1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3 #define RACER_TICRATE 0.05
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
20 float autocvar_g_vehicle_racer_hovertype;
21 float autocvar_g_vehicle_racer_hoverpower;
23 float autocvar_g_vehicle_racer_turnroll;
24 float autocvar_g_vehicle_racer_turnspeed;
25 float autocvar_g_vehicle_racer_pitchspeed;
27 float autocvar_g_vehicle_racer_energy;
28 float autocvar_g_vehicle_racer_energy_regen;
29 float autocvar_g_vehicle_racer_energy_regen_pause;
31 float autocvar_g_vehicle_racer_health;
32 float autocvar_g_vehicle_racer_health_regen;
33 float autocvar_g_vehicle_racer_health_regen_pause;
35 float autocvar_g_vehicle_racer_shield;
36 float autocvar_g_vehicle_racer_shield_regen;
37 float autocvar_g_vehicle_racer_shield_regen_pause;
39 float autocvar_g_vehicle_racer_laser_cost;
40 float autocvar_g_vehicle_racer_laser_damage;
41 float autocvar_g_vehicle_racer_laser_radius;
42 float autocvar_g_vehicle_racer_laser_refire;
43 float autocvar_g_vehicle_racer_laser_speed;
45 float autocvar_g_vehicle_racer_rocket_accel;
46 float autocvar_g_vehicle_racer_rocket_damage;
47 float autocvar_g_vehicle_racer_rocket_radius;
48 float autocvar_g_vehicle_racer_rocket_refire;
49 float autocvar_g_vehicle_racer_rocket_speed;
50 float autocvar_g_vehicle_racer_rocket_turnrate;
52 float autocvar_g_vehicle_racer_rocket_locktarget;
53 float autocvar_g_vehicle_racer_rocket_locking_time;
54 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
55 float autocvar_g_vehicle_racer_rocket_locked_time;
56 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
58 float autocvar_g_vehicle_racer_respawntime;
59 float autocvar_g_vehicle_racer_collision_multiplier;
61 float autocvar_g_vehicle_racer_blowup_radius;
62 float autocvar_g_vehicle_racer_blowup_coredamage;
63 float autocvar_g_vehicle_racer_blowup_edgedamage;
64 float autocvar_g_vehicle_racer_blowup_forceintensity;
66 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
68 void racer_align4point()
70 vector push_vector, v_add;
71 float fl_push, fr_push, bl_push, br_push;
74 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
75 fr_push = force_fromtag_normpower;
76 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
78 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
79 fl_push = force_fromtag_normpower;
80 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
82 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
83 br_push = force_fromtag_normpower;
84 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
86 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
87 bl_push = force_fromtag_normpower;
88 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
90 self.velocity += (push_vector * frametime);
93 if(self.velocity_z > 0)
94 self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
96 self.velocity += v_add;
97 self.velocity_z -= autocvar_sv_gravity * frametime;
99 push_vector_x = (fl_push - bl_push);
100 push_vector_x += (fr_push - br_push);
101 push_vector_x *= 360;
103 push_vector_z = (fr_push - fl_push);
104 push_vector_z += (br_push - bl_push);
105 push_vector_z *= 360;
107 // Apply angle diffrance
108 self.angles_z += push_vector_z * frametime;
109 self.angles_x += push_vector_x * frametime;
112 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
113 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
116 void racer_rocket_explode()
119 if(other.owner == self.owner)
122 self.event_damage = SUB_Null;
124 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
125 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
126 RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
131 void racer_bolt_explode()
134 pointparticles(particleeffectnum("wakizashi_gun_impact"), findbetterlocation (self.origin, 8), trace_plane_normal * 1000, 1);
135 RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
136 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
140 void racer_fire_cannon(string tagname)
146 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
148 setorigin(bolt, gettaginfo(self, gettagindex(self, tagname)));
149 PROJECTILE_MAKETRIGGER(bolt);
151 bolt.movetype = MOVETYPE_FLYMISSILE;
152 bolt.flags = FL_PROJECTILE | FL_NOTARGET;
154 bolt.realowner = self.owner;
155 bolt.touch = racer_bolt_explode;
156 bolt.think = racer_bolt_explode;
157 bolt.nextthink = time + 9;
159 bolt.bot_dodge = TRUE;
160 bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
162 // Fix z-aim (for chase mode)
163 v = normalize(trace_endpos - bolt.origin);
164 v_forward_z = v_z * 0.5;
166 bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
168 pointparticles(particleeffectnum("wakizashi_gun_muzzleflash"), bolt.origin, bolt.velocity, 1);
170 CSQCProjectile(bolt, TRUE, PROJECTILE_WAKICANNON, TRUE);
173 void racer_rocket_groundhugger()
175 vector olddir, newdir;
176 float oldvel, newvel;
178 self.nextthink = time;
180 if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
182 racer_rocket_explode();
186 if not (self.realowner.vehicle)
188 UpdateCSQCProjectile(self);
192 olddir = normalize(self.velocity);
193 oldvel = vlen(self.velocity);
194 newvel = oldvel + self.lip;
196 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
197 if(trace_fraction <= 0.5)
199 // Hitting somethign soon, just speed ahead
200 self.velocity = olddir * newvel;
201 UpdateCSQCProjectile(self);
205 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
206 if(trace_fraction != 1.0)
208 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
209 self.velocity = normalize(olddir + newdir) * newvel;
213 self.velocity = olddir * newvel;
214 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
217 UpdateCSQCProjectile(self);
221 void racer_rocket_tracker()
223 vector olddir, newdir;
224 float oldvel, newvel;
226 self.nextthink = time;
228 if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
230 racer_rocket_explode();
234 if not (self.realowner.vehicle)
236 UpdateCSQCProjectile(self);
240 olddir = normalize(self.velocity);
241 oldvel = vlen(self.velocity);
242 newvel = oldvel + self.lip;
243 makevectors(vectoangles(olddir));
245 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
246 newdir = normalize(self.enemy.origin - self.origin);
248 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
250 //bprint("Target lost!\n");
251 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
252 self.think = racer_rocket_groundhugger;
256 if(trace_fraction != 1.0)
257 newdir_z += 16 * sys_frametime;
259 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
260 self.velocity_z -= 800 * sys_frametime;
262 UpdateCSQCProjectile(self);
266 void racer_fire_rocket(string tagname, entity trg)
270 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
273 setsize (rocket, '-1 -1 -1', '1 1 1');
274 setorigin(rocket, gettaginfo(self, gettagindex(self, tagname)));
276 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
277 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
278 rocket.solid = SOLID_BBOX;
279 rocket.movetype = MOVETYPE_FLYMISSILE;
280 rocket.flags = FL_PROJECTILE;
282 rocket.realowner = self.owner;
283 rocket.touch = racer_rocket_explode;
284 rocket.bot_dodge = TRUE;
285 rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
286 rocket.cnt = time + 9;
287 rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
290 rocket.think = racer_rocket_tracker;
292 rocket.think = racer_rocket_groundhugger;
294 rocket.nextthink = time;
297 CSQCProjectile(rocket, TRUE, PROJECTILE_WAKIROCKET, TRUE);
300 .float fire1_waspressed;
301 .float fire2_waspressed;
304 entity player, racer;
309 racer = self.vehicle;
311 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
315 if(player.BUTTON_USE)
317 vehicles_exit(VHEF_NORMAL);
322 if(racer.deadflag != DEAD_NO)
325 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
331 crosshair_trace(player);
333 #if VEHICLES_VIEWROTATE_CROSSHAIR
334 // Move abt crosshir insted of v_angle. this allows custom chase camera.
335 racer.angles_x *= -1;
336 df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
337 if(df_x > 180) df_x -= 360;
338 if(df_x < -180) df_x += 360;
339 if(df_y > 180) df_y -= 360;
340 if(df_y < -180) df_y += 360;
343 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
346 ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
347 ftmp2 = anglemods(racer.angles_y + ftmp);
350 ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
351 ftmp = anglemods(racer.angles_z + ftmp) * frametime;
352 racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
355 racer.angles_y = ftmp2;
358 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
361 ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
362 racer.angles_x = anglemods(racer.angles_x + ftmp);
364 makevectors(racer.angles);
365 racer.angles_x *= -1;
367 racer.angles_x *= -1;
370 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
371 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
372 racer.angles_y = anglemods(racer.angles_y + ftmp);
375 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
378 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
379 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
380 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
382 makevectors(racer.angles);
383 racer.angles_x *= -1;
386 df = racer.velocity * -0.5;
388 if(player.movement_x != 0)
390 if(player.movement_x > 0)
391 df += v_forward * autocvar_g_vehicle_racer_speed_forward;
392 else if(player.movement_x < 0)
393 df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
396 if(player.movement_y != 0)
398 if(player.movement_y < 0)
399 df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
400 else if(player.movement_y > 0)
401 df += v_right * autocvar_g_vehicle_racer_speed_strafe;
404 // limit _z to avoid flying on normal thrust
406 // df_z = min(df_z, 700);
409 if (player.BUTTON_JUMP)
410 if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
413 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
414 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
415 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
418 racer.velocity += df * frametime;
420 df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
421 racer.velocity = racer.velocity - df;
422 player.movement = racer.velocity;
424 if(player.BUTTON_ATCK)
425 if(time > racer.attack_finished_single)
426 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
428 racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
431 crosshair_trace(player);
434 racer_fire_cannon("tag_fire1");
439 racer_fire_cannon("tag_fire2");
442 racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
443 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
446 if(autocvar_g_vehicle_racer_rocket_locktarget)
448 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
449 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
450 autocvar_g_vehicle_racer_rocket_locked_time);
454 if(racer.lock_strength == 1)
455 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
456 else if(self.lock_strength > 0.5)
457 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
458 else if(self.lock_strength < 0.5)
459 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
463 if(time > racer.delay)
464 if(player.BUTTON_ATCK2)
466 self.misc_bulletcounter += 1;
467 racer.delay = time + 0.2;
468 if(self.misc_bulletcounter == 1)
469 racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
470 else if(self.misc_bulletcounter == 2)
472 racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
473 self.lock_strength = 0;
474 self.lock_target = world;
475 self.misc_bulletcounter = 0;
477 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
482 player.fire2_waspressed = player.BUTTON_ATCK2;
484 player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
486 if(self.vehicle_flags & VHF_SHIELDREGEN)
487 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
489 if(self.vehicle_flags & VHF_HEALTHREGEN)
490 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
492 if(self.vehicle_flags & VHF_ENERGYREGEN)
493 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
496 VEHICLE_UPDATE_PLAYER(health, racer);
498 if(self.vehicle_flags & VHF_HASSHIELD)
499 VEHICLE_UPDATE_PLAYER(shield, racer);
502 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
503 setorigin(player,racer.origin + '0 0 32');
504 player.velocity = racer.velocity;
514 a = autocvar_g_vehicle_racer_anglestabilizer;
515 b = autocvar_g_vehicle_racer_springlength;
516 c = autocvar_g_vehicle_racer_hoverpower;
518 autocvar_g_vehicle_racer_anglestabilizer = 36;
519 autocvar_g_vehicle_racer_springlength = 96;
520 autocvar_g_vehicle_racer_hoverpower = 300;
522 racer_align4point(); //time - self.nextthink);
524 //if(self.velocity_z > 0)
525 // self.velocity_z *= 0.95;
527 autocvar_g_vehicle_racer_anglestabilizer = a;
528 autocvar_g_vehicle_racer_springlength = b;
529 autocvar_g_vehicle_racer_hoverpower = c;
531 self.velocity_x *= 0.95;
532 self.velocity_y *= 0.95;
534 self.nextthink = time + 0.05;
539 self.movetype = MOVETYPE_BOUNCE; //MISSILE;
540 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
541 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
544 void racer_exit(float eject)
546 self.think = racer_think;
547 self.nextthink = time;
548 self.movetype = MOVETYPE_BOUNCEMISSILE;
553 makevectors(self.angles);
556 setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
557 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
561 setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
562 self.owner.velocity = v_forward * -150;
569 self.think = racer_think;
570 self.nextthink = time;
571 self.vehicle_health = autocvar_g_vehicle_racer_health;
572 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
574 self.movetype = MOVETYPE_TOSS;
575 self.solid = SOLID_SLIDEBOX;
579 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
586 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
587 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
589 self.deadflag = DEAD_DEAD;
590 self.vehicle_exit(VHEF_NORMAL);
592 RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
593 autocvar_g_vehicle_racer_blowup_edgedamage,
594 autocvar_g_vehicle_racer_blowup_radius, world,
595 autocvar_g_vehicle_racer_blowup_forceintensity,
596 DEATH_WAKIBLOWUP, world);
599 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
600 self.think = racer_spawn;
601 self.movetype = MOVETYPE_NONE;
602 self.effects = EF_NODRAW;
604 self.colormod = '0 0 0';
605 self.avelocity = '0 0 0';
606 self.velocity = '0 0 0';
608 setorigin(self, self.pos1);
609 self.think = racer_spawn;
610 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
613 void racer_deadtouch()
615 self.avelocity_x *= 0.7;
624 self.event_damage = SUB_Null;
625 self.iscreature = FALSE;
626 self.solid = SOLID_CORPSE;
627 self.takedamage = DAMAGE_NO;
628 self.deadflag = DEAD_DYING;
629 self.movetype = MOVETYPE_BOUNCE;
631 self.cnt = 1 + random() * 3;
632 self.touch = racer_deadtouch;
634 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
637 self.avelocity_z = 16;
639 self.avelocity_z = -16;
641 self.avelocity_x = -vlen(self.velocity) * 0.2;
642 self.velocity += '0 0 700';
643 self.colormod = '-0.5 -0.5 -0.5';
645 self.think = racer_blowup;
646 self.nextthink = 2 + time + random() * 3;
651 if not (vehicle_initialize(
653 "models/vehicles/wakizashi.dpm",
655 "models/vehicles/wakizashi_cockpit.dpm",
656 "", "", "tag_viewport",
658 0.5 * RACER_MIN, 0.5 * RACER_MAX,
660 racer_spawn, autocvar_g_vehicle_racer_respawntime,
662 racer_enter, racer_exit,
663 racer_die, racer_think))
669 if(autocvar_g_vehicle_racer_hovertype != 0)
670 racer_force_from_tag = vehicles_force_fromtag_maglev;
672 racer_force_from_tag = vehicles_force_fromtag_hover;
674 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
676 setattachment(self.vehicle_hudmodel, self, "");
677 setattachment(self.vehicle_viewport, self, "tag_viewport");
682 void spawnfunc_vehicle_racer()
685 precache_sound ("weapons/laserimpact.wav");
686 precache_sound ("weapons/lasergun_fire.wav");
687 precache_sound ("weapons/rocket_fire.wav");
688 precache_sound ("weapons/rocket_impact.wav");
690 precache_model ("models/vhshield.md3");
691 precache_model ("models/vehicles/wakizashi.dpm");
692 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
695 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
696 if(autocvar_g_vehicle_racer_energy)
697 if(autocvar_g_vehicle_racer_energy_regen)
698 self.vehicle_flags |= VHF_ENERGYREGEN;
700 if(autocvar_g_vehicle_racer_shield)
701 self.vehicle_flags |= VHF_HASSHIELD;
703 if(autocvar_g_vehicle_racer_shield_regen)
704 self.vehicle_flags |= VHF_SHIELDREGEN;
706 if(autocvar_g_vehicle_racer_health_regen)
707 self.vehicle_flags |= VHF_HEALTHREGEN;
709 self.think = racer_dinit;
710 self.nextthink = time + 1;