1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 110';
4 float autocvar_g_vehicle_spiderbot_respawntime;
6 //float autocvar_g_vehicle_spiderbot_crush_dmg;
7 //float autocvar_g_vehicle_spiderbot_crush_force;
9 float autocvar_g_vehicle_spiderbot_speed_stop;
10 float autocvar_g_vehicle_spiderbot_speed_strafe;
11 float autocvar_g_vehicle_spiderbot_speed_walk;
12 float autocvar_g_vehicle_spiderbot_turnspeed;
13 float autocvar_g_vehicle_spiderbot_movement_inertia;
15 float autocvar_g_vehicle_spiderbot_springlength;
16 float autocvar_g_vehicle_spiderbot_springup;
17 float autocvar_g_vehicle_spiderbot_springblend;
19 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
21 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
22 float autocvar_g_vehicle_spiderbot_head_turnlimit;
23 float autocvar_g_vehicle_spiderbot_head_turnspeed;
25 //float autocvar_g_vehicle_spiderbot_energy;
26 //float autocvar_g_vehicle_spiderbot_energy_regen;
27 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
29 float autocvar_g_vehicle_spiderbot_health;
30 float autocvar_g_vehicle_spiderbot_health_regen;
31 float autocvar_g_vehicle_spiderbot_health_regen_pause;
33 float autocvar_g_vehicle_spiderbot_shield;
34 float autocvar_g_vehicle_spiderbot_shield_regen;
35 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
37 float autocvar_g_vehicle_spiderbot_minigun_damage;
38 float autocvar_g_vehicle_spiderbot_minigun_refire;
39 float autocvar_g_vehicle_spiderbot_minigun_spread;
40 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
41 float autocvar_g_vehicle_spiderbot_minigun_heat;
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
45 float autocvar_g_vehicle_spiderbot_rocket_force;
46 float autocvar_g_vehicle_spiderbot_rocket_health;
47 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
48 float autocvar_g_vehicle_spiderbot_rocket_noise;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_refire;
51 float autocvar_g_vehicle_spiderbot_rocket_reload;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
56 void spiderbot_exit(float eject);
57 void spiderbot_enter();
58 void spiderbot_spawn();
60 void spiderbot_rocket_explode()
64 if(self.event_damage != SUB_Null)
66 self.event_damage = SUB_Null;
67 self.think = spiderbot_rocket_explode;
68 self.nextthink = time;
72 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
73 org2 = findbetterlocation (self.origin, 16);
74 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
75 w_deathtypestring = "dident escape the rocket barrage";
78 self.owner = self.realowner;
80 RadiusDamage (self, self.owner,
81 autocvar_g_vehicle_spiderbot_rocket_damage,
82 autocvar_g_vehicle_spiderbot_rocket_edgedamage,
83 autocvar_g_vehicle_spiderbot_rocket_radius, world,
84 autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
89 void spiderbot_rocket_touch()
93 if(other == self.owner.vehicle)
96 if(other == self.owner.vehicle.tur_head)
101 spiderbot_rocket_explode();
104 void spiderbot_rocket_unguided()
106 vector newdir, olddir;
108 self.nextthink = time;
111 olddir = normalize(self.velocity);
112 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
113 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
115 UpdateCSQCProjectile(self);
117 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
118 spiderbot_rocket_explode();
122 void spiderbot_rocket_guided()
124 vector newdir, olddir;
126 self.nextthink = time;
128 if not (self.owner.vehicle)
129 self.think = spiderbot_rocket_unguided;
131 crosshair_trace(self.owner);
132 olddir = normalize(self.velocity);
133 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
134 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
136 UpdateCSQCProjectile(self);
138 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
139 spiderbot_rocket_explode();
142 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
144 self.health -= damage;
145 self.velocity += force;
147 spiderbot_rocket_explode();
150 void spiderbot_guide_release()
153 rkt = findchainentity(owner,self.owner);
157 crosshair_trace(self.owner);
160 if(rkt.think == spiderbot_rocket_guided)
162 rkt.pos1 = trace_endpos;
163 rkt.think = spiderbot_rocket_unguided;
169 void spiderbot_rocket_do()
173 if (self.owner.BUTTON_ATCK2)
176 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
178 if(self.gun2.cnt < time && self.tur_head.frame == 9)
179 self.tur_head.frame = 1;
188 spiderbot_guide_release();
193 if(self.gun2.cnt > time)
196 if (self.tur_head.frame >= 9)
197 self.tur_head.frame = 1;
199 if not (self.owner.BUTTON_ATCK2)
202 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
204 setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
205 setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
206 te_explosion (rocket.origin);
208 crosshair_trace(self.owner);
210 rocket.classname = "spiderbot_rocket";
211 rocket.bot_dodge = TRUE;
212 rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
213 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
214 rocket.health = autocvar_g_vehicle_spiderbot_rocket_health;
215 rocket.takedamage = DAMAGE_AIM;
216 rocket.event_damage = spiderbot_rocket_damage;
217 rocket.owner = self.owner;
218 rocket.nextthink = time;
219 rocket.movetype = MOVETYPE_FLYMISSILE;
220 rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
221 rocket.angles = vectoangles(rocket.velocity);
222 rocket.think = spiderbot_rocket_guided;
223 rocket.touch = spiderbot_rocket_touch;
224 rocket.flags = FL_PROJECTILE;
225 rocket.solid = SOLID_TRIGGER;
226 rocket.pos1 = trace_endpos;
228 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
230 self.tur_head.frame += 1;
231 if (self.tur_head.frame == 9)
232 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
234 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
236 self.gun2.cnt = time + self.attack_finished_single;
239 void spiderbot_minigun_fire(entity gun, float trail)
243 v = gettaginfo(gun, gettagindex(gun,"barrels"));
244 v_forward = normalize(v_forward);
247 fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
248 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
252 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
253 trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
254 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
255 pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
259 void spiderbot_miniguns_do()
263 if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
265 ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
266 self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
267 if(self.owner.vehicle_reload1 <= 0)
268 self.vehicle_reload1 = 0;
273 if (self.owner.BUTTON_ATCK)
277 self.gun1.angles_z += (1440 * sys_frametime);
278 self.gun2.angles_z -= (1440 * sys_frametime);
279 if(self.gun1.angles_z >= 360)
281 self.gun1.angles_z = 0;
282 self.gun2.angles_z = 360;
285 if (self.tur_head.attack_finished_single < time)
287 // Fire bullets, alternating trails left<->right
289 if(self.misc_bulletcounter == 1)
291 spiderbot_minigun_fire(self.vehicle.gun1, 0);
292 spiderbot_minigun_fire(self.vehicle.gun2, 1);
293 self.misc_bulletcounter = 0;
297 spiderbot_minigun_fire(self.vehicle.gun1, 1);
298 spiderbot_minigun_fire(self.vehicle.gun2, 0);
299 self.misc_bulletcounter += 1;
303 ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
304 self.owner.vehicle_reload1 += ftmp;
306 if(self.owner.vehicle_reload1 >= 1)
308 self.vehicle_reload1 = 1;
309 self.owner.vehicle_reload1 = 1;
310 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
313 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
319 float spiderbot_frame()
322 entity player, spider;
326 spider = self.vehicle;
328 player.BUTTON_ZOOM = 0;
329 player.BUTTON_CROUCH = 0;
330 player.switchweapon = 0;
332 if(player.BUTTON_USE)
335 vehicles_exit(VHEF_NORMAL);
342 crosshair_trace(player);
343 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
345 #if VEHICLES_VIEWROTATE_CROSSHAIR
346 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
347 if(ad_x > 180) ad_x -= 360;
348 if(ad_x < -180) ad_x += 360;
349 if(ad_y > 180) ad_y -= 360;
350 if(ad_y < -180) ad_y += 360;
353 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
354 ad_y = bound(-ftmp, ad_y, ftmp);
355 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
358 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
359 //ad_x = bound(-ftmp, ad_x, ftmp);
360 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
363 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
364 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
367 player.v_angle_x *= -1;
368 ad = player.v_angle - (spider.tur_head.angles + spider.angles);
369 player.v_angle_x *= -1;
370 if(ad_x > 180) ad_x -= 360;
371 if(ad_x < -180) ad_x += 360;
372 if(ad_y > 180) ad_y -= 360;
373 if(ad_y < -180) ad_y += 360;
376 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
377 ad_y = bound(-ftmp, ad_y, ftmp);
378 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
382 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
383 if(ad_x > 180) ad_x -= 360;
384 if(ad_x < -180) ad_x += 360;
387 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
388 ad_x = bound(ftmp * -1, ad_x, ftmp);
389 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
394 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
395 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
399 makevectors(spider.angles + '-1 0 0' * spider.angles_x);
403 ofs = self.origin + v_up * 128;
404 te_lightning1(world, ofs, ofs + v_up * 32);
405 te_lightning1(world, ofs, ofs + v_right * 128);
406 te_lightning1(world, ofs, ofs + v_forward * 256);
409 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
411 if(spider.flags & FL_ONGROUND)
413 if(player.BUTTON_JUMP && self.tur_head.wait < time)
415 self.tur_head.wait = time + 2;
416 player.BUTTON_JUMP = 0;
417 spider.velocity = v_forward * 700 + v_up * 600;
422 if(vlen(player.movement) == 0)
424 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
429 spider.angles_y = anglemods(spider.angles_y + ftmp);
430 spider.tur_head.angles_y -= ftmp;
432 if(player.movement_x != 0)
434 if(player.movement_x > 0)
436 player.movement_x = 1;
439 else if(player.movement_x < 0)
441 player.movement_x = -1;
444 player.movement_y = 0;
445 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
447 else if(player.movement_y != 0)
449 if(player.movement_y < 0)
451 player.movement_y = -1;
454 else if(player.movement_y > 0)
456 player.movement_y = 1;
459 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
465 self.angles_x = bound(-45, self.angles_x, 45);
466 self.angles_z = bound(-45, self.angles_z, 45);
468 spiderbot_miniguns_do();
469 spiderbot_rocket_do();
471 if(self.vehicle_flags & VHF_SHIELDREGEN)
472 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
474 if(self.vehicle_flags & VHF_HEALTHREGEN)
475 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
477 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
478 player.vehicle_ammo2 = spider.tur_head.frame;
480 if(spider.gun2.cnt <= time)
481 player.vehicle_reload2 = 1;
483 player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
485 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
486 player.velocity = spider.velocity;
488 VEHICLE_UPDATE_PLAYER(health, spiderbot);
490 if(self.vehicle_flags & VHF_HASSHIELD)
491 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
493 #if 1 // 0 to enable per-gun impact aux crosshairs
494 // Avarage gun impact point's -> aux cross
496 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
498 ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
501 v_forward = vf * 0.5;
502 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
503 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
506 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
507 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
508 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
510 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
511 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
512 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
519 void spiderbot_think()
521 if(self.flags & FL_ONGROUND)
522 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
524 self.nextthink = time;
527 void spiderbot_enter()
529 self.movetype = MOVETYPE_WALK;
530 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
531 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
534 void spiderbot_exit(float eject)
538 e = findchain(classname,"spiderbot_rocket");
541 if(e.owner == self.owner)
543 e.realowner = self.owner;
549 self.velocity = '0 0 0';
550 self.think = spiderbot_think;
551 self.nextthink = time;
553 self.movetype = MOVETYPE_WALK;
558 makevectors(self.angles);
561 setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
562 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
565 setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
570 // Better way of determening whats crushable needed! (fl_crushable?)
571 float spiderbot_crushable(entity e)
573 if(e.classname == "corpse")
576 if(e.classname == "player")
579 if(e.classname == "monster_zombie")
585 /*void spiderbot_touch(
590 if(vlen(self.velocity) == 0)
593 if not (spiderbot_crushable(other))
596 //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
598 Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
602 if(other.classname != "player")
605 if(other.deadflag != DEAD_NO)
608 if(other.vehicle != world)
615 void spiderbot_spawn()
618 self.tur_head.frame = 1;
619 self.think = spiderbot_think;
620 self.nextthink = time;
621 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
622 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
623 self.movetype = MOVETYPE_WALK;
624 self.solid = SOLID_SLIDEBOX;
625 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
626 self.tur_head.angles = '0 0 0';
628 setorigin(self, self.pos1 + '0 0 128');
629 self.angles = self.pos2;
632 void spiderbot_headfade()
634 self.think = spiderbot_headfade;
635 self.nextthink = self.fade_time;
636 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
638 if(self.cnt < time || self.alpha < 0.1)
642 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
643 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
649 void spiderbot_blowup()
652 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
654 for(i = 0; i < 5; ++i)
655 pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
663 setmodel(b, "models/vehicles/spiderbot.dpm");
664 setmodel(h, "models/vehicles/spiderbot_top.dpm");
665 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
666 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
668 setorigin(b, self.origin);
669 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
670 h.movetype = MOVETYPE_BOUNCE;
671 h.solid = SOLID_BBOX;
672 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
673 h.modelflags = MF_ROCKET;
674 h.effects = EF_FLAME | EF_LOWPRECISION;
675 h.avelocity = randomvec() * 360;
678 h.cnt = time + (3.5 * random());
679 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
681 h.think = spiderbot_headfade;
684 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
685 g1.movetype = MOVETYPE_TOSS;
686 g1.solid = SOLID_CORPSE;
687 g1.velocity = v_forward * 700 + (randomvec() * 32);
688 g1.avelocity = randomvec() * 180;
690 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
691 g2.movetype = MOVETYPE_TOSS;
692 g2.solid = SOLID_CORPSE;
693 g2.velocity = v_forward * 700 + (randomvec() * 32);
694 g2.avelocity = randomvec() * 180;
697 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
699 SUB_SetFade(b, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
700 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
701 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
702 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
704 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
706 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
707 self.movetype = MOVETYPE_NONE;
708 self.deadflag = DEAD_DEAD;
709 self.solid = SOLID_NOT;
710 self.tur_head.effects &~= EF_FLAME;
711 self.vehicle_hudmodel.viewmodelforclient = self;
713 //self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
714 //self.think = spiderbot_spawn;
716 //setorigin(self, self.tur_aimpos);
721 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
722 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
725 self.event_damage = SUB_Null;
726 self.takedamage = DAMAGE_NO;
727 self.touch = SUB_Null;
728 self.nextthink = 1 + time + random() * 2;
729 self.think = spiderbot_blowup;
730 self.deadflag = DEAD_DYING;
732 self.tur_head.effects |= EF_FLAME;
733 self.colormod = self.tur_head.colormod = '-1 -1 -1';
737 void vewhicle_spiderbot_dinit()
739 if not (vehicle_initialize(
741 "models/vehicles/spiderbot.dpm",
742 "models/vehicles/spiderbot_top.dpm",
743 "models/vehicles/spiderbot_cockpit.dpm",
744 "tag_head", "tag_hud", "",
746 SPIDERBOT_MIN, SPIDERBOT_MAX,
748 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
750 spiderbot_enter, spiderbot_exit,
751 spiderbot_die, spiderbot_think))
760 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
761 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
763 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
764 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
770 void spawnfunc_vehicle_spiderbot()
772 precache_model ( "models/vhshield.md3");
773 precache_model ( "models/vehicles/spiderbot.dpm");
774 precache_model ( "models/vehicles/spiderbot_top.dpm");
775 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
776 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
777 precache_model ( "models/uziflash.md3");
779 precache_sound ( "weapons/rocket_impact.wav" );
780 precache_sound ( "weapons/uzi_fire.wav" );
781 precache_sound ( "weapons/rocket_impact.wav" );
783 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
784 if(autocvar_g_vehicle_spiderbot_shield)
785 self.vehicle_flags |= VHF_HASSHIELD;
787 if(autocvar_g_vehicle_spiderbot_shield_regen)
788 self.vehicle_flags |= VHF_SHIELDREGEN;
790 if(autocvar_g_vehicle_spiderbot_health_regen)
791 self.vehicle_flags |= VHF_HEALTHREGEN;
793 self.think = vewhicle_spiderbot_dinit;
794 self.nextthink = time + 0.5;