1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 125';
4 float autocvar_g_vehicle_spiderbot_respawntime;
6 float autocvar_g_vehicle_spiderbot_speed_stop;
7 float autocvar_g_vehicle_spiderbot_speed_strafe;
8 float autocvar_g_vehicle_spiderbot_speed_walk;
9 float autocvar_g_vehicle_spiderbot_turnspeed;
10 float autocvar_g_vehicle_spiderbot_movement_inertia;
12 float autocvar_g_vehicle_spiderbot_springlength;
13 float autocvar_g_vehicle_spiderbot_springup;
14 float autocvar_g_vehicle_spiderbot_springblend;
16 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
18 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
19 float autocvar_g_vehicle_spiderbot_head_turnlimit;
20 float autocvar_g_vehicle_spiderbot_head_turnspeed;
22 //float autocvar_g_vehicle_spiderbot_energy;
23 //float autocvar_g_vehicle_spiderbot_energy_regen;
24 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
26 float autocvar_g_vehicle_spiderbot_health;
27 float autocvar_g_vehicle_spiderbot_health_regen;
28 float autocvar_g_vehicle_spiderbot_health_regen_pause;
30 float autocvar_g_vehicle_spiderbot_shield;
31 float autocvar_g_vehicle_spiderbot_shield_regen;
32 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
34 float autocvar_g_vehicle_spiderbot_minigun_damage;
35 float autocvar_g_vehicle_spiderbot_minigun_refire;
36 float autocvar_g_vehicle_spiderbot_minigun_spread;
37 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
45 float autocvar_g_vehicle_spiderbot_rocket_force;
46 float autocvar_g_vehicle_spiderbot_rocket_health;
47 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
48 float autocvar_g_vehicle_spiderbot_rocket_noise;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_refire;
51 float autocvar_g_vehicle_spiderbot_rocket_reload;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
56 void spiderbot_exit(float eject);
57 void spiderbot_enter();
58 void spiderbot_spawn();
60 void spiderbot_rocket_unguided()
62 vector newdir, olddir;
64 self.nextthink = time;
66 olddir = normalize(self.velocity);
67 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
68 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
70 UpdateCSQCProjectile(self);
72 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
76 void spiderbot_rocket_guided()
78 vector newdir, olddir;
80 self.nextthink = time;
82 if not (self.realowner.vehicle)
83 self.think = spiderbot_rocket_unguided;
85 crosshair_trace(self.realowner);
86 olddir = normalize(self.velocity);
87 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
88 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
90 UpdateCSQCProjectile(self);
92 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
96 void spiderbot_guide_release()
99 rkt = findchainentity(realowner, self.owner);
103 crosshair_trace(self.owner);
106 if(rkt.think == spiderbot_rocket_guided)
108 rkt.pos1 = trace_endpos;
109 rkt.think = spiderbot_rocket_unguided;
115 void spiderbot_rocket_do()
121 if (self.owner.BUTTON_ATCK2)
124 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
126 if(self.gun2.cnt < time && self.tur_head.frame == 9)
127 self.tur_head.frame = 1;
136 spiderbot_guide_release();
141 if(self.gun2.cnt > time)
144 if (self.tur_head.frame >= 9)
145 self.tur_head.frame = 1;
147 if not (self.owner.BUTTON_ATCK2)
150 crosshair_trace(self.owner);
152 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
153 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
154 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
155 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
156 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
158 rocket.cnt = time + 15;
159 rocket.classname = "spiderbot_rocket";
160 rocket.pos1 = trace_endpos;
161 rocket.think = spiderbot_rocket_guided;
162 rocket.nextthink = time;
163 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
165 self.tur_head.frame += 1;
166 if (self.tur_head.frame == 9)
167 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
169 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
171 self.gun2.cnt = time + self.attack_finished_single;
174 float spiderbot_frame()
177 entity player, spider;
181 spider = self.vehicle;
183 player.BUTTON_ZOOM = 0;
184 player.BUTTON_CROUCH = 0;
185 player.switchweapon = 0;
187 if(player.BUTTON_USE)
190 vehicles_exit(VHEF_NORMAL);
197 crosshair_trace(player);
198 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
200 #if VEHICLES_VIEWROTATE_CROSSHAIR
201 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
202 if(ad_x > 180) ad_x -= 360;
203 if(ad_x < -180) ad_x += 360;
204 if(ad_y > 180) ad_y -= 360;
205 if(ad_y < -180) ad_y += 360;
208 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
209 ad_y = bound(-ftmp, ad_y, ftmp);
210 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
213 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
214 //ad_x = bound(-ftmp, ad_x, ftmp);
215 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
218 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
219 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
222 player.v_angle_x *= -1;
223 ad = player.v_angle - (spider.tur_head.angles + spider.angles);
224 player.v_angle_x *= -1;
225 if(ad_x > 180) ad_x -= 360;
226 if(ad_x < -180) ad_x += 360;
227 if(ad_y > 180) ad_y -= 360;
228 if(ad_y < -180) ad_y += 360;
231 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
232 ad_y = bound(-ftmp, ad_y, ftmp);
233 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
236 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
237 if(ad_x > 180) ad_x -= 360;
238 if(ad_x < -180) ad_x += 360;
240 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
241 ad_x = bound(ftmp * -1, ad_x, ftmp);
242 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
245 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
246 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
249 makevectors(spider.angles + '-1 0 0' * spider.angles_x);
253 ofs = self.origin + v_up * 128;
254 te_lightning1(world, ofs, ofs + v_up * 32);
255 te_lightning1(world, ofs, ofs + v_right * 128);
256 te_lightning1(world, ofs, ofs + v_forward * 256);
259 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
261 if(spider.flags & FL_ONGROUND)
263 if(player.BUTTON_JUMP && self.tur_head.wait < time)
265 self.tur_head.wait = time + 2;
266 player.BUTTON_JUMP = 0;
267 spider.velocity = v_forward * 700 + v_up * 600;
272 if(vlen(player.movement) == 0)
274 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
279 spider.angles_y = anglemods(spider.angles_y + ftmp);
280 spider.tur_head.angles_y -= ftmp;
282 if(player.movement_x != 0)
284 if(player.movement_x > 0)
286 player.movement_x = 1;
289 else if(player.movement_x < 0)
291 player.movement_x = -1;
294 player.movement_y = 0;
295 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
297 else if(player.movement_y != 0)
299 if(player.movement_y < 0)
301 player.movement_y = -1;
304 else if(player.movement_y > 0)
306 player.movement_y = 1;
309 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
315 self.angles_x = bound(-45, self.angles_x, 45);
316 self.angles_z = bound(-45, self.angles_z, 45);
318 if(player.BUTTON_ATCK)
321 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
325 spider.misc_bulletcounter += 1;
329 mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
330 v = gettaginfo(gun, gettagindex(gun, "barrels"));
331 v_forward = normalize(v_forward);
334 fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
335 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
337 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
338 trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
339 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
343 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
344 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
345 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
349 vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
350 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
351 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
353 dprint("1: ammo1:", ftos(spider.vehicle_ammo1), "\n");
355 spiderbot_rocket_do();
357 if(self.vehicle_flags & VHF_SHIELDREGEN)
358 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
360 if(self.vehicle_flags & VHF_HEALTHREGEN)
361 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
363 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
364 player.vehicle_ammo2 = spider.tur_head.frame;
366 if(spider.gun2.cnt <= time)
367 player.vehicle_reload2 = 1;
369 player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
371 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
372 player.velocity = spider.velocity;
374 VEHICLE_UPDATE_PLAYER(health, spiderbot);
376 if(self.vehicle_flags & VHF_HASSHIELD)
377 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
379 #if 1 // 0 to enable per-gun impact aux crosshairs
380 // Avarage gun impact point's -> aux cross
382 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
384 ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
387 v_forward = vf * 0.5;
388 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
389 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
392 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
393 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
394 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
396 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
397 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
398 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
405 void spiderbot_think()
407 if(self.flags & FL_ONGROUND)
408 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
410 self.nextthink = time;
413 void spiderbot_enter()
415 self.movetype = MOVETYPE_WALK;
416 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
417 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
420 void spiderbot_exit(float eject)
424 e = findchain(classname,"spiderbot_rocket");
427 if(e.owner == self.owner)
429 e.realowner = self.owner;
435 self.velocity = '0 0 0';
436 self.think = spiderbot_think;
437 self.nextthink = time;
439 self.movetype = MOVETYPE_WALK;
444 makevectors(self.angles);
447 setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
448 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
451 setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
456 // Better way of determening whats crushable needed! (fl_crushable?)
457 float spiderbot_crushable(entity e)
459 if(e.classname == "corpse")
462 if(e.classname == "player")
465 if(e.classname == "monster_zombie")
471 /*void spiderbot_touch(
476 if(vlen(self.velocity) == 0)
479 if not (spiderbot_crushable(other))
482 //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
484 Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
488 if(other.classname != "player")
491 if(other.deadflag != DEAD_NO)
494 if(other.vehicle != world)
501 void spiderbot_spawn()
504 self.tur_head.frame = 1;
505 self.think = spiderbot_think;
506 self.nextthink = time;
507 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
508 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
509 self.movetype = MOVETYPE_WALK;
510 self.solid = SOLID_SLIDEBOX;
511 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
512 self.tur_head.angles = '0 0 0';
514 setorigin(self, self.pos1 + '0 0 128');
515 self.angles = self.pos2;
518 void spiderbot_headfade()
520 self.think = spiderbot_headfade;
521 self.nextthink = self.fade_time;
522 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
524 if(self.cnt < time || self.alpha < 0.1)
528 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
529 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
535 void spiderbot_blowup()
538 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
540 for(i = 0; i < 5; ++i)
541 pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
549 setmodel(b, "models/vehicles/spiderbot.dpm");
550 setmodel(h, "models/vehicles/spiderbot_top.dpm");
551 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
552 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
554 setorigin(b, self.origin);
556 b.angles = self.angles;
557 setsize(b, self.mins, self.maxs);
559 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
560 h.movetype = MOVETYPE_BOUNCE;
561 h.solid = SOLID_BBOX;
562 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
563 h.modelflags = MF_ROCKET;
564 h.effects = EF_FLAME | EF_LOWPRECISION;
565 h.avelocity = randomvec() * 360;
568 h.cnt = time + (3.5 * random());
569 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
571 h.think = spiderbot_headfade;
574 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
575 g1.movetype = MOVETYPE_TOSS;
576 g1.solid = SOLID_CORPSE;
577 g1.velocity = v_forward * 700 + (randomvec() * 32);
578 g1.avelocity = randomvec() * 180;
580 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
581 g2.movetype = MOVETYPE_TOSS;
582 g2.solid = SOLID_CORPSE;
583 g2.velocity = v_forward * 700 + (randomvec() * 32);
584 g2.avelocity = randomvec() * 180;
586 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
588 SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
589 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
590 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
591 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
593 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
595 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
596 self.movetype = MOVETYPE_NONE;
597 self.deadflag = DEAD_DEAD;
598 self.solid = SOLID_NOT;
599 self.tur_head.effects &~= EF_FLAME;
600 self.vehicle_hudmodel.viewmodelforclient = self;
602 //self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
603 //self.think = spiderbot_spawn;
605 //setorigin(self, self.tur_aimpos);
610 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
611 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
614 self.event_damage = SUB_Null;
615 self.takedamage = DAMAGE_NO;
616 self.touch = SUB_Null;
617 self.nextthink = 3.4 + time + random() * 2;
618 self.think = spiderbot_blowup;
619 self.deadflag = DEAD_DYING;
621 self.tur_head.effects |= EF_FLAME;
622 self.colormod = self.tur_head.colormod = '-1 -1 -1';
624 self.movetype = MOVETYPE_TOSS;
628 void vewhicle_spiderbot_dinit()
630 if not (vehicle_initialize(
632 "models/vehicles/spiderbot.dpm",
633 "models/vehicles/spiderbot_top.dpm",
634 "models/vehicles/spiderbot_cockpit.dpm",
635 "tag_head", "tag_hud", "",
637 SPIDERBOT_MIN, SPIDERBOT_MAX,
639 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
641 spiderbot_enter, spiderbot_exit,
642 spiderbot_die, spiderbot_think))
651 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
652 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
654 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
655 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
661 void spawnfunc_vehicle_spiderbot()
663 precache_model ( "models/vhshield.md3");
664 precache_model ( "models/vehicles/spiderbot.dpm");
665 precache_model ( "models/vehicles/spiderbot_top.dpm");
666 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
667 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
668 precache_model ( "models/uziflash.md3");
670 precache_sound ( "weapons/rocket_impact.wav" );
671 precache_sound ( "weapons/uzi_fire.wav" );
672 precache_sound ( "weapons/rocket_impact.wav" );
674 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
675 if(autocvar_g_vehicle_spiderbot_shield)
676 self.vehicle_flags |= VHF_HASSHIELD;
678 if(autocvar_g_vehicle_spiderbot_shield_regen)
679 self.vehicle_flags |= VHF_SHIELDREGEN;
681 if(autocvar_g_vehicle_spiderbot_health_regen)
682 self.vehicle_flags |= VHF_HEALTHREGEN;
684 self.think = vewhicle_spiderbot_dinit;
685 self.nextthink = time + 0.5;