1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 125';
5 float autocvar_g_vehicle_spiderbot_respawntime;
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_movement_inertia;
13 float autocvar_g_vehicle_spiderbot_springlength;
14 float autocvar_g_vehicle_spiderbot_springup;
15 float autocvar_g_vehicle_spiderbot_springblend;
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
18 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
19 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
20 float autocvar_g_vehicle_spiderbot_head_turnlimit;
21 float autocvar_g_vehicle_spiderbot_head_turnspeed;
23 //float autocvar_g_vehicle_spiderbot_energy;
24 //float autocvar_g_vehicle_spiderbot_energy_regen;
25 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
27 float autocvar_g_vehicle_spiderbot_health;
28 float autocvar_g_vehicle_spiderbot_health_regen;
29 float autocvar_g_vehicle_spiderbot_health_regen_pause;
31 float autocvar_g_vehicle_spiderbot_shield;
32 float autocvar_g_vehicle_spiderbot_shield_regen;
33 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
35 float autocvar_g_vehicle_spiderbot_minigun_damage;
36 float autocvar_g_vehicle_spiderbot_minigun_refire;
37 float autocvar_g_vehicle_spiderbot_minigun_spread;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_force;
45 float autocvar_g_vehicle_spiderbot_rocket_radius;
46 float autocvar_g_vehicle_spiderbot_rocket_speed;
47 float autocvar_g_vehicle_spiderbot_rocket_refire;
48 float autocvar_g_vehicle_spiderbot_rocket_reload;
49 float autocvar_g_vehicle_spiderbot_rocket_health;
50 float autocvar_g_vehicle_spiderbot_rocket_noise;
51 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
52 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
54 float autocvar_g_vehicle_spiderbot_bouncefactor;
55 float autocvar_g_vehicle_spiderbot_bouncestop;
56 vector autocvar_g_vehicle_spiderbot_bouncepain;
59 void spiderbot_exit(float eject);
60 void spiderbot_enter();
61 void spiderbot_spawn();
63 void spiderbot_rocket_unguided()
65 vector newdir, olddir;
67 self.nextthink = time;
69 olddir = normalize(self.velocity);
70 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
71 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
73 UpdateCSQCProjectile(self);
75 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
79 void spiderbot_rocket_guided()
81 vector newdir, olddir;
83 self.nextthink = time;
85 if not (self.realowner.vehicle)
86 self.think = spiderbot_rocket_unguided;
88 crosshair_trace(self.realowner);
89 olddir = normalize(self.velocity);
90 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
91 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
93 UpdateCSQCProjectile(self);
95 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
99 void spiderbot_guide_release()
102 rkt = findchainentity(realowner, self.owner);
106 crosshair_trace(self.owner);
109 if(rkt.think == spiderbot_rocket_guided)
111 rkt.pos1 = trace_endpos;
112 rkt.think = spiderbot_rocket_unguided;
118 void spiderbot_rocket_do()
124 if (self.owner.BUTTON_ATCK2)
127 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
129 if(self.gun2.cnt < time && self.tur_head.frame == 9)
130 self.tur_head.frame = 1;
139 spiderbot_guide_release();
144 if(self.gun2.cnt > time)
147 if (self.tur_head.frame >= 9)
148 self.tur_head.frame = 1;
150 if not (self.owner.BUTTON_ATCK2)
153 crosshair_trace(self.owner);
155 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
156 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
157 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
158 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
159 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
161 rocket.cnt = time + 15;
162 rocket.classname = "spiderbot_rocket";
163 rocket.pos1 = trace_endpos;
164 rocket.think = spiderbot_rocket_guided;
165 rocket.nextthink = time;
166 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
168 self.tur_head.frame += 1;
169 if (self.tur_head.frame == 9)
170 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
172 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
174 self.gun2.cnt = time + self.attack_finished_single;
177 float spiderbot_frame()
180 entity player, spider;
183 if(intermission_running)
187 spider = self.vehicle;
190 vehicles_painframe();
192 player.BUTTON_ZOOM = 0;
193 player.BUTTON_CROUCH = 0;
194 player.switchweapon = 0;
196 crosshair_trace(player);
197 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
199 //player.v_angle_x *= -1;
200 //gettaginfo(spider.tur_head, 0);
201 //ad = player.v_angle - vectoangles2(v_forward, v_up);
202 //ad = player.v_angle - (spider.tur_head.angles + spider.angles);
203 //player.v_angle_x *= -1;
204 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromVAngles(player.v_angle))) - spider.tur_head.angles;
206 if(ad_x > 180) ad_x -= 360;
207 if(ad_x < -180) ad_x += 360;
208 if(ad_y > 180) ad_y -= 360;
209 if(ad_y < -180) ad_y += 360;
212 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
213 ad_y = bound(-ftmp, ad_y, ftmp);
214 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
217 #if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
218 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
219 if(ad_x > 180) ad_x -= 360;
220 if(ad_x < -180) ad_x += 360;
222 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
223 ad_x = bound(ftmp * -1, ad_x, ftmp);
224 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
227 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
228 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
230 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
234 ofs = self.origin + v_up * 128;
235 te_lightning1(world, ofs, ofs + v_up * 32);
236 te_lightning1(world, ofs, ofs + v_right * 128);
237 te_lightning1(world, ofs, ofs + v_forward * 256);
240 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
242 if(spider.flags & FL_ONGROUND)
244 if(spider.frame == 4 && self.tur_head.wait != 0)
246 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
250 if(player.BUTTON_JUMP && self.tur_head.wait < time)
252 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
253 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
256 self.tur_head.wait = time + 2;
257 player.BUTTON_JUMP = 0;
258 spider.velocity = v_forward * 700 + v_up * 600;
263 if(vlen(player.movement) == 0)
265 if(self.sound_nexttime < time || self.delay != 3)
268 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
269 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
270 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
272 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
277 spider.angles_y = anglemods(spider.angles_y + ftmp);
278 spider.tur_head.angles_y -= ftmp;
280 if(player.movement_x != 0)
282 if(player.movement_x > 0)
284 player.movement_x = 1;
287 else if(player.movement_x < 0)
289 player.movement_x = -1;
292 player.movement_y = 0;
293 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
295 if(self.sound_nexttime < time || self.delay != 1)
298 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
299 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
300 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
303 else if(player.movement_y != 0)
305 if(player.movement_y < 0)
307 player.movement_y = -1;
310 else if(player.movement_y > 0)
312 player.movement_y = 1;
315 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
316 if(self.sound_nexttime < time || self.delay != 2)
319 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
320 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
321 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
328 self.angles_x = bound(-45, self.angles_x, 45);
329 self.angles_z = bound(-45, self.angles_z, 45);
331 if(player.BUTTON_ATCK)
334 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
338 spider.misc_bulletcounter += 1;
342 mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
343 v = gettaginfo(gun, gettagindex(gun, "barrels"));
344 v_forward = normalize(v_forward);
347 fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
348 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
350 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
351 trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
352 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
356 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
357 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
358 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
359 spider.gun1.angles_z += 45;
360 spider.gun2.angles_z -= 45;
361 if(spider.gun1.angles_z >= 360)
363 spider.gun1.angles_z = 0;
364 spider.gun2.angles_z = 0;
369 vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
370 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
371 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
374 spiderbot_rocket_do();
376 if(self.vehicle_flags & VHF_SHIELDREGEN)
377 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
379 if(self.vehicle_flags & VHF_HEALTHREGEN)
380 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
382 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
383 player.vehicle_ammo2 = spider.tur_head.frame;
385 if(spider.gun2.cnt <= time)
386 player.vehicle_reload2 = 100;
388 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
390 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
391 player.velocity = spider.velocity;
393 VEHICLE_UPDATE_PLAYER(health, spiderbot);
395 if(self.vehicle_flags & VHF_HASSHIELD)
396 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
398 #if 1 // 0 to enable per-gun impact aux crosshairs
399 // Avarage gun impact point's -> aux cross
401 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
403 ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
406 v_forward = vf * 0.5;
407 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
408 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
411 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
412 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
413 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
415 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
416 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
417 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
424 void spiderbot_think()
426 if(self.flags & FL_ONGROUND)
427 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
429 self.nextthink = time;
432 void spiderbot_enter()
434 self.movetype = MOVETYPE_WALK;
436 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
437 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
439 if(self.owner.flagcarried)
441 setattachment(self.owner.flagcarried, self.tur_head, "");
442 setorigin(self.owner.flagcarried, '-20 0 120');
446 void spiderbot_exit(float eject)
451 e = findchain(classname,"spiderbot_rocket");
454 if(e.owner == self.owner)
456 e.realowner = self.owner;
462 self.velocity = '0 0 0';
463 self.think = spiderbot_think;
464 self.nextthink = time;
466 self.movetype = MOVETYPE_WALK;
471 makevectors(self.angles);
474 spot = self.origin + v_forward * 100 + '0 0 64';
475 spot = vehicles_findgoodexit(spot);
476 setorigin(self.owner , spot);
477 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
481 spot = self.origin - v_forward * 200 + '0 0 64';
482 spot = vehicles_findgoodexit(spot);
483 setorigin(self.owner , spot);
488 void spider_worldimpact()
490 if(self.play_time < time)
491 if(autocvar_g_vehicle_spiderbot_bouncepain_x)
492 vehilces_worldimpact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
494 void spiderbot_spawn()
497 self.tur_head.frame = 1;
498 self.think = spiderbot_think;
499 self.nextthink = time;
500 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
501 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
502 self.movetype = MOVETYPE_WALK;
503 self.solid = SOLID_SLIDEBOX;
504 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
505 self.tur_head.angles = '0 0 0';
507 setorigin(self, self.pos1 + '0 0 128');
508 self.angles = self.pos2;
509 self.vehicle_worldimpact = spider_worldimpact;
512 void spiderbot_headfade()
514 self.think = spiderbot_headfade;
515 self.nextthink = self.fade_time;
516 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
518 if(self.cnt < time || self.alpha < 0.1)
522 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
523 pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
529 void spiderbot_blowup()
535 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
536 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
538 self.nextthink = time + 0.1;
548 setmodel(b, "models/vehicles/spiderbot.dpm");
549 setmodel(h, "models/vehicles/spiderbot_top.dpm");
550 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
551 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
553 setorigin(b, self.origin);
555 b.angles = self.angles;
556 setsize(b, self.mins, self.maxs);
558 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
559 h.movetype = MOVETYPE_BOUNCE;
560 h.solid = SOLID_BBOX;
561 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
562 h.modelflags = MF_ROCKET;
563 h.effects = EF_FLAME | EF_LOWPRECISION;
564 h.avelocity = randomvec() * 360;
567 h.cnt = time + (3.5 * random());
568 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
570 h.think = spiderbot_headfade;
573 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
574 g1.movetype = MOVETYPE_TOSS;
575 g1.solid = SOLID_CORPSE;
576 g1.velocity = v_forward * 700 + (randomvec() * 32);
577 g1.avelocity = randomvec() * 180;
579 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
580 g2.movetype = MOVETYPE_TOSS;
581 g2.solid = SOLID_CORPSE;
582 g2.velocity = v_forward * 700 + (randomvec() * 32);
583 g2.avelocity = randomvec() * 180;
585 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
587 SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
588 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
589 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
590 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
592 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
594 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
595 self.movetype = MOVETYPE_NONE;
596 self.deadflag = DEAD_DEAD;
597 self.solid = SOLID_NOT;
598 self.tur_head.effects &~= EF_FLAME;
599 self.vehicle_hudmodel.viewmodelforclient = self;
605 self.event_damage = SUB_Null;
606 self.takedamage = DAMAGE_NO;
607 self.touch = SUB_Null;
608 self.cnt = 3.4 + time + random() * 2;
609 self.think = spiderbot_blowup;
610 self.nextthink = time;
611 self.deadflag = DEAD_DYING;
613 self.tur_head.effects |= EF_FLAME;
614 self.colormod = self.tur_head.colormod = '-1 -1 -1';
616 self.movetype = MOVETYPE_TOSS;
619 void vewhicle_spiderbot_dinit()
621 if not (vehicle_initialize(
623 "models/vehicles/spiderbot.dpm",
624 "models/vehicles/spiderbot_top.dpm",
625 "models/vehicles/spiderbot_cockpit.dpm",
626 "tag_head", "tag_hud", "",
628 SPIDERBOT_MIN, SPIDERBOT_MAX,
630 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
632 spiderbot_enter, spiderbot_exit,
633 spiderbot_die, spiderbot_think,
644 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
645 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
647 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
648 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
654 void spawnfunc_vehicle_spiderbot()
656 self.vehicle_flags |= VHF_DMGSHAKE;
657 //self.vehicle_flags |= VHF_DMGROLL;
658 //self.vehicle_flags |= VHF_DMGHEADROLL;
660 precache_model ( "models/vhshield.md3");
661 precache_model ( "models/vehicles/spiderbot.dpm");
662 precache_model ( "models/vehicles/spiderbot_top.dpm");
663 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
664 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
665 precache_model ( "models/uziflash.md3");
667 precache_sound ( "weapons/uzi_fire.wav" );
668 precache_sound ( "weapons/rocket_impact.wav");
670 precache_sound ( "vehicles/spiderbot_die.wav");
671 precache_sound ( "vehicles/spiderbot_idle.wav");
672 precache_sound ( "vehicles/spiderbot_jump.wav");
673 precache_sound ( "vehicles/spiderbot_strafe.wav");
674 precache_sound ( "vehicles/spiderbot_walk.wav");
675 precache_sound ( "vehicles/spiderbot_land.wav");
677 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
678 if(autocvar_g_vehicle_spiderbot_shield)
679 self.vehicle_flags |= VHF_HASSHIELD;
681 if(autocvar_g_vehicle_spiderbot_shield_regen)
682 self.vehicle_flags |= VHF_SHIELDREGEN;
684 if(autocvar_g_vehicle_spiderbot_health_regen)
685 self.vehicle_flags |= VHF_HEALTHREGEN;
687 self.think = vewhicle_spiderbot_dinit;
690 self.nextthink = time + 0.5;
692 self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);