1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3 #define RACER_TICRATE 0.05
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
20 float autocvar_g_vehicle_racer_hovertype;
21 float autocvar_g_vehicle_racer_hoverpower;
23 float autocvar_g_vehicle_racer_turnroll;
24 float autocvar_g_vehicle_racer_turnspeed;
25 float autocvar_g_vehicle_racer_pitchspeed;
27 float autocvar_g_vehicle_racer_energy;
28 float autocvar_g_vehicle_racer_energy_regen;
29 float autocvar_g_vehicle_racer_energy_regen_pause;
31 float autocvar_g_vehicle_racer_health;
32 float autocvar_g_vehicle_racer_health_regen;
33 float autocvar_g_vehicle_racer_health_regen_pause;
35 float autocvar_g_vehicle_racer_shield;
36 float autocvar_g_vehicle_racer_shield_regen;
37 float autocvar_g_vehicle_racer_shield_regen_pause;
39 float autocvar_g_vehicle_racer_laser_cost;
40 float autocvar_g_vehicle_racer_laser_damage;
41 float autocvar_g_vehicle_racer_laser_radius;
42 float autocvar_g_vehicle_racer_laser_refire;
43 float autocvar_g_vehicle_racer_laser_speed;
45 float autocvar_g_vehicle_racer_rocket_accel;
46 float autocvar_g_vehicle_racer_rocket_damage;
47 float autocvar_g_vehicle_racer_rocket_radius;
48 float autocvar_g_vehicle_racer_rocket_refire;
49 float autocvar_g_vehicle_racer_rocket_speed;
50 float autocvar_g_vehicle_racer_rocket_turnrate;
52 float autocvar_g_vehicle_racer_rocket_locktarget;
53 float autocvar_g_vehicle_racer_rocket_locking_time;
54 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
55 float autocvar_g_vehicle_racer_rocket_locked_time;
56 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
58 float autocvar_g_vehicle_racer_respawntime;
59 float autocvar_g_vehicle_racer_collision_multiplier;
61 float autocvar_g_vehicle_racer_blowup_radius;
62 float autocvar_g_vehicle_racer_blowup_coredamage;
63 float autocvar_g_vehicle_racer_blowup_edgedamage;
64 float autocvar_g_vehicle_racer_blowup_forceintensity;
66 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
68 void racer_align4point()
70 vector push_vector, v_add;
71 float fl_push, fr_push, bl_push, br_push;
73 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
74 fr_push = force_fromtag_normpower;
75 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
77 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
78 fl_push = force_fromtag_normpower;
79 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
81 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
82 br_push = force_fromtag_normpower;
83 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
85 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
86 bl_push = force_fromtag_normpower;
87 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
89 self.velocity += (push_vector * frametime);
92 if(self.velocity_z > 0)
93 self.velocity_z *= autocvar_g_vehicle_racer_upforcedamper;
95 self.velocity += v_add;
96 self.velocity_z -= autocvar_sv_gravity * frametime;
98 push_vector_x = (fl_push - bl_push);
99 push_vector_x += (fr_push - br_push);
100 push_vector_x *= 360;
102 push_vector_z = (fr_push - fl_push);
103 push_vector_z += (br_push - bl_push);
104 push_vector_z *= 360;
106 // Apply angle diffrance
107 self.angles_z += push_vector_z * frametime;
108 self.angles_x += push_vector_x * frametime;
110 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
111 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
114 void racer_rocket_explode()
117 if(other.owner == self.owner)
120 self.event_damage = SUB_Null;
122 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
123 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
124 RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
129 void racer_bolt_explode()
132 pointparticles(particleeffectnum("wakizashi_gun_impact"), findbetterlocation (self.origin, 8), trace_plane_normal * 1000, 1);
133 RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
134 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
138 void racer_fire_cannon(string tagname)
144 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
146 setorigin(bolt, gettaginfo(self, gettagindex(self, tagname)));
147 PROJECTILE_MAKETRIGGER(bolt);
149 bolt.movetype = MOVETYPE_FLYMISSILE;
150 bolt.flags = FL_PROJECTILE | FL_NOTARGET;
152 bolt.realowner = self.owner;
153 bolt.touch = racer_bolt_explode;
154 bolt.think = racer_bolt_explode;
155 bolt.nextthink = time + 9;
157 bolt.bot_dodge = TRUE;
158 bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
160 // Fix z-aim (for chase mode)
161 v = normalize(trace_endpos - bolt.origin);
162 v_forward_z = v_z * 0.5;
164 bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
166 pointparticles(particleeffectnum("wakizashi_gun_muzzleflash"), bolt.origin, bolt.velocity, 1);
168 CSQCProjectile(bolt, TRUE, PROJECTILE_WAKICANNON, TRUE);
171 void racer_rocket_groundhugger()
173 vector olddir, newdir;
174 float oldvel, newvel;
176 self.nextthink = time;
178 if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
180 racer_rocket_explode();
184 if not (self.realowner.vehicle)
186 UpdateCSQCProjectile(self);
190 olddir = normalize(self.velocity);
191 oldvel = vlen(self.velocity);
192 newvel = oldvel + self.lip;
194 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
195 if(trace_fraction <= 0.5)
197 // Hitting somethign soon, just speed ahead
198 self.velocity = olddir * newvel;
199 UpdateCSQCProjectile(self);
203 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
204 if(trace_fraction != 1.0)
206 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
207 self.velocity = normalize(olddir + newdir) * newvel;
211 self.velocity = olddir * newvel;
212 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
215 UpdateCSQCProjectile(self);
219 void racer_rocket_tracker()
221 vector olddir, newdir;
222 float oldvel, newvel;
224 self.nextthink = time;
226 if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
228 racer_rocket_explode();
232 if not (self.realowner.vehicle)
234 UpdateCSQCProjectile(self);
238 olddir = normalize(self.velocity);
239 oldvel = vlen(self.velocity);
240 newvel = oldvel + self.lip;
241 makevectors(vectoangles(olddir));
243 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
244 newdir = normalize(self.enemy.origin - self.origin);
246 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
248 //bprint("Target lost!\n");
249 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
250 self.think = racer_rocket_groundhugger;
254 if(trace_fraction != 1.0)
255 newdir_z += 16 * sys_frametime;
257 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
258 self.velocity_z -= 800 * sys_frametime;
260 UpdateCSQCProjectile(self);
264 void racer_fire_rocket(string tagname, entity trg)
268 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
271 setsize (rocket, '-1 -1 -1', '1 1 1');
272 setorigin(rocket, gettaginfo(self, gettagindex(self, tagname)));
274 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
275 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
276 rocket.solid = SOLID_BBOX;
277 rocket.movetype = MOVETYPE_FLYMISSILE;
278 rocket.flags = FL_PROJECTILE;
280 rocket.realowner = self.owner;
281 rocket.touch = racer_rocket_explode;
282 rocket.bot_dodge = TRUE;
283 rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
284 rocket.cnt = time + 9;
285 rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
288 rocket.think = racer_rocket_tracker;
290 rocket.think = racer_rocket_groundhugger;
292 rocket.nextthink = time;
295 CSQCProjectile(rocket, TRUE, PROJECTILE_WAKIROCKET, TRUE);
298 .float fire1_waspressed;
299 .float fire2_waspressed;
302 entity player, racer;
307 racer = self.vehicle;
309 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
313 if(player.BUTTON_USE)
315 vehicles_exit(VHEF_NORMAL);
320 if(racer.deadflag != DEAD_NO)
323 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
328 // Move abt crosshir insted of v_angle. this allows custom chase camera.
329 crosshair_trace(player);
330 #if VEHICLES_VIEWROTATE_CROSSHAIR
331 racer.angles_x *= -1;
332 df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
333 if(df_x > 180) df_x -= 360;
334 if(df_x < -180) df_x += 360;
335 if(df_y > 180) df_y -= 360;
336 if(df_y < -180) df_y += 360;
339 ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
342 ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
343 ftmp2 = anglemods(racer.angles_y + ftmp);
346 ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
347 ftmp = anglemods(racer.angles_z + ftmp) * frametime;
348 racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
351 racer.angles_y = ftmp2;
354 ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
357 ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
358 racer.angles_x = anglemods(racer.angles_x + ftmp);
360 makevectors(racer.angles);
361 racer.angles_x *= -1;
363 racer.angles_x *= -1;
366 ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
367 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
368 racer.angles_y = anglemods(racer.angles_y + ftmp);
371 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * sys_frametime;
374 ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
375 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
376 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
378 makevectors(racer.angles);
379 racer.angles_x *= -1;
382 df = racer.velocity * -0.5;
384 if(player.movement_x != 0)
386 if(player.movement_x > 0)
387 df += v_forward * autocvar_g_vehicle_racer_speed_forward;
388 else if(player.movement_x < 0)
389 df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
392 if(player.movement_y != 0)
394 if(player.movement_y < 0)
395 df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
396 else if(player.movement_y > 0)
397 df += v_right * autocvar_g_vehicle_racer_speed_strafe;
400 // limit _z to avoid flying on normal thrust
402 df_z = min(df_z, 700);
405 if (player.BUTTON_JUMP)
406 if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
409 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
410 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
411 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
414 racer.velocity += df * frametime;
416 df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
417 racer.velocity = racer.velocity - df;
418 player.movement = racer.velocity;
420 if(player.BUTTON_ATCK)
421 if(time > racer.attack_finished_single)
422 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
424 racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
427 crosshair_trace(player);
430 racer_fire_cannon("tag_fire1");
435 racer_fire_cannon("tag_fire2");
438 racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
439 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
442 if(autocvar_g_vehicle_racer_rocket_locktarget)
444 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
445 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
446 autocvar_g_vehicle_racer_rocket_locked_time);
450 if(racer.lock_strength == 1)
451 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
452 else if(self.lock_strength > 0.5)
453 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
454 else if(self.lock_strength < 0.5)
455 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
459 if(time > racer.delay)
460 if(player.BUTTON_ATCK2)
462 self.misc_bulletcounter += 1;
463 racer.delay = time + 0.2;
464 if(self.misc_bulletcounter == 1)
465 racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
466 else if(self.misc_bulletcounter == 2)
468 racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
469 self.lock_strength = 0;
470 self.lock_target = world;
471 self.misc_bulletcounter = 0;
473 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
478 player.fire2_waspressed = player.BUTTON_ATCK2;
480 player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
482 if(self.vehicle_flags & VHF_SHIELDREGEN)
483 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
485 if(self.vehicle_flags & VHF_HEALTHREGEN)
486 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
488 if(self.vehicle_flags & VHF_ENERGYREGEN)
489 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
492 VEHICLE_UPDATE_PLAYER(health, racer);
494 if(self.vehicle_flags & VHF_HASSHIELD)
495 VEHICLE_UPDATE_PLAYER(shield, racer);
498 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
499 setorigin(player,racer.origin + '0 0 32');
500 player.velocity = racer.velocity;
510 self.nextthink = time;
512 a = autocvar_g_vehicle_racer_anglestabilizer;
513 b = autocvar_g_vehicle_racer_springlength;
514 c = autocvar_g_vehicle_racer_hoverpower;
516 autocvar_g_vehicle_racer_anglestabilizer = 36;
517 autocvar_g_vehicle_racer_springlength = 96;
518 autocvar_g_vehicle_racer_hoverpower = 300;
522 if(self.velocity_z < 0)
523 self.velocity_z *= 0.95;
525 autocvar_g_vehicle_racer_anglestabilizer = a;
526 autocvar_g_vehicle_racer_springlength = b;
527 autocvar_g_vehicle_racer_hoverpower = c;
529 self.velocity_x *= 0.95;
530 self.velocity_y *= 0.95;
535 self.movetype = MOVETYPE_BOUNCEMISSILE;
536 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
537 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
540 void racer_exit(float eject)
542 self.think = racer_think;
543 self.nextthink = time;
544 self.movetype = MOVETYPE_BOUNCEMISSILE;
549 makevectors(self.angles);
552 setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
553 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
557 setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
558 self.owner.velocity = v_forward * -150;
565 self.think = racer_think;
566 self.nextthink = time;
567 self.vehicle_health = autocvar_g_vehicle_racer_health;
568 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
570 self.movetype = MOVETYPE_TOSS;
571 self.solid = SOLID_SLIDEBOX;
575 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
582 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
583 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
585 self.deadflag = DEAD_DEAD;
586 self.vehicle_exit(VHEF_NORMAL);
588 RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
589 autocvar_g_vehicle_racer_blowup_edgedamage,
590 autocvar_g_vehicle_racer_blowup_radius, world,
591 autocvar_g_vehicle_racer_blowup_forceintensity,
592 DEATH_WAKIBLOWUP, world);
595 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
596 self.think = racer_spawn;
597 self.movetype = MOVETYPE_NONE;
598 self.effects = EF_NODRAW;
600 self.colormod = '0 0 0';
601 self.avelocity = '0 0 0';
602 self.velocity = '0 0 0';
604 setorigin(self, self.pos1);
605 self.think = racer_spawn;
606 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
609 void racer_deadtouch()
611 self.avelocity_x *= 0.7;
620 self.event_damage = SUB_Null;
621 self.iscreature = FALSE;
622 self.solid = SOLID_CORPSE;
623 self.takedamage = DAMAGE_NO;
624 self.deadflag = DEAD_DYING;
625 self.movetype = MOVETYPE_BOUNCE;
627 self.cnt = 1 + random() * 3;
628 self.touch = racer_deadtouch;
630 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
633 self.avelocity_z = 16;
635 self.avelocity_z = -16;
637 self.avelocity_x = -vlen(self.velocity) * 0.2;
638 self.velocity += '0 0 700';
639 self.colormod = '-0.5 -0.5 -0.5';
641 self.think = racer_blowup;
642 self.nextthink = 2 + time + random() * 3;
647 if not (vehicle_initialize(
649 "models/vehicles/wakizashi.dpm",
651 "models/vehicles/wakizashi_cockpit.dpm",
652 "", "", "tag_viewport",
654 0.5 * RACER_MIN, 0.5 * RACER_MAX,
656 racer_spawn, autocvar_g_vehicle_racer_respawntime,
658 racer_enter, racer_exit,
659 racer_die, racer_think))
665 if(autocvar_g_vehicle_racer_hovertype != 0)
666 racer_force_from_tag = vehicles_force_fromtag_maglev;
668 racer_force_from_tag = vehicles_force_fromtag_hover;
670 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
672 setattachment(self.vehicle_hudmodel, self, "");
673 setattachment(self.vehicle_viewport, self, "tag_viewport");
678 void spawnfunc_vehicle_racer()
681 precache_sound ("weapons/laserimpact.wav");
682 precache_sound ("weapons/lasergun_fire.wav");
683 precache_sound ("weapons/rocket_fire.wav");
684 precache_sound ("weapons/rocket_impact.wav");
686 precache_model ("models/vhshield.md3");
687 precache_model ("models/vehicles/wakizashi.dpm");
688 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
691 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
692 if(autocvar_g_vehicle_racer_energy)
693 if(autocvar_g_vehicle_racer_energy_regen)
694 self.vehicle_flags |= VHF_ENERGYREGEN;
696 if(autocvar_g_vehicle_racer_shield)
697 self.vehicle_flags |= VHF_HASSHIELD;
699 if(autocvar_g_vehicle_racer_shield_regen)
700 self.vehicle_flags |= VHF_SHIELDREGEN;
702 if(autocvar_g_vehicle_racer_health_regen)
703 self.vehicle_flags |= VHF_HEALTHREGEN;
705 self.think = racer_dinit;
706 self.nextthink = time + 1;