3 string cache_mutatormsg;
4 string cache_lastmutatormsg;
6 // client counts for each team
7 //float c1, c2, c3, c4;
8 // # of bots on those teams
9 float cb1, cb2, cb3, cb4;
11 int redowned, blueowned, yellowowned, pinkowned;
13 //float audit_teams_time;
15 void TeamchangeFrags(entity e);
17 void LogTeamchange(float player_id, float team_number, float type);
19 void default_delayedinit(entity this);
21 void ActivateTeamplay();
23 void InitGameplayMode();
25 string GetClientVersionMessage();
27 string getwelcomemessage();
29 void SetPlayerColors(entity pl, float _color);
31 void SetPlayerTeam(entity pl, float t, float s, float noprint);
33 // set c1...c4 to show what teams are allowed
34 void CheckAllowedTeams (entity for_whom);
36 float PlayerValue(entity p);
38 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
39 // teams that are allowed will now have their player counts stored in c1...c4
40 void GetTeamCounts(entity ignore);
42 float TeamSmallerEqThanTeam(float ta, float tb, entity e);
44 // returns # of smallest team (1, 2, 3, 4)
45 // NOTE: Assumes CheckAllowedTeams has already been called!
46 float FindSmallestTeam(entity pl, float ignore_pl);
48 int JoinBestTeam(entity pl, bool only_return_best, bool forcebestteam);
50 //void() ctf_playerchanged;
51 void SV_ChangeTeam(float _color);
53 void ShufflePlayerOutOfTeam (float source_team);