handled below)
887 smallest = FindSmallestTeam(pl, TRUE);
889 if(!only_return_best && !pl.bot_forced_team)
891 TeamchangeFrags(self);
894 SetPlayerColors(pl, COLOR_TEAM1 - 1);
896 else if(smallest == 2)
898 SetPlayerColors(pl, COLOR_TEAM2 - 1);
900 else if(smallest == 3)
902 SetPlayerColors(pl, COLOR_TEAM3 - 1);
904 else if(smallest == 4)
906 SetPlayerColors(pl, COLOR_TEAM4 - 1);
910 error("smallest team: invalid team\n");
913 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
915 if(pl.deadflag == DEAD_NO)
916 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
922 //void() ctf_playerchanged;
923 void SV_ChangeTeam(float _color)
925 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
927 // in normal deathmatch we can just apply the color and we're done
929 SetPlayerColors(self, _color);
933 scolor = self.clientcolors & 0x0F;
934 dcolor = _color & 0x0F;
936 if(scolor == COLOR_TEAM1 - 1)
938 else if(scolor == COLOR_TEAM2 - 1)
940 else if(scolor == COLOR_TEAM3 - 1)
942 else // if(scolor == COLOR_TEAM4 - 1)
944 if(dcolor == COLOR_TEAM1 - 1)
946 else if(dcolor == COLOR_TEAM2 - 1)
948 else if(dcolor == COLOR_TEAM3 - 1)
950 else // if(dcolor == COLOR_TEAM4 - 1)
953 CheckAllowedTeams(self);
955 if(dteam == 1 && c1 < 0) dteam = 4;
956 if(dteam == 4 && c4 < 0) dteam = 3;
957 if(dteam == 3 && c3 < 0) dteam = 2;
958 if(dteam == 2 && c2 < 0) dteam = 1;
960 // not changing teams
963 //bprint("same team change\n");
964 SetPlayerTeam(self, dteam, steam, TRUE);
968 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
969 sprint(self, "Team changes not allowed\n");
970 return; // changing teams is not allowed
973 if(autocvar_g_balance_teams_prevent_imbalance)
975 // only allow changing to a smaller or equal size team
977 // find out what teams are available
978 //CheckAllowedTeams();
979 // count how many players on each team
980 GetTeamCounts(world);
983 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
988 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
993 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
998 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1005 sprint(self, "Cannot change to an invalid team\n");
1010 // get starting team
1011 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1013 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1015 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1017 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1020 if(scount) // started at a valid, nonempty team
1022 // check if we're trying to change to a larger team that doens't have bots to swap with
1023 if(dcount >= scount && dbotcount <= 0)
1025 sprint(self, "Cannot change to a larger team\n");
1026 return; // can't change to a larger team
1031 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1033 if(self.classname == "player" && steam != dteam)
1035 // reduce frags during a team change
1036 TeamchangeFrags(self);
1039 SetPlayerTeam(self, dteam, steam, FALSE);
1041 if(self.classname == "player" && steam != dteam)
1043 // kill player when changing teams
1044 if(self.deadflag == DEAD_NO)
1045 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1047 //ctf_playerchanged();
1050 void ShufflePlayerOutOfTeam (float source_team)
1052 float smallestteam, smallestteam_count, steam;
1053 float lowest_bot_score, lowest_player_score;
1054 entity head, lowest_bot, lowest_player, selected;
1057 smallestteam_count = 999999999;
1059 if(c1 >= 0 && c1 < smallestteam_count)
1062 smallestteam_count = c1;
1064 if(c2 >= 0 && c2 < smallestteam_count)
1067 smallestteam_count = c2;
1069 if(c3 >= 0 && c3 < smallestteam_count)
1072 smallestteam_count = c3;
1074 if(c4 >= 0 && c4 < smallestteam_count)
1077 smallestteam_count = c4;
1082 bprint("warning: no smallest team\n");
1086 if(source_team == 1)
1087 steam = COLOR_TEAM1;
1088 else if(source_team == 2)
1089 steam = COLOR_TEAM2;
1090 else if(source_team == 3)
1091 steam = COLOR_TEAM3;
1092 else if(source_team == 4)
1093 steam = COLOR_TEAM4;
1096 lowest_bot_score = 999999999;
1097 lowest_player = world;
1098 lowest_player_score = 999999999;
1100 // find the lowest-scoring player & bot of that team
1101 FOR_EACH_PLAYER(head)
1103 if(head.team == steam)
1107 if(head.totalfrags < lowest_bot_score)
1110 lowest_bot_score = head.totalfrags;
1115 if(head.totalfrags < lowest_player_score)
1117 lowest_player = head;
1118 lowest_player_score = head.totalfrags;
1124 // prefers to move a bot...
1125 if(lowest_bot != world)
1126 selected = lowest_bot;
1127 // but it will move a player if it has to
1129 selected = lowest_player;
1130 // don't do anything if it couldn't find anyone
1133 bprint("warning: couldn't find a player to move from team\n");
1137 // smallest team gains a member
1138 if(smallestteam == 1)
1142 else if(smallestteam == 2)
1146 else if(smallestteam == 3)
1150 else if(smallestteam == 4)
1156 bprint("warning: destination team invalid\n");
1159 // source team loses a member
1160 if(source_team == 1)
1164 else if(source_team == 2)
1168 else if(source_team == 3)
1172 else if(source_team == 4)
1178 bprint("warning: source team invalid\n");
1182 // move the player to the new team
1183 TeamchangeFrags(selected);
1184 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1186 if(selected.deadflag == DEAD_NO)
1187 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1188 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1191 void CauseRebalance(float source_team, float howmany_toomany)
1193 if(IsTeamBalanceForced() == 1)
1195 bprint("Rebalancing Teams\n");
1196 ShufflePlayerOutOfTeam(source_team);
1200 // part of g_balance_teams_force
1201 // occasionally perform an audit of the teams to make
1202 // sure they're more or less balanced in player count.
1205 float numplayers, numteams, smallest, toomany;
1207 balance = IsTeamBalanceForced();
1211 if(audit_teams_time > time)
1214 audit_teams_time = time + 4 + random();
1216 // bprint("Auditing teams\n");
1218 CheckAllowedTeams(world);
1219 GetTeamCounts(world);
1222 numteams = numplayers = smallest = 0;
1225 numteams = numteams + 1;
1226 numplayers = numplayers + c1;
1231 numteams = numteams + 1;
1232 numplayers = numplayers + c2;
1238 numteams = numteams + 1;
1239 numplayers = numplayers + c3;
1245 numteams = numteams + 1;
1246 numplayers = numplayers + c4;
1252 return; // no players to move around
1254 return; // don't bother shuffling if for some reason there aren't any teams
1256 toomany = smallest + 1;
1258 if(c1 && c1 > toomany)
1259 CauseRebalance(1, c1 - toomany);
1260 if(c2 && c2 > toomany)
1261 CauseRebalance(2, c2 - toomany);
1262 if(c3 && c3 > toomany)
1263 CauseRebalance(3, c3 - toomany);
1264 if(c4 && c4 > toomany)
1265 CauseRebalance(4, c4 - toomany);
1267 // if teams are still unbalanced, balance them further in the next audit,
1268 // which will happen sooner (keep doing rapid audits until things are in order)
1269 audit_teams_time = time + 0.7 + random()*0.3;
1272 // code from here on is just to support maps that don't have team entities
1273 void tdm_spawnteam (string teamname, float teamcolor)
1277 e.classname = "tdm_team";
1278 e.netname = teamname;
1283 // spawn some default teams if the map is not set up for tdm
1284 void tdm_spawnteams()
1288 numteams = autocvar_g_tdm_teams_override;
1290 numteams = autocvar_g_tdm_teams;
1291 numteams = bound(2, numteams, 4);
1293 tdm_spawnteam("Red", COLOR_TEAM1-1);
1294 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1296 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1298 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1301 void tdm_delayedinit()
1303 // if no teams are found, spawn defaults
1304 if (find(world, classname, "tdm_team") == world)
1310 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);