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1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3
4 #ifdef SVQC
5 void racer_exit(float eject);
6 void racer_enter();
7
8 // Auto cvars
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
11
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
14
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
19 float autocvar_g_vehicle_racer_friction;
20
21 float autocvar_g_vehicle_racer_hovertype;
22 float autocvar_g_vehicle_racer_hoverpower;
23
24 float autocvar_g_vehicle_racer_turnroll;
25 float autocvar_g_vehicle_racer_turnspeed;
26 float autocvar_g_vehicle_racer_pitchspeed;
27
28 float autocvar_g_vehicle_racer_energy;
29 float autocvar_g_vehicle_racer_energy_regen;
30 float autocvar_g_vehicle_racer_energy_regen_pause;
31
32 float autocvar_g_vehicle_racer_health;
33 float autocvar_g_vehicle_racer_health_regen;
34 float autocvar_g_vehicle_racer_health_regen_pause;
35
36 float autocvar_g_vehicle_racer_shield;
37 float autocvar_g_vehicle_racer_shield_regen;
38 float autocvar_g_vehicle_racer_shield_regen_pause;
39
40 float autocvar_g_vehicle_racer_cannon_cost;
41 float autocvar_g_vehicle_racer_cannon_damage;
42 float autocvar_g_vehicle_racer_cannon_radius;
43 float autocvar_g_vehicle_racer_cannon_refire;
44 float autocvar_g_vehicle_racer_cannon_speed;
45 float autocvar_g_vehicle_racer_cannon_spread;
46 float autocvar_g_vehicle_racer_cannon_force;
47
48 float autocvar_g_vehicle_racer_rocket_accel;
49 float autocvar_g_vehicle_racer_rocket_damage;
50 float autocvar_g_vehicle_racer_rocket_radius;
51 float autocvar_g_vehicle_racer_rocket_force;
52 float autocvar_g_vehicle_racer_rocket_refire;
53 float autocvar_g_vehicle_racer_rocket_speed;
54 float autocvar_g_vehicle_racer_rocket_turnrate;
55
56 float autocvar_g_vehicle_racer_rocket_locktarget;
57 float autocvar_g_vehicle_racer_rocket_locking_time;
58 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
59 float autocvar_g_vehicle_racer_rocket_locked_time;
60 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
61
62 float autocvar_g_vehicle_racer_respawntime;
63
64 float autocvar_g_vehicle_racer_blowup_radius;
65 float autocvar_g_vehicle_racer_blowup_coredamage;
66 float autocvar_g_vehicle_racer_blowup_edgedamage;
67 float autocvar_g_vehicle_racer_blowup_forceintensity;
68
69 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
70
71 void racer_align4point()
72 {
73     vector push_vector, v_add;
74     float fl_push, fr_push, bl_push, br_push;
75
76
77     push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
78     fr_push      = force_fromtag_normpower;
79     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
80
81     push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
82     fl_push      = force_fromtag_normpower;
83     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
84
85     push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
86     br_push      = force_fromtag_normpower;
87     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
88
89     push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
90     bl_push      = force_fromtag_normpower;
91     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
92
93     self.velocity += (push_vector * frametime);
94
95     // Anti ocilation
96     if(self.velocity_z  > 0)
97         self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
98
99     self.velocity   += v_add;
100     //self.velocity_z -= autocvar_sv_gravity * frametime;
101
102     push_vector_x =  (fl_push - bl_push);
103     push_vector_x += (fr_push - br_push);
104     push_vector_x *= 360;
105
106     push_vector_z = (fr_push - fl_push);
107     push_vector_z += (br_push - bl_push);
108     push_vector_z *= 360;
109
110     // Apply angle diffrance
111     self.angles_z += push_vector_z * frametime;
112     self.angles_x += push_vector_x * frametime;
113
114     // Apply stabilizer
115     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
116     self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
117 }
118
119 void racer_fire_cannon(string tagname)
120 {
121     vector v;
122     entity bolt;
123
124     v = gettaginfo(self, gettagindex(self, tagname));
125     bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
126                            v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
127                            autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
128                            DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
129
130         // Fix z-aim (for chase mode)
131     v = normalize(trace_endpos - bolt.origin);
132     v_forward_z = v_z * 0.5;
133     bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
134 }
135
136 void racer_rocket_groundhugger()
137 {
138     vector olddir, newdir;
139     float oldvel, newvel;
140
141     self.nextthink  = time;
142
143     if(self.owner.deadflag != DEAD_NO || self.cnt < time)
144     {
145         self.use();
146         return;
147     }
148
149     if not (self.realowner.vehicle)
150     {
151         UpdateCSQCProjectile(self);
152         return;
153     }
154
155     olddir = normalize(self.velocity);
156     oldvel = vlen(self.velocity);
157     newvel = oldvel + self.lip;
158
159     tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
160     if(trace_fraction <= 0.5)
161     {
162         // Hitting somethign soon, just speed ahead
163         self.velocity = olddir * newvel;
164         UpdateCSQCProjectile(self);
165         return;
166     }
167
168     traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
169     if(trace_fraction != 1.0)
170     {
171         newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
172         self.velocity = normalize(olddir + newdir) * newvel;
173     }
174     else
175     {
176         self.velocity = olddir * newvel;
177         self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
178     }
179
180     UpdateCSQCProjectile(self);
181     return;
182 }
183
184 void racer_rocket_tracker()
185 {
186     vector olddir, newdir;
187     float oldvel, newvel;
188
189     self.nextthink  = time;
190
191     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
192     {
193         self.use();
194         return;
195     }
196
197     if not (self.realowner.vehicle)
198     {
199         UpdateCSQCProjectile(self);
200         return;
201     }
202
203     olddir = normalize(self.velocity);
204     oldvel = vlen(self.velocity);
205     newvel = oldvel + self.lip;
206     makevectors(vectoangles(olddir));
207
208     traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
209     newdir = normalize(self.enemy.origin - self.origin);
210
211     if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
212     {
213         //bprint("Target lost!\n");
214         //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
215         self.think = racer_rocket_groundhugger;
216         return;
217     }
218
219     if(trace_fraction != 1.0)
220         newdir_z += 16 * sys_frametime;
221
222     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
223     self.velocity_z -= 800 * sys_frametime;
224
225     UpdateCSQCProjectile(self);
226     return;
227 }
228
229 void racer_fire_rocket(string tagname, entity trg)
230 {
231     vector v;
232     entity rocket;
233
234     v = gettaginfo(self, gettagindex(self, tagname));
235     rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
236                            v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
237                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
238                            DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
239
240     rocket.lip              = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
241     rocket.wait             = autocvar_g_vehicle_racer_rocket_turnrate;
242     rocket.nextthink        = time;
243     rocket.enemy            = trg;
244     rocket.cnt              = time + 15;
245
246     if(trg)
247         rocket.think            = racer_rocket_tracker;
248     else
249         rocket.think            = racer_rocket_groundhugger;
250 }
251
252 float racer_frame()
253 {
254     entity player, racer;
255     vector df;
256     float ftmp;
257
258     player          = self;
259     racer           = self.vehicle;
260
261     player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
262
263     self = racer;
264
265     if(player.BUTTON_USE)
266     {
267         vehicles_exit(VHEF_NORMAL);
268         self = player;
269         return 0;
270     }
271
272     if(racer.deadflag != DEAD_NO)
273     {
274         self = player;
275         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
276         return 1;
277     }
278
279     racer_align4point();
280
281     crosshair_trace(player);
282
283 #if VEHICLES_VIEWROTATE_CROSSHAIR
284     float ftmp2;
285     racer.angles_x *= -1;
286     df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
287     if(df_x > 180)  df_x -= 360;
288     if(df_x < -180) df_x += 360;
289     if(df_y > 180)  df_y -= 360;
290     if(df_y < -180) df_y += 360;
291
292     // Yaw
293     ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
294     ftmp2 = ftmp * -1;
295
296     ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
297     ftmp2 = anglemods(racer.angles_y + ftmp);
298
299     // Roll
300     ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
301     ftmp = anglemods(racer.angles_z + ftmp) * frametime;
302     racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
303
304     // Turn
305     racer.angles_y = ftmp2;
306
307     // Pitch
308     ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
309     ftmp2 = ftmp * -1;
310
311     ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
312     racer.angles_x = anglemods(racer.angles_x + ftmp);
313
314     makevectors(racer.angles);
315     racer.angles_x *= -1;
316 #else
317     racer.angles_x *= -1;
318
319     // Yaw
320     ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
321     ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
322     racer.angles_y = anglemods(racer.angles_y + ftmp);
323
324     // Roll
325     racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
326
327     // Pitch
328     ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
329     ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
330     racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
331
332     makevectors(racer.angles);
333     racer.angles_x *= -1;
334 #endif
335
336     ftmp = racer.velocity_z;
337     df = racer.velocity * -autocvar_g_vehicle_racer_friction;
338     racer.velocity_z = ftmp;
339
340     if(player.movement_x != 0)
341     {
342         if(player.movement_x > 0)
343             df += v_forward  * autocvar_g_vehicle_racer_speed_forward;
344         else if(player.movement_x < 0)
345             df -= v_forward  * autocvar_g_vehicle_racer_speed_forward;
346     }
347
348     if(player.movement_y != 0)
349     {
350         if(player.movement_y < 0)
351             df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
352         else if(player.movement_y > 0)
353             df += v_right * autocvar_g_vehicle_racer_speed_strafe;
354     }
355
356     // Afterburn
357     if (player.BUTTON_JUMP)
358     if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
359     {
360         racer.wait = time;
361         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
362         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
363         //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
364     }
365
366     racer.velocity  += df * frametime;
367
368     df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
369     racer.velocity  = racer.velocity - df;
370     player.movement = racer.velocity;
371
372     if(player.BUTTON_ATCK)
373     if(time > racer.attack_finished_single)
374     if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
375     {
376         racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
377         racer.wait = time;
378
379         crosshair_trace(player);
380         if(racer.cnt)
381         {
382             racer_fire_cannon("tag_fire1");
383             racer.cnt = 0;
384         }
385         else
386         {
387             racer_fire_cannon("tag_fire2");
388             racer.cnt = 1;
389         }
390         racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
391         //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
392     }
393
394     if(autocvar_g_vehicle_racer_rocket_locktarget)
395     {
396         vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
397                          (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
398                          autocvar_g_vehicle_racer_rocket_locked_time);
399
400         if(self.lock_target)
401         {
402             if(racer.lock_strength == 1)
403                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
404             else if(self.lock_strength > 0.5)
405                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
406             else if(self.lock_strength < 0.5)
407                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
408         }
409     }
410
411     if(time > racer.delay)
412     if(player.BUTTON_ATCK2)
413     {
414         self.misc_bulletcounter += 1;
415         racer.delay = time + 0.2;
416         if(self.misc_bulletcounter == 1)
417             racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
418         else if(self.misc_bulletcounter == 2)
419         {
420             racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
421             self.lock_strength  = 0;
422             self.lock_target    = world;
423             self.misc_bulletcounter = 0;
424
425             racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
426             racer.lip = time;
427         }
428     }
429     player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
430
431     if(self.vehicle_flags  & VHF_SHIELDREGEN)
432         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
433
434     if(self.vehicle_flags  & VHF_HEALTHREGEN)
435         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
436
437     if(self.vehicle_flags  & VHF_ENERGYREGEN)
438         vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
439
440
441     VEHICLE_UPDATE_PLAYER(health, racer);
442     VEHICLE_UPDATE_PLAYER(energy, racer);
443
444     if(self.vehicle_flags & VHF_HASSHIELD)
445         VEHICLE_UPDATE_PLAYER(shield, racer);
446
447
448     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
449     setorigin(player,racer.origin + '0 0 32');
450     player.velocity = racer.velocity;
451
452     self = player;
453     return 1;
454 }
455
456 void racer_think()
457 {
458     /*
459     float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
460     b = autocvar_g_vehicle_racer_springlength;
461     c = autocvar_g_vehicle_racer_hoverpower;
462
463     autocvar_g_vehicle_racer_anglestabilizer = 36;
464     autocvar_g_vehicle_racer_springlength = 96;
465     autocvar_g_vehicle_racer_hoverpower = 300;
466     */
467
468     racer_align4point(); //time - self.nextthink);
469
470     /*
471     //if(self.velocity_z > 0)
472     //    self.velocity_z *= 0.95;
473
474     autocvar_g_vehicle_racer_anglestabilizer = a;
475     autocvar_g_vehicle_racer_springlength = b;
476     autocvar_g_vehicle_racer_hoverpower = c;
477     */
478
479     self.velocity_x *= 0.9;
480     self.velocity_y *= 0.9;
481     self.velocity_z *= 0.8;
482     self.velocity_z += sin(time * 2) * 16;
483     self.nextthink = time + 0.05;
484 }
485
486 void racer_enter()
487 {
488     self.movetype = MOVETYPE_BOUNCE;
489     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
490     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
491 }
492
493 void racer_exit(float eject)
494 {
495     self.think      = racer_think;
496     self.nextthink  = time;
497     self.movetype   = MOVETYPE_TOSS;
498
499     if not (self.owner)
500         return;
501
502         makevectors(self.angles);
503         if(eject)
504         {
505             setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
506             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
507         }
508         else
509         {
510             setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
511             self.owner.velocity = v_forward * -150;
512         }
513     self.owner = world;
514 }
515
516 void racer_spawn()
517 {
518     self.think          = racer_think;
519     self.nextthink      = time;
520     self.vehicle_health = autocvar_g_vehicle_racer_health;
521     self.vehicle_shield = autocvar_g_vehicle_racer_shield;
522
523     self.movetype       = MOVETYPE_TOSS;
524     self.solid          = SOLID_SLIDEBOX;
525     self.delay          = time;
526     self.scale          = 0.5;
527
528     setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
529 }
530
531
532 void racer_blowup()
533 {
534     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
535     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
536
537     self.deadflag    = DEAD_DEAD;
538     self.vehicle_exit(VHEF_NORMAL);
539
540     RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
541                                         autocvar_g_vehicle_racer_blowup_edgedamage,
542                                         autocvar_g_vehicle_racer_blowup_radius, world,
543                                         autocvar_g_vehicle_racer_blowup_forceintensity,
544                                         DEATH_WAKIBLOWUP, world);
545
546     self.alpha = -1;
547     self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
548     self.think      = racer_spawn;
549     self.movetype   = MOVETYPE_NONE;
550     self.effects    = EF_NODRAW;
551
552     self.colormod  = '0 0 0';
553     self.avelocity = '0 0 0';
554     self.velocity  = '0 0 0';
555
556     setorigin(self, self.pos1);
557         self.think     = racer_spawn;
558         self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
559 }
560
561 void racer_deadtouch()
562 {
563     self.avelocity_x *= 0.7;
564     self.cnt -= 1;
565     if(self.cnt <= 0)
566         racer_blowup();
567 }
568
569 void racer_die()
570 {
571     self.health       = 0;
572     self.event_damage = SUB_Null;
573     self.iscreature   = FALSE;
574     self.solid        = SOLID_CORPSE;
575     self.takedamage   = DAMAGE_NO;
576     self.deadflag     = DEAD_DYING;
577     self.movetype     = MOVETYPE_BOUNCE;
578     self.wait         = time;
579     self.cnt          = 1 + random() * 3;
580     self.touch        = racer_deadtouch;
581
582     pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
583
584     if(random() < 0.5)
585         self.avelocity_z  = 16;
586     else
587         self.avelocity_z  = -16;
588
589     self.avelocity_x = -vlen(self.velocity) * 0.2;
590     self.velocity   += '0 0 700';
591     self.colormod    = '-0.5 -0.5 -0.5';
592
593         self.think     = racer_blowup;
594         self.nextthink = 2 + time + random() * 3;
595 }
596
597 #ifdef VEHICLES_CSQC
598 void racer_send_exta(entity to)
599 {
600
601 }
602 #endif
603
604 void racer_dinit()
605 {
606     if not (vehicle_initialize(
607              "Wakizashi",
608              "models/vehicles/wakizashi.dpm",
609              "",
610              "models/vehicles/wakizashi_cockpit.dpm",
611              "", "", "tag_viewport",
612              HUD_WAKIZASHI,
613              0.5 * RACER_MIN, 0.5 * RACER_MAX,
614              FALSE,
615              racer_spawn, autocvar_g_vehicle_racer_respawntime,
616              racer_frame,
617              racer_enter, racer_exit,
618              racer_die,   racer_think,
619              FALSE))
620     {
621         remove(self);
622         return;
623     }
624
625     if(autocvar_g_vehicle_racer_hovertype != 0)
626         racer_force_from_tag = vehicles_force_fromtag_maglev;
627     else
628         racer_force_from_tag = vehicles_force_fromtag_hover;
629
630     // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
631     self.scale = 0.5;
632     setattachment(self.vehicle_hudmodel, self, "");
633     setattachment(self.vehicle_viewport, self, "tag_viewport");
634
635     self.mass               = 900;
636 }
637
638 void spawnfunc_vehicle_racer()
639 {
640
641     precache_sound ("weapons/laserimpact.wav");
642     precache_sound ("weapons/lasergun_fire.wav");
643     precache_sound ("weapons/rocket_fire.wav");
644     precache_sound ("weapons/rocket_impact.wav");
645
646     precache_model ("models/vhshield.md3");
647     precache_model ("models/vehicles/wakizashi.dpm");
648     precache_model ("models/vehicles/wakizashi_cockpit.dpm");
649
650     vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
651     if(autocvar_g_vehicle_racer_energy)
652         if(autocvar_g_vehicle_racer_energy_regen)
653             self.vehicle_flags |= VHF_ENERGYREGEN;
654
655     if(autocvar_g_vehicle_racer_shield)
656         self.vehicle_flags |= VHF_HASSHIELD;
657
658     if(autocvar_g_vehicle_racer_shield_regen)
659         self.vehicle_flags |= VHF_SHIELDREGEN;
660
661     if(autocvar_g_vehicle_racer_health_regen)
662         self.vehicle_flags |= VHF_HEALTHREGEN;
663
664     self.think = racer_dinit;
665     self.nextthink = time + 1;
666 }
667
668 #endif // SVQC
669
670 #ifdef CSQC
671 void racer_draw()
672 {
673
674 }
675
676 void racer_draw2d()
677 {
678
679 }
680
681 void racer_read_extra()
682 {
683
684 }
685
686 void vehicle_racer_assemble()
687 {
688
689 }
690 #endif //CSQC