1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3 #define RACER_TICRATE 0.05
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
20 float autocvar_g_vehicle_racer_hovertype;
21 float autocvar_g_vehicle_racer_hoverpower;
23 float autocvar_g_vehicle_racer_turnroll;
24 float autocvar_g_vehicle_racer_turnspeed;
25 float autocvar_g_vehicle_racer_pitchspeed;
27 float autocvar_g_vehicle_racer_energy;
28 float autocvar_g_vehicle_racer_energy_regen;
29 float autocvar_g_vehicle_racer_energy_regen_pause;
31 float autocvar_g_vehicle_racer_health;
32 float autocvar_g_vehicle_racer_health_regen;
33 float autocvar_g_vehicle_racer_health_regen_pause;
35 float autocvar_g_vehicle_racer_shield;
36 float autocvar_g_vehicle_racer_shield_regen;
37 float autocvar_g_vehicle_racer_shield_regen_pause;
39 float autocvar_g_vehicle_racer_laser_cost;
40 float autocvar_g_vehicle_racer_laser_damage;
41 float autocvar_g_vehicle_racer_laser_radius;
42 float autocvar_g_vehicle_racer_laser_refire;
43 float autocvar_g_vehicle_racer_laser_speed;
45 float autocvar_g_vehicle_racer_rocket_accel;
46 float autocvar_g_vehicle_racer_rocket_damage;
47 float autocvar_g_vehicle_racer_rocket_radius;
48 float autocvar_g_vehicle_racer_rocket_refire;
49 float autocvar_g_vehicle_racer_rocket_speed;
50 float autocvar_g_vehicle_racer_rocket_turnrate;
52 float autocvar_g_vehicle_racer_respawntime;
53 float autocvar_g_vehicle_racer_collision_multiplier;
55 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
57 void racer_align4point()
59 vector push_vector, v_add;
60 float fl_push, fr_push, bl_push, br_push;
62 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
63 fr_push = force_fromtag_normpower;
64 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
66 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
67 fl_push = force_fromtag_normpower;
68 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
70 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
71 br_push = force_fromtag_normpower;
72 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
74 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
75 bl_push = force_fromtag_normpower;
76 vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
78 self.velocity += (push_vector * frametime);
81 if(self.velocity_z > 0)
82 self.velocity_z *= autocvar_g_vehicle_racer_upforcedamper;
84 self.velocity += v_add;
85 self.velocity_z -= autocvar_sv_gravity * frametime;
89 push_vector_x = (fl_push - bl_push);
90 push_vector_x += (fr_push - br_push);
93 push_vector_z = (fr_push - fl_push);
94 push_vector_z += (br_push - bl_push);
97 //if (push_vector_z != 0)
99 self.angles_z = max(0, self.angles_z - (autocvar_g_vehicle_racer_anglestabilizer * frametime));
101 self.angles_z = min(0, self.angles_z + (autocvar_g_vehicle_racer_anglestabilizer * frametime));
103 self.angles_z += push_vector_z * frametime;
105 //if (push_vector_x != 0)
106 if(self.angles_x > 0)
107 self.angles_x = max(0, self.angles_x - (autocvar_g_vehicle_racer_anglestabilizer * frametime));
109 self.angles_x = min(0, self.angles_x + (autocvar_g_vehicle_racer_anglestabilizer * frametime));
111 self.angles_x += push_vector_x * frametime;
114 void racer_rocket_explode()
117 if(other.owner == self.owner)
120 self.event_damage = SUB_Null;
122 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
123 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
124 RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
129 void racer_bolt_explode()
132 pointparticles(particleeffectnum("wakizashi_gun_impact"), findbetterlocation (self.origin, 8), trace_plane_normal * 1000, 1);
133 RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
134 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
138 void racer_fire_cannon(string tagname)
144 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
146 setorigin(bolt, gettaginfo(self, gettagindex(self, tagname)));
147 PROJECTILE_MAKETRIGGER(bolt);
149 bolt.movetype = MOVETYPE_FLYMISSILE;
150 bolt.flags = FL_PROJECTILE | FL_NOTARGET;
152 bolt.realowner = self.owner;
153 bolt.touch = racer_bolt_explode;
154 bolt.think = racer_bolt_explode;
155 bolt.nextthink = time + 9;
157 bolt.bot_dodge = TRUE;
158 bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
160 // Fix z-aim (for chase mode)
161 crosshair_trace(self.owner);
162 v = normalize(trace_endpos - bolt.origin);
163 v_forward_z = v_z * 0.5;
165 bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
167 pointparticles(particleeffectnum("wakizashi_gun_muzzleflash"), bolt.origin, bolt.velocity, 1);
169 CSQCProjectile(bolt, TRUE, PROJECTILE_LASER, TRUE);
172 void racer_rocket_groundhugger()
176 self.nextthink = time;
178 if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
180 racer_rocket_explode();
184 if not (self.realowner.vehicle)
186 UpdateCSQCProjectile(self);
190 olddir = normalize(self.velocity);
191 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
192 if(trace_fraction >= 0.5)
194 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
195 if(trace_fraction != 1.0)
198 self.velocity = normalize(olddir + normalize((trace_endpos + '0 0 32') - self.origin) * self.wait) * (vlen(self.velocity) + self.lip);
199 UpdateCSQCProjectile(self);
204 // "In air", add gravity.
205 self.velocity = olddir * (vlen(self.velocity) + self.lip);
206 self.velocity_z -= sys_frametime * 1250;
207 UpdateCSQCProjectile(self);
212 // Hitting somethign soon.
213 self.velocity = olddir * (vlen(self.velocity) + self.lip);
214 UpdateCSQCProjectile(self);
217 void racer_fire_rocket(string tagname)
221 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
224 setsize (rocket, '-1 -1 -1', '1 1 1');
225 setorigin(rocket, gettaginfo(self, gettagindex(self, tagname)));
227 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
228 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
229 rocket.solid = SOLID_BBOX;
230 rocket.movetype = MOVETYPE_FLYMISSILE;
231 rocket.flags = FL_PROJECTILE;
233 rocket.realowner = self.owner;
234 rocket.touch = racer_rocket_explode;
235 rocket.bot_dodge = TRUE;
236 rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
237 rocket.cnt = time + 9;
238 rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
239 rocket.think = racer_rocket_groundhugger;
240 rocket.nextthink = time;
242 CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE);
247 entity player, racer;
252 racer = self.vehicle;
254 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
258 if(player.BUTTON_USE)
260 vehicles_exit(VHEF_NORMAL);
265 if(racer.deadflag != DEAD_NO)
268 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
274 racer.angles_x *= -1;
275 makevectors(racer.angles);
278 ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
281 ftmp = bound(ftmp2, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
282 ftmp2 = anglemods(racer.angles_y + ftmp);
285 ftmp = bound(-45, shortangle_f(player.v_angle_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
286 ftmp = anglemods(racer.angles_z + ftmp) * frametime;
287 racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
290 racer.angles_y = ftmp2;
293 ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
296 ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
297 racer.angles_x = anglemods(racer.angles_x + ftmp);
298 racer.angles_x *= -1;
300 df = racer.velocity * -0.5;
302 if(player.movement_x != 0)
304 if(player.movement_x > 0)
305 df += v_forward * autocvar_g_vehicle_racer_speed_forward;
306 else if(player.movement_x < 0)
307 df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
310 if(player.movement_y != 0)
312 if(player.movement_y < 0)
313 df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
314 else if(player.movement_y > 0)
315 df += v_right * autocvar_g_vehicle_racer_speed_strafe;
318 // limit _z to avoid flying on normal thrust
320 df_z = min(df_z, 700);
324 if (player.BUTTON_JUMP)
325 if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
328 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
329 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
330 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
333 racer.velocity += df * frametime;
335 df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
336 racer.velocity = racer.velocity - df;
337 player.movement = racer.velocity;
339 if(player.BUTTON_ATCK)
340 if(time > racer.attack_finished_single)
341 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
343 racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
348 racer_fire_cannon("tag_fire1");
353 racer_fire_cannon("tag_fire2");
356 racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
357 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
360 if(player.BUTTON_ATCK2)
361 if(time > racer.delay)
363 racer_fire_rocket("tag_rocket_r");
364 racer_fire_rocket("tag_rocket_l");
365 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
369 player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
371 if(self.vehicle_flags & VHF_SHIELDREGEN)
372 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
374 if(self.vehicle_flags & VHF_HEALTHREGEN)
375 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
377 if(self.vehicle_flags & VHF_ENERGYREGEN)
378 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
381 VEHICLE_UPDATE_PLAYER(health, racer);
383 if(self.vehicle_flags & VHF_HASSHIELD)
384 VEHICLE_UPDATE_PLAYER(shield, racer);
387 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
388 setorigin(player,racer.origin + '0 0 32');
389 player.velocity = racer.velocity;
399 self.nextthink = time;
401 a = autocvar_g_vehicle_racer_anglestabilizer;
402 b = autocvar_g_vehicle_racer_springlength;
403 c = autocvar_g_vehicle_racer_hoverpower;
405 autocvar_g_vehicle_racer_anglestabilizer = 36;
406 autocvar_g_vehicle_racer_springlength = 96;
407 autocvar_g_vehicle_racer_hoverpower = 300;
411 if(self.velocity_z < 0)
412 self.velocity_z *= 0.95;
414 autocvar_g_vehicle_racer_anglestabilizer = a;
415 autocvar_g_vehicle_racer_springlength = b;
416 autocvar_g_vehicle_racer_hoverpower = c;
418 self.velocity_x *= 0.95;
419 self.velocity_y *= 0.95;
424 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
425 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
430 void racer_exit(float eject)
432 vehicles_setreturn(autocvar_g_vehicle_racer_respawntime, racer_spawn);
434 self.think = racer_think;
435 self.nextthink = time;
442 makevectors(self.angles);
443 setorigin(self.owner,self.origin + v_forward * 100);
444 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
448 self.owner.velocity = v_forward * -150;
449 setorigin(self.owner, self.origin - v_forward * 128);
459 if(vlen(self.velocity) == 0)
462 if(other.classname != "player")
466 a = normalize(other.origin - self.origin);
467 a = a - normalize(self.velocity);
472 if(other.classname != "player")
475 if(other.deadflag != DEAD_NO)
478 if(other.vehicle != world)
486 self.think = racer_think;
487 self.nextthink = time;
489 self.flags = FL_NOTARGET;
492 self.vehicle_health = autocvar_g_vehicle_racer_health;
493 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
495 self.event_damage = vehicles_damage;
496 self.touch = racer_touch;
498 self.iscreature = TRUE;
500 self.movetype = MOVETYPE_BOUNCEMISSILE;
501 self.solid = SOLID_SLIDEBOX;
502 self.takedamage = DAMAGE_AIM;
505 self.colormap = 1024;
506 self.deadflag = DEAD_NO;
507 self.bot_attack = TRUE;
509 self.vehicle_energy = 1;
510 self.vehicle_hudmodel.viewmodelforclient = self;
512 setorigin(self, self.pos1);
513 self.angles = self.pos2;
515 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
516 pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
523 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
524 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
526 self.deadflag = DEAD_DEAD;
527 self.vehicle_exit(VHEF_NORMAL);
528 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
531 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
532 self.think = racer_spawn;
533 self.movetype = MOVETYPE_NONE;
534 self.effects = EF_NODRAW;
536 self.avelocity_z = 0;
537 self.colormod = '0 0 0';
539 setorigin(self,self.pos1);
540 self.avelocity = '0 0 0';
541 self.velocity = '0 0 0';
544 void racer_deadtouch()
546 self.avelocity_x *= 0.7;
555 self.event_damage = SUB_Null;
556 self.iscreature = FALSE;
557 self.solid = SOLID_CORPSE;
558 self.takedamage = DAMAGE_NO;
559 self.deadflag = DEAD_DYING;
560 self.movetype = MOVETYPE_BOUNCE;
562 self.cnt = 1 + random() * 3;
563 self.touch = racer_deadtouch;
565 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
567 self.velocity += '0 0 700';
570 self.avelocity_z = 16;
572 self.avelocity_z = -16;
574 self.avelocity_x = -vlen(self.velocity) * 0.2;
576 self.colormod = '-0.5 -0.5 -0.5';
578 self.think = racer_blowup;
579 self.nextthink = 2 + time + random() * 3;
584 if not (vehicle_initialize(
586 "models/vehicles/wakizashi.dpm",
588 "models/vehicles/wakizashi_cockpit.dpm",
589 "", "", "tag_viewport",
591 0.5 * RACER_MIN, 0.5 * RACER_MAX,
593 racer_spawn, racer_frame,
594 racer_enter, racer_exit,
595 racer_die, racer_think))
601 if(autocvar_g_vehicle_racer_hovertype != 0)
602 racer_force_from_tag = vehicles_force_fromtag_maglev;
604 racer_force_from_tag = vehicles_force_fromtag_hover;
606 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
608 setattachment(self.vehicle_hudmodel, self, "");
609 setattachment(self.vehicle_viewport, self, "tag_viewport");
612 void spawnfunc_vehicle_racer()
615 precache_sound ("weapons/laserimpact.wav");
616 precache_sound ("weapons/lasergun_fire.wav");
617 precache_sound ("weapons/rocket_fire.wav");
618 precache_sound ("weapons/rocket_impact.wav");
620 precache_model ("models/vhshield.md3");
621 precache_model ("models/vehicles/wakizashi.dpm");
622 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
625 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
626 if(autocvar_g_vehicle_racer_energy)
627 if(autocvar_g_vehicle_racer_energy_regen)
628 self.vehicle_flags |= VHF_ENERGYREGEN;
630 if(autocvar_g_vehicle_racer_shield)
631 self.vehicle_flags |= VHF_HASSHIELD;
633 if(autocvar_g_vehicle_racer_shield_regen)
634 self.vehicle_flags |= VHF_SHIELDREGEN;
636 if(autocvar_g_vehicle_racer_health_regen)
637 self.vehicle_flags |= VHF_HEALTHREGEN;
639 self.think = racer_dinit;
640 self.nextthink = time + 1;