1 const vector spiderbot_MIN = '-75 -75 0';
2 const vector spiderbot_MAX = '75 75 100';
4 #define spiderbot_spawnpnt wkr_spawn
6 void spiderbot_exit(float eject);
7 void spiderbot_enter();
9 void spiderbot_rocket_explode()
13 if(self.event_damage != SUB_Null)
15 self.event_damage = SUB_Null;
16 self.think = spiderbot_rocket_explode;
17 self.nextthink = time;
21 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
22 org2 = findbetterlocation (self.origin, 16);
23 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
24 w_deathtypestring = "dident escape the rocket barrage";
27 self.owner = self.realowner;
29 RadiusDamage (self, self.owner,
30 cvar("g_vehicle_spiderbot_rocket_damage"),
31 cvar("g_vehicle_spiderbot_rocket_edgedamage"),
32 cvar("g_vehicle_spiderbot_rocket_radius"), world,
33 cvar("g_vehicle_spiderbot_rocket_force"), DEATH_SBROCKET, world);
38 void spiderbot_rocket_touch()
42 if(other == self.owner.vehicle)
45 if(other == self.owner.vehicle.tur_head)
50 spiderbot_rocket_explode();
53 void spiderbot_rocket_unguided()
57 self.nextthink = time;
60 olddir = normalize(self.velocity);
61 newdir = normalize(self.pos1 - self.origin) + randomvec() * cvar("g_vehicle_spiderbot_rocket_noise");
62 self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed");
64 UpdateCSQCProjectile(self);
66 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
67 spiderbot_rocket_explode();
71 void spiderbot_rocket_guided()
73 vector newdir, olddir;
75 self.nextthink = time;
77 if not (self.owner.vehicle)
78 self.think = spiderbot_rocket_unguided;
80 crosshair_trace(self.owner);
81 olddir = normalize(self.velocity);
82 newdir = normalize(trace_endpos - self.origin) + randomvec() * cvar("g_vehicle_spiderbot_rocket_noise");
83 self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed");
85 UpdateCSQCProjectile(self);
87 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
88 spiderbot_rocket_explode();
91 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
93 self.health -= damage;
94 self.velocity += force;
96 spiderbot_rocket_explode();
99 void spiderbot_guide_release()
102 rkt = findchainentity(owner,self.owner);
106 crosshair_trace(self.owner);
110 if(rkt.think == spiderbot_rocket_guided)
112 rkt.pos1 = trace_endpos;
113 rkt.think = spiderbot_rocket_unguided;
120 void spiderbot_rocket_do()
124 if (self.owner.BUTTON_ATCK2)
127 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
129 if(self.gun2.cnt < time && self.tur_head.frame == 9)
130 self.tur_head.frame = 1;
140 spiderbot_guide_release();
145 if(self.gun2.cnt > time)
148 if (self.tur_head.frame >= 9)
149 self.tur_head.frame = 1;
151 if not (self.owner.BUTTON_ATCK2)
154 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
156 setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
157 setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
158 te_explosion (rocket.origin);
160 crosshair_trace(self.owner);
162 rocket.classname = "spiderbot_rocket";
163 rocket.bot_dodge = TRUE;
164 rocket.bot_dodgerating = cvar("g_vehicle_spiderbot_rocket_damage");
165 rocket.cnt = time + cvar("g_vehicle_spiderbot_rocket_lifetime");
166 rocket.health = cvar("g_vehicle_spiderbot_rocket_health");
167 rocket.takedamage = DAMAGE_AIM;
168 rocket.event_damage = spiderbot_rocket_damage;
169 rocket.owner = self.owner;
170 rocket.nextthink = time;
171 rocket.movetype = MOVETYPE_FLYMISSILE;
172 rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * cvar("g_vehicle_spiderbot_rocket_speed");
173 rocket.angles = vectoangles(rocket.velocity);
174 rocket.think = spiderbot_rocket_guided;
175 rocket.touch = spiderbot_rocket_touch;
176 rocket.flags = FL_PROJECTILE;
177 rocket.solid = SOLID_TRIGGER;
178 rocket.pos1 = trace_endpos;
180 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
182 self.tur_head.frame += 1;
183 if (self.tur_head.frame == 9)
184 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_reload");
186 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_refire");
188 self.gun2.cnt = time + self.attack_finished_single;
191 void spiderbot_minigun_fire_Flash_Go() {
199 self.frame = self.frame + 2;
200 self.alpha = self.alpha - 0.2;
202 self.nextthink = time + 0.02;
205 void spiderbot_minigun_fire(entity gun,float trail)
210 v = gettaginfo(gun,gettagindex(gun,"barrels"));
211 v_forward = normalize(v_forward);
213 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
215 fireBullet (v, v_forward, cvar("g_vehicle_spiderbot_minigun_spread"), cvar("g_vehicle_spiderbot_minigun_damage"),
216 cvar("g_vehicle_spiderbot_minigun_spread"), DEATH_SBMINIGUN, 0);
221 setattachment(gun.enemy , gun, "barrels");
222 setorigin(gun.enemy ,gun.enemy.origin + '52 0 0');
226 setmodel(flash, "models/uziflash.md3");
227 flash.think = spiderbot_minigun_fire_Flash_Go;
228 flash.nextthink = time + 0.02;
230 flash.angles_z = flash.v_angle_z + random() * 180;
232 flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
236 trailparticles(self, particleeffectnum("EF_MGTURRETTRAIL"), v, trace_endpos);
239 void spiderbot_miniguns_do()
243 if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
246 ftmp = 1 / cvar("g_vehicle_spiderbot_minigun_cooldown") * sys_frametime;
247 self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
248 if(self.owner.vehicle_reload1 <= 0)
249 self.vehicle_reload1 = 0;
254 if (self.owner.BUTTON_ATCK)
258 self.gun1.angles_z += (1440 * sys_frametime);
259 self.gun2.angles_z -= (1440 * sys_frametime);
260 if(self.gun1.angles_z >= 360)
262 self.gun1.angles_z = 0;
263 self.gun2.angles_z = 360;
266 if (self.tur_head.attack_finished_single < time)
268 // Fire bullets, alternating trails left<->right
270 if(self.uzi_bulletcounter == 1)
272 spiderbot_minigun_fire(self.vehicle.gun1, 0);
273 spiderbot_minigun_fire(self.vehicle.gun2, 1);
274 self.uzi_bulletcounter = 0;
278 spiderbot_minigun_fire(self.vehicle.gun1, 1);
279 spiderbot_minigun_fire(self.vehicle.gun2, 0);
280 self.uzi_bulletcounter += 1;
285 ftmp = cvar("g_vehicle_spiderbot_minigun_refire") / cvar("g_vehicle_spiderbot_minigun_heat");
286 self.owner.vehicle_reload1 += ftmp;
288 if(self.owner.vehicle_reload1 >= 1)
290 self.vehicle_reload1 = 1;
291 self.owner.vehicle_reload1 = 1;
292 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_cooldown") + time;
295 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_refire") + time;
303 float spiderbot_pplug()
306 entity player,spider;
314 spider = self.vehicle;
316 player.BUTTON_ZOOM = 0;
317 player.BUTTON_CROUCH = 0;
318 player.switchweapon = 0;
320 if(player.BUTTON_USE)
328 crosshair_trace(player);
329 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
331 fixedmakevectors(spider.angles);
332 if(ad_x > 180) ad_x -= 360;
333 if(ad_x < -180) ad_x += 360;
334 if(ad_y > 180) ad_y -= 360;
335 if(ad_y < -180) ad_y += 360;
338 ftmp = cvar("g_vehicle_spiderbot_head_turnspeed") * sys_frametime;
339 ad_y = bound(-ftmp, ad_y, ftmp);
340 spider.tur_head.angles_y = bound(cvar("g_vehicle_spiderbot_head_turnlimit") * -1, spider.tur_head.angles_y + ad_y, cvar("g_vehicle_spiderbot_head_turnlimit"));
343 ftmp = cvar("g_vehicle_spiderbot_head_pitchspeed") * sys_frametime;
344 ad_x = bound(-ftmp, ad_x, ftmp);
345 spider.tur_head.angles_x = bound(cvar("g_vehicle_spiderbot_head_pitchlimit_down"), spider.tur_head.angles_x + ad_x, cvar("g_vehicle_spiderbot_head_pitchlimit_up"));
348 ftmp = cvar("g_vehicle_spiderbot_turnspeed") * sys_frametime;
349 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
352 if(spider.flags & FL_ONGROUND)
354 if(player.BUTTON_JUMP && self.tur_head.wait < time)
356 self.tur_head.wait = time + 2;
357 player.BUTTON_JUMP = 0;
358 spider.velocity = v_forward * 700 + v_up * 600;
363 if(vlen(player.movement) == 0)
365 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
370 spider.angles_y = anglemods(spider.angles_y + ftmp);
371 spider.tur_head.angles_y -= ftmp;
373 if(player.movement_x != 0)
375 if(player.movement_x > 0)
377 player.movement_x = 1;
380 else if(player.movement_x < 0)
382 player.movement_x = -1;
385 player.movement_y = 0;
386 movelib_move_simple(normalize(v_forward * player.movement_x),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
388 else if(player.movement_y != 0)
390 if(player.movement_y < 0)
392 player.movement_y = -1;
395 else if(player.movement_y > 0)
397 player.movement_y = 1;
400 movelib_move_simple(normalize(v_right * player.movement_y),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
405 movelib_groundalign4point(300,100,0.25);
408 spiderbot_miniguns_do();
409 spiderbot_rocket_do();
410 vehicle_stdproc_shiledregen(CCVAR("_shield"), frametime);
411 vehicle_stdproc_healthregen(CCVAR("_health"), frametime);
413 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
414 player.vehicle_ammo2 = spider.tur_head.frame;
416 if(spider.gun2.cnt <= time)
417 player.vehicle_reload2 = 1;
419 player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
421 setorigin(player,spider.origin + '0 0 64');
422 player.velocity = spider.velocity;
429 void spiderbot_think()
431 if(self.flags & FL_ONGROUND)
432 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
434 self.nextthink = time;
437 void spiderbot_enter()
439 // Remove this when bots know how to use the spiderbot
440 if (clienttype(other) != CLIENTTYPE_REAL)
443 self.colormod = self.tur_head.colormod = '0 0 0';
447 if(self.team != other.team)
451 self.switchweapon = other.switchweapon;
453 self.event_damage = vehicle_stdproc_damage ;
454 self.colormap = self.owner.colormap;
455 self.tur_head.colormap = self.owner.colormap;
456 self.vehicle_hudmodel.viewmodelforclient = self.owner;
458 self.owner.angles = self.angles;
459 self.owner.takedamage = DAMAGE_NO;
460 self.owner.solid = SOLID_NOT;
461 self.owner.movetype = MOVETYPE_NOCLIP;
462 self.owner.alpha = -1;
463 self.owner.PlayerPhysplug = spiderbot_pplug;
464 self.owner.vehicle = self;
465 self.owner.event_damage = SUB_Null;
466 self.owner.hud = HUD_SPIDERBOT;
467 self.owner.vehicle_health = (self.vehicle_health / cvar("g_vehicle_spiderbot_health"));
468 self.owner.vehicle_shield = (self.vehicle_shield / cvar("g_vehicle_spiderbot_shield"));
469 self.owner.view_ofs = '0 0 0';
470 self.owner.vehicle_ammo1 = self.vehicle_ammo1;
471 self.owner.vehicle_ammo2 = self.vehicle_ammo2;
472 self.owner.vehicle_reload1 = self.vehicle_reload1;
473 self.owner.vehicle_reload2 = self.vehicle_reload2;
475 //if(other.flags & FL_ONGROUND)
476 other.flags &~= FL_ONGROUND;
478 //if(self.flags & FL_ONGROUND)
479 self.flags &~= FL_ONGROUND;
481 self.team = self.owner.team;
482 self.flags -= FL_NOTARGET;
484 if(clienttype(other) == CLIENTTYPE_REAL)
487 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
488 WriteEntity(MSG_ONE, self.vehicle_viewport);
490 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
491 WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
492 WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
493 WriteAngle(MSG_ONE, 0); // roll
497 void spiderbot_exit(float eject)
502 self.flags |= FL_NOTARGET;
504 e = findchain(classname,"spiderbot_rocket");
507 if(e.owner == self.owner)
509 e.realowner = self.owner;
515 self.owner.switchweapon = self.switchweapon;
517 self.velocity = '0 0 0';
518 if(clienttype(self.owner) == CLIENTTYPE_REAL)
520 msg_entity = self.owner;
521 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
522 WriteEntity( MSG_ONE, self.owner);
524 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
525 WriteAngle(MSG_ONE, 0); // tilt
526 WriteAngle(MSG_ONE, self.angles_y); // yaw
527 WriteAngle(MSG_ONE, 0); // roll
530 self.think = spiderbot_think;
531 self.nextthink = time;
532 self.owner.takedamage = DAMAGE_AIM;
533 self.owner.solid = SOLID_SLIDEBOX;
534 self.owner.movetype = MOVETYPE_WALK;
536 setsize(self.owner,PL_MIN,PL_MAX);
538 self.owner.alpha = 1;
539 self.owner.PlayerPhysplug = SUB_Null;
540 self.owner.vehicle = world;
541 self.owner.view_ofs = PL_VIEW_OFS;
542 self.owner.hud = HUD_NORMAL;
543 self.owner.event_damage = PlayerDamage;
545 self.colormap = 1024;
546 self.tur_head.colormap = 1024;
552 self.team = self.spiderbot_spawnpnt.team ;
553 if (self.team == COLOR_TEAM1) self.colormod = '1.4 0.8 0.8';
554 if (self.team == COLOR_TEAM2) self.colormod = '0.8 0.8 1.4';
555 self.tur_head.colormod = self.colormod;
558 self.vehicle_hudmodel.viewmodelforclient = self;
559 self.tur_head.nodrawtoclient = self;
561 setattachment(self.owner,world,"");
563 makevectors(self.angles);
566 setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64');
567 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
570 setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64');
575 float spiderbot_crushable(entity e)
577 if(e.classname == "corpse")
580 if(e.classname == "player")
583 if(e.classname == "monster_zombie")
589 void spiderbot_touch()
593 if(vlen(self.velocity) == 0)
596 if not (spiderbot_crushable(other))
599 //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
601 Damage(other,self,self.owner,cvar("g_vehicle_spiderbot_crush_dmg"),DEATH_SBCRUSH,'0 0 0', normalize(other.origin - self.origin) * cvar("g_vehicle_spiderbot_crush_force") );
605 if(other.classname != "player")
608 if(other.deadflag != DEAD_NO)
611 if(other.vehicle != world)
617 float spiderbot_customizeentityforclient()
619 if(self.deadflag == DEAD_DEAD)
625 void spiderbot_spawn()
628 self.think = spiderbot_think;
629 self.nextthink = time;
631 setsize(self,spiderbot_MIN,spiderbot_MAX);
634 self.velocity = '0 0 0';
635 self.vehicle_health = CCVAR("_health");
636 self.vehicle_shield = CCVAR("_shield");
637 self.event_damage = vehicle_stdproc_damage;
638 self.iscreature = TRUE;
639 self.movetype = MOVETYPE_WALK;
640 self.solid = SOLID_SLIDEBOX;
641 self.takedamage = DAMAGE_AIM;
642 self.touch = spiderbot_touch;
643 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
644 self.tur_head.angles = '0 0 0';
645 self.colormap = 1024;
646 self.tur_head.colormap = 1024;
647 self.deadflag = DEAD_NO;
648 self.bot_attack = TRUE;
649 self.flags |= FL_NOTARGET;
650 self.vehicle_hudmodel.viewmodelforclient = self;
651 self.tur_head.frame = 1;
653 setorigin(self,self.spiderbot_spawnpnt.origin + '0 0 1.25' * spiderbot_MAX_z);
654 self.angles = self.spiderbot_spawnpnt.angles;
656 if (self.team == COLOR_TEAM1)
657 self.colormod = '1.4 0.8 0.8';
658 else if (self.team == COLOR_TEAM2)
659 self.colormod = '0.8 0.8 1.4';
661 self.colormod = '0 0 0';
663 self.tur_head.colormod = self.colormod;
666 pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
669 void spiderbot_blowup()
671 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
672 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
674 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
676 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
677 self.nextthink = time + cvar("g_vehicle_spiderbot_respawntime");
678 self.think = spiderbot_spawn;
679 self.movetype = MOVETYPE_NONE;
681 setorigin(self, self.tur_aimpos);
688 self.event_damage = SUB_Null;
689 self.iscreature = FALSE;
690 self.solid = SOLID_NOT;
691 self.takedamage = DAMAGE_NO;
692 self.touch = SUB_Null;
693 self.nextthink = time + random() * 2;
694 self.think = spiderbot_blowup;
695 self.deadflag = DEAD_DEAD;
696 self.vehicle_hudmodel.viewmodelforclient = self;
698 self.tur_head.frame = 1;
702 void vewhicle_spiderbot_dinit()
705 self.spiderbot_spawnpnt = spawn();
706 self.spiderbot_spawnpnt.angles = self.angles;
708 setorigin(self,self.origin);
709 tracebox(self.origin + '0 0 100', spiderbot_MIN, spiderbot_MAX, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
710 setorigin(self.spiderbot_spawnpnt,trace_endpos);
712 if(self.team && !teamplay)
715 self.spiderbot_spawnpnt.team = self.team;
717 addstat(STAT_HUD, AS_INT, hud);
718 addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health);
719 addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield);
720 addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy);
721 addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
722 addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
723 addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
724 addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
726 if (self.netname == "")
727 self.netname = "spiderbot";
729 self.tur_head = spawn();
732 self.vehicle_viewport = spawn();
733 self.vehicle_hudmodel = spawn();
734 self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN | VHF_HEALTHREGEN | VHF_DEATHEJECT;
735 self.cvar_basename = "g_vehicle_spiderbot";
738 setmodel(self, "models/vehicles/spiderbot.dpm");
739 setmodel(self.tur_head, "models/vehicles/spiderbot_top.dpm");
740 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
741 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
742 setmodel(self.vehicle_hudmodel, "models/vehicles/spiderbot_cockpit.dpm");
743 setmodel(self.vehicle_viewport, "null");
745 setattachment(self.tur_head, self, "tag_head");
746 setattachment(self.vehicle_hudmodel, self.tur_head, "tag_hud");
747 setattachment(self.vehicle_viewport, self.vehicle_hudmodel, "");
749 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
750 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
752 self.tur_head.owner = self;
753 self.customizeentityforclient = spiderbot_customizeentityforclient;
755 self.tur_aimpos = self.origin;
759 self.vehicle_die = spiderbot_die;
760 self.vehicle_exit = spiderbot_exit;
763 void spawnfunc_vehicle_spiderbot()
765 precache_model ( "models/vhshield.md3");
766 precache_model ( "models/vehicles/spiderbot.dpm");
767 precache_model ( "models/vehicles/spiderbot_top.dpm");
768 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
769 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
770 precache_model ( "models/uziflash.md3");
772 precache_sound ( "weapons/rocket_impact.wav" );
775 self.think = vewhicle_spiderbot_dinit;
776 self.nextthink = time + 0.5;