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Make vehicles smoke and shake when heavely damaged
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / racer.qc
1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3 #define RACER_ENGINE "sound/vehicles/racer.wav"
4
5 #ifdef SVQC
6 void racer_exit(float eject);
7 void racer_enter();
8
9 // Auto cvars
10 float autocvar_g_vehicle_racer_speed_afterburn;
11 float autocvar_g_vehicle_racer_afterburn_cost;
12
13 float autocvar_g_vehicle_racer_anglestabilizer;
14 float autocvar_g_vehicle_racer_downforce;
15
16 float autocvar_g_vehicle_racer_speed_forward;
17 float autocvar_g_vehicle_racer_speed_strafe;
18 float autocvar_g_vehicle_racer_springlength;
19 float autocvar_g_vehicle_racer_upforcedamper;
20 float autocvar_g_vehicle_racer_friction;
21
22 float autocvar_g_vehicle_racer_hovertype;
23 float autocvar_g_vehicle_racer_hoverpower;
24
25 float autocvar_g_vehicle_racer_turnroll;
26 float autocvar_g_vehicle_racer_turnspeed;
27 float autocvar_g_vehicle_racer_pitchspeed;
28
29 float autocvar_g_vehicle_racer_energy;
30 float autocvar_g_vehicle_racer_energy_regen;
31 float autocvar_g_vehicle_racer_energy_regen_pause;
32
33 float autocvar_g_vehicle_racer_health;
34 float autocvar_g_vehicle_racer_health_regen;
35 float autocvar_g_vehicle_racer_health_regen_pause;
36
37 float autocvar_g_vehicle_racer_shield;
38 float autocvar_g_vehicle_racer_shield_regen;
39 float autocvar_g_vehicle_racer_shield_regen_pause;
40
41 float autocvar_g_vehicle_racer_cannon_cost;
42 float autocvar_g_vehicle_racer_cannon_damage;
43 float autocvar_g_vehicle_racer_cannon_radius;
44 float autocvar_g_vehicle_racer_cannon_refire;
45 float autocvar_g_vehicle_racer_cannon_speed;
46 float autocvar_g_vehicle_racer_cannon_spread;
47 float autocvar_g_vehicle_racer_cannon_force;
48
49 float autocvar_g_vehicle_racer_rocket_accel;
50 float autocvar_g_vehicle_racer_rocket_damage;
51 float autocvar_g_vehicle_racer_rocket_radius;
52 float autocvar_g_vehicle_racer_rocket_force;
53 float autocvar_g_vehicle_racer_rocket_refire;
54 float autocvar_g_vehicle_racer_rocket_speed;
55 float autocvar_g_vehicle_racer_rocket_turnrate;
56
57 float autocvar_g_vehicle_racer_rocket_locktarget;
58 float autocvar_g_vehicle_racer_rocket_locking_time;
59 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
60 float autocvar_g_vehicle_racer_rocket_locked_time;
61 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
62
63 float autocvar_g_vehicle_racer_respawntime;
64
65 float autocvar_g_vehicle_racer_blowup_radius;
66 float autocvar_g_vehicle_racer_blowup_coredamage;
67 float autocvar_g_vehicle_racer_blowup_edgedamage;
68 float autocvar_g_vehicle_racer_blowup_forceintensity;
69
70 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
71
72 void racer_align4point()
73 {
74     vector push_vector, v_add;
75     float fl_push, fr_push, bl_push, br_push;
76
77
78     push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
79     fr_push      = force_fromtag_normpower;
80     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
81
82     push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
83     fl_push      = force_fromtag_normpower;
84     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
85
86     push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
87     br_push      = force_fromtag_normpower;
88     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
89
90     push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
91     bl_push      = force_fromtag_normpower;
92     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
93
94     self.velocity += (push_vector * frametime);
95
96     // Anti ocilation
97     if(self.velocity_z  > 0)
98         self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
99
100     self.velocity   += v_add;
101     //self.velocity_z -= autocvar_sv_gravity * frametime;
102
103     push_vector_x =  (fl_push - bl_push);
104     push_vector_x += (fr_push - br_push);
105     push_vector_x *= 360;
106
107     push_vector_z = (fr_push - fl_push);
108     push_vector_z += (br_push - bl_push);
109     push_vector_z *= 360;
110
111     // Apply angle diffrance
112     self.angles_z += push_vector_z * frametime;
113     self.angles_x += push_vector_x * frametime;
114
115     // Apply stabilizer
116     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
117     self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
118 }
119
120 void racer_fire_cannon(string tagname)
121 {
122     vector v;
123     entity bolt;
124
125     v = gettaginfo(self, gettagindex(self, tagname));
126     bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
127                            v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
128                            autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
129                            DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
130
131         // Fix z-aim (for chase mode)
132     v = normalize(trace_endpos - bolt.origin);
133     v_forward_z = v_z * 0.5;
134     bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
135 }
136
137 void racer_rocket_groundhugger()
138 {
139     vector olddir, newdir;
140     float oldvel, newvel;
141
142     self.nextthink  = time;
143
144     if(self.owner.deadflag != DEAD_NO || self.cnt < time)
145     {
146         self.use();
147         return;
148     }
149
150     if not (self.realowner.vehicle)
151     {
152         UpdateCSQCProjectile(self);
153         return;
154     }
155
156     olddir = normalize(self.velocity);
157     oldvel = vlen(self.velocity);
158     newvel = oldvel + self.lip;
159
160     tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
161     if(trace_fraction <= 0.5)
162     {
163         // Hitting somethign soon, just speed ahead
164         self.velocity = olddir * newvel;
165         UpdateCSQCProjectile(self);
166         return;
167     }
168
169     traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
170     if(trace_fraction != 1.0)
171     {
172         newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
173         self.velocity = normalize(olddir + newdir) * newvel;
174     }
175     else
176     {
177         self.velocity = olddir * newvel;
178         self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
179     }
180
181     UpdateCSQCProjectile(self);
182     return;
183 }
184
185 void racer_rocket_tracker()
186 {
187     vector olddir, newdir;
188     float oldvel, newvel;
189
190     self.nextthink  = time;
191
192     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
193     {
194         self.use();
195         return;
196     }
197
198     if not (self.realowner.vehicle)
199     {
200         UpdateCSQCProjectile(self);
201         return;
202     }
203
204     olddir = normalize(self.velocity);
205     oldvel = vlen(self.velocity);
206     newvel = oldvel + self.lip;
207     makevectors(vectoangles(olddir));
208
209     traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
210     newdir = normalize(self.enemy.origin - self.origin);
211
212     if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
213     {
214         //bprint("Target lost!\n");
215         //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
216         self.think = racer_rocket_groundhugger;
217         return;
218     }
219
220     if(trace_fraction != 1.0)
221         newdir_z += 16 * sys_frametime;
222
223     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
224     self.velocity_z -= 800 * sys_frametime;
225
226     UpdateCSQCProjectile(self);
227     return;
228 }
229
230 void racer_fire_rocket(string tagname, entity trg)
231 {
232     vector v;
233     entity rocket;
234
235     v = gettaginfo(self, gettagindex(self, tagname));
236     rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
237                            v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
238                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
239                            DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
240
241     rocket.lip              = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
242     rocket.wait             = autocvar_g_vehicle_racer_rocket_turnrate;
243     rocket.nextthink        = time;
244     rocket.enemy            = trg;
245     rocket.cnt              = time + 15;
246
247     if(trg)
248         rocket.think            = racer_rocket_tracker;
249     else
250         rocket.think            = racer_rocket_groundhugger;
251 }
252
253 float racer_frame()
254 {
255     entity player, racer;
256     vector df;
257     float ftmp;
258
259     player  = self;
260     racer   = self.vehicle;
261     self    = racer;
262     
263     player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
264     
265     vehicles_painframe();
266     
267     if(racer.deadflag != DEAD_NO)
268     {
269         self = player;
270         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
271         return 1;
272     }
273
274     racer_align4point();
275
276     crosshair_trace(player);
277
278     racer.angles_x *= -1;
279
280     // Yaw
281     ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
282     ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
283     racer.angles_y = anglemods(racer.angles_y + ftmp);
284
285     // Roll
286     racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
287
288     // Pitch
289     ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
290     ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
291     racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
292
293     makevectors(racer.angles);
294     racer.angles_x *= -1;
295
296
297     ftmp = racer.velocity_z;
298     df = racer.velocity * -autocvar_g_vehicle_racer_friction;
299     racer.velocity_z = ftmp;
300
301     if(player.movement_x != 0)
302     {
303         if(player.movement_x > 0)
304             df += v_forward  * autocvar_g_vehicle_racer_speed_forward;
305         else if(player.movement_x < 0)
306             df -= v_forward  * autocvar_g_vehicle_racer_speed_forward;
307     }
308
309     if(player.movement_y != 0)
310     {
311         if(player.movement_y < 0)
312             df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
313         else if(player.movement_y > 0)
314             df += v_right * autocvar_g_vehicle_racer_speed_strafe;
315     }
316     
317     if(vlen(player.movement) != 0)
318     {
319         if(self.sound_nexttime < time || self.sounds != 1)
320         {        
321             self.sounds = 1;
322             self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
323             sound (self, CHAN_TRIGGER, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
324         }
325     }
326     else
327     {        
328         if(self.sound_nexttime < time || self.sounds != 0)
329         {        
330             self.sounds = 0;
331             self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
332             sound (self, CHAN_TRIGGER, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
333         }        
334     }
335     
336     // Afterburn
337     if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
338     {
339         if(time - racer.wait > 0.2)
340             pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);            
341         
342         racer.wait = time;
343         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
344         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
345         
346         if(self.invincible_finished < time)
347         {            
348             traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
349             if(trace_fraction != 1.0)
350                 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
351             
352             self.invincible_finished = time + 0.1 + (random() * 0.1);
353         }
354
355         if(self.strength_finished < time)
356         {        
357             //self.sounds = 2;
358             self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
359             sound (self, CHAN_PAIN, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);            
360         }        
361     }
362     else
363     {
364         self.strength_finished = 0;
365         sound (self, CHAN_PAIN, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
366     }
367         
368
369     racer.velocity  += df * frametime;
370
371     df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
372     racer.velocity  = racer.velocity - df;
373     player.movement = racer.velocity;
374
375     if(player.BUTTON_ATCK)
376     if(time > racer.attack_finished_single)
377     if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
378     {
379         racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
380         racer.wait = time;
381
382         crosshair_trace(player);
383         if(racer.cnt)
384         {
385             racer_fire_cannon("tag_fire1");
386             racer.cnt = 0;
387         }
388         else
389         {
390             racer_fire_cannon("tag_fire2");
391             racer.cnt = 1;
392         }
393         racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
394         //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
395     }
396
397     if(autocvar_g_vehicle_racer_rocket_locktarget)
398     {
399         vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
400                          (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
401                          autocvar_g_vehicle_racer_rocket_locked_time);
402
403         if(self.lock_target)
404         {
405             if(racer.lock_strength == 1)
406                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
407             else if(self.lock_strength > 0.5)
408                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
409             else if(self.lock_strength < 0.5)
410                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
411         }
412     }
413
414     if(time > racer.delay)
415     if(player.BUTTON_ATCK2)
416     {
417         self.misc_bulletcounter += 1;
418         racer.delay = time + 0.3;
419         if(self.misc_bulletcounter == 1)
420             racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
421         else if(self.misc_bulletcounter == 2)
422         {
423             racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
424             self.lock_strength  = 0;
425             self.lock_target    = world;
426             self.misc_bulletcounter = 0;
427
428             racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
429             racer.lip = time;
430         }
431     }
432     player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
433
434     if(self.vehicle_flags  & VHF_SHIELDREGEN)
435         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
436
437     if(self.vehicle_flags  & VHF_HEALTHREGEN)
438         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
439
440     if(self.vehicle_flags  & VHF_ENERGYREGEN)
441         vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
442
443
444     VEHICLE_UPDATE_PLAYER(health, racer);
445     VEHICLE_UPDATE_PLAYER(energy, racer);
446
447     if(self.vehicle_flags & VHF_HASSHIELD)
448         VEHICLE_UPDATE_PLAYER(shield, racer);
449
450
451     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
452     setorigin(player,racer.origin + '0 0 32');
453     player.velocity = racer.velocity;
454
455     self = player;
456     return 1;
457 }
458
459 void racer_think()
460 {
461     /*
462     float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
463     b = autocvar_g_vehicle_racer_springlength;
464     c = autocvar_g_vehicle_racer_hoverpower;
465
466     autocvar_g_vehicle_racer_anglestabilizer = 36;
467     autocvar_g_vehicle_racer_springlength = 96;
468     autocvar_g_vehicle_racer_hoverpower = 300;
469     */
470
471     racer_align4point(); //time - self.nextthink);
472
473     /*
474     //if(self.velocity_z > 0)
475     //    self.velocity_z *= 0.95;
476
477     autocvar_g_vehicle_racer_anglestabilizer = a;
478     autocvar_g_vehicle_racer_springlength = b;
479     autocvar_g_vehicle_racer_hoverpower = c;
480     */
481
482     self.velocity_x *= 0.9;
483     self.velocity_y *= 0.9;
484     self.velocity_z *= 0.8;
485     self.velocity_z += sin(time * 2) * 16;
486     self.nextthink = time; // + 0.05;
487 }
488
489 void racer_enter()
490 {
491     self.movetype = MOVETYPE_BOUNCE;
492     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
493     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
494     
495     if(self.owner.flagcarried)
496        setorigin(self.owner.flagcarried, '-190 0 96');
497 }
498
499 void racer_exit(float eject)
500 {
501     vector spot;
502     
503     self.think      = racer_think;
504     self.nextthink  = time;
505     self.movetype   = MOVETYPE_TOSS;
506     sound (self, CHAN_PAIN, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
507     
508     if not (self.owner)
509         return;
510
511         makevectors(self.angles);
512         if(eject)
513         {
514             spot = self.origin + v_forward * 100 + '0 0 64';
515             spot = vehicles_findgoodexit(spot);
516             setorigin(self.owner , spot);
517             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
518         }
519         else
520         {
521             spot = self.origin - v_forward * 200 + '0 0 64';
522             spot = vehicles_findgoodexit(spot);
523             setorigin(self.owner , spot);
524         }
525         
526     self.owner = world;
527 }
528
529 void racer_spawn()
530 {
531     self.think          = racer_think;
532     self.nextthink      = time;
533     self.vehicle_health = autocvar_g_vehicle_racer_health;
534     self.vehicle_shield = autocvar_g_vehicle_racer_shield;
535
536     self.movetype       = MOVETYPE_TOSS;
537     self.solid          = SOLID_SLIDEBOX;
538     self.delay          = time;
539     self.scale          = 0.5;
540
541     setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
542 }
543
544
545 void racer_blowup()
546 {
547     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
548     pointparticles(particleeffectnum("explosion_big"), self.origin, '0 0 0', 1);
549
550     self.deadflag    = DEAD_DEAD;
551     self.vehicle_exit(VHEF_NORMAL);
552
553     RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
554                                         autocvar_g_vehicle_racer_blowup_edgedamage,
555                                         autocvar_g_vehicle_racer_blowup_radius, world,
556                                         autocvar_g_vehicle_racer_blowup_forceintensity,
557                                         DEATH_WAKIBLOWUP, world);
558
559     self.alpha = -1;
560     self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
561     self.think      = racer_spawn;
562     self.movetype   = MOVETYPE_NONE;
563     self.effects    = EF_NODRAW;
564
565     self.colormod  = '0 0 0';
566     self.avelocity = '0 0 0';
567     self.velocity  = '0 0 0';
568
569     setorigin(self, self.pos1);
570         self.think     = racer_spawn;
571         self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
572 }
573
574 void racer_deadtouch()
575 {
576     dprint("Boink!\n");
577     self.avelocity_x *= 0.7;
578     self.cnt -= 1;
579     if(self.cnt <= 0)
580         racer_blowup();
581 }
582
583 void racer_die()
584 {
585     self.health       = 0;
586     self.event_damage = SUB_Null;
587     self.iscreature   = FALSE;
588     self.solid        = SOLID_CORPSE;
589     self.takedamage   = DAMAGE_NO;
590     self.deadflag     = DEAD_DYING;
591     self.movetype     = MOVETYPE_BOUNCE;
592     self.wait         = time;
593     self.cnt          = 1 + random() * 2;
594     self.touch        = racer_deadtouch;
595     
596     pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);    
597
598     if(random() < 0.5)
599         self.avelocity_z  = 32;
600     else
601         self.avelocity_z  = -32;
602
603     self.avelocity_x = -vlen(self.velocity) * 0.2;
604     self.velocity   += '0 0 700';
605     self.colormod    = '-0.5 -0.5 -0.5';
606
607         self.think     = racer_blowup;
608         self.nextthink = 2 + time + random() * 3;
609 }
610
611 void racer_dinit()
612 {
613     if not (vehicle_initialize(
614              "Wakizashi",
615              "models/vehicles/wakizashi.dpm",
616              "",
617              "models/vehicles/wakizashi_cockpit.dpm",
618              "", "", "tag_viewport",
619              HUD_WAKIZASHI,
620              0.5 * RACER_MIN, 0.5 * RACER_MAX,
621              FALSE,
622              racer_spawn, autocvar_g_vehicle_racer_respawntime,
623              racer_frame,
624              racer_enter, racer_exit,
625              racer_die,   racer_think,
626              TRUE))
627     {
628         remove(self);
629         return;
630     }
631
632     if(autocvar_g_vehicle_racer_hovertype != 0)
633         racer_force_from_tag = vehicles_force_fromtag_maglev;
634     else
635         racer_force_from_tag = vehicles_force_fromtag_hover;
636
637     // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
638     self.scale = 0.5;
639     setattachment(self.vehicle_hudmodel, self, "");
640     setattachment(self.vehicle_viewport, self, "tag_viewport");
641
642     self.mass               = 900;
643 }
644
645 void spawnfunc_vehicle_racer()
646 {
647     self.vehicle_flags |= VHF_DMGSHAKE;
648     self.vehicle_flags |= VHF_DMGROLL;
649
650     precache_sound ("weapons/laserimpact.wav");
651     precache_sound ("weapons/lasergun_fire.wav");
652     precache_sound ("weapons/rocket_fire.wav");
653     precache_sound ("weapons/rocket_impact.wav");
654     
655     precache_sound ("vehicles/racer_idle.wav");
656     precache_sound ("vehicles/racer_move.wav");
657     precache_sound ("vehicles/racer_boost.wav");
658
659     precache_model ("models/vhshield.md3");
660     precache_model ("models/vehicles/wakizashi.dpm");
661     precache_model ("models/vehicles/wakizashi_cockpit.dpm");
662
663     vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
664     if(autocvar_g_vehicle_racer_energy)
665         if(autocvar_g_vehicle_racer_energy_regen)
666             self.vehicle_flags |= VHF_ENERGYREGEN;
667
668     if(autocvar_g_vehicle_racer_shield)
669         self.vehicle_flags |= VHF_HASSHIELD;
670
671     if(autocvar_g_vehicle_racer_shield_regen)
672         self.vehicle_flags |= VHF_SHIELDREGEN;
673
674     if(autocvar_g_vehicle_racer_health_regen)
675         self.vehicle_flags |= VHF_HEALTHREGEN;
676
677     self.think = racer_dinit;
678     self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
679 }
680 #endif // SVQC