1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 125';
5 float autocvar_g_vehicle_spiderbot_respawntime;
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
12 float autocvar_g_vehicle_spiderbot_movement_inertia;
14 float autocvar_g_vehicle_spiderbot_springlength;
15 float autocvar_g_vehicle_spiderbot_springup;
16 float autocvar_g_vehicle_spiderbot_springblend;
17 float autocvar_g_vehicle_spiderbot_tiltlimit;
19 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
21 float autocvar_g_vehicle_spiderbot_head_turnlimit;
22 float autocvar_g_vehicle_spiderbot_head_turnspeed;
24 //float autocvar_g_vehicle_spiderbot_energy;
25 //float autocvar_g_vehicle_spiderbot_energy_regen;
26 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
28 float autocvar_g_vehicle_spiderbot_health;
29 float autocvar_g_vehicle_spiderbot_health_regen;
30 float autocvar_g_vehicle_spiderbot_health_regen_pause;
32 float autocvar_g_vehicle_spiderbot_shield;
33 float autocvar_g_vehicle_spiderbot_shield_regen;
34 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
36 float autocvar_g_vehicle_spiderbot_minigun_damage;
37 float autocvar_g_vehicle_spiderbot_minigun_refire;
38 float autocvar_g_vehicle_spiderbot_minigun_spread;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
42 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
43 float autocvar_g_vehicle_spiderbot_minigun_force;
44 float autocvar_g_vehicle_spiderbot_minigun_speed;
45 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
47 float autocvar_g_vehicle_spiderbot_rocket_damage;
48 float autocvar_g_vehicle_spiderbot_rocket_force;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_speed;
51 float autocvar_g_vehicle_spiderbot_rocket_spread;
52 float autocvar_g_vehicle_spiderbot_rocket_refire;
53 float autocvar_g_vehicle_spiderbot_rocket_refire2;
54 float autocvar_g_vehicle_spiderbot_rocket_reload;
55 float autocvar_g_vehicle_spiderbot_rocket_health;
56 float autocvar_g_vehicle_spiderbot_rocket_noise;
57 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
58 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
60 vector autocvar_g_vehicle_spiderbot_bouncepain;
63 void spiderbot_exit(float eject);
64 void spiderbot_enter();
65 void spiderbot_spawn();
69 #define SBRM_ARTILLERY 2
72 void spiderbot_rocket_artillery()
74 self.nextthink = time;
75 UpdateCSQCProjectile(self);
78 void spiderbot_rocket_unguided()
80 vector newdir, olddir;
82 self.nextthink = time;
84 olddir = normalize(self.velocity);
85 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
86 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
88 UpdateCSQCProjectile(self);
90 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
94 void spiderbot_rocket_guided()
96 vector newdir, olddir;
98 self.nextthink = time;
100 if not (self.realowner.vehicle)
101 self.think = spiderbot_rocket_unguided;
103 crosshair_trace(self.realowner);
104 olddir = normalize(self.velocity);
105 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
106 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
108 UpdateCSQCProjectile(self);
110 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
114 void spiderbot_guide_release()
117 rkt = findchainentity(realowner, self.owner);
121 crosshair_trace(self.owner);
124 if(rkt.think == spiderbot_rocket_guided)
126 rkt.pos1 = trace_endpos;
127 rkt.think = spiderbot_rocket_unguided;
133 float spiberbot_calcartillery_flighttime;
134 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
136 float grav, sdist, zdist, vs, vz, jumpheight;
139 grav = autocvar_sv_gravity;
140 zdist = tgt_z - org_z;
141 sdist = vlen(tgt - org - zdist * '0 0 1');
142 sdir = normalize(tgt - org - zdist * '0 0 1');
144 // how high do we need to go?
145 jumpheight = fabs(ht);
147 jumpheight = jumpheight + zdist;
150 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
152 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
158 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
159 // ALWAYS solvable because jumpheight >= zdist
161 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
163 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
170 // almost straight line type
171 // jump apex is before the jump
172 // we must take the larger one
173 spiberbot_calcartillery_flighttime = solution_y;
178 // jump apex is during the jump
179 // we must take the larger one too
180 spiberbot_calcartillery_flighttime = solution_y;
188 // almost straight line type
189 // jump apex is after the jump
190 // we must take the smaller one
191 spiberbot_calcartillery_flighttime = solution_x;
196 // jump apex is during the jump
197 // we must take the larger one
198 spiberbot_calcartillery_flighttime = solution_y;
201 vs = sdist / spiberbot_calcartillery_flighttime;
203 // finally calculate the velocity
204 return sdir * vs + '0 0 1' * vz;
207 void spiderbot_rocket_do()
213 if (self.wait != -10)
215 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
218 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
220 if(self.gun2.cnt < time && self.tur_head.frame == 9)
221 self.tur_head.frame = 1;
230 spiderbot_guide_release();
236 if(self.gun2.cnt > time)
239 if (self.tur_head.frame >= 9)
241 self.tur_head.frame = 1;
245 if (self.wait != -10)
246 if not (self.owner.BUTTON_ATCK2)
250 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
252 switch(self.vehicle_weapon2mode)
255 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
256 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
257 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
258 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE);
259 crosshair_trace(self.owner);
260 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
261 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
262 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
263 rocket.think = vehicles_projectile_explode;
265 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
269 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
270 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
271 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
272 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
273 crosshair_trace(self.owner);
274 rocket.pos1 = trace_endpos;
275 rocket.nextthink = time;
276 rocket.think = spiderbot_rocket_guided;
281 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
282 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
283 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
284 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE);
286 crosshair_trace(self.owner);
287 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
288 rocket.pos1_z = trace_endpos_z;
289 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
291 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, (0.75 * vlen(v - trace_endpos)));
292 rocket.movetype = MOVETYPE_TOSS;
294 //rocket.think = spiderbot_rocket_artillery;
297 rocket.classname = "spiderbot_rocket";
299 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
301 self.tur_head.frame += 1;
302 if (self.tur_head.frame == 9)
303 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
305 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
307 self.gun2.cnt = time + self.attack_finished_single;
310 float spiderbot_aiframe()
315 float spiderbot_frame()
318 entity player, spider;
321 if(intermission_running)
325 spider = self.vehicle;
328 vehicles_painframe();
330 player.BUTTON_ZOOM = 0;
331 player.BUTTON_CROUCH = 0;
332 player.switchweapon = 0;
335 #if 1 // 0 to enable per-gun impact aux crosshairs
336 // Avarage gun impact point's -> aux cross
337 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
339 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
342 v_forward = vf * 0.5;
343 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
344 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
346 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
347 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
348 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
350 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
351 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
352 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
353 ad = 0.5 * (ad + vf);
356 crosshair_trace(player);
357 ad = vectoangles(normalize(trace_endpos - ad));
358 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
359 ad = AnglesTransform_Normalize(ad, TRUE);
360 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
363 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
364 ad_y = bound(-ftmp, ad_y, ftmp);
365 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
368 ad_x = bound(ftmp * -1, ad_x, ftmp);
369 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
372 //fixedmakevectors(spider.angles);
373 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
375 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
377 if(spider.flags & FL_ONGROUND)
379 if(spider.frame == 4 && self.tur_head.wait != 0)
381 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
385 if(player.BUTTON_JUMP && self.tur_head.wait < time)
387 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
388 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
391 self.tur_head.wait = time + 2;
392 player.BUTTON_JUMP = 0;
393 spider.velocity = v_forward * 700 + v_up * 600;
398 if(vlen(player.movement) == 0)
400 if(self.sound_nexttime < time || self.delay != 3)
403 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
404 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
405 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
407 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
413 if(player.movement_x == 0 && player.movement_y != 0)
414 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
416 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
418 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
419 spider.angles_y = anglemods(spider.angles_y + ftmp);
420 spider.tur_head.angles_y -= ftmp;
422 if(player.movement_x != 0)
424 if(player.movement_x > 0)
426 player.movement_x = 1;
429 else if(player.movement_x < 0)
431 player.movement_x = -1;
434 player.movement_y = 0;
435 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
437 if(self.sound_nexttime < time || self.delay != 1)
440 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
441 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
442 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
445 else if(player.movement_y != 0)
447 if(player.movement_y < 0)
449 player.movement_y = -1;
452 else if(player.movement_y > 0)
454 player.movement_y = 1;
457 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
458 if(self.sound_nexttime < time || self.delay != 2)
461 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
462 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
463 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
470 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
471 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
473 if(player.BUTTON_ATCK)
476 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
480 spider.misc_bulletcounter += 1;
484 mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
485 v = gettaginfo(gun, gettagindex(gun, "barrels"));
486 v_forward = normalize(v_forward);
489 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float headshotbonus, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
491 fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
492 5, autocvar_g_vehicle_spiderbot_minigun_damage, 0, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_SBMINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
493 endFireBallisticBullet();
495 // fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
496 // autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
498 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
499 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
500 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
504 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
505 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
506 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
507 spider.gun1.angles_z += 45;
508 spider.gun2.angles_z -= 45;
509 if(spider.gun1.angles_z >= 360)
511 spider.gun1.angles_z = 0;
512 spider.gun2.angles_z = 0;
517 vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
518 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
519 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
522 spiderbot_rocket_do();
524 if(self.vehicle_flags & VHF_SHIELDREGEN)
525 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
527 if(self.vehicle_flags & VHF_HEALTHREGEN)
528 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
530 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
531 player.vehicle_ammo2 = spider.tur_head.frame;
533 if(spider.gun2.cnt <= time)
534 player.vehicle_reload2 = 100;
536 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
538 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
539 player.velocity = spider.velocity;
541 VEHICLE_UPDATE_PLAYER(health, spiderbot);
543 if(self.vehicle_flags & VHF_HASSHIELD)
544 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
549 void spiderbot_think()
551 if(self.flags & FL_ONGROUND)
552 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
554 self.nextthink = time;
557 void spiderbot_enter()
559 self.movetype = MOVETYPE_WALK;
560 CSQCVehicleSetup(self.owner, 0);
561 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
562 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
564 if(self.owner.flagcarried)
566 setattachment(self.owner.flagcarried, self.tur_head, "");
567 setorigin(self.owner.flagcarried, '-20 0 120');
571 void spiderbot_exit(float eject)
576 e = findchain(classname,"spiderbot_rocket");
579 if(e.owner == self.owner)
581 e.realowner = self.owner;
587 self.velocity = '0 0 0';
588 self.think = spiderbot_think;
589 self.nextthink = time;
591 self.movetype = MOVETYPE_WALK;
596 makevectors(self.angles);
599 spot = self.origin + v_forward * 100 + '0 0 64';
600 spot = vehicles_findgoodexit(spot);
601 setorigin(self.owner , spot);
602 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
603 self.owner.oldvelocity = self.owner.velocity;
607 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed;
608 self.owner.oldvelocity = self.owner.velocity;
609 spot = self.origin - v_forward * 200 + '0 0 64';
610 spot = vehicles_findgoodexit(spot);
611 setorigin(self.owner , spot);
613 antilag_clear(self.owner);
618 if(autocvar_g_vehicle_spiderbot_bouncepain_x)
619 vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
621 void spiderbot_spawn()
624 self.tur_head.frame = 1;
625 self.think = spiderbot_think;
626 self.nextthink = time;
627 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
628 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
629 self.movetype = MOVETYPE_WALK;
630 self.solid = SOLID_SLIDEBOX;
631 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
632 self.tur_head.angles = '0 0 0';
634 setorigin(self, self.pos1 + '0 0 128');
635 self.angles = self.pos2;
636 self.vehicle_impact = spider_impact;
639 void spiderbot_headfade()
641 self.think = spiderbot_headfade;
642 self.nextthink = self.fade_time;
643 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
645 if(self.cnt < time || self.alpha < 0.1)
649 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
650 pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
656 void spiderbot_blowup()
662 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
663 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
665 self.nextthink = time + 0.1;
675 setmodel(b, "models/vehicles/spiderbot.dpm");
676 setmodel(h, "models/vehicles/spiderbot_top.dpm");
677 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
678 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
680 setorigin(b, self.origin);
682 b.angles = self.angles;
683 setsize(b, self.mins, self.maxs);
685 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
686 h.movetype = MOVETYPE_BOUNCE;
687 h.solid = SOLID_BBOX;
688 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
689 h.modelflags = MF_ROCKET;
690 h.effects = EF_FLAME | EF_LOWPRECISION;
691 h.avelocity = randomvec() * 360;
694 h.cnt = time + (3.5 * random());
695 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
697 h.think = spiderbot_headfade;
700 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
701 g1.movetype = MOVETYPE_TOSS;
702 g1.solid = SOLID_CORPSE;
703 g1.velocity = v_forward * 700 + (randomvec() * 32);
704 g1.avelocity = randomvec() * 180;
706 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
707 g2.movetype = MOVETYPE_TOSS;
708 g2.solid = SOLID_CORPSE;
709 g2.velocity = v_forward * 700 + (randomvec() * 32);
710 g2.avelocity = randomvec() * 180;
712 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
714 SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
715 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
716 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
717 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
719 RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
721 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
722 self.movetype = MOVETYPE_NONE;
723 self.deadflag = DEAD_DEAD;
724 self.solid = SOLID_NOT;
725 self.tur_head.effects &~= EF_FLAME;
726 self.vehicle_hudmodel.viewmodelforclient = self;
732 self.event_damage = SUB_Null;
733 self.takedamage = DAMAGE_NO;
734 self.touch = SUB_Null;
735 self.cnt = 3.4 + time + random() * 2;
736 self.think = spiderbot_blowup;
737 self.nextthink = time;
738 self.deadflag = DEAD_DYING;
740 self.tur_head.effects |= EF_FLAME;
741 self.colormod = self.tur_head.colormod = '-1 -1 -1';
743 self.movetype = MOVETYPE_TOSS;
746 float spiderbot_impulse(float _imp)
753 self.vehicle.vehicle_weapon2mode += 1;
754 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
755 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
757 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
758 CSQCVehicleSetup(self, 0);
763 self.vehicle.vehicle_weapon2mode -= 1;
764 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
765 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
767 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
768 CSQCVehicleSetup(self, 0);
772 case 17: // toss gun, could be used to exit?
774 case 20: // Manual minigun reload?
781 void vewhicle_spiderbot_dinit()
783 if not (vehicle_initialize(
785 "models/vehicles/spiderbot.dpm",
786 "models/vehicles/spiderbot_top.dpm",
787 "models/vehicles/spiderbot_cockpit.dpm",
788 "tag_head", "tag_hud", "",
790 SPIDERBOT_MIN, SPIDERBOT_MAX,
792 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
794 spiderbot_enter, spiderbot_exit,
795 spiderbot_die, spiderbot_think,
797 autocvar_g_vehicle_spiderbot_health))
807 self.vehicles_impusle = spiderbot_impulse;
809 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
810 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
812 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
813 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
819 void spawnfunc_vehicle_spiderbot()
821 self.vehicle_flags |= VHF_DMGSHAKE;
822 //self.vehicle_flags |= VHF_DMGROLL;
823 //self.vehicle_flags |= VHF_DMGHEADROLL;
825 precache_model ( "models/vhshield.md3");
826 precache_model ( "models/vehicles/spiderbot.dpm");
827 precache_model ( "models/vehicles/spiderbot_top.dpm");
828 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
829 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
830 precache_model ( "models/uziflash.md3");
832 precache_sound ( "weapons/uzi_fire.wav" );
833 precache_sound ( "weapons/rocket_impact.wav");
835 precache_sound ( "vehicles/spiderbot_die.wav");
836 precache_sound ( "vehicles/spiderbot_idle.wav");
837 precache_sound ( "vehicles/spiderbot_jump.wav");
838 precache_sound ( "vehicles/spiderbot_strafe.wav");
839 precache_sound ( "vehicles/spiderbot_walk.wav");
840 precache_sound ( "vehicles/spiderbot_land.wav");
842 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
843 if(autocvar_g_vehicle_spiderbot_shield)
844 self.vehicle_flags |= VHF_HASSHIELD;
846 if(autocvar_g_vehicle_spiderbot_shield_regen)
847 self.vehicle_flags |= VHF_SHIELDREGEN;
849 if(autocvar_g_vehicle_spiderbot_health_regen)
850 self.vehicle_flags |= VHF_HEALTHREGEN;
852 self.think = vewhicle_spiderbot_dinit;
855 self.nextthink = time + 0.5;
857 self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);