1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!autocvar_sv_eventlog)
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
88 void default_delayedinit()
90 if(!scores_initialized)
94 void ActivateTeamplay()
96 serverflags |= SERVERFLAG_TEAMPLAY;
100 void InitGameplayMode()
102 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
104 qualifying_override = -1;
108 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
113 MapInfo_LoadMapSettings(mapname);
115 serverflags &~= SERVERFLAG_TEAMPLAY;
117 if not(cvar_value_issafe(world.fog))
119 print("The current map contains a potentially harmful fog setting, ignored\n");
120 world.fog = string_null;
122 if(MapInfo_Map_fog != "")
123 if(MapInfo_Map_fog == "none")
124 world.fog = string_null;
126 world.fog = strzone(MapInfo_Map_fog);
127 clientstuff = strzone(MapInfo_Map_clientstuff);
129 MapInfo_ClearTemps();
131 // set both here, gamemode can override it later
132 timelimit_override = autocvar_timelimit_override;
133 fraglimit_override = autocvar_fraglimit_override;
134 leadlimit_override = autocvar_leadlimit_override;
138 game = GAME_DEATHMATCH;
139 gamemode_name = "Deathmatch";
144 game = GAME_TEAM_DEATHMATCH;
145 gamemode_name = "Team Deathmatch";
148 if(autocvar_g_tdm_team_spawns)
149 have_team_spawns = -1; // request team spawns
154 game = GAME_DOMINATION;
155 gamemode_name = "Domination";
157 fraglimit_override = autocvar_g_domination_point_limit;
158 leadlimit_override = autocvar_g_domination_point_leadlimit;
160 have_team_spawns = -1; // request team spawns
166 gamemode_name = "Capture the Flag";
168 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
169 if(g_ctf_win_mode == 2)
171 fraglimit_override = autocvar_g_ctf_capture_limit;
172 leadlimit_override = autocvar_g_ctf_capture_leadlimit;
176 fraglimit_override = autocvar_capturelimit_override;
177 leadlimit_override = autocvar_captureleadlimit_override;
180 have_team_spawns = -1; // request team spawns
185 game = GAME_RUNEMATCH;
186 gamemode_name = "Rune Match";
187 // ActivateTeamplay();
188 fraglimit_override = autocvar_g_runematch_point_limit;
189 leadlimit_override = autocvar_g_runematch_point_leadlimit;
196 gamemode_name = "Last Man Standing";
197 fraglimit_override = autocvar_g_lms_lives_override;
198 leadlimit_override = 0; // not supported by LMS
199 if(fraglimit_override == 0)
200 fraglimit_override = -1;
201 lms_lowest_lives = 9999;
209 gamemode_name = "Arena";
210 fraglimit_override = autocvar_g_arena_point_limit;
211 leadlimit_override = autocvar_g_arena_point_leadlimit;
212 maxspawned = autocvar_g_arena_maxspawned;
215 arena_roundbased = autocvar_g_arena_roundbased;
221 gamemode_name = "Clan Arena";
223 fraglimit_override = autocvar_g_ca_point_limit;
224 leadlimit_override = autocvar_g_ca_point_leadlimit;
225 precache_sound("ctf/red_capture.wav");
226 precache_sound("ctf/blue_capture.wav");
231 gamemode_name = "Key Hunt";
233 fraglimit_override = autocvar_g_keyhunt_point_limit;
234 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
235 MUTATOR_ADD(gamemode_keyhunt);
240 game = GAME_FREEZETAG;
241 gamemode_name = "Freeze Tag";
243 fraglimit_override = autocvar_g_freezetag_point_limit;
244 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
245 MUTATOR_ADD(gamemode_freezetag);
251 gamemode_name = "Assault";
253 ScoreRules_assault();
254 have_team_spawns = -1; // request team spawns
259 game = GAME_ONSLAUGHT;
260 gamemode_name = "Onslaught";
262 have_team_spawns = -1; // request team spawns
268 gamemode_name = "Race";
270 if(autocvar_g_race_teams)
273 race_teams = bound(2, autocvar_g_race_teams, 4);
274 have_team_spawns = -1; // request team spawns
279 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
280 fraglimit_override = autocvar_g_race_laps_limit;
281 leadlimit_override = 0; // currently not supported by race
287 gamemode_name = "CTS";
288 g_race_qualifying = 1;
289 fraglimit_override = 0;
290 leadlimit_override = 0;
296 gamemode_name = "Nexball";
297 fraglimit_override = autocvar_g_nexball_goallimit;
298 leadlimit_override = autocvar_g_nexball_goalleadlimit;
301 have_team_spawns = -1; // request team spawns
306 game = GAME_KEEPAWAY;
307 gamemode_name = "Keepaway";
308 MUTATOR_ADD(gamemode_keepaway);
314 // save it (for the next startup)
315 cvar_set("gamecfg", ftos(game));
317 cache_mutatormsg = strzone("");
318 cache_lastmutatormsg = strzone("");
320 // enforce the server's universal frag/time limits
321 if(!autocvar_g_campaign)
323 if(fraglimit_override >= 0)
324 cvar_set("fraglimit", ftos(fraglimit_override));
325 if(timelimit_override >= 0)
326 cvar_set("timelimit", ftos(timelimit_override));
327 if(leadlimit_override >= 0)
328 cvar_set("leadlimit", ftos(leadlimit_override));
329 if(qualifying_override >= 0)
330 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
335 // we need to find out the correct value for g_race_qualifying
336 if(autocvar_g_campaign)
338 g_race_qualifying = 1;
340 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
342 g_race_qualifying = 2;
343 race_fraglimit = autocvar_fraglimit;
344 race_leadlimit = autocvar_leadlimit;
345 race_timelimit = autocvar_timelimit;
346 cvar_set("fraglimit", "0");
347 cvar_set("leadlimit", "0");
348 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
351 g_race_qualifying = 0;
356 if(g_race_qualifying)
357 independent_players = 1;
362 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
365 string GetClientVersionMessage() {
367 if (self.version_mismatch) {
368 if(self.version < autocvar_gameversion) {
369 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
371 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
374 versionmsg = "^2client version and server version are compatible.^8";
379 string getwelcomemessage(void)
381 string s, modifications, motd;
384 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
385 modifications = ret_string;
388 modifications = strcat(modifications, ", MinstaGib");
391 if(g_weaponarena_random)
392 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
394 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
396 if(autocvar_g_start_weapon_laser == 0)
397 modifications = strcat(modifications, ", No start weapons");
398 if(autocvar_sv_gravity < 800)
399 modifications = strcat(modifications, ", Low gravity");
400 if(g_cloaked && !g_cts)
401 modifications = strcat(modifications, ", Cloaked");
403 modifications = strcat(modifications, ", Hook");
405 modifications = strcat(modifications, ", Midair");
407 modifications = strcat(modifications, ", Piñata");
408 if(g_weapon_stay && !g_cts)
409 modifications = strcat(modifications, ", Weapons stay");
411 modifications = strcat(modifications, ", Blood loss");
413 modifications = strcat(modifications, ", Jet pack");
414 if(autocvar_g_powerups == 0)
415 modifications = strcat(modifications, ", No powerups");
416 if(autocvar_g_powerups > 0)
417 modifications = strcat(modifications, ", Powerups");
418 modifications = substring(modifications, 2, strlen(modifications) - 2);
420 string versionmessage;
421 versionmessage = GetClientVersionMessage();
423 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
424 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
426 if(modifications != "")
427 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
429 if (g_grappling_hook)
430 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
432 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
434 if(cache_lastmutatormsg)
435 strunzone(cache_lastmutatormsg);
437 strunzone(cache_mutatormsg);
438 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
439 cache_mutatormsg = strzone(cache_lastmutatormsg);
442 if (cache_mutatormsg != "") {
443 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
446 motd = autocvar_sv_motd;
448 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
453 void SetPlayerColors(entity pl, float _color)
457 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
459 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
460 pl.clientcolors = 16*cl + cl;*/
463 pants = _color & 0x0F;
464 shirt = _color & 0xF0;
468 setcolor(pl, 16*pants + pants);
470 setcolor(pl, shirt + pants);
474 void SetPlayerTeam(entity pl, float t, float s, float noprint)
479 _color = COLOR_TEAM4 - 1;
481 _color = COLOR_TEAM3 - 1;
483 _color = COLOR_TEAM2 - 1;
485 _color = COLOR_TEAM1 - 1;
487 SetPlayerColors(pl,_color);
490 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
493 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
498 // set c1...c4 to show what teams are allowed
499 void CheckAllowedTeams (entity for_whom)
505 c1 = c2 = c3 = c4 = -1;
506 cb1 = cb2 = cb3 = cb4 = 0;
510 // onslaught is special
511 head = findchain(classname, "onslaught_generator");
514 if (head.team == COLOR_TEAM1) c1 = 0;
515 if (head.team == COLOR_TEAM2) c2 = 0;
516 if (head.team == COLOR_TEAM3) c3 = 0;
517 if (head.team == COLOR_TEAM4) c4 = 0;
521 else if(g_domination)
522 teament_name = "dom_team";
524 teament_name = "ctf_team";
526 teament_name = "tdm_team";
528 teament_name = "nexball_team";
530 c1 = c2 = 0; // Assault always has 2 teams
533 // cover anything else by treating it like tdm with no teams spawned
540 MUTATOR_CALLHOOK(GetTeamCount);
544 c1 = c2 = c3 = c4 = 0;
551 // find out what teams are allowed if necessary
554 head = find(world, classname, teament_name);
557 if(!(g_domination && head.netname == ""))
559 if(head.team == COLOR_TEAM1)
561 else if(head.team == COLOR_TEAM2)
563 else if(head.team == COLOR_TEAM3)
565 else if(head.team == COLOR_TEAM4)
568 head = find(head, classname, teament_name);
572 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
574 if(autocvar_bot_vs_human && for_whom)
576 if(autocvar_bot_vs_human > 0)
579 if(clienttype(for_whom) == CLIENTTYPE_BOT)
587 if(clienttype(for_whom) == CLIENTTYPE_BOT)
594 // if player has a forced team, ONLY allow that one
595 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
597 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
599 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
601 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
605 float PlayerValue(entity p)
607 if(IsTeamBalanceForced() == 1)
610 // FIXME: it always returns 1...
613 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
614 // teams that are allowed will now have their player counts stored in c1...c4
615 void GetTeamCounts(entity ignore)
619 // now count how many players are on each team already
621 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
622 // also remember the lowest-scoring player
624 FOR_EACH_CLIENT(head)
627 if(head.classname == "player")
629 else if(head.team_forced > 0)
630 t = head.team_forced; // reserve the spot
633 if(head != ignore)// && head.netname != "")
635 value = PlayerValue(head);
636 if(clienttype(head) == CLIENTTYPE_BOT)
675 // if the player who has a forced team has not joined yet, reserve the spot
676 if(autocvar_g_campaign)
678 switch(autocvar_g_campaign_forceteam)
680 case 1: if(c1 == cb1) ++c1; break;
681 case 2: if(c2 == cb2) ++c2; break;
682 case 3: if(c3 == cb3) ++c3; break;
683 case 4: if(c4 == cb4) ++c4; break;
688 // returns # of smallest team (1, 2, 3, 4)
689 // NOTE: Assumes CheckAllowedTeams has already been called!
690 float FindSmallestTeam(entity pl, float ignore_pl)
692 float totalteams, balance_type, maxc;
695 // find out what teams are available
696 //CheckAllowedTeams();
698 // make sure there are at least 2 teams to join
700 totalteams = totalteams + 1;
702 totalteams = totalteams + 1;
704 totalteams = totalteams + 1;
706 totalteams = totalteams + 1;
708 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
713 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
714 return 1; // special case for campaign and player joining
715 else if(g_domination)
716 error("Too few teams available for domination\n");
718 error("Too few teams available for ctf\n");
720 error("Too few teams available for key hunt\n");
722 error("Too few teams available for freeze tag\n");
724 error("Too few teams available for team deathmatch\n");
727 // count how many players are in each team
731 GetTeamCounts(world);
733 // c1...c4 now have counts of each team
734 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
736 // 2 gives priority to what team you're already on, 1 goes in order
737 // 2 doesn't seem to work though...
741 //if(pl.classname != "player")
742 if(clienttype(pl) != CLIENTTYPE_BOT)
744 c1 -= cb1 * 255.0/256.0;
745 c2 -= cb2 * 255.0/256.0;
746 c3 -= cb3 * 255.0/256.0;
747 c4 -= cb4 * 255.0/256.0;
749 maxc = max4(c1, c2, c3, c4);
751 RandomSelection_Init();
752 if(balance_type == 1)
754 // 1: use team count, then score (note: can only use 8 significant bits of score)
755 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
756 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
757 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
758 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
760 else if(balance_type == 2)
762 // 1: use team count, if equal prefer own team
763 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
764 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
765 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
766 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
768 else if(balance_type == 3)
770 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
771 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
772 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
773 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
774 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
776 return RandomSelection_chosen_float;
779 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
781 float smallest, selectedteam;
783 // don't join a team if we're not playing a team game
787 // find out what teams are available
788 CheckAllowedTeams(pl);
790 // if we don't care what team he ends up on, put him on whatever team he entered as.
791 // if he's not on a valid team, then let other code put him on the smallest team
794 if( c1 >= 0 && pl.team == COLOR_TEAM1)
795 selectedteam = pl.team;
796 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
797 selectedteam = pl.team;
798 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
799 selectedteam = pl.team;
800 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
801 selectedteam = pl.team;
807 if(!only_return_best)
809 SetPlayerColors(pl, selectedteam - 1);
811 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
812 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
813 LogTeamchange(pl.playerid, pl.team, 99);
817 // otherwise end up on the smallest team (handled below)
820 smallest = FindSmallestTeam(pl, TRUE);
822 if(!only_return_best && !pl.bot_forced_team)
824 TeamchangeFrags(self);
827 SetPlayerColors(pl, COLOR_TEAM1 - 1);
829 else if(smallest == 2)
831 SetPlayerColors(pl, COLOR_TEAM2 - 1);
833 else if(smallest == 3)
835 SetPlayerColors(pl, COLOR_TEAM3 - 1);
837 else if(smallest == 4)
839 SetPlayerColors(pl, COLOR_TEAM4 - 1);
843 error("smallest team: invalid team\n");
846 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
848 if(pl.deadflag == DEAD_NO)
849 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
855 //void() ctf_playerchanged;
856 void SV_ChangeTeam(float _color)
858 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
860 // in normal deathmatch we can just apply the color and we're done
862 SetPlayerColors(self, _color);
866 scolor = self.clientcolors & 0x0F;
867 dcolor = _color & 0x0F;
869 if(scolor == COLOR_TEAM1 - 1)
871 else if(scolor == COLOR_TEAM2 - 1)
873 else if(scolor == COLOR_TEAM3 - 1)
875 else // if(scolor == COLOR_TEAM4 - 1)
877 if(dcolor == COLOR_TEAM1 - 1)
879 else if(dcolor == COLOR_TEAM2 - 1)
881 else if(dcolor == COLOR_TEAM3 - 1)
883 else // if(dcolor == COLOR_TEAM4 - 1)
886 CheckAllowedTeams(self);
888 if(dteam == 1 && c1 < 0) dteam = 4;
889 if(dteam == 4 && c4 < 0) dteam = 3;
890 if(dteam == 3 && c3 < 0) dteam = 2;
891 if(dteam == 2 && c2 < 0) dteam = 1;
893 // not changing teams
896 //bprint("same team change\n");
897 SetPlayerTeam(self, dteam, steam, TRUE);
901 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
902 sprint(self, "Team changes not allowed\n");
903 return; // changing teams is not allowed
906 if(autocvar_g_balance_teams_prevent_imbalance)
908 // only allow changing to a smaller or equal size team
910 // find out what teams are available
911 //CheckAllowedTeams();
912 // count how many players on each team
913 GetTeamCounts(world);
916 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
921 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
926 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
931 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
938 sprint(self, "Cannot change to an invalid team\n");
944 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
946 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
948 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
950 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
953 if(scount) // started at a valid, nonempty team
955 // check if we're trying to change to a larger team that doens't have bots to swap with
956 if(dcount >= scount && dbotcount <= 0)
958 sprint(self, "Cannot change to a larger team\n");
959 return; // can't change to a larger team
964 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
966 if(self.classname == "player" && steam != dteam)
968 // reduce frags during a team change
969 TeamchangeFrags(self);
972 SetPlayerTeam(self, dteam, steam, FALSE);
974 if(self.classname == "player" && steam != dteam)
976 // kill player when changing teams
977 if(self.deadflag == DEAD_NO)
978 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
980 //ctf_playerchanged();
983 void ShufflePlayerOutOfTeam (float source_team)
985 float smallestteam, smallestteam_count, steam;
986 float lowest_bot_score, lowest_player_score;
987 entity head, lowest_bot, lowest_player, selected;
990 smallestteam_count = 999999999;
992 if(c1 >= 0 && c1 < smallestteam_count)
995 smallestteam_count = c1;
997 if(c2 >= 0 && c2 < smallestteam_count)
1000 smallestteam_count = c2;
1002 if(c3 >= 0 && c3 < smallestteam_count)
1005 smallestteam_count = c3;
1007 if(c4 >= 0 && c4 < smallestteam_count)
1010 smallestteam_count = c4;
1015 bprint("warning: no smallest team\n");
1019 if(source_team == 1)
1020 steam = COLOR_TEAM1;
1021 else if(source_team == 2)
1022 steam = COLOR_TEAM2;
1023 else if(source_team == 3)
1024 steam = COLOR_TEAM3;
1025 else if(source_team == 4)
1026 steam = COLOR_TEAM4;
1029 lowest_bot_score = 999999999;
1030 lowest_player = world;
1031 lowest_player_score = 999999999;
1033 // find the lowest-scoring player & bot of that team
1034 FOR_EACH_PLAYER(head)
1036 if(head.team == steam)
1040 if(head.totalfrags < lowest_bot_score)
1043 lowest_bot_score = head.totalfrags;
1048 if(head.totalfrags < lowest_player_score)
1050 lowest_player = head;
1051 lowest_player_score = head.totalfrags;
1057 // prefers to move a bot...
1058 if(lowest_bot != world)
1059 selected = lowest_bot;
1060 // but it will move a player if it has to
1062 selected = lowest_player;
1063 // don't do anything if it couldn't find anyone
1066 bprint("warning: couldn't find a player to move from team\n");
1070 // smallest team gains a member
1071 if(smallestteam == 1)
1075 else if(smallestteam == 2)
1079 else if(smallestteam == 3)
1083 else if(smallestteam == 4)
1089 bprint("warning: destination team invalid\n");
1092 // source team loses a member
1093 if(source_team == 1)
1097 else if(source_team == 2)
1101 else if(source_team == 3)
1105 else if(source_team == 4)
1111 bprint("warning: source team invalid\n");
1115 // move the player to the new team
1116 TeamchangeFrags(selected);
1117 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1119 if(selected.deadflag == DEAD_NO)
1120 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1121 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1124 void CauseRebalance(float source_team, float howmany_toomany)
1126 if(IsTeamBalanceForced() == 1)
1128 bprint("Rebalancing Teams\n");
1129 ShufflePlayerOutOfTeam(source_team);
1133 // part of g_balance_teams_force
1134 // occasionally perform an audit of the teams to make
1135 // sure they're more or less balanced in player count.
1138 float numplayers, numteams, smallest, toomany;
1140 balance = IsTeamBalanceForced();
1144 if(audit_teams_time > time)
1147 audit_teams_time = time + 4 + random();
1149 // bprint("Auditing teams\n");
1151 CheckAllowedTeams(world);
1152 GetTeamCounts(world);
1155 numteams = numplayers = smallest = 0;
1158 numteams = numteams + 1;
1159 numplayers = numplayers + c1;
1164 numteams = numteams + 1;
1165 numplayers = numplayers + c2;
1171 numteams = numteams + 1;
1172 numplayers = numplayers + c3;
1178 numteams = numteams + 1;
1179 numplayers = numplayers + c4;
1185 return; // no players to move around
1187 return; // don't bother shuffling if for some reason there aren't any teams
1189 toomany = smallest + 1;
1191 if(c1 && c1 > toomany)
1192 CauseRebalance(1, c1 - toomany);
1193 if(c2 && c2 > toomany)
1194 CauseRebalance(2, c2 - toomany);
1195 if(c3 && c3 > toomany)
1196 CauseRebalance(3, c3 - toomany);
1197 if(c4 && c4 > toomany)
1198 CauseRebalance(4, c4 - toomany);
1200 // if teams are still unbalanced, balance them further in the next audit,
1201 // which will happen sooner (keep doing rapid audits until things are in order)
1202 audit_teams_time = time + 0.7 + random()*0.3;
1205 // code from here on is just to support maps that don't have team entities
1206 void tdm_spawnteam (string teamname, float teamcolor)
1210 e.classname = "tdm_team";
1211 e.netname = teamname;
1216 // spawn some default teams if the map is not set up for tdm
1217 void tdm_spawnteams()
1221 numteams = autocvar_g_tdm_teams_override;
1223 numteams = autocvar_g_tdm_teams;
1224 numteams = bound(2, numteams, 4);
1226 tdm_spawnteam("Red", COLOR_TEAM1-1);
1227 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1229 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1231 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1234 void tdm_delayedinit()
1236 // if no teams are found, spawn defaults
1237 if (find(world, classname, "tdm_team") == world)
1243 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);