]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Add a FIXME comment
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teams_matter)
16                 return 0;
17         if(cvar("g_campaign"))
18                 return 0;
19         if(cvar("bot_vs_human") && (c3==-1 && c4==-1))
20                 return 0;
21         if(!cvar("g_balance_teams_force"))
22                 return -1;
23         return 1;
24 }
25
26 void TeamchangeFrags(entity e)
27 {
28         PlayerScore_Clear(e);
29 }
30
31 vector TeamColor(float teem)
32 {
33         switch(teem)
34         {
35                 case COLOR_TEAM1:
36                         return '1 0.0625 0.0625';
37                 case COLOR_TEAM2:
38                         return '0.0625 0.0625 1';
39                 case COLOR_TEAM3:
40                         return '1 1 0.0625';
41                 case COLOR_TEAM4:
42                         return '1 0.0625 1';
43                 default:
44                         return '1 1 1';
45         }
46 }
47
48 string TeamName(float t)
49 {
50         return strcat(Team_ColorName(t), " Team");
51 }
52 string ColoredTeamName(float t)
53 {
54         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
55 }
56 string TeamNoName(float t)
57 {
58         // fixme: Search for team entities and get their .netname's!
59         if(t == 1)
60                 return "Red Team";
61         if(t == 2)
62                 return "Blue Team";
63         if(t == 3)
64                 return "Yellow Team";
65         if(t == 4)
66                 return "Pink Team";
67         return "Neutral Team";
68 }
69
70 void dom_init();
71 void ctf_init();
72 void runematch_init();
73 void tdm_init();
74 void nb_init();
75 void entcs_init();
76
77 void LogTeamchange(float player_id, float team_number, float type)
78 {
79         if(!cvar("sv_eventlog"))
80                 return;
81
82         if(player_id < 1)
83                 return;
84
85         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
86 }
87
88 void WriteGameCvars()
89 {
90         cvar_set("g_dm", ftos(g_dm));
91         cvar_set("g_tdm", ftos(g_tdm));
92         cvar_set("g_domination", ftos(g_domination));
93         cvar_set("g_ctf", ftos(g_ctf));
94         cvar_set("g_runematch", ftos(g_runematch));
95         cvar_set("g_lms", ftos(g_lms));
96         cvar_set("g_arena", ftos(g_arena));
97         cvar_set("g_ca", ftos(g_ca));
98         cvar_set("g_keyhunt", ftos(g_keyhunt));
99         cvar_set("g_assault", ftos(g_assault));
100         cvar_set("g_onslaught", ftos(g_onslaught));
101         cvar_set("g_race", ftos(g_race));
102         cvar_set("g_nexball", ftos(g_nexball));
103         cvar_set("g_cts", ftos(g_cts));
104 }
105
106 void ReadGameCvars()
107 {
108         float found;
109         float prev;
110         float i;
111
112         found = 0;
113         prev = cvar("gamecfg");
114         for(i = 0; i < 2; ++i)
115         {
116                 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
117                 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
118                 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
119                 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
120                 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
121                 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
122                 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
123                 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
124                 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
125                 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
126                 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
127                 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
128                 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
129                 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
130
131                 if(found)
132                         break;
133
134                 prev = -1; // second attempt takes place WITHOUT prev set
135         }
136
137         if(!found)
138                 g_dm = 1;
139
140         if(g_dm && cvar("deathmatch_force_teamplay"))
141         {
142                 g_dm = 0;
143                 g_tdm = 1;
144         }
145
146         teams_matter = 0;
147 }
148
149 void default_delayedinit()
150 {
151         if(!scores_initialized)
152                 ScoreRules_generic();
153 }
154
155 void ActivateTeamplay()
156 {
157         float teamplay_default;
158         teamplay_default = cvar("teamplay_default");
159
160         if(teamplay_default)
161                 teamplay = teamplay_default;
162         else
163                 teamplay = 3;
164         cvar_set("teamplay", ftos(teamplay));
165
166         teams_matter = 1;
167 }
168
169 void InitGameplayMode()
170 {
171         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
172
173         qualifying_override = -1;
174
175         VoteReset();
176
177         teams_matter = 0;
178         cvar_set("teamplay", "0");
179
180         // make sure only ONE type is selected
181         ReadGameCvars();
182         WriteGameCvars();
183
184         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
185         get_mi_min_max(1);
186         world.mins = mi_min;
187         world.maxs = mi_max;
188
189         MapInfo_LoadMapSettings(mapname);
190
191         if not(cvar_value_issafe(world.fog))
192         {
193                 print("The current map contains a potentially harmful fog setting, ignored\n");
194                 world.fog = string_null;
195         }
196         if(MapInfo_Map_fog != "")
197                 if(MapInfo_Map_fog == "none")
198                         world.fog = string_null;
199                 else
200                         world.fog = strzone(MapInfo_Map_fog);
201         clientstuff = strzone(MapInfo_Map_clientstuff);
202
203         MapInfo_ClearTemps();
204
205         // in case mapinfo switched the type
206         ReadGameCvars();
207
208         // set both here, gamemode can override it later
209         timelimit_override = cvar("timelimit_override");
210         fraglimit_override = cvar("fraglimit_override");
211         leadlimit_override = cvar("leadlimit_override");
212
213         if(cvar("g_dodging"))
214                 MUTATOR_ADD(dodging);
215         
216         if(g_dm)
217         {
218                 game = GAME_DEATHMATCH;
219                 gamemode_name = "Deathmatch";
220         }
221
222         if(g_tdm)
223         {
224                 game = GAME_TEAM_DEATHMATCH;
225                 gamemode_name = "Team Deathmatch";
226                 ActivateTeamplay();
227                 tdm_init();
228                 if(cvar("g_tdm_team_spawns"))
229                         have_team_spawns = -1; // request team spawns
230         }
231
232         if(g_domination)
233         {
234                 game = GAME_DOMINATION;
235                 gamemode_name = "Domination";
236                 ActivateTeamplay();
237                 fraglimit_override = cvar("g_domination_point_limit");
238                 leadlimit_override = cvar("g_domination_point_leadlimit");
239                 dom_init();
240                 have_team_spawns = -1; // request team spawns
241         }
242
243         if(g_ctf)
244         {
245                 game = GAME_CTF;
246                 gamemode_name = "Capture the Flag";
247                 ActivateTeamplay();
248                 if(cvar("g_campaign"))
249                         g_ctf_win_mode = 2;
250                 else
251                         g_ctf_win_mode = cvar("g_ctf_win_mode");
252                 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
253                 if(g_ctf_win_mode == 2)
254                 {
255                         fraglimit_override = cvar("g_ctf_capture_limit");
256                         leadlimit_override = cvar("g_ctf_capture_leadlimit");
257                 }
258                 else
259                 {
260                         fraglimit_override = cvar("capturelimit_override");
261                         leadlimit_override = cvar("captureleadlimit_override");
262                 }
263                 ctf_init();
264                 have_team_spawns = -1; // request team spawns
265         }
266
267         if(g_runematch)
268         {
269                 game = GAME_RUNEMATCH;
270                 gamemode_name = "Rune Match";
271                 if(cvar("deathmatch_force_teamplay"))
272                         ActivateTeamplay();
273                 fraglimit_override = cvar("g_runematch_point_limit");
274                 leadlimit_override = cvar("g_runematch_point_leadlimit");
275                 runematch_init();
276         }
277
278         if(g_lms)
279         {
280                 game = GAME_LMS;
281                 gamemode_name = "Last Man Standing";
282                 fraglimit_override = cvar("g_lms_lives_override");
283                 leadlimit_override = 0; // not supported by LMS
284                 if(fraglimit_override == 0)
285                         fraglimit_override = -1;
286                 lms_lowest_lives = 9999;
287                 lms_next_place = 0;
288                 ScoreRules_lms();
289         }
290
291         if(g_arena)
292         {
293                 game = GAME_ARENA;
294                 gamemode_name = "Arena";
295                 fraglimit_override = cvar("g_arena_point_limit");
296                 leadlimit_override = cvar("g_arena_point_leadlimit");
297                 maxspawned = cvar("g_arena_maxspawned");
298                 if(maxspawned < 2)
299                         maxspawned = 2;
300                 arena_roundbased = cvar("g_arena_roundbased");
301         }
302
303         if(g_ca)
304         {
305                 game = GAME_CA;
306                 gamemode_name = "Clan Arena";
307                 ActivateTeamplay();
308                 fraglimit_override = cvar("g_ca_point_limit");
309                 leadlimit_override = cvar("g_ca_point_leadlimit");
310                 precache_sound("ctf/red_capture.wav");
311                 precache_sound("ctf/blue_capture.wav");
312         }
313         if(g_keyhunt)
314         {
315                 game = GAME_KEYHUNT;
316                 gamemode_name = "Key Hunt";
317                 ActivateTeamplay();
318                 fraglimit_override = cvar("g_keyhunt_point_limit");
319                 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
320                 MUTATOR_ADD(gamemode_keyhunt);
321         }
322
323         if(g_assault)
324         {
325                 game = GAME_ASSAULT;
326                 gamemode_name = "Assault";
327                 ActivateTeamplay();
328                 ScoreRules_assault();
329                 have_team_spawns = -1; // request team spawns
330         }
331
332         if(g_onslaught)
333         {
334                 game = GAME_ONSLAUGHT;
335                 gamemode_name = "Onslaught";
336                 ActivateTeamplay();
337                 have_team_spawns = -1; // request team spawns
338         }
339
340         if(g_race)
341         {
342                 game = GAME_RACE;
343                 gamemode_name = "Race";
344
345                 if(cvar("g_race_teams"))
346                 {
347                         ActivateTeamplay();
348                         race_teams = bound(2, cvar("g_race_teams"), 4);
349                         have_team_spawns = -1; // request team spawns
350                 }
351                 else
352                         race_teams = 0;
353
354                 qualifying_override = cvar("g_race_qualifying_timelimit_override");
355                 fraglimit_override = cvar("g_race_laps_limit");
356                 leadlimit_override = 0; // currently not supported by race
357         }
358
359         if(g_cts)
360         {
361                 game = GAME_CTS;
362                 gamemode_name = "CTS";
363                 g_race_qualifying = 1;
364                 fraglimit_override = 0;
365                 leadlimit_override = 0;
366         }
367
368         if(g_nexball)
369         {
370                 game = GAME_NEXBALL;
371                 gamemode_name = "Nexball";
372                 fraglimit_override = cvar("g_nexball_goallimit");
373                 leadlimit_override = cvar("g_nexball_goalleadlimit");
374                 ActivateTeamplay();
375                 nb_init();
376                 have_team_spawns = -1; // request team spawns
377         }
378
379         if(teams_matter)
380                 entcs_init();
381
382         // save it (for the next startup)
383         cvar_set("gamecfg", ftos(game));
384
385         cache_mutatormsg = strzone("");
386         cache_lastmutatormsg = strzone("");
387
388         // enforce the server's universal frag/time limits
389         if(!cvar("g_campaign"))
390         {
391                 if(fraglimit_override >= 0)
392                         cvar_set("fraglimit", ftos(fraglimit_override));
393                 if(timelimit_override >= 0)
394                         cvar_set("timelimit", ftos(timelimit_override));
395                 if(leadlimit_override >= 0)
396                         cvar_set("leadlimit", ftos(leadlimit_override));
397                 if(qualifying_override >= 0)
398                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
399         }
400
401         if(g_race)
402         {
403                 // we need to find out the correct value for g_race_qualifying
404                 if(cvar("g_campaign"))
405                 {
406                         g_race_qualifying = 1;
407                 }
408                 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
409                 {
410                         g_race_qualifying = 2;
411                         race_fraglimit = cvar("fraglimit");
412                         race_leadlimit = cvar("leadlimit");
413                         race_timelimit = cvar("timelimit");
414                         cvar_set("fraglimit", "0");
415                         cvar_set("leadlimit", "0");
416                         cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
417                 }
418                 else
419                         g_race_qualifying = 0;
420         }
421
422         if(g_race || g_cts)
423         {
424                 if(g_race_qualifying)
425                         independent_players = 1;
426
427                 ScoreRules_race();
428         }
429
430         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
431 }
432
433 string GetClientVersionMessage() {
434         local string versionmsg;
435         if (self.version_mismatch) {
436                 if(self.version < cvar("gameversion")) {
437                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
438                 } else {
439                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
440                 }
441         } else {
442                 versionmsg = "^2client version and server version are compatible.^8";
443         }
444         return versionmsg;
445 }
446
447
448 void PrintWelcomeMessage(entity pl)
449 {
450         string s, modifications, motd;
451
452         if(self.cvar_scr_centertime == 0) return;
453
454         if(cvar("g_campaign"))
455         {
456                 if(self.classname == "player" && !self.BUTTON_INFO)
457                         return;
458         }
459         else
460         {
461                 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
462                         return;
463         }
464
465         if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
466                 if(self.welcomemessage_time > time) return;
467                 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
468         }
469
470         if(cvar("g_campaign"))
471         {
472                 centerprint(pl, campaign_message);
473                 return;
474         }
475
476 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
477         if(!self.BUTTON_INFO)
478         {
479                 // TODO get rid of this too
480                 local string specString;
481                 specString = NEWLINES;
482                 //if(time < game_starttime) //also show the countdown when being a spectator
483                 //      specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
484                 //else
485                 if (timeoutStatus != 0)
486                         specString = strcat(specString, "\n\n", getTimeoutText(1));
487                 else
488                 {
489                         if(self.classname == "player")
490                                 return;
491                         goto normal;
492                 }
493                 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
494         }
495
496 :normal
497         ret_string = "";
498         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
499         modifications = ret_string;
500         
501         if(g_minstagib)
502                 modifications = strcat(modifications, ", MinstaGib");
503         if(g_weaponarena)
504         {
505                 if(g_weaponarena_random)
506                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
507                 else
508                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
509         }
510         if(cvar("g_start_weapon_laser") == 0)
511                 modifications = strcat(modifications, ", No start weapons");
512         if(cvar("sv_gravity") < 800)
513                 modifications = strcat(modifications, ", Low gravity");
514         if(g_cloaked)
515                 modifications = strcat(modifications, ", Cloaked");
516         if(g_footsteps)
517                 modifications = strcat(modifications, ", Steps");
518         if(g_grappling_hook)
519                 modifications = strcat(modifications, ", Hook");
520         if(g_laserguided_missile)
521                 modifications = strcat(modifications, ", LG missiles");
522         if(g_midair)
523                 modifications = strcat(modifications, ", Midair");
524         if(g_vampire)
525                 modifications = strcat(modifications, ", Vampire");
526         if(g_pinata)
527                 modifications = strcat(modifications, ", Pinata");
528         if(g_weapon_stay)
529                 modifications = strcat(modifications, ", Weapons stay");
530         if(g_bloodloss > 0)
531                 modifications = strcat(modifications, ", Bloodloss");
532         if(g_jetpack)
533                 modifications = strcat(modifications, ", Jet pack");
534         modifications = substring(modifications, 2, strlen(modifications) - 2);
535
536         local string versionmessage;
537         versionmessage = GetClientVersionMessage();
538
539         s = strcat(s, NEWLINES, "This is Xonotic ", cvar_string("g_xonoticversion"), "\n", versionmessage);
540         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
541
542         if(modifications != "")
543                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
544
545         if(timeoutStatus != 0)
546                 s = strcat(s, "\n\n", getTimeoutText(1));
547
548         if (g_grappling_hook)
549                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
550
551         if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
552         {
553                 if(cache_lastmutatormsg)
554                         strunzone(cache_lastmutatormsg);
555                 if(cache_mutatormsg)
556                         strunzone(cache_mutatormsg);
557                 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
558                 cache_mutatormsg = strzone(cache_lastmutatormsg);
559         }
560
561         if (cache_mutatormsg != "") {
562                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
563         }
564
565         motd = cvar_string("sv_motd");
566         if (motd != "") {
567                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
568         }
569         s = strcat(s, "\n");
570
571         centerprint(pl, s);
572 }
573
574
575 void SetPlayerColors(entity pl, float _color)
576 {
577         /*string s;
578         s = ftos(cl);
579         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
580         pl.team = cl + 1;
581         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
582         pl.clientcolors = 16*cl + cl;*/
583
584         float pants, shirt;
585         pants = _color & 0x0F;
586         shirt = _color & 0xF0;
587
588
589         if(teams_matter) {
590                 setcolor(pl, 16*pants + pants);
591         } else {
592                 setcolor(pl, shirt + pants);
593         }
594 }
595
596 void SetPlayerTeam(entity pl, float t, float s, float noprint)
597 {
598         float _color;
599
600         if(t == 4)
601                 _color = COLOR_TEAM4 - 1;
602         else if(t == 3)
603                 _color = COLOR_TEAM3 - 1;
604         else if(t == 2)
605                 _color = COLOR_TEAM2 - 1;
606         else
607                 _color = COLOR_TEAM1 - 1;
608
609         SetPlayerColors(pl,_color);
610
611         if(t != s) {
612                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
613
614                 if(!noprint)
615                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
616         }
617
618 }
619
620 // set c1...c4 to show what teams are allowed
621 void CheckAllowedTeams (entity for_whom)
622 {
623         float dm;
624         entity head;
625         string teament_name;
626
627         c1 = c2 = c3 = c4 = -1;
628         cb1 = cb2 = cb3 = cb4 = 0;
629
630         if(cvar("g_campaign") && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
631         {
632                 c1 = 0; // only allow RED team for player joining
633         }
634         else if(g_onslaught)
635         {
636                 // onslaught is special
637                 head = findchain(classname, "onslaught_generator");
638                 while (head)
639                 {
640                         if (head.team == COLOR_TEAM1) c1 = 0;
641                         if (head.team == COLOR_TEAM2) c2 = 0;
642                         if (head.team == COLOR_TEAM3) c3 = 0;
643                         if (head.team == COLOR_TEAM4) c4 = 0;
644                         head = head.chain;
645                 }
646         }
647         else if(g_domination)
648                 teament_name = "dom_team";
649         else if(g_ctf)
650                 teament_name = "ctf_team";
651         else if(g_tdm)
652                 teament_name = "tdm_team";
653         else if(g_nexball)
654                 teament_name = "nexball_team";
655         else if(g_assault)
656                 c1 = c2 = 0; // Assault always has 2 teams
657         else
658         {
659                 // cover anything else by treating it like tdm with no teams spawned
660                 if(g_race)
661                         dm = race_teams;
662                 else
663                         dm = 2;
664
665                 ret_float = dm;
666                 MUTATOR_CALLHOOK(GetTeamCount);
667                 dm = ret_float;
668
669                 if(dm >= 4)
670                         c1 = c2 = c3 = c4 = 0;
671                 else if(dm >= 3)
672                         c1 = c2 = c3 = 0;
673                 else
674                         c1 = c2 = 0;
675         }
676
677         // find out what teams are allowed if necessary
678         if(teament_name)
679         {
680                 head = find(world, classname, teament_name);
681                 while(head)
682                 {
683                         if(!(g_domination && head.netname == ""))
684                         {
685                                 if(head.team == COLOR_TEAM1)
686                                         c1 = 0;
687                                 else if(head.team == COLOR_TEAM2)
688                                         c2 = 0;
689                                 else if(head.team == COLOR_TEAM3)
690                                         c3 = 0;
691                                 else if(head.team == COLOR_TEAM4)
692                                         c4 = 0;
693                         }
694                         head = find(head, classname, teament_name);
695                 }
696         }
697
698         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
699         if(c3==-1 && c4==-1)
700         if(cvar("bot_vs_human") && for_whom)
701         {
702                 if(cvar("bot_vs_human") > 0)
703                 {
704                         // bots are all blue
705                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
706                                 c1 = c3 = c4 = -1;
707                         else
708                                 c2 = -1;
709                 }
710                 else
711                 {
712                         // bots are all red
713                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
714                                 c2 = c3 = c4 = -1;
715                         else
716                                 c1 = -1;
717                 }
718         }
719 }
720
721 float PlayerValue(entity p)
722 {
723         if(IsTeamBalanceForced() == 1)
724                 return 1;
725         return 1;
726         // FIXME: it always returns 1...
727 }
728
729 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
730 // teams that are allowed will now have their player counts stored in c1...c4
731 void GetTeamCounts(entity ignore)
732 {
733         entity head;
734         float value, bvalue;
735         // now count how many players are on each team already
736
737         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
738         // also remember the lowest-scoring player
739
740         FOR_EACH_PLAYER(head)
741         {
742                 if(head != ignore)// && head.netname != "")
743                 {
744                         value = PlayerValue(head);
745                         if(clienttype(head) == CLIENTTYPE_BOT)
746                                 bvalue = value;
747                         else
748                                 bvalue = 0;
749                         if(head.team == COLOR_TEAM1)
750                         {
751                                 if(c1 >= 0)
752                                 {
753                                         c1 = c1 + value;
754                                         cb1 = cb1 + bvalue;
755                                 }
756                         }
757                         if(head.team == COLOR_TEAM2)
758                         {
759                                 if(c2 >= 0)
760                                 {
761                                         c2 = c2 + value;
762                                         cb2 = cb2 + bvalue;
763                                 }
764                         }
765                         if(head.team == COLOR_TEAM3)
766                         {
767                                 if(c3 >= 0)
768                                 {
769                                         c3 = c3 + value;
770                                         cb3 = cb3 + bvalue;
771                                 }
772                         }
773                         if(head.team == COLOR_TEAM4)
774                         {
775                                 if(c4 >= 0)
776                                 {
777                                         c4 = c4 + value;
778                                         cb4 = cb4 + bvalue;
779                                 }
780                         }
781                 }
782         }
783 }
784
785 // returns # of smallest team (1, 2, 3, 4)
786 // NOTE: Assumes CheckAllowedTeams has already been called!
787 float FindSmallestTeam(entity pl, float ignore_pl)
788 {
789         float totalteams, balance_type, maxc;
790         totalteams = 0;
791
792         // find out what teams are available
793         //CheckAllowedTeams();
794
795         // make sure there are at least 2 teams to join
796         if(c1 >= 0)
797                 totalteams = totalteams + 1;
798         if(c2 >= 0)
799                 totalteams = totalteams + 1;
800         if(c3 >= 0)
801                 totalteams = totalteams + 1;
802         if(c4 >= 0)
803                 totalteams = totalteams + 1;
804
805         if(cvar("bot_vs_human") && totalteams == 1)
806                 totalteams += 1;
807
808         if(totalteams <= 1)
809         {
810                 if(cvar("g_campaign") && pl && clienttype(pl) == CLIENTTYPE_REAL)
811                         return 1; // special case for campaign and player joining
812                 else if(g_domination)
813                         error("Too few teams available for domination\n");
814                 else if(g_ctf)
815                         error("Too few teams available for ctf\n");
816                 else if(g_keyhunt)
817                         error("Too few teams available for key hunt\n");
818                 else
819                         error("Too few teams available for team deathmatch\n");
820         }
821
822         // count how many players are in each team
823         if(ignore_pl)
824                 GetTeamCounts(pl);
825         else
826                 GetTeamCounts(world);
827
828         // c1...c4 now have counts of each team
829         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
830
831         // 2 gives priority to what team you're already on, 1 goes in order
832         // 2 doesn't seem to work though...
833         balance_type = 1;
834
835         if(bots_would_leave)
836         //if(pl.classname != "player")
837         if(clienttype(pl) != CLIENTTYPE_BOT)
838         {
839                 c1 -= cb1 * 255.0/256.0;
840                 c2 -= cb2 * 255.0/256.0;
841                 c3 -= cb3 * 255.0/256.0;
842                 c4 -= cb4 * 255.0/256.0;
843         }
844         maxc = max4(c1, c2, c3, c4);
845
846         RandomSelection_Init();
847         if(balance_type == 1)
848         {
849                 // 1: use team count, then score (note: can only use 8 significant bits of score)
850                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
851                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
852                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
853                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
854         }
855         else if(balance_type == 2)
856         {
857                 // 1: use team count, if equal prefer own team
858                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
859                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
860                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
861                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
862         }
863         else if(balance_type == 3)
864         {
865                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
866                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
867                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
868                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
869                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
870         }
871         return RandomSelection_chosen_float;
872 }
873
874 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
875 {
876         float smallest, selectedteam;
877
878         // don't join a team if we're not playing a team game
879         if(!teams_matter)
880                 return 0;
881
882         // find out what teams are available
883         CheckAllowedTeams(pl);
884
885         // if we don't care what team he ends up on, put him on whatever team he entered as.
886         // if he's not on a valid team, then let other code put him on the smallest team
887         if(!forcebestteam)
888         {
889                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
890                         selectedteam = pl.team;
891                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
892                         selectedteam = pl.team;
893                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
894                         selectedteam = pl.team;
895                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
896                         selectedteam = pl.team;
897                 else
898                         selectedteam = -1;
899
900                 if(selectedteam > 0)
901                 {
902                         if(!only_return_best)
903                         {
904                                 SetPlayerColors(pl, selectedteam - 1);
905
906                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
907                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
908                                 LogTeamchange(pl.playerid, pl.team, 99);
909                         }
910                         return selectedteam;
911                 }
912                 // otherwise end up on the smallest team (handled below)
913         }
914
915         smallest = FindSmallestTeam(pl, TRUE);
916
917         if(!only_return_best)
918         {
919                 TeamchangeFrags(self);
920                 if(smallest == 1)
921                 {
922                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
923                 }
924                 else if(smallest == 2)
925                 {
926                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
927                 }
928                 else if(smallest == 3)
929                 {
930                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
931                 }
932                 else if(smallest == 4)
933                 {
934                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
935                 }
936                 else
937                 {
938                         error("smallest team: invalid team\n");
939                 }
940
941                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
942
943                 if(pl.deadflag == DEAD_NO)
944                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
945         }
946
947         return smallest;
948 }
949
950 //void() ctf_playerchanged;
951 void SV_ChangeTeam(float _color)
952 {
953         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
954
955         // in normal deathmatch we can just apply the color and we're done
956         if(!teams_matter) {
957                 SetPlayerColors(self, _color);
958                 return;
959         }
960
961         scolor = self.clientcolors & 0x0F;
962         dcolor = _color & 0x0F;
963
964         if(scolor == COLOR_TEAM1 - 1)
965                 steam = 1;
966         else if(scolor == COLOR_TEAM2 - 1)
967                 steam = 2;
968         else if(scolor == COLOR_TEAM3 - 1)
969                 steam = 3;
970         else // if(scolor == COLOR_TEAM4 - 1)
971                 steam = 4;
972         if(dcolor == COLOR_TEAM1 - 1)
973                 dteam = 1;
974         else if(dcolor == COLOR_TEAM2 - 1)
975                 dteam = 2;
976         else if(dcolor == COLOR_TEAM3 - 1)
977                 dteam = 3;
978         else // if(dcolor == COLOR_TEAM4 - 1)
979                 dteam = 4;
980
981         CheckAllowedTeams(self);
982
983         if(dteam == 1 && c1 < 0) dteam = 4;
984         if(dteam == 4 && c4 < 0) dteam = 3;
985         if(dteam == 3 && c3 < 0) dteam = 2;
986         if(dteam == 2 && c2 < 0) dteam = 1;
987
988         // not changing teams
989         if(scolor == dcolor)
990         {
991                 //bprint("same team change\n");
992                 SetPlayerTeam(self, dteam, steam, TRUE);
993                 return;
994         }
995
996         if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
997                 sprint(self, "Team changes not allowed\n");
998                 return; // changing teams is not allowed
999         }
1000
1001         if(cvar("g_balance_teams_prevent_imbalance"))
1002         {
1003                 // only allow changing to a smaller or equal size team
1004
1005                 // find out what teams are available
1006                 //CheckAllowedTeams();
1007                 // count how many players on each team
1008                 GetTeamCounts(world);
1009
1010                 // get desired team
1011                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1012                 {
1013                         dcount = c1;
1014                         dbotcount = cb1;
1015                 }
1016                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1017                 {
1018                         dcount = c2;
1019                         dbotcount = cb2;
1020                 }
1021                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1022                 {
1023                         dcount = c3;
1024                         dbotcount = cb3;
1025                 }
1026                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1027                 {
1028                         dcount = c4;
1029                         dbotcount = cb4;
1030                 }
1031                 else
1032                 {
1033                         sprint(self, "Cannot change to an invalid team\n");
1034
1035                         return;
1036                 }
1037
1038                 // get starting team
1039                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1040                         scount = c1;
1041                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1042                         scount = c2;
1043                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1044                         scount = c3;
1045                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1046                         scount = c4;
1047
1048                 if(scount) // started at a valid, nonempty team
1049                 {
1050                         // check if we're trying to change to a larger team that doens't have bots to swap with
1051                         if(dcount >= scount && dbotcount <= 0)
1052                         {
1053                                 sprint(self, "Cannot change to a larger team\n");
1054                                 return; // can't change to a larger team
1055                         }
1056                 }
1057         }
1058
1059 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1060
1061         if(self.classname == "player" && steam != dteam)
1062         {
1063                 // reduce frags during a team change
1064                 TeamchangeFrags(self);
1065         }
1066
1067         SetPlayerTeam(self, dteam, steam, FALSE);
1068
1069         if(self.classname == "player" && steam != dteam)
1070         {
1071                 // kill player when changing teams
1072                 if(self.deadflag == DEAD_NO)
1073                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1074         }
1075         //ctf_playerchanged();
1076 }
1077
1078 void ShufflePlayerOutOfTeam (float source_team)
1079 {
1080         float smallestteam, smallestteam_count, steam;
1081         float lowest_bot_score, lowest_player_score;
1082         entity head, lowest_bot, lowest_player, selected;
1083
1084         smallestteam = 0;
1085         smallestteam_count = 999999999;
1086
1087         if(c1 >= 0 && c1 < smallestteam_count)
1088         {
1089                 smallestteam = 1;
1090                 smallestteam_count = c1;
1091         }
1092         if(c2 >= 0 && c2 < smallestteam_count)
1093         {
1094                 smallestteam = 2;
1095                 smallestteam_count = c2;
1096         }
1097         if(c3 >= 0 && c3 < smallestteam_count)
1098         {
1099                 smallestteam = 3;
1100                 smallestteam_count = c3;
1101         }
1102         if(c4 >= 0 && c4 < smallestteam_count)
1103         {
1104                 smallestteam = 4;
1105                 smallestteam_count = c4;
1106         }
1107
1108         if(!smallestteam)
1109         {
1110                 bprint("warning: no smallest team\n");
1111                 return;
1112         }
1113
1114         if(source_team == 1)
1115                 steam = COLOR_TEAM1;
1116         else if(source_team == 2)
1117                 steam = COLOR_TEAM2;
1118         else if(source_team == 3)
1119                 steam = COLOR_TEAM3;
1120         else if(source_team == 4)
1121                 steam = COLOR_TEAM4;
1122
1123         lowest_bot = world;
1124         lowest_bot_score = 999999999;
1125         lowest_player = world;
1126         lowest_player_score = 999999999;
1127
1128         // find the lowest-scoring player & bot of that team
1129         FOR_EACH_PLAYER(head)
1130         {
1131                 if(head.team == steam)
1132                 {
1133                         if(head.isbot)
1134                         {
1135                                 if(head.totalfrags < lowest_bot_score)
1136                                 {
1137                                         lowest_bot = head;
1138                                         lowest_bot_score = head.totalfrags;
1139                                 }
1140                         }
1141                         else
1142                         {
1143                                 if(head.totalfrags < lowest_player_score)
1144                                 {
1145                                         lowest_player = head;
1146                                         lowest_player_score = head.totalfrags;
1147                                 }
1148                         }
1149                 }
1150         }
1151
1152         // prefers to move a bot...
1153         if(lowest_bot != world)
1154                 selected = lowest_bot;
1155         // but it will move a player if it has to
1156         else
1157                 selected = lowest_player;
1158         // don't do anything if it couldn't find anyone
1159         if(!selected)
1160         {
1161                 bprint("warning: couldn't find a player to move from team\n");
1162                 return;
1163         }
1164
1165         // smallest team gains a member
1166         if(smallestteam == 1)
1167         {
1168                 c1 = c1 + 1;
1169         }
1170         else if(smallestteam == 2)
1171         {
1172                 c2 = c2 + 1;
1173         }
1174         else if(smallestteam == 3)
1175         {
1176                 c3 = c3 + 1;
1177         }
1178         else if(smallestteam == 4)
1179         {
1180                 c4 = c4 + 1;
1181         }
1182         else
1183         {
1184                 bprint("warning: destination team invalid\n");
1185                 return;
1186         }
1187         // source team loses a member
1188         if(source_team == 1)
1189         {
1190                 c1 = c1 + 1;
1191         }
1192         else if(source_team == 2)
1193         {
1194                 c2 = c2 + 2;
1195         }
1196         else if(source_team == 3)
1197         {
1198                 c3 = c3 + 3;
1199         }
1200         else if(source_team == 4)
1201         {
1202                 c4 = c4 + 4;
1203         }
1204         else
1205         {
1206                 bprint("warning: source team invalid\n");
1207                 return;
1208         }
1209
1210         // move the player to the new team
1211         TeamchangeFrags(selected);
1212         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1213
1214         if(selected.deadflag == DEAD_NO)
1215                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1216         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1217 }
1218
1219 void CauseRebalance(float source_team, float howmany_toomany)
1220 {
1221         if(IsTeamBalanceForced() == 1)
1222         {
1223                 bprint("Rebalancing Teams\n");
1224                 ShufflePlayerOutOfTeam(source_team);
1225         }
1226 }
1227
1228 // part of g_balance_teams_force
1229 // occasionally perform an audit of the teams to make
1230 // sure they're more or less balanced in player count.
1231 void AuditTeams()
1232 {
1233         float numplayers, numteams, smallest, toomany;
1234         float balance;
1235         balance = IsTeamBalanceForced();
1236         if(balance == 0)
1237                 return;
1238
1239         if(audit_teams_time > time)
1240                 return;
1241
1242         audit_teams_time = time + 4 + random();
1243
1244 //      bprint("Auditing teams\n");
1245
1246         CheckAllowedTeams(world);
1247         GetTeamCounts(world);
1248
1249
1250         numteams = numplayers = smallest = 0;
1251         if(c1 >= 0)
1252         {
1253                 numteams = numteams + 1;
1254                 numplayers = numplayers + c1;
1255                 smallest = c1;
1256         }
1257         if(c2 >= 0)
1258         {
1259                 numteams = numteams + 1;
1260                 numplayers = numplayers + c2;
1261                 if(c2 < smallest)
1262                         smallest = c2;
1263         }
1264         if(c3 >= 0)
1265         {
1266                 numteams = numteams + 1;
1267                 numplayers = numplayers + c3;
1268                 if(c3 < smallest)
1269                         smallest = c3;
1270         }
1271         if(c4 >= 0)
1272         {
1273                 numteams = numteams + 1;
1274                 numplayers = numplayers + c4;
1275                 if(c4 < smallest)
1276                         smallest = c4;
1277         }
1278
1279         if(numplayers <= 0)
1280                 return; // no players to move around
1281         if(numteams < 2)
1282                 return; // don't bother shuffling if for some reason there aren't any teams
1283
1284         toomany = smallest + 1;
1285
1286         if(c1 && c1 > toomany)
1287                 CauseRebalance(1, c1 - toomany);
1288         if(c2 && c2 > toomany)
1289                 CauseRebalance(2, c2 - toomany);
1290         if(c3 && c3 > toomany)
1291                 CauseRebalance(3, c3 - toomany);
1292         if(c4 && c4 > toomany)
1293                 CauseRebalance(4, c4 - toomany);
1294
1295         // if teams are still unbalanced, balance them further in the next audit,
1296         // which will happen sooner (keep doing rapid audits until things are in order)
1297         audit_teams_time = time + 0.7 + random()*0.3;
1298 }
1299
1300 // code from here on is just to support maps that don't have team entities
1301 void tdm_spawnteam (string teamname, float teamcolor)
1302 {
1303         local entity e;
1304         e = spawn();
1305         e.classname = "tdm_team";
1306         e.netname = teamname;
1307         e.cnt = teamcolor;
1308         e.team = e.cnt + 1;
1309 };
1310
1311 // spawn some default teams if the map is not set up for tdm
1312 void tdm_spawnteams()
1313 {
1314         float numteams;
1315
1316         numteams = cvar("g_tdm_teams_override");
1317         if(numteams < 2)
1318                 numteams = cvar("g_tdm_teams");
1319         numteams = bound(2, numteams, 4);
1320
1321         tdm_spawnteam("Red", COLOR_TEAM1-1);
1322         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1323         if(numteams >= 3)
1324                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1325         if(numteams >= 4)
1326                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1327 };
1328
1329 void tdm_delayedinit()
1330 {
1331         // if no teams are found, spawn defaults
1332         if (find(world, classname, "tdm_team") == world)
1333                 tdm_spawnteams();
1334 };
1335
1336 void tdm_init()
1337 {
1338         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1339 };