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Make raptr bombs bounce if vehicle that droped them is to close to impact. Better...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 float autocvar_g_vehicle_spiderbot_respawntime;
5
6 //float autocvar_g_vehicle_spiderbot_crush_dmg;
7 //float autocvar_g_vehicle_spiderbot_crush_force;
8
9 float autocvar_g_vehicle_spiderbot_speed_stop;
10 float autocvar_g_vehicle_spiderbot_speed_strafe;
11 float autocvar_g_vehicle_spiderbot_speed_walk;
12 float autocvar_g_vehicle_spiderbot_turnspeed;
13 float autocvar_g_vehicle_spiderbot_movement_inertia;
14
15 float autocvar_g_vehicle_spiderbot_springlength;
16 float autocvar_g_vehicle_spiderbot_springup;
17 float autocvar_g_vehicle_spiderbot_springblend;
18
19 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
21 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
22 float autocvar_g_vehicle_spiderbot_head_turnlimit;
23 float autocvar_g_vehicle_spiderbot_head_turnspeed;
24
25 //float autocvar_g_vehicle_spiderbot_energy;
26 //float autocvar_g_vehicle_spiderbot_energy_regen;
27 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
28
29 float autocvar_g_vehicle_spiderbot_health;
30 float autocvar_g_vehicle_spiderbot_health_regen;
31 float autocvar_g_vehicle_spiderbot_health_regen_pause;
32
33 float autocvar_g_vehicle_spiderbot_shield;
34 float autocvar_g_vehicle_spiderbot_shield_regen;
35 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
36
37 float autocvar_g_vehicle_spiderbot_minigun_damage;
38 float autocvar_g_vehicle_spiderbot_minigun_refire;
39 float autocvar_g_vehicle_spiderbot_minigun_spread;
40 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
41 float autocvar_g_vehicle_spiderbot_minigun_heat;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
45 float autocvar_g_vehicle_spiderbot_rocket_force;
46 float autocvar_g_vehicle_spiderbot_rocket_health;
47 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
48 float autocvar_g_vehicle_spiderbot_rocket_noise;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_refire;
51 float autocvar_g_vehicle_spiderbot_rocket_reload;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
54
55
56 void spiderbot_exit(float eject);
57 void spiderbot_enter();
58 void spiderbot_spawn();
59
60 void spiderbot_rocket_unguided()
61 {
62     vector newdir, olddir;
63
64     self.nextthink  = time;
65
66     olddir = normalize(self.velocity);
67     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
68     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
69
70     UpdateCSQCProjectile(self);
71
72     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
73         self.use();
74 }
75
76 void spiderbot_rocket_guided()
77 {
78     vector newdir, olddir;
79
80     self.nextthink  = time;
81
82     if not (self.realowner.vehicle)
83         self.think = spiderbot_rocket_unguided;
84
85     crosshair_trace(self.realowner);
86     olddir = normalize(self.velocity);
87     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
88     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
89
90     UpdateCSQCProjectile(self);
91
92     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
93         self.use();
94 }
95
96 void spiderbot_guide_release()
97 {
98     entity rkt;
99     rkt = findchainentity(realowner, self.owner);
100     if not (rkt)
101         return;
102
103     crosshair_trace(self.owner);
104     while(rkt)
105     {
106         if(rkt.think == spiderbot_rocket_guided)
107         {
108             rkt.pos1 = trace_endpos;
109             rkt.think = spiderbot_rocket_unguided;
110         }
111         rkt = rkt.chain;
112     }
113 }
114
115 void spiderbot_rocket_do()
116 {
117
118     vector v;
119     entity rocket;
120
121     if (self.owner.BUTTON_ATCK2)
122     {
123         if (self.wait == 1)
124         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
125         {
126             if(self.gun2.cnt < time && self.tur_head.frame == 9)
127                 self.tur_head.frame = 1;
128
129             return;
130         }
131         self.wait = 1;
132     }
133     else
134     {
135         if(self.wait)
136             spiderbot_guide_release();
137
138         self.wait = 0;
139     }
140
141     if(self.gun2.cnt > time)
142         return;
143
144     if (self.tur_head.frame >= 9)
145         self.tur_head.frame = 1;
146
147     if not (self.owner.BUTTON_ATCK2)
148         return;
149
150     crosshair_trace(self.owner);
151
152     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
153     rocket = vehicles_projectile("rocket_explode", "weapons/rocket_impact.wav", "", "weapons/rocket_fire.wav",
154                            v, normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed,
155                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
156                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health);
157
158     rocket.cnt        = time + 15;
159     rocket.classname  = "spiderbot_rocket";
160     rocket.pos1       = trace_endpos;
161     rocket.think      = spiderbot_rocket_guided;
162     rocket.nextthink  = time;
163     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
164     te_explosion (rocket.origin);
165
166     self.tur_head.frame += 1;
167     if (self.tur_head.frame == 9)
168         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
169     else
170         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
171
172     self.gun2.cnt = time + self.attack_finished_single;
173 }
174
175 void spiderbot_minigun_fire(entity gun, float trail)
176 {
177     vector v;
178
179     v = gettaginfo(gun, gettagindex(gun,"barrels"));
180     v_forward = normalize(v_forward);
181     v += v_forward * 50;
182
183     fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
184         autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
185
186     if(trail)
187     {
188         sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
189         trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
190         pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
191         pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
192     }
193 }
194
195 void spiderbot_miniguns_do()
196 {
197     float ftmp;
198
199     if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
200     {
201         ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
202         self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
203         if(self.owner.vehicle_reload1 <= 0)
204             self.vehicle_reload1 = 0;
205
206         return;
207     }
208
209     if (self.owner.BUTTON_ATCK)
210     {
211
212         // Animate miniguns
213         self.gun1.angles_z += (1440 * sys_frametime);
214         self.gun2.angles_z -= (1440 * sys_frametime);
215         if(self.gun1.angles_z >= 360)
216         {
217             self.gun1.angles_z = 0;
218             self.gun2.angles_z = 360;
219         }
220
221         if (self.tur_head.attack_finished_single < time)
222         {
223             // Fire bullets, alternating trails left<->right
224             self = self.owner;
225             if(self.misc_bulletcounter == 1)
226             {
227                 spiderbot_minigun_fire(self.vehicle.gun1, 0);
228                 spiderbot_minigun_fire(self.vehicle.gun2, 1);
229                 self.misc_bulletcounter = 0;
230             }
231             else
232             {
233                 spiderbot_minigun_fire(self.vehicle.gun1, 1);
234                 spiderbot_minigun_fire(self.vehicle.gun2, 0);
235                 self.misc_bulletcounter += 1;
236             }
237             self = self.vehicle;
238
239             ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
240             self.owner.vehicle_reload1 +=  ftmp;
241
242             if(self.owner.vehicle_reload1 >= 1)
243             {
244                 self.vehicle_reload1 = 1;
245                 self.owner.vehicle_reload1 = 1;
246                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
247             }
248             else
249                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
250         }
251         return;
252     }
253 }
254
255 float spiderbot_frame()
256 {
257     vector ad;
258     entity player, spider;
259     float ftmp;
260
261     player = self;
262     spider = self.vehicle;
263
264     player.BUTTON_ZOOM      = 0;
265     player.BUTTON_CROUCH    = 0;
266     player.switchweapon     = 0;
267
268     if(player.BUTTON_USE)
269     {
270         self = spider;
271         vehicles_exit(VHEF_NORMAL);
272         self = player;
273         return 0;
274     }
275
276     self = spider;
277
278     crosshair_trace(player);
279     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
280
281 #if VEHICLES_VIEWROTATE_CROSSHAIR
282     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
283     if(ad_x > 180) ad_x -= 360;
284     if(ad_x < -180) ad_x += 360;
285     if(ad_y > 180) ad_y -= 360;
286     if(ad_y < -180) ad_y += 360;
287
288     // Rotate head
289     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
290     ad_y = bound(-ftmp, ad_y, ftmp);
291     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
292
293     // Pitch head
294     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
295     //ad_x = bound(-ftmp, ad_x, ftmp);
296     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
297
298     // Turn Body
299     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
300     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
301 #else
302
303     player.v_angle_x *= -1;
304     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
305     player.v_angle_x *= -1;
306     if(ad_x > 180)  ad_x -= 360;
307     if(ad_x < -180) ad_x += 360;
308     if(ad_y > 180)  ad_y -= 360;
309     if(ad_y < -180) ad_y += 360;
310
311     // Rotate head
312     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
313     ad_y = bound(-ftmp, ad_y, ftmp);
314     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
315
316
317     // Pitch head
318     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
319     if(ad_x > 180) ad_x -= 360;
320     if(ad_x < -180) ad_x += 360;
321
322
323     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
324     ad_x = bound(ftmp * -1, ad_x, ftmp);
325     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
326
327
328
329     // Turn Body
330     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
331     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
332
333
334 #endif
335     makevectors(spider.angles + '-1 0 0' * spider.angles_x);
336
337     /*
338     vector ofs;
339     ofs = self.origin + v_up * 128;
340     te_lightning1(world, ofs, ofs + v_up * 32);
341     te_lightning1(world, ofs, ofs + v_right * 128);
342     te_lightning1(world, ofs, ofs + v_forward * 256);
343     */
344
345     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
346
347     if(spider.flags & FL_ONGROUND)
348     {
349         if(player.BUTTON_JUMP && self.tur_head.wait < time)
350         {
351             self.tur_head.wait = time + 2;
352             player.BUTTON_JUMP = 0;
353             spider.velocity   = v_forward * 700 + v_up * 600;
354             spider.frame = 4;
355         }
356         else
357         {
358             if(vlen(player.movement) == 0)
359             {
360                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
361                 spider.frame = 5;
362             }
363             else
364             {
365                 spider.angles_y = anglemods(spider.angles_y + ftmp);
366                 spider.tur_head.angles_y -= ftmp;
367
368                 if(player.movement_x != 0)
369                 {
370                     if(player.movement_x > 0)
371                     {
372                         player.movement_x = 1;
373                         spider.frame = 0;
374                     }
375                     else if(player.movement_x < 0)
376                     {
377                         player.movement_x = -1;
378                         spider.frame = 1;
379                     }
380                     player.movement_y = 0;
381                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
382                 }
383                 else if(player.movement_y != 0)
384                 {
385                     if(player.movement_y < 0)
386                     {
387                         player.movement_y = -1;
388                         spider.frame = 2;
389                     }
390                     else if(player.movement_y > 0)
391                     {
392                         player.movement_y = 1;
393                         spider.frame = 3;
394                     }
395                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
396                 }
397             }
398         }
399     }
400
401     self.angles_x = bound(-45, self.angles_x, 45);
402     self.angles_z = bound(-45, self.angles_z, 45);
403
404     spiderbot_miniguns_do();
405     spiderbot_rocket_do();
406
407     if(self.vehicle_flags  & VHF_SHIELDREGEN)
408         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
409
410     if(self.vehicle_flags  & VHF_HEALTHREGEN)
411         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
412
413     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
414     player.vehicle_ammo2 = spider.tur_head.frame;
415
416     if(spider.gun2.cnt <= time)
417         player.vehicle_reload2 = 1;
418     else
419         player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
420
421     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
422     player.velocity = spider.velocity;
423
424     VEHICLE_UPDATE_PLAYER(health, spiderbot);
425
426     if(self.vehicle_flags & VHF_HASSHIELD)
427         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
428
429 #if 1 // 0 to enable per-gun impact aux crosshairs
430     // Avarage gun impact point's -> aux cross
431     vector vf;
432     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
433     vf = v_forward;
434     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
435     vf += v_forward;
436     ad = ad * 0.5;
437     v_forward = vf * 0.5;
438     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
439     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
440
441 #else
442     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
443     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
444     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
445
446     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
447     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
448     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
449 #endif
450
451     self = player;
452     return 1;
453 }
454
455 void spiderbot_think()
456 {
457     if(self.flags & FL_ONGROUND)
458         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
459
460     self.nextthink = time;
461 }
462
463 void spiderbot_enter()
464 {
465     self.movetype   = MOVETYPE_WALK;
466     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
467     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
468 }
469
470 void spiderbot_exit(float eject)
471 {
472     entity e;
473
474     e = findchain(classname,"spiderbot_rocket");
475     while(e)
476     {
477         if(e.owner == self.owner)
478         {
479             e.realowner = self.owner;
480             e.owner = world;
481         }
482         e = e.chain;
483     }
484
485     self.velocity   = '0 0 0';
486     self.think      = spiderbot_think;
487     self.nextthink  = time;
488     self.frame      = 5;
489     self.movetype   = MOVETYPE_WALK;
490
491     if not (self.owner)
492         return;
493
494         makevectors(self.angles);
495         if(eject)
496         {
497             setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
498             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
499         }
500         else
501         setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
502
503     self.owner = world;
504 }
505
506 // Better way of determening whats crushable needed! (fl_crushable?)
507 float spiderbot_crushable(entity e)
508 {
509     if(e.classname == "corpse")
510         return 1;
511
512     if(e.classname == "player")
513         return 1;
514
515     if(e.classname == "monster_zombie")
516         return 1;
517
518     return 0;
519 }
520
521 /*void spiderbot_touch(
522 {
523     //vehicles_touch();
524     if(self.owner)
525     {
526         if(vlen(self.velocity) == 0)
527             return;
528
529         if not (spiderbot_crushable(other))
530             return;
531
532         //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
533
534         Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
535         return;
536     }
537
538     if(other.classname != "player")
539         return;
540
541     if(other.deadflag != DEAD_NO)
542         return;
543
544     if(other.vehicle != world)
545         return;
546
547     vehicles_enter();
548 }*/
549
550
551 void spiderbot_spawn()
552 {
553     self.frame              = 5;
554     self.tur_head.frame     = 1;
555     self.think              = spiderbot_think;
556     self.nextthink          = time;
557     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
558     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
559     self.movetype           = MOVETYPE_WALK;
560     self.solid              = SOLID_SLIDEBOX;
561     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
562     self.tur_head.angles    = '0 0 0';
563
564     setorigin(self, self.pos1 + '0 0 128');
565     self.angles = self.pos2;
566 }
567
568 void spiderbot_headfade()
569 {
570         self.think = spiderbot_headfade;
571         self.nextthink = self.fade_time;
572         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
573
574     if(self.cnt < time || self.alpha < 0.1)
575     {
576         if(self.alpha > 0.1)
577         {
578             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
579             pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
580         }
581         remove(self);
582     }
583 }
584
585 void spiderbot_blowup()
586 {
587     float i;
588     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
589
590     for(i = 0; i < 5; ++i)
591         pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
592
593     entity h, g1, g2, b;
594     b = spawn();
595     h = spawn();
596     g1 = spawn();
597     g2 = spawn();
598
599     setmodel(b,  "models/vehicles/spiderbot.dpm");
600     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
601     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
602     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
603
604     setorigin(b, self.origin);
605     b.frame         = 11;
606     b.angles        = self.angles;
607     setsize(b, self.mins, self.maxs);
608
609     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
610     h.movetype      = MOVETYPE_BOUNCE;
611     h.solid         = SOLID_BBOX;
612     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
613     h.modelflags    = MF_ROCKET;
614     h.effects       = EF_FLAME | EF_LOWPRECISION;
615     h.avelocity     = randomvec() * 360;
616
617     h.alpha         = 1;
618     h.cnt           = time + (3.5 * random());
619     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
620     h.fade_time     = time;
621     h.think         = spiderbot_headfade;
622     h.nextthink     = time;
623
624     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
625     g1.movetype     = MOVETYPE_TOSS;
626     g1.solid        = SOLID_CORPSE;
627     g1.velocity     = v_forward * 700 + (randomvec() * 32);
628     g1.avelocity    = randomvec() * 180;
629
630     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
631     g2.movetype     = MOVETYPE_TOSS;
632     g2.solid        = SOLID_CORPSE;
633     g2.velocity     = v_forward * 700 + (randomvec() * 32);
634     g2.avelocity    = randomvec() * 180;
635
636     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
637
638     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
639     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
640     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
641     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
642
643     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
644
645     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
646     self.movetype   = MOVETYPE_NONE;
647     self.deadflag   = DEAD_DEAD;
648     self.solid      = SOLID_NOT;
649     self.tur_head.effects  &~=  EF_FLAME;
650         self.vehicle_hudmodel.viewmodelforclient = self;
651
652     //self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
653     //self.think      = spiderbot_spawn;
654
655     //setorigin(self, self.tur_aimpos);
656 }
657
658 void spiderbot_die()
659 {
660     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
661     pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
662
663     self.health         = 0;
664     self.event_damage   = SUB_Null;
665     self.takedamage     = DAMAGE_NO;
666     self.touch          = SUB_Null;
667     self.nextthink      = 3.4 + time + random() * 2;
668     self.think          = spiderbot_blowup;
669     self.deadflag       = DEAD_DYING;
670         self.frame          = 5;
671         self.tur_head.effects        |= EF_FLAME;
672         self.colormod = self.tur_head.colormod = '-1 -1 -1';
673         self.frame = 10;
674         self.movetype = MOVETYPE_TOSS;
675
676 }
677
678 void vewhicle_spiderbot_dinit()
679 {
680     if not (vehicle_initialize(
681              "Spiderbot",
682              "models/vehicles/spiderbot.dpm",
683              "models/vehicles/spiderbot_top.dpm",
684              "models/vehicles/spiderbot_cockpit.dpm",
685              "tag_head", "tag_hud", "",
686              HUD_SPIDERBOT,
687              SPIDERBOT_MIN, SPIDERBOT_MAX,
688              FALSE,
689              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
690              spiderbot_frame,
691              spiderbot_enter, spiderbot_exit,
692              spiderbot_die,   spiderbot_think))
693     {
694         remove(self);
695         return;
696     }
697
698     self.gun1               = spawn();
699     self.gun2               = spawn();
700
701     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
702     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
703
704     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
705     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
706
707     self.gravity            = 2;
708     self.mass               = 5000;
709 }
710
711 void spawnfunc_vehicle_spiderbot()
712 {
713     precache_model ( "models/vhshield.md3");
714     precache_model ( "models/vehicles/spiderbot.dpm");
715     precache_model ( "models/vehicles/spiderbot_top.dpm");
716     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
717     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
718     precache_model ( "models/uziflash.md3");
719
720     precache_sound ( "weapons/rocket_impact.wav" );
721     precache_sound ( "weapons/uzi_fire.wav" );
722     precache_sound ( "weapons/rocket_impact.wav" );
723
724     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
725     if(autocvar_g_vehicle_spiderbot_shield)
726         self.vehicle_flags |= VHF_HASSHIELD;
727
728     if(autocvar_g_vehicle_spiderbot_shield_regen)
729         self.vehicle_flags |= VHF_SHIELDREGEN;
730
731     if(autocvar_g_vehicle_spiderbot_health_regen)
732         self.vehicle_flags |= VHF_HEALTHREGEN;
733
734     self.think = vewhicle_spiderbot_dinit;
735     self.nextthink = time + 0.5;
736 }