5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer;
11 float autocvar_g_vehicle_racer_speed_afterburn;
12 float autocvar_g_vehicle_racer_afterburn_cost;
14 float autocvar_g_vehicle_racer_anglestabilizer;
15 float autocvar_g_vehicle_racer_downforce;
17 float autocvar_g_vehicle_racer_speed_forward;
18 float autocvar_g_vehicle_racer_speed_strafe;
19 float autocvar_g_vehicle_racer_springlength;
20 float autocvar_g_vehicle_racer_upforcedamper;
21 float autocvar_g_vehicle_racer_friction;
23 float autocvar_g_vehicle_racer_hovertype;
24 float autocvar_g_vehicle_racer_hoverpower;
26 float autocvar_g_vehicle_racer_turnroll;
27 float autocvar_g_vehicle_racer_turnspeed;
28 float autocvar_g_vehicle_racer_pitchspeed;
30 float autocvar_g_vehicle_racer_energy;
31 float autocvar_g_vehicle_racer_energy_regen;
32 float autocvar_g_vehicle_racer_energy_regen_pause;
34 float autocvar_g_vehicle_racer_health;
35 float autocvar_g_vehicle_racer_health_regen;
36 float autocvar_g_vehicle_racer_health_regen_pause;
38 float autocvar_g_vehicle_racer_shield;
39 float autocvar_g_vehicle_racer_shield_regen;
40 float autocvar_g_vehicle_racer_shield_regen_pause;
42 float autocvar_g_vehicle_racer_cannon_cost;
43 float autocvar_g_vehicle_racer_cannon_damage;
44 float autocvar_g_vehicle_racer_cannon_radius;
45 float autocvar_g_vehicle_racer_cannon_refire;
46 float autocvar_g_vehicle_racer_cannon_speed;
47 float autocvar_g_vehicle_racer_cannon_spread;
48 float autocvar_g_vehicle_racer_cannon_force;
50 float autocvar_g_vehicle_racer_rocket_accel;
51 float autocvar_g_vehicle_racer_rocket_damage;
52 float autocvar_g_vehicle_racer_rocket_radius;
53 float autocvar_g_vehicle_racer_rocket_force;
54 float autocvar_g_vehicle_racer_rocket_refire;
55 float autocvar_g_vehicle_racer_rocket_speed;
56 float autocvar_g_vehicle_racer_rocket_turnrate;
58 float autocvar_g_vehicle_racer_rocket_locktarget;
59 float autocvar_g_vehicle_racer_rocket_locking_time;
60 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
61 float autocvar_g_vehicle_racer_rocket_locked_time;
62 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
63 float autocvar_g_vehicle_racer_rocket_climbspeed;
65 float autocvar_g_vehicle_racer_respawntime;
67 float autocvar_g_vehicle_racer_blowup_radius;
68 float autocvar_g_vehicle_racer_blowup_coredamage;
69 float autocvar_g_vehicle_racer_blowup_edgedamage;
70 float autocvar_g_vehicle_racer_blowup_forceintensity;
72 float autocvar_g_vehicle_racer_bouncefactor;
73 float autocvar_g_vehicle_racer_bouncestop;
74 vector autocvar_g_vehicle_racer_bouncepain;
76 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
78 void racer_align4point(float _delta)
81 float fl_push, fr_push, bl_push, br_push;
83 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
84 fr_push = force_fromtag_normpower;
85 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
87 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
88 fl_push = force_fromtag_normpower;
89 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
91 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
92 br_push = force_fromtag_normpower;
93 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
95 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
96 bl_push = force_fromtag_normpower;
97 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
99 self.velocity += push_vector * _delta;
102 if(self.velocity.z > 0)
103 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
105 push_vector.x = (fl_push - bl_push);
106 push_vector_x += (fr_push - br_push);
107 push_vector_x *= 360;
109 push_vector.z = (fr_push - fl_push);
110 push_vector_z += (br_push - bl_push);
111 push_vector_z *= 360;
113 // Apply angle diffrance
114 self.angles_z += push_vector.z * _delta;
115 self.angles_x += push_vector.x * _delta;
118 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
119 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
122 void racer_fire_cannon(string tagname)
127 v = gettaginfo(self, gettagindex(self, tagname));
128 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
129 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
130 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
131 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
133 // Fix z-aim (for chase mode)
134 v = normalize(trace_endpos - bolt.origin);
135 v_forward.z = v.z * 0.5;
136 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
139 void racer_rocket_groundhugger()
141 vector olddir, newdir;
142 float oldvel, newvel;
144 self.nextthink = time;
146 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
152 if (!self.realowner.vehicle)
154 UpdateCSQCProjectile(self);
158 olddir = normalize(self.velocity);
159 oldvel = vlen(self.velocity);
160 newvel = oldvel + self.lip;
162 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
163 if(trace_fraction <= 0.5)
165 // Hitting somethign soon, just speed ahead
166 self.velocity = olddir * newvel;
167 UpdateCSQCProjectile(self);
171 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
172 if(trace_fraction != 1.0)
174 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
175 self.velocity = normalize(olddir + newdir) * newvel;
179 self.velocity = olddir * newvel;
180 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
183 UpdateCSQCProjectile(self);
187 void racer_rocket_tracker()
189 vector olddir, newdir;
190 float oldvel, newvel;
192 self.nextthink = time;
194 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
200 if (!self.realowner.vehicle)
202 UpdateCSQCProjectile(self);
206 olddir = normalize(self.velocity);
207 oldvel = vlen(self.velocity);
208 newvel = oldvel + self.lip;
209 makevectors(vectoangles(olddir));
211 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
212 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
214 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
215 newdir = normalize(predicted_origin - self.origin);
218 float height_diff = predicted_origin.z - self.origin.z;
220 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
222 //bprint("Target lost!\n");
223 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
224 self.think = racer_rocket_groundhugger;
228 if(trace_fraction != 1.0 && trace_ent != self.enemy)
229 newdir.z += 16 * sys_frametime;
231 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
232 self.velocity_z -= 800 * sys_frametime;
233 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
235 UpdateCSQCProjectile(self);
239 void racer_fire_rocket(string tagname, entity trg)
241 vector v = gettaginfo(self, gettagindex(self, tagname));
242 entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
243 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
244 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
245 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
247 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
248 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
249 rocket.nextthink = time;
251 rocket.cnt = time + 15;
254 rocket.think = racer_rocket_tracker;
256 rocket.think = racer_rocket_groundhugger;
261 entity player, racer;
265 if(intermission_running)
269 racer = self.vehicle;
272 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
274 vehicles_painframe();
276 if(racer.deadflag != DEAD_NO)
279 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
283 racer_align4point(frametime);
285 crosshair_trace(player);
287 racer.angles_x *= -1;
290 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
291 ftmp = bound(-ftmp, shortangle_f(player.v_angle.y - racer.angles.y, racer.angles.y), ftmp);
292 racer.angles_y = anglemods(racer.angles.y + ftmp);
295 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
298 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
299 ftmp = bound(-ftmp, shortangle_f(player.v_angle.x - racer.angles.x, racer.angles.x), ftmp);
300 racer.angles_x = bound(-30, anglemods(racer.angles.x + ftmp), 30);
302 makevectors(racer.angles);
303 racer.angles_x *= -1;
305 //ftmp = racer.velocity_z;
306 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
307 //racer.velocity_z = ftmp;
309 if(vlen(player.movement) != 0)
311 if(player.movement_x)
312 df += v_forward * ((player.movement.x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
314 if(player.movement_y)
315 df += v_right * ((player.movement.y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
317 if(self.sound_nexttime < time || self.sounds != 1)
320 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
321 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
326 if(self.sound_nexttime < time || self.sounds != 0)
329 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
330 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
335 if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
337 if(time - racer.wait > 0.2)
338 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
341 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
342 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
344 if(racer.invincible_finished < time)
346 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
347 if(trace_fraction != 1.0)
348 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
350 racer.invincible_finished = time + 0.1 + (random() * 0.1);
353 if(racer.strength_finished < time)
355 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
356 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
361 racer.strength_finished = 0;
362 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
365 df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
366 player.movement = racer.velocity += df * frametime;
368 if(player.BUTTON_ATCK)
369 if(time > racer.attack_finished_single)
370 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
372 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
375 crosshair_trace(player);
378 racer_fire_cannon("tag_fire1");
383 racer_fire_cannon("tag_fire2");
386 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
389 if(autocvar_g_vehicle_racer_rocket_locktarget)
391 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
392 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
393 autocvar_g_vehicle_racer_rocket_locked_time);
397 if(racer.lock_strength == 1)
398 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
399 else if(self.lock_strength > 0.5)
400 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
401 else if(self.lock_strength < 0.5)
402 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
406 if(time > racer.delay)
407 if(player.BUTTON_ATCK2)
409 racer.misc_bulletcounter += 1;
410 racer.delay = time + 0.3;
412 if(racer.misc_bulletcounter == 1)
413 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
414 else if(racer.misc_bulletcounter == 2)
416 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
417 racer.lock_strength = 0;
418 racer.lock_target = world;
419 racer.misc_bulletcounter = 0;
421 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
425 player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
427 if(racer.vehicle_flags & VHF_SHIELDREGEN)
428 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
430 if(racer.vehicle_flags & VHF_HEALTHREGEN)
431 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
433 if(racer.vehicle_flags & VHF_ENERGYREGEN)
434 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
437 VEHICLE_UPDATE_PLAYER(player, health, racer);
438 VEHICLE_UPDATE_PLAYER(player, energy, racer);
440 if(racer.vehicle_flags & VHF_HASSHIELD)
441 VEHICLE_UPDATE_PLAYER(player, shield, racer);
443 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
444 setorigin(player,racer.origin + '0 0 32');
445 player.velocity = racer.velocity;
455 self.nextthink = time;
457 float pushdeltatime = time - self.lastpushtime;
458 if (pushdeltatime > 0.15) pushdeltatime = 0;
459 self.lastpushtime = time;
460 if(!pushdeltatime) return;
462 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
464 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
465 df.z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
467 self.velocity += df * pushdeltatime;
468 if(self.velocity.z > 0)
469 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
471 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
472 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
477 self.movetype = MOVETYPE_BOUNCE;
478 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
479 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
481 if(self.owner.flagcarried)
482 setorigin(self.owner.flagcarried, '-190 0 96');
484 //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1);
487 void racer_exit(float eject)
491 self.think = racer_think;
492 self.nextthink = time;
493 self.movetype = MOVETYPE_BOUNCE;
494 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
499 makevectors(self.angles);
502 spot = self.origin + v_forward * 100 + '0 0 64';
503 spot = vehicles_findgoodexit(spot);
504 setorigin(self.owner , spot);
505 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
506 self.owner.oldvelocity = self.owner.velocity;
510 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
512 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
513 self.owner.velocity_z += 200;
514 spot = self.origin + v_forward * 32 + '0 0 32';
515 spot = vehicles_findgoodexit(spot);
519 self.owner.velocity = self.velocity * 0.5;
520 self.owner.velocity_z += 10;
521 spot = self.origin - v_forward * 200 + '0 0 32';
522 spot = vehicles_findgoodexit(spot);
524 self.owner.oldvelocity = self.owner.velocity;
525 setorigin(self.owner , spot);
527 antilag_clear(self.owner);
533 if(autocvar_g_vehicle_racer_bouncepain.x)
534 vehicles_impact(autocvar_g_vehicle_racer_bouncepain.x, autocvar_g_vehicle_racer_bouncepain.y, autocvar_g_vehicle_racer_bouncepain.z);
539 self.deadflag = DEAD_DEAD;
540 self.vehicle_exit(VHEF_NORMAL);
542 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
543 autocvar_g_vehicle_racer_blowup_edgedamage,
544 autocvar_g_vehicle_racer_blowup_radius, world, world,
545 autocvar_g_vehicle_racer_blowup_forceintensity,
546 DEATH_VH_WAKI_DEATH, world);
549 self.movetype = MOVETYPE_NONE;
550 self.effects = EF_NODRAW;
551 self.colormod = '0 0 0';
552 self.avelocity = '0 0 0';
553 self.velocity = '0 0 0';
555 setorigin(self, self.pos1);
556 self.touch = func_null;
560 void racer_deadtouch()
562 self.avelocity_x *= 0.7;
571 self.event_damage = func_null;
572 self.solid = SOLID_CORPSE;
573 self.takedamage = DAMAGE_NO;
574 self.deadflag = DEAD_DYING;
575 self.movetype = MOVETYPE_BOUNCE;
577 self.cnt = 1 + random() * 2;
578 self.touch = racer_deadtouch;
580 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
583 self.avelocity_z = 32;
585 self.avelocity_z = -32;
587 self.avelocity_x = -vlen(self.velocity) * 0.2;
588 self.velocity += '0 0 700';
589 self.colormod = '-0.5 -0.5 -0.5';
591 self.think = racer_blowup;
592 self.nextthink = 2 + time + random() * 3;
594 void racer_spawn(float _spawnflag)
596 if(self.scale != 0.5)
598 if(autocvar_g_vehicle_racer_hovertype != 0)
599 racer_force_from_tag = vehicles_force_fromtag_maglev;
601 racer_force_from_tag = vehicles_force_fromtag_hover;
603 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
605 setattachment(self.vehicle_hudmodel, self, "");
606 setattachment(self.vehicle_viewport, self, "tag_viewport");
611 self.think = racer_think;
612 self.nextthink = time;
613 self.vehicle_health = autocvar_g_vehicle_racer_health;
614 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
616 self.movetype = MOVETYPE_TOSS;
617 self.solid = SOLID_SLIDEBOX;
621 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
622 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
623 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
624 self.vehicle_impact = racer_impact;
625 self.damageforcescale = 0.5;
626 //self.destvec = autocvar_g_vehicle_racer_bouncepain;
629 void spawnfunc_vehicle_racer()
631 if(!autocvar_g_vehicle_racer)
637 self.vehicle_flags |= VHF_DMGSHAKE;
638 self.vehicle_flags |= VHF_DMGROLL;
640 precache_sound ("weapons/lasergun_fire.wav");
641 precache_sound ("weapons/rocket_fire.wav");
643 precache_sound ("vehicles/racer_idle.wav");
644 precache_sound ("vehicles/racer_move.wav");
645 precache_sound ("vehicles/racer_boost.wav");
647 precache_model ("models/vhshield.md3");
648 precache_model ("models/vehicles/wakizashi.dpm");
649 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
651 if(autocvar_g_vehicle_racer_energy)
652 if(autocvar_g_vehicle_racer_energy_regen)
653 self.vehicle_flags |= VHF_ENERGYREGEN;
655 if(autocvar_g_vehicle_racer_shield)
656 self.vehicle_flags |= VHF_HASSHIELD;
658 if(autocvar_g_vehicle_racer_shield_regen)
659 self.vehicle_flags |= VHF_SHIELDREGEN;
661 if(autocvar_g_vehicle_racer_health_regen)
662 self.vehicle_flags |= VHF_HEALTHREGEN;
664 if(!vehicle_initialize(
666 "models/vehicles/wakizashi.dpm",
667 "null", // we need this so tur_head is networked and usable for sounds
668 "models/vehicles/wakizashi_cockpit.dpm",
669 "", "", "tag_viewport",
671 0.5 * RACER_MIN, 0.5 * RACER_MAX,
673 racer_spawn, autocvar_g_vehicle_racer_respawntime,
675 racer_enter, racer_exit,
676 racer_die, racer_think,
678 autocvar_g_vehicle_racer_health,
679 autocvar_g_vehicle_racer_shield))