1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
19 float autocvar_g_vehicle_racer_friction;
21 float autocvar_g_vehicle_racer_hovertype;
22 float autocvar_g_vehicle_racer_hoverpower;
24 float autocvar_g_vehicle_racer_turnroll;
25 float autocvar_g_vehicle_racer_turnspeed;
26 float autocvar_g_vehicle_racer_pitchspeed;
28 float autocvar_g_vehicle_racer_energy;
29 float autocvar_g_vehicle_racer_energy_regen;
30 float autocvar_g_vehicle_racer_energy_regen_pause;
32 float autocvar_g_vehicle_racer_health;
33 float autocvar_g_vehicle_racer_health_regen;
34 float autocvar_g_vehicle_racer_health_regen_pause;
36 float autocvar_g_vehicle_racer_shield;
37 float autocvar_g_vehicle_racer_shield_regen;
38 float autocvar_g_vehicle_racer_shield_regen_pause;
40 float autocvar_g_vehicle_racer_cannon_cost;
41 float autocvar_g_vehicle_racer_cannon_damage;
42 float autocvar_g_vehicle_racer_cannon_radius;
43 float autocvar_g_vehicle_racer_cannon_refire;
44 float autocvar_g_vehicle_racer_cannon_speed;
45 float autocvar_g_vehicle_racer_cannon_spread;
46 float autocvar_g_vehicle_racer_cannon_force;
48 float autocvar_g_vehicle_racer_rocket_accel;
49 float autocvar_g_vehicle_racer_rocket_damage;
50 float autocvar_g_vehicle_racer_rocket_radius;
51 float autocvar_g_vehicle_racer_rocket_force;
52 float autocvar_g_vehicle_racer_rocket_refire;
53 float autocvar_g_vehicle_racer_rocket_speed;
54 float autocvar_g_vehicle_racer_rocket_turnrate;
56 float autocvar_g_vehicle_racer_rocket_locktarget;
57 float autocvar_g_vehicle_racer_rocket_locking_time;
58 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
59 float autocvar_g_vehicle_racer_rocket_locked_time;
60 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
62 float autocvar_g_vehicle_racer_respawntime;
64 float autocvar_g_vehicle_racer_blowup_radius;
65 float autocvar_g_vehicle_racer_blowup_coredamage;
66 float autocvar_g_vehicle_racer_blowup_edgedamage;
67 float autocvar_g_vehicle_racer_blowup_forceintensity;
69 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
71 void racer_align4point()
73 vector push_vector, v_add;
74 float fl_push, fr_push, bl_push, br_push;
77 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
78 fr_push = force_fromtag_normpower;
79 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
81 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
82 fl_push = force_fromtag_normpower;
83 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
85 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
86 br_push = force_fromtag_normpower;
87 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
89 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
90 bl_push = force_fromtag_normpower;
91 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
93 self.velocity += (push_vector * frametime);
96 if(self.velocity_z > 0)
97 self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
99 self.velocity += v_add;
100 //self.velocity_z -= autocvar_sv_gravity * frametime;
102 push_vector_x = (fl_push - bl_push);
103 push_vector_x += (fr_push - br_push);
104 push_vector_x *= 360;
106 push_vector_z = (fr_push - fl_push);
107 push_vector_z += (br_push - bl_push);
108 push_vector_z *= 360;
110 // Apply angle diffrance
111 self.angles_z += push_vector_z * frametime;
112 self.angles_x += push_vector_x * frametime;
115 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
116 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
119 void racer_fire_cannon(string tagname)
124 v = gettaginfo(self, gettagindex(self, tagname));
125 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
126 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
127 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
128 DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
130 // Fix z-aim (for chase mode)
131 v = normalize(trace_endpos - bolt.origin);
132 v_forward_z = v_z * 0.5;
133 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
136 void racer_rocket_groundhugger()
138 vector olddir, newdir;
139 float oldvel, newvel;
141 self.nextthink = time;
143 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
149 if not (self.realowner.vehicle)
151 UpdateCSQCProjectile(self);
155 olddir = normalize(self.velocity);
156 oldvel = vlen(self.velocity);
157 newvel = oldvel + self.lip;
159 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
160 if(trace_fraction <= 0.5)
162 // Hitting somethign soon, just speed ahead
163 self.velocity = olddir * newvel;
164 UpdateCSQCProjectile(self);
168 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
169 if(trace_fraction != 1.0)
171 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
172 self.velocity = normalize(olddir + newdir) * newvel;
176 self.velocity = olddir * newvel;
177 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
180 UpdateCSQCProjectile(self);
184 void racer_rocket_tracker()
186 vector olddir, newdir;
187 float oldvel, newvel;
189 self.nextthink = time;
191 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
197 if not (self.realowner.vehicle)
199 UpdateCSQCProjectile(self);
203 olddir = normalize(self.velocity);
204 oldvel = vlen(self.velocity);
205 newvel = oldvel + self.lip;
206 makevectors(vectoangles(olddir));
208 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
209 newdir = normalize(self.enemy.origin - self.origin);
211 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
213 //bprint("Target lost!\n");
214 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
215 self.think = racer_rocket_groundhugger;
219 if(trace_fraction != 1.0)
220 newdir_z += 16 * sys_frametime;
222 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
223 self.velocity_z -= 800 * sys_frametime;
225 UpdateCSQCProjectile(self);
229 void racer_fire_rocket(string tagname, entity trg)
234 v = gettaginfo(self, gettagindex(self, tagname));
235 rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
236 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
237 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
238 DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
240 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
241 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
242 rocket.nextthink = time;
244 rocket.cnt = time + 15;
247 rocket.think = racer_rocket_tracker;
249 rocket.think = racer_rocket_groundhugger;
254 entity player, racer;
258 if(intermission_running)
262 racer = self.vehicle;
265 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
267 vehicles_painframe();
269 if(racer.deadflag != DEAD_NO)
272 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
278 crosshair_trace(player);
280 racer.angles_x *= -1;
283 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
284 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
285 racer.angles_y = anglemods(racer.angles_y + ftmp);
288 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
291 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
292 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
293 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
295 makevectors(racer.angles);
296 racer.angles_x *= -1;
299 ftmp = racer.velocity_z;
300 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
301 racer.velocity_z = ftmp;
303 if(player.movement_x != 0)
305 if(player.movement_x > 0)
306 df += v_forward * autocvar_g_vehicle_racer_speed_forward;
307 else if(player.movement_x < 0)
308 df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
311 if(player.movement_y != 0)
313 if(player.movement_y < 0)
314 df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
315 else if(player.movement_y > 0)
316 df += v_right * autocvar_g_vehicle_racer_speed_strafe;
319 if(vlen(player.movement) != 0)
321 if(self.sound_nexttime < time || self.sounds != 1)
324 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
325 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
330 if(self.sound_nexttime < time || self.sounds != 0)
333 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
334 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
339 if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
341 if(time - racer.wait > 0.2)
342 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
345 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
346 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
348 if(self.invincible_finished < time)
350 traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
351 if(trace_fraction != 1.0)
352 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
354 self.invincible_finished = time + 0.1 + (random() * 0.1);
357 if(self.strength_finished < time)
360 self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
361 sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
366 self.strength_finished = 0;
367 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
371 racer.velocity += df * frametime;
373 df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
374 racer.velocity = racer.velocity - df;
375 player.movement = racer.velocity;
377 if(player.BUTTON_ATCK)
378 if(time > racer.attack_finished_single)
379 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
381 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
384 crosshair_trace(player);
387 racer_fire_cannon("tag_fire1");
392 racer_fire_cannon("tag_fire2");
395 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
396 //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
399 if(autocvar_g_vehicle_racer_rocket_locktarget)
401 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
402 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
403 autocvar_g_vehicle_racer_rocket_locked_time);
407 if(racer.lock_strength == 1)
408 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
409 else if(self.lock_strength > 0.5)
410 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
411 else if(self.lock_strength < 0.5)
412 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
416 if(time > racer.delay)
417 if(player.BUTTON_ATCK2)
419 self.misc_bulletcounter += 1;
420 racer.delay = time + 0.3;
421 if(self.misc_bulletcounter == 1)
422 racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
423 else if(self.misc_bulletcounter == 2)
425 racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
426 self.lock_strength = 0;
427 self.lock_target = world;
428 self.misc_bulletcounter = 0;
430 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
434 player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
436 if(self.vehicle_flags & VHF_SHIELDREGEN)
437 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
439 if(self.vehicle_flags & VHF_HEALTHREGEN)
440 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
442 if(self.vehicle_flags & VHF_ENERGYREGEN)
443 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
446 VEHICLE_UPDATE_PLAYER(health, racer);
447 VEHICLE_UPDATE_PLAYER(energy, racer);
449 if(self.vehicle_flags & VHF_HASSHIELD)
450 VEHICLE_UPDATE_PLAYER(shield, racer);
453 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
454 setorigin(player,racer.origin + '0 0 32');
455 player.velocity = racer.velocity;
464 float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
465 b = autocvar_g_vehicle_racer_springlength;
466 c = autocvar_g_vehicle_racer_hoverpower;
468 autocvar_g_vehicle_racer_anglestabilizer = 36;
469 autocvar_g_vehicle_racer_springlength = 96;
470 autocvar_g_vehicle_racer_hoverpower = 300;
473 racer_align4point(); //time - self.nextthink);
476 //if(self.velocity_z > 0)
477 // self.velocity_z *= 0.95;
479 autocvar_g_vehicle_racer_anglestabilizer = a;
480 autocvar_g_vehicle_racer_springlength = b;
481 autocvar_g_vehicle_racer_hoverpower = c;
484 self.velocity_x *= 0.9;
485 self.velocity_y *= 0.9;
486 self.velocity_z *= 0.8;
487 self.velocity_z += sin(time * 2) * 16;
488 self.nextthink = time; // + 0.05;
493 self.movetype = MOVETYPE_BOUNCE;
494 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
495 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
497 if(self.owner.flagcarried)
498 setorigin(self.owner.flagcarried, '-190 0 96');
501 void racer_exit(float eject)
505 self.think = racer_think;
506 self.nextthink = time;
507 self.movetype = MOVETYPE_TOSS;
508 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
513 makevectors(self.angles);
516 spot = self.origin + v_forward * 100 + '0 0 64';
517 spot = vehicles_findgoodexit(spot);
518 setorigin(self.owner , spot);
519 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
523 spot = self.origin - v_forward * 200 + '0 0 64';
524 spot = vehicles_findgoodexit(spot);
525 setorigin(self.owner , spot);
533 self.think = racer_think;
534 self.nextthink = time;
535 self.vehicle_health = autocvar_g_vehicle_racer_health;
536 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
538 self.movetype = MOVETYPE_TOSS;
539 self.solid = SOLID_SLIDEBOX;
543 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
549 self.deadflag = DEAD_DEAD;
550 self.vehicle_exit(VHEF_NORMAL);
552 RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
553 autocvar_g_vehicle_racer_blowup_edgedamage,
554 autocvar_g_vehicle_racer_blowup_radius, world,
555 autocvar_g_vehicle_racer_blowup_forceintensity,
556 DEATH_WAKIBLOWUP, world);
558 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
559 self.think = racer_spawn;
560 self.movetype = MOVETYPE_NONE;
561 self.effects = EF_NODRAW;
563 self.colormod = '0 0 0';
564 self.avelocity = '0 0 0';
565 self.velocity = '0 0 0';
567 setorigin(self, self.pos1);
568 self.think = racer_spawn;
569 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
572 void racer_deadtouch()
574 self.avelocity_x *= 0.7;
583 self.event_damage = SUB_Null;
584 self.solid = SOLID_CORPSE;
585 self.takedamage = DAMAGE_NO;
586 self.deadflag = DEAD_DYING;
587 self.movetype = MOVETYPE_BOUNCE;
589 self.cnt = 1 + random() * 2;
590 self.touch = racer_deadtouch;
592 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
595 self.avelocity_z = 32;
597 self.avelocity_z = -32;
599 self.avelocity_x = -vlen(self.velocity) * 0.2;
600 self.velocity += '0 0 700';
601 self.colormod = '-0.5 -0.5 -0.5';
603 self.think = racer_blowup;
604 self.nextthink = 2 + time + random() * 3;
609 if not (vehicle_initialize(
611 "models/vehicles/wakizashi.dpm",
612 "null", // we need this so tur_head is networked and usable for sounds
613 "models/vehicles/wakizashi_cockpit.dpm",
614 "", "", "tag_viewport",
616 0.5 * RACER_MIN, 0.5 * RACER_MAX,
618 racer_spawn, autocvar_g_vehicle_racer_respawntime,
620 racer_enter, racer_exit,
621 racer_die, racer_think,
628 if(autocvar_g_vehicle_racer_hovertype != 0)
629 racer_force_from_tag = vehicles_force_fromtag_maglev;
631 racer_force_from_tag = vehicles_force_fromtag_hover;
633 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
635 setattachment(self.vehicle_hudmodel, self, "");
636 setattachment(self.vehicle_viewport, self, "tag_viewport");
641 void spawnfunc_vehicle_racer()
643 self.vehicle_flags |= VHF_DMGSHAKE;
644 self.vehicle_flags |= VHF_DMGROLL;
646 precache_sound ("weapons/lasergun_fire.wav");
647 precache_sound ("weapons/rocket_fire.wav");
649 precache_sound ("vehicles/racer_idle.wav");
650 precache_sound ("vehicles/racer_move.wav");
651 precache_sound ("vehicles/racer_boost.wav");
653 precache_model ("models/vhshield.md3");
654 precache_model ("models/vehicles/wakizashi.dpm");
655 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
657 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
658 if(autocvar_g_vehicle_racer_energy)
659 if(autocvar_g_vehicle_racer_energy_regen)
660 self.vehicle_flags |= VHF_ENERGYREGEN;
662 if(autocvar_g_vehicle_racer_shield)
663 self.vehicle_flags |= VHF_HASSHIELD;
665 if(autocvar_g_vehicle_racer_shield_regen)
666 self.vehicle_flags |= VHF_SHIELDREGEN;
668 if(autocvar_g_vehicle_racer_health_regen)
669 self.vehicle_flags |= VHF_HEALTHREGEN;
671 self.think = racer_dinit;
674 self.nextthink = time + 0.5;
676 self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);