1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3 #define RACER_TICRATE 0.05
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
20 float autocvar_g_vehicle_racer_hovertype;
21 float autocvar_g_vehicle_racer_hoverpower;
23 float autocvar_g_vehicle_racer_turnroll;
24 float autocvar_g_vehicle_racer_turnspeed;
25 float autocvar_g_vehicle_racer_pitchspeed;
27 float autocvar_g_vehicle_racer_energy;
28 float autocvar_g_vehicle_racer_energy_regen;
29 float autocvar_g_vehicle_racer_energy_regen_pause;
31 float autocvar_g_vehicle_racer_health;
32 float autocvar_g_vehicle_racer_health_regen;
33 float autocvar_g_vehicle_racer_health_regen_pause;
35 float autocvar_g_vehicle_racer_shield;
36 float autocvar_g_vehicle_racer_shield_regen;
37 float autocvar_g_vehicle_racer_shield_regen_pause;
39 float autocvar_g_vehicle_racer_laser_cost;
40 float autocvar_g_vehicle_racer_laser_damage;
41 float autocvar_g_vehicle_racer_laser_radius;
42 float autocvar_g_vehicle_racer_laser_refire;
43 float autocvar_g_vehicle_racer_laser_speed;
45 float autocvar_g_vehicle_racer_rocket_accel;
46 float autocvar_g_vehicle_racer_rocket_damage;
47 float autocvar_g_vehicle_racer_rocket_radius;
48 float autocvar_g_vehicle_racer_rocket_refire;
49 float autocvar_g_vehicle_racer_rocket_speed;
50 float autocvar_g_vehicle_racer_rocket_turnrate;
51 float autocvar_g_vehicle_racer_rocket_locktime;
53 float autocvar_g_vehicle_racer_respawntime;
54 float autocvar_g_vehicle_racer_collision_multiplier;
56 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
58 void racer_align4point()
60 vector push_vector, v_add;
61 float fl_push, fr_push, bl_push, br_push;
63 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
64 fr_push = force_fromtag_normpower;
65 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
67 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
68 fl_push = force_fromtag_normpower;
69 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
71 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
72 br_push = force_fromtag_normpower;
73 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
75 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
76 bl_push = force_fromtag_normpower;
77 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
79 self.velocity += (push_vector * frametime);
82 if(self.velocity_z > 0)
83 self.velocity_z *= autocvar_g_vehicle_racer_upforcedamper;
85 self.velocity += v_add;
86 self.velocity_z -= autocvar_sv_gravity * frametime;
88 push_vector_x = (fl_push - bl_push);
89 push_vector_x += (fr_push - br_push);
92 push_vector_z = (fr_push - fl_push);
93 push_vector_z += (br_push - bl_push);
96 //if (push_vector_z != 0)
98 self.angles_z = max(0, self.angles_z - (autocvar_g_vehicle_racer_anglestabilizer * frametime));
100 self.angles_z = min(0, self.angles_z + (autocvar_g_vehicle_racer_anglestabilizer * frametime));
102 self.angles_z += push_vector_z * frametime;
104 //if (push_vector_x != 0)
105 if(self.angles_x > 0)
106 self.angles_x = max(0, self.angles_x - (autocvar_g_vehicle_racer_anglestabilizer * frametime));
108 self.angles_x = min(0, self.angles_x + (autocvar_g_vehicle_racer_anglestabilizer * frametime));
110 self.angles_x += push_vector_x * frametime;
113 void racer_rocket_explode()
116 if(other.owner == self.owner)
119 self.event_damage = SUB_Null;
121 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
122 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
123 RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
128 void racer_bolt_explode()
131 pointparticles(particleeffectnum("wakizashi_gun_impact"), findbetterlocation (self.origin, 8), trace_plane_normal * 1000, 1);
132 RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
133 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
137 void racer_fire_cannon(string tagname)
143 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
145 setorigin(bolt, gettaginfo(self, gettagindex(self, tagname)));
146 PROJECTILE_MAKETRIGGER(bolt);
148 bolt.movetype = MOVETYPE_FLYMISSILE;
149 bolt.flags = FL_PROJECTILE | FL_NOTARGET;
151 bolt.realowner = self.owner;
152 bolt.touch = racer_bolt_explode;
153 bolt.think = racer_bolt_explode;
154 bolt.nextthink = time + 9;
156 bolt.bot_dodge = TRUE;
157 bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
159 // Fix z-aim (for chase mode)
160 v = normalize(trace_endpos - bolt.origin);
161 v_forward_z = v_z * 0.5;
163 bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
165 pointparticles(particleeffectnum("wakizashi_gun_muzzleflash"), bolt.origin, bolt.velocity, 1);
167 CSQCProjectile(bolt, TRUE, PROJECTILE_LASER, TRUE);
170 void racer_rocket_groundhugger()
172 vector olddir, newdir;
173 float oldvel, newvel;
175 self.nextthink = time;
177 if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
179 racer_rocket_explode();
183 if not (self.realowner.vehicle)
185 UpdateCSQCProjectile(self);
189 olddir = normalize(self.velocity);
190 oldvel = vlen(self.velocity);
191 newvel = oldvel + self.lip;
193 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
194 if(trace_fraction <= 0.5)
196 // Hitting somethign soon, just speed ahead
197 self.velocity = olddir * newvel;
198 UpdateCSQCProjectile(self);
202 if(self.enemy != world)
204 newdir = normalize(self.enemy.origin - self.origin);
205 //self.realowner.vehicle.delay = time + 0.1;
209 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
210 if(trace_fraction != 1.0)
212 newdir += normalize(trace_endpos + '0 0 64' - self.origin);
213 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
217 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
218 self.velocity_z -= 800 * sys_frametime;
222 UpdateCSQCProjectile(self);
227 void racer_fire_rocket(string tagname, entity trg)
231 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
234 setsize (rocket, '-1 -1 -1', '1 1 1');
235 setorigin(rocket, gettaginfo(self, gettagindex(self, tagname)));
237 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
238 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
239 rocket.solid = SOLID_BBOX;
240 rocket.movetype = MOVETYPE_FLYMISSILE;
241 rocket.flags = FL_PROJECTILE;
243 rocket.realowner = self.owner;
244 rocket.touch = racer_rocket_explode;
245 rocket.bot_dodge = TRUE;
246 rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
247 rocket.cnt = time + 9;
248 rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
249 rocket.think = racer_rocket_groundhugger;
250 rocket.nextthink = time + 0.5;
253 CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE);
256 .float fire1_waspressed;
257 .float fire2_waspressed;
260 entity player, racer;
265 racer = self.vehicle;
267 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
271 if(player.BUTTON_USE)
273 vehicles_exit(VHEF_NORMAL);
278 if(racer.deadflag != DEAD_NO)
281 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
287 racer.angles_x *= -1;
288 makevectors(racer.angles);
291 ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
294 ftmp = bound(ftmp2, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
295 ftmp2 = anglemods(racer.angles_y + ftmp);
298 ftmp = bound(-45, shortangle_f(player.v_angle_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
299 ftmp = anglemods(racer.angles_z + ftmp) * frametime;
300 racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
303 racer.angles_y = ftmp2;
306 ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
309 ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
310 racer.angles_x = anglemods(racer.angles_x + ftmp);
311 racer.angles_x *= -1;
314 crosshair_trace(player);
315 df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
316 if(df_x > 180) df_x -= 360;
317 if(df_x < -180) df_x += 360;
318 if(df_y > 180) df_y -= 360;
319 if(df_y < -180) df_y += 360;
322 ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
325 ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
326 ftmp2 = anglemods(racer.angles_y + ftmp);
329 ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
330 ftmp = anglemods(racer.angles_z + ftmp) * frametime;
331 racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
334 racer.angles_y = ftmp2;
337 ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
340 ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
341 racer.angles_x = anglemods(racer.angles_x + ftmp);
343 racer.angles_x *= -1;
344 makevectors(racer.angles);
345 racer.angles_x *= -1;
348 df = racer.velocity * -0.5;
350 if(player.movement_x != 0)
352 if(player.movement_x > 0)
353 df += v_forward * autocvar_g_vehicle_racer_speed_forward;
354 else if(player.movement_x < 0)
355 df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
358 if(player.movement_y != 0)
360 if(player.movement_y < 0)
361 df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
362 else if(player.movement_y > 0)
363 df += v_right * autocvar_g_vehicle_racer_speed_strafe;
366 // limit _z to avoid flying on normal thrust
368 df_z = min(df_z, 700);
371 if (player.BUTTON_JUMP)
372 if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
375 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
376 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
377 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
380 racer.velocity += df * frametime;
382 df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
383 racer.velocity = racer.velocity - df;
384 player.movement = racer.velocity;
386 if(player.BUTTON_ATCK)
387 if(time > racer.attack_finished_single)
388 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
390 racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
393 crosshair_trace(player);
396 racer_fire_cannon("tag_fire1");
401 racer_fire_cannon("tag_fire2");
404 racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
405 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
408 if(time > racer.delay)
410 if(player.BUTTON_ATCK2)
412 crosshair_trace(player);
414 if(!player.fire2_waspressed)
418 player.BUTTON_ATCK2 = 0;
419 player.fire2_waspressed = 1;
424 if(racer.phase < time)
426 if(self.lock_target && self.lock_strength == 1)
428 self.lock_strength = 0;
429 self.lock_target = world;
432 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locktime) * frametime);
435 if(self.lock_strength == 1)
437 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
438 racer.phase = time + 5;
440 else if(self.lock_strength > 0.75)
441 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 1', 0);
442 else if(self.lock_strength > 0.5)
443 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
444 else if(self.lock_strength < 0.5)
445 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
450 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
455 if(!player.BUTTON_ATCK2)
457 if(player.fire2_waspressed)
459 racer_fire_rocket("tag_rocket_r", ((self.lock_strength == 1 && self.lock_target) ? self.lock_target : world));
460 racer_fire_rocket("tag_rocket_l", ((self.lock_strength == 1 && self.lock_target) ? self.lock_target : world));
462 self.lock_strength = 0;
463 self.lock_target = world;
465 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
471 player.fire2_waspressed = player.BUTTON_ATCK2;
473 player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
475 if(self.vehicle_flags & VHF_SHIELDREGEN)
476 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
478 if(self.vehicle_flags & VHF_HEALTHREGEN)
479 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
481 if(self.vehicle_flags & VHF_ENERGYREGEN)
482 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
485 VEHICLE_UPDATE_PLAYER(health, racer);
487 if(self.vehicle_flags & VHF_HASSHIELD)
488 VEHICLE_UPDATE_PLAYER(shield, racer);
491 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
492 setorigin(player,racer.origin + '0 0 32');
493 player.velocity = racer.velocity;
503 self.nextthink = time;
505 a = autocvar_g_vehicle_racer_anglestabilizer;
506 b = autocvar_g_vehicle_racer_springlength;
507 c = autocvar_g_vehicle_racer_hoverpower;
509 autocvar_g_vehicle_racer_anglestabilizer = 36;
510 autocvar_g_vehicle_racer_springlength = 96;
511 autocvar_g_vehicle_racer_hoverpower = 300;
515 if(self.velocity_z < 0)
516 self.velocity_z *= 0.95;
518 autocvar_g_vehicle_racer_anglestabilizer = a;
519 autocvar_g_vehicle_racer_springlength = b;
520 autocvar_g_vehicle_racer_hoverpower = c;
522 self.velocity_x *= 0.95;
523 self.velocity_y *= 0.95;
528 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
529 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
534 void racer_exit(float eject)
536 vehicles_setreturn(autocvar_g_vehicle_racer_respawntime, racer_spawn);
538 self.think = racer_think;
539 self.nextthink = time;
546 makevectors(self.angles);
547 setorigin(self.owner,self.origin + v_forward * 100);
548 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
552 self.owner.velocity = v_forward * -150;
553 setorigin(self.owner, self.origin - v_forward * 128);
563 if(vlen(self.velocity) == 0)
566 if(other.classname != "player")
570 a = normalize(other.origin - self.origin);
571 a = a - normalize(self.velocity);
576 if(other.classname != "player")
579 if(other.deadflag != DEAD_NO)
582 if(other.vehicle != world)
590 self.think = racer_think;
591 self.nextthink = time;
593 self.flags = FL_NOTARGET;
597 self.vehicle_health = autocvar_g_vehicle_racer_health;
598 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
600 self.event_damage = vehicles_damage;
601 self.touch = racer_touch;
603 self.iscreature = TRUE;
605 self.movetype = MOVETYPE_BOUNCEMISSILE;
606 self.solid = SOLID_SLIDEBOX;
607 self.takedamage = DAMAGE_AIM;
610 self.colormap = 1024;
611 self.deadflag = DEAD_NO;
612 self.bot_attack = TRUE;
614 self.vehicle_energy = 1;
615 self.vehicle_hudmodel.viewmodelforclient = self;
617 setorigin(self, self.pos1);
618 self.angles = self.pos2;
620 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
621 pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
624 vehicles_common_spawn();
630 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
631 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
633 self.deadflag = DEAD_DEAD;
634 self.vehicle_exit(VHEF_NORMAL);
635 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
638 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
639 self.think = racer_spawn;
640 self.movetype = MOVETYPE_NONE;
641 self.effects = EF_NODRAW;
643 self.avelocity_z = 0;
644 self.colormod = '0 0 0';
646 setorigin(self,self.pos1);
647 self.avelocity = '0 0 0';
648 self.velocity = '0 0 0';
651 void racer_deadtouch()
653 self.avelocity_x *= 0.7;
662 self.event_damage = SUB_Null;
663 self.iscreature = FALSE;
664 self.solid = SOLID_CORPSE;
665 self.takedamage = DAMAGE_NO;
666 self.deadflag = DEAD_DYING;
667 self.movetype = MOVETYPE_BOUNCE;
669 self.cnt = 1 + random() * 3;
670 self.touch = racer_deadtouch;
672 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
674 self.velocity += '0 0 700';
677 self.avelocity_z = 16;
679 self.avelocity_z = -16;
681 self.avelocity_x = -vlen(self.velocity) * 0.2;
683 self.colormod = '-0.5 -0.5 -0.5';
685 self.think = racer_blowup;
686 self.nextthink = 2 + time + random() * 3;
691 if not (vehicle_initialize(
693 "models/vehicles/wakizashi.dpm",
695 "models/vehicles/wakizashi_cockpit.dpm",
696 "", "", "tag_viewport",
698 0.5 * RACER_MIN, 0.5 * RACER_MAX,
700 racer_spawn, racer_frame,
701 racer_enter, racer_exit,
702 racer_die, racer_think))
708 if(autocvar_g_vehicle_racer_hovertype != 0)
709 racer_force_from_tag = vehicles_force_fromtag_maglev;
711 racer_force_from_tag = vehicles_force_fromtag_hover;
713 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
715 setattachment(self.vehicle_hudmodel, self, "");
716 setattachment(self.vehicle_viewport, self, "tag_viewport");
719 void spawnfunc_vehicle_racer()
722 precache_sound ("weapons/laserimpact.wav");
723 precache_sound ("weapons/lasergun_fire.wav");
724 precache_sound ("weapons/rocket_fire.wav");
725 precache_sound ("weapons/rocket_impact.wav");
727 precache_model ("models/vhshield.md3");
728 precache_model ("models/vehicles/wakizashi.dpm");
729 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
732 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
733 if(autocvar_g_vehicle_racer_energy)
734 if(autocvar_g_vehicle_racer_energy_regen)
735 self.vehicle_flags |= VHF_ENERGYREGEN;
737 if(autocvar_g_vehicle_racer_shield)
738 self.vehicle_flags |= VHF_HASSHIELD;
740 if(autocvar_g_vehicle_racer_shield_regen)
741 self.vehicle_flags |= VHF_SHIELDREGEN;
743 if(autocvar_g_vehicle_racer_health_regen)
744 self.vehicle_flags |= VHF_HEALTHREGEN;
746 self.think = racer_dinit;
747 self.nextthink = time + 1;