1 const vector spiderbot_MIN = '-75 -75 10';
2 const vector spiderbot_MAX = '75 75 110';
4 float autocvar_g_vehicle_spiderbot_respawntime;
6 float autocvar_g_vehicle_spiderbot_crush_dmg;
7 float autocvar_g_vehicle_spiderbot_crush_force;
9 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
10 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
11 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
12 float autocvar_g_vehicle_spiderbot_head_turnlimit;
13 float autocvar_g_vehicle_spiderbot_head_turnspeed;
15 //float autocvar_g_vehicle_spiderbot_energy;
16 //float autocvar_g_vehicle_spiderbot_energy_regen;
17 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
19 float autocvar_g_vehicle_spiderbot_health;
20 float autocvar_g_vehicle_spiderbot_health_regen;
21 float autocvar_g_vehicle_spiderbot_health_regen_pause;
23 float autocvar_g_vehicle_spiderbot_shield;
24 float autocvar_g_vehicle_spiderbot_shield_regen;
25 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
27 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
28 float autocvar_g_vehicle_spiderbot_minigun_damage;
29 float autocvar_g_vehicle_spiderbot_minigun_heat;
30 float autocvar_g_vehicle_spiderbot_minigun_refire;
31 float autocvar_g_vehicle_spiderbot_minigun_spread;
32 float autocvar_g_vehicle_spiderbot_movement_inertia;
34 float autocvar_g_vehicle_spiderbot_rocket_damage;
35 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
36 float autocvar_g_vehicle_spiderbot_rocket_force;
37 float autocvar_g_vehicle_spiderbot_rocket_health;
38 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
39 float autocvar_g_vehicle_spiderbot_rocket_noise;
40 float autocvar_g_vehicle_spiderbot_rocket_radius;
41 float autocvar_g_vehicle_spiderbot_rocket_refire;
42 float autocvar_g_vehicle_spiderbot_rocket_reload;
43 float autocvar_g_vehicle_spiderbot_rocket_speed;
44 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
46 float autocvar_g_vehicle_spiderbot_shield;
47 float autocvar_g_vehicle_spiderbot_speed_stop;
48 float autocvar_g_vehicle_spiderbot_speed_strafe;
49 float autocvar_g_vehicle_spiderbot_speed_walk;
50 float autocvar_g_vehicle_spiderbot_turnspeed;
53 float autocvar_g_vehicle_spiderbot_springlength;
54 float autocvar_g_vehicle_spiderbot_springup;
55 float autocvar_g_vehicle_spiderbot_springblend;
57 void spiderbot_exit(float eject);
58 void spiderbot_enter();
59 void spiderbot_spawn();
61 void spiderbot_rocket_explode()
65 if(self.event_damage != SUB_Null)
67 self.event_damage = SUB_Null;
68 self.think = spiderbot_rocket_explode;
69 self.nextthink = time;
73 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
74 org2 = findbetterlocation (self.origin, 16);
75 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
76 w_deathtypestring = "dident escape the rocket barrage";
79 self.owner = self.realowner;
81 RadiusDamage (self, self.owner,
82 autocvar_g_vehicle_spiderbot_rocket_damage,
83 autocvar_g_vehicle_spiderbot_rocket_edgedamage,
84 autocvar_g_vehicle_spiderbot_rocket_radius, world,
85 autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
90 void spiderbot_rocket_touch()
94 if(other == self.owner.vehicle)
97 if(other == self.owner.vehicle.tur_head)
102 spiderbot_rocket_explode();
105 void spiderbot_rocket_unguided()
107 vector newdir,olddir;
109 self.nextthink = time;
112 olddir = normalize(self.velocity);
113 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
114 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
116 UpdateCSQCProjectile(self);
118 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
119 spiderbot_rocket_explode();
123 void spiderbot_rocket_guided()
125 vector newdir, olddir;
127 self.nextthink = time;
129 if not (self.owner.vehicle)
130 self.think = spiderbot_rocket_unguided;
132 crosshair_trace(self.owner);
133 olddir = normalize(self.velocity);
134 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
135 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
137 UpdateCSQCProjectile(self);
139 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
140 spiderbot_rocket_explode();
143 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
145 self.health -= damage;
146 self.velocity += force;
148 spiderbot_rocket_explode();
151 void spiderbot_guide_release()
154 rkt = findchainentity(owner,self.owner);
158 crosshair_trace(self.owner);
162 if(rkt.think == spiderbot_rocket_guided)
164 rkt.pos1 = trace_endpos;
165 rkt.think = spiderbot_rocket_unguided;
172 void spiderbot_rocket_do()
176 if (self.owner.BUTTON_ATCK2)
179 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
181 if(self.gun2.cnt < time && self.tur_head.frame == 9)
182 self.tur_head.frame = 1;
191 spiderbot_guide_release();
196 if(self.gun2.cnt > time)
199 if (self.tur_head.frame >= 9)
200 self.tur_head.frame = 1;
202 if not (self.owner.BUTTON_ATCK2)
205 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
207 setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
208 setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
209 te_explosion (rocket.origin);
211 crosshair_trace(self.owner);
213 rocket.classname = "spiderbot_rocket";
214 rocket.bot_dodge = TRUE;
215 rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
216 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
217 rocket.health = autocvar_g_vehicle_spiderbot_rocket_health;
218 rocket.takedamage = DAMAGE_AIM;
219 rocket.event_damage = spiderbot_rocket_damage;
220 rocket.owner = self.owner;
221 rocket.nextthink = time;
222 rocket.movetype = MOVETYPE_FLYMISSILE;
223 rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
224 rocket.angles = vectoangles(rocket.velocity);
225 rocket.think = spiderbot_rocket_guided;
226 rocket.touch = spiderbot_rocket_touch;
227 rocket.flags = FL_PROJECTILE;
228 rocket.solid = SOLID_TRIGGER;
229 rocket.pos1 = trace_endpos;
231 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
233 self.tur_head.frame += 1;
234 if (self.tur_head.frame == 9)
235 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
237 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
239 self.gun2.cnt = time + self.attack_finished_single;
242 void spiderbot_minigun_fire(entity gun, float trail)
247 v = gettaginfo(gun, gettagindex(gun,"barrels"));
248 v_forward = normalize(v_forward);
253 fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
254 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
259 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
260 trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
261 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
262 pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
266 void spiderbot_miniguns_do()
270 if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
272 ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
273 self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
274 if(self.owner.vehicle_reload1 <= 0)
275 self.vehicle_reload1 = 0;
280 if (self.owner.BUTTON_ATCK)
284 self.gun1.angles_z += (1440 * sys_frametime);
285 self.gun2.angles_z -= (1440 * sys_frametime);
286 if(self.gun1.angles_z >= 360)
288 self.gun1.angles_z = 0;
289 self.gun2.angles_z = 360;
292 if (self.tur_head.attack_finished_single < time)
294 // Fire bullets, alternating trails left<->right
296 if(self.misc_bulletcounter == 1)
298 spiderbot_minigun_fire(self.vehicle.gun1, 0);
299 spiderbot_minigun_fire(self.vehicle.gun2, 1);
300 self.misc_bulletcounter = 0;
304 spiderbot_minigun_fire(self.vehicle.gun1, 1);
305 spiderbot_minigun_fire(self.vehicle.gun2, 0);
306 self.misc_bulletcounter += 1;
310 ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
311 self.owner.vehicle_reload1 += ftmp;
313 if(self.owner.vehicle_reload1 >= 1)
315 self.vehicle_reload1 = 1;
316 self.owner.vehicle_reload1 = 1;
317 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
320 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
326 float spiderbot_frame()
329 entity player, spider;
333 spider = self.vehicle;
335 player.BUTTON_ZOOM = 0;
336 player.BUTTON_CROUCH = 0;
337 player.switchweapon = 0;
339 if(player.BUTTON_USE)
342 vehicles_exit(VHEF_NORMAL);
349 crosshair_trace(player);
350 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
351 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
352 if(ad_x > 180) ad_x -= 360;
353 if(ad_x < -180) ad_x += 360;
354 if(ad_y > 180) ad_y -= 360;
355 if(ad_y < -180) ad_y += 360;
358 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
359 ad_y = bound(-ftmp, ad_y, ftmp);
360 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
363 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
364 ad_x = bound(-ftmp, ad_x, ftmp);
365 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
368 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
369 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
371 //fixedmakevectors(self.angles);
372 // Not sure why this works better, but it does.
373 spider.tur_head.angles_x *= -1;
374 spider.angles_x *= -1;
375 makevectors(spider.angles);
376 spider.tur_head.angles_x *= -1;
377 spider.angles_x *= -1;
381 ofs = self.origin + v_up * 128;
382 te_lightning1(world, ofs, ofs + v_up * 32);
383 te_lightning1(world, ofs, ofs + v_right * 128);
384 te_lightning1(world, ofs, ofs + v_forward * 256);
387 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
389 if(spider.flags & FL_ONGROUND)
391 if(player.BUTTON_JUMP && self.tur_head.wait < time)
393 self.tur_head.wait = time + 2;
394 player.BUTTON_JUMP = 0;
395 spider.velocity = v_forward * 700 + v_up * 600;
400 if(vlen(player.movement) == 0)
402 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
407 spider.angles_y = anglemods(spider.angles_y + ftmp);
408 spider.tur_head.angles_y -= ftmp;
410 if(player.movement_x != 0)
412 if(player.movement_x > 0)
414 player.movement_x = 1;
417 else if(player.movement_x < 0)
419 player.movement_x = -1;
422 player.movement_y = 0;
423 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
425 else if(player.movement_y != 0)
427 if(player.movement_y < 0)
429 player.movement_y = -1;
432 else if(player.movement_y > 0)
434 player.movement_y = 1;
437 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
443 self.angles_x = bound(-60, self.angles_x, 60);
444 self.angles_z = bound(-60, self.angles_z, 60);
446 spiderbot_miniguns_do();
447 spiderbot_rocket_do();
449 if(self.vehicle_flags & VHF_SHIELDREGEN)
450 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
452 if(self.vehicle_flags & VHF_HEALTHREGEN)
453 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
455 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
456 player.vehicle_ammo2 = spider.tur_head.frame;
458 if(spider.gun2.cnt <= time)
459 player.vehicle_reload2 = 1;
461 player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
463 setorigin(player, spider.origin + '0 0 64');
464 player.velocity = spider.velocity;
466 VEHICLE_UPDATE_PLAYER(health, spiderbot);
468 if(self.vehicle_flags & VHF_HASSHIELD)
469 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
471 // Avarage gun impact point's -> aux cross
473 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
475 ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
478 v_forward = vf * 0.5;
479 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
480 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
484 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
485 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
486 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
488 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
489 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
490 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
497 void spiderbot_think()
499 if(self.flags & FL_ONGROUND)
500 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
502 self.nextthink = time;
505 void spiderbot_enter()
507 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
508 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
511 void spiderbot_exit(float eject)
515 vehicles_setreturn(autocvar_g_vehicle_spiderbot_respawntime, spiderbot_spawn);
517 e = findchain(classname,"spiderbot_rocket");
520 if(e.owner == self.owner)
522 e.realowner = self.owner;
528 self.velocity = '0 0 0';
529 self.think = spiderbot_think;
530 self.nextthink = time;
536 makevectors(self.angles);
539 setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
540 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
543 setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
548 // Better way of determening whats crushable needed! (fl_crushable?)
549 float spiderbot_crushable(entity e)
551 if(e.classname == "corpse")
554 if(e.classname == "player")
557 if(e.classname == "monster_zombie")
563 void spiderbot_touch()
567 if(vlen(self.velocity) == 0)
570 if not (spiderbot_crushable(other))
573 //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
575 Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
579 if(other.classname != "player")
582 if(other.deadflag != DEAD_NO)
585 if(other.vehicle != world)
592 void spiderbot_spawn()
595 setsize(self, spiderbot_MIN, spiderbot_MAX);
598 self.think = spiderbot_think;
599 self.nextthink = time;
601 self.velocity = '0 0 0';
602 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
603 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
604 self.event_damage = vehicles_damage;
605 self.iscreature = TRUE;
606 self.movetype = MOVETYPE_WALK;
607 self.solid = SOLID_SLIDEBOX;
608 self.takedamage = DAMAGE_AIM;
609 self.touch = spiderbot_touch;
610 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
611 self.tur_head.angles = '0 0 0';
612 self.colormap = 1024;
613 self.tur_head.colormap = 1024;
614 self.deadflag = DEAD_NO;
615 self.bot_attack = TRUE;
616 self.flags |= FL_NOTARGET;
617 self.tur_head.frame = 1;
618 self.vehicle_hudmodel.viewmodelforclient = self;
620 setorigin(self, self.pos1 + '0 0 128');
621 self.angles = self.pos2;
623 if (self.team == COLOR_TEAM1)
624 self.colormod = '1.4 0.8 0.8';
625 else if (self.team == COLOR_TEAM2)
626 self.colormod = '0.8 0.8 1.4';
628 self.colormod = '0 0 0';
630 self.tur_head.colormod = self.colormod;
632 vehicles_common_spawn();
636 void spiderbot_headfade()
638 self.think = spiderbot_headfade;
639 self.nextthink = self.fade_time;
640 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
642 if(self.cnt < time || self.alpha < 0.1)
646 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
647 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
653 void spiderbot_blowup()
656 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
658 for(i = 0; i < 5; ++i)
660 pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
669 setmodel(b, "models/vehicles/spiderbot.dpm");
670 setmodel(h, "models/vehicles/spiderbot_top.dpm");
671 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
672 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
674 setorigin(b, self.origin);
675 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
676 h.movetype = MOVETYPE_BOUNCE;
677 h.solid = SOLID_BBOX;
678 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
679 h.modelflags = MF_ROCKET;
680 h.effects = EF_FLAME | EF_LOWPRECISION;
681 h.avelocity = randomvec() * 360;
684 h.cnt = time + (3.5 * random());
685 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
687 h.think = spiderbot_headfade;
690 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
691 g1.movetype = MOVETYPE_TOSS;
692 g1.solid = SOLID_CORPSE;
693 g1.velocity = v_forward * 700 + (randomvec() * 32);
694 g1.avelocity = randomvec() * 180;
696 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
697 g2.movetype = MOVETYPE_TOSS;
698 g2.solid = SOLID_CORPSE;
699 g2.velocity = v_forward * 700 + (randomvec() * 32);
700 g2.avelocity = randomvec() * 180;
703 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
705 SUB_SetFade(b, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
706 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
707 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
708 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
710 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
712 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
713 self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
714 self.think = spiderbot_spawn;
715 self.movetype = MOVETYPE_NONE;
716 self.deadflag = DEAD_DEAD;
717 self.solid = SOLID_NOT;
718 self.tur_head.effects &~= EF_FLAME;
719 self.vehicle_hudmodel.viewmodelforclient = self;
721 //setorigin(self, self.tur_aimpos);
726 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
727 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
730 self.event_damage = SUB_Null;
731 self.takedamage = DAMAGE_NO;
732 self.touch = SUB_Null;
733 self.nextthink = 1 + time + random() * 2;
734 self.think = spiderbot_blowup;
735 self.deadflag = DEAD_DYING;
737 self.tur_head.effects |= EF_FLAME;
738 self.colormod = self.tur_head.colormod = '-1 -1 -1';
742 void vewhicle_spiderbot_dinit()
744 if not (vehicle_initialize(
746 "models/vehicles/spiderbot.dpm",
747 "models/vehicles/spiderbot_top.dpm",
748 "models/vehicles/spiderbot_cockpit.dpm",
749 "tag_head", "tag_hud", "",
751 spiderbot_MIN, spiderbot_MAX,
753 spiderbot_spawn, spiderbot_frame,
754 spiderbot_enter, spiderbot_exit,
755 spiderbot_die, spiderbot_think))
764 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
765 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
767 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
768 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
773 void spawnfunc_vehicle_spiderbot()
775 precache_model ( "models/vhshield.md3");
776 precache_model ( "models/vehicles/spiderbot.dpm");
777 precache_model ( "models/vehicles/spiderbot_top.dpm");
778 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
779 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
780 precache_model ( "models/uziflash.md3");
782 precache_sound ( "weapons/rocket_impact.wav" );
783 precache_sound ( "weapons/uzi_fire.wav" );
784 precache_sound ( "weapons/rocket_impact.wav" );
786 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
787 if(autocvar_g_vehicle_spiderbot_shield)
788 self.vehicle_flags |= VHF_HASSHIELD;
790 if(autocvar_g_vehicle_spiderbot_shield_regen)
791 self.vehicle_flags |= VHF_SHIELDREGEN;
793 if(autocvar_g_vehicle_spiderbot_health_regen)
794 self.vehicle_flags |= VHF_HEALTHREGEN;
796 self.think = vewhicle_spiderbot_dinit;
797 self.nextthink = time + 0.5;