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save state before removing stale code
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1 const vector spiderbot_MIN = '-75 -75 10';
2 const vector spiderbot_MAX  = '75 75 110';
3
4 float autocvar_g_vehicle_spiderbot_respawntime;
5
6 float autocvar_g_vehicle_spiderbot_crush_dmg;
7 float autocvar_g_vehicle_spiderbot_crush_force;
8
9 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
10 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
11 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
12 float autocvar_g_vehicle_spiderbot_head_turnlimit;
13 float autocvar_g_vehicle_spiderbot_head_turnspeed;
14
15 //float autocvar_g_vehicle_spiderbot_energy;
16 //float autocvar_g_vehicle_spiderbot_energy_regen;
17 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
18
19 float autocvar_g_vehicle_spiderbot_health;
20 float autocvar_g_vehicle_spiderbot_health_regen;
21 float autocvar_g_vehicle_spiderbot_health_regen_pause;
22
23 float autocvar_g_vehicle_spiderbot_shield;
24 float autocvar_g_vehicle_spiderbot_shield_regen;
25 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
28 float autocvar_g_vehicle_spiderbot_minigun_damage;
29 float autocvar_g_vehicle_spiderbot_minigun_heat;
30 float autocvar_g_vehicle_spiderbot_minigun_refire;
31 float autocvar_g_vehicle_spiderbot_minigun_spread;
32 float autocvar_g_vehicle_spiderbot_movement_inertia;
33
34 float autocvar_g_vehicle_spiderbot_rocket_damage;
35 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
36 float autocvar_g_vehicle_spiderbot_rocket_force;
37 float autocvar_g_vehicle_spiderbot_rocket_health;
38 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
39 float autocvar_g_vehicle_spiderbot_rocket_noise;
40 float autocvar_g_vehicle_spiderbot_rocket_radius;
41 float autocvar_g_vehicle_spiderbot_rocket_refire;
42 float autocvar_g_vehicle_spiderbot_rocket_reload;
43 float autocvar_g_vehicle_spiderbot_rocket_speed;
44 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
45
46 float autocvar_g_vehicle_spiderbot_shield;
47 float autocvar_g_vehicle_spiderbot_speed_stop;
48 float autocvar_g_vehicle_spiderbot_speed_strafe;
49 float autocvar_g_vehicle_spiderbot_speed_walk;
50 float autocvar_g_vehicle_spiderbot_turnspeed;
51
52
53 float autocvar_g_vehicle_spiderbot_springlength;
54 float autocvar_g_vehicle_spiderbot_springup;
55 float autocvar_g_vehicle_spiderbot_springblend;
56
57 void spiderbot_exit(float eject);
58 void spiderbot_enter();
59 void spiderbot_spawn();
60
61 void spiderbot_rocket_explode()
62 {
63     vector org2;
64
65     if(self.event_damage != SUB_Null)
66     {
67         self.event_damage = SUB_Null;
68         self.think = spiderbot_rocket_explode;
69         self.nextthink = time;
70         return;
71     }
72
73     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
74     org2 = findbetterlocation (self.origin, 16);
75     pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
76     w_deathtypestring = "dident escape the rocket barrage";
77
78     if(!self.owner)
79         self.owner = self.realowner;
80
81     RadiusDamage (self, self.owner,
82         autocvar_g_vehicle_spiderbot_rocket_damage,
83         autocvar_g_vehicle_spiderbot_rocket_edgedamage,
84         autocvar_g_vehicle_spiderbot_rocket_radius, world,
85         autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
86
87     remove (self);
88 }
89
90 void spiderbot_rocket_touch()
91 {
92     if(self.owner)
93     {
94         if(other == self.owner.vehicle)
95             return;
96
97         if(other == self.owner.vehicle.tur_head)
98             return;
99     }
100
101     PROJECTILE_TOUCH;
102     spiderbot_rocket_explode();
103 }
104
105 void spiderbot_rocket_unguided()
106 {
107     vector newdir,olddir;
108
109     self.nextthink  = time;
110
111
112     olddir = normalize(self.velocity);
113     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
114     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
115
116     UpdateCSQCProjectile(self);
117
118     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
119         spiderbot_rocket_explode();
120
121 }
122
123 void spiderbot_rocket_guided()
124 {
125     vector newdir, olddir;
126
127     self.nextthink  = time;
128
129     if not (self.owner.vehicle)
130         self.think = spiderbot_rocket_unguided;
131
132     crosshair_trace(self.owner);
133     olddir = normalize(self.velocity);
134     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
135     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
136
137     UpdateCSQCProjectile(self);
138
139     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
140         spiderbot_rocket_explode();
141 }
142
143 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
144 {
145     self.health -= damage;
146     self.velocity += force;
147     if(self.health < 1)
148         spiderbot_rocket_explode();
149 }
150
151 void spiderbot_guide_release()
152 {
153     entity rkt;
154     rkt = findchainentity(owner,self.owner);
155     if not (rkt)
156         return;
157
158     crosshair_trace(self.owner);
159
160     while(rkt)
161     {
162         if(rkt.think == spiderbot_rocket_guided)
163         {
164             rkt.pos1 = trace_endpos;
165             rkt.think = spiderbot_rocket_unguided;
166         }
167
168         rkt = rkt.chain;
169     }
170 }
171
172 void spiderbot_rocket_do()
173 {
174     entity rocket;
175
176     if (self.owner.BUTTON_ATCK2)
177     {
178         if (self.wait == 1)
179         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
180         {
181             if(self.gun2.cnt < time && self.tur_head.frame == 9)
182                 self.tur_head.frame = 1;
183
184             return;
185         }
186         self.wait = 1;
187     }
188     else
189     {
190         if(self.wait)
191             spiderbot_guide_release();
192
193         self.wait = 0;
194     }
195
196     if(self.gun2.cnt > time)
197         return;
198
199     if (self.tur_head.frame >= 9)
200         self.tur_head.frame = 1;
201
202     if not (self.owner.BUTTON_ATCK2)
203         return;
204
205     sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
206     rocket                    = spawn ();
207     setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
208     setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
209     te_explosion (rocket.origin);
210
211     crosshair_trace(self.owner);
212
213     rocket.classname       = "spiderbot_rocket";
214     rocket.bot_dodge       = TRUE;
215     rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
216     rocket.cnt             = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
217     rocket.health          = autocvar_g_vehicle_spiderbot_rocket_health;
218     rocket.takedamage      = DAMAGE_AIM;
219     rocket.event_damage    = spiderbot_rocket_damage;
220     rocket.owner           = self.owner;
221     rocket.nextthink       = time;
222     rocket.movetype        = MOVETYPE_FLYMISSILE;
223     rocket.velocity        = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
224     rocket.angles          = vectoangles(rocket.velocity);
225     rocket.think           = spiderbot_rocket_guided;
226     rocket.touch           = spiderbot_rocket_touch;
227     rocket.flags           = FL_PROJECTILE;
228     rocket.solid           = SOLID_TRIGGER;
229     rocket.pos1            = trace_endpos;
230
231         CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
232
233     self.tur_head.frame += 1;
234     if (self.tur_head.frame == 9)
235         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
236     else
237         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
238
239     self.gun2.cnt = time + self.attack_finished_single;
240 }
241
242 void spiderbot_minigun_fire(entity gun, float trail)
243 {
244     vector v;
245     entity oldself;
246
247     v = gettaginfo(gun, gettagindex(gun,"barrels"));
248     v_forward = normalize(v_forward);
249     v += v_forward * 50;
250
251     oldself = self;
252     self = self.owner;
253     fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
254         autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
255     self = oldself;
256
257     if(trail)
258     {
259         sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
260         trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
261         pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
262         pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
263     }
264 }
265
266 void spiderbot_miniguns_do()
267 {
268     float ftmp;
269
270     if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
271     {
272         ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
273         self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
274         if(self.owner.vehicle_reload1 <= 0)
275             self.vehicle_reload1 = 0;
276
277         return;
278     }
279
280     if (self.owner.BUTTON_ATCK)
281     {
282
283         // Animate miniguns
284         self.gun1.angles_z += (1440 * sys_frametime);
285         self.gun2.angles_z -= (1440 * sys_frametime);
286         if(self.gun1.angles_z >= 360)
287         {
288             self.gun1.angles_z = 0;
289             self.gun2.angles_z = 360;
290         }
291
292         if (self.tur_head.attack_finished_single < time)
293         {
294             // Fire bullets, alternating trails left<->right
295             self = self.owner;
296             if(self.misc_bulletcounter == 1)
297             {
298                 spiderbot_minigun_fire(self.vehicle.gun1, 0);
299                 spiderbot_minigun_fire(self.vehicle.gun2, 1);
300                 self.misc_bulletcounter = 0;
301             }
302             else
303             {
304                 spiderbot_minigun_fire(self.vehicle.gun1, 1);
305                 spiderbot_minigun_fire(self.vehicle.gun2, 0);
306                 self.misc_bulletcounter += 1;
307             }
308             self = self.vehicle;
309
310             ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
311             self.owner.vehicle_reload1 +=  ftmp;
312
313             if(self.owner.vehicle_reload1 >= 1)
314             {
315                 self.vehicle_reload1 = 1;
316                 self.owner.vehicle_reload1 = 1;
317                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
318             }
319             else
320                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
321         }
322         return;
323     }
324 }
325
326 float spiderbot_frame()
327 {
328     vector ad;
329     entity player, spider;
330     float ftmp;
331
332     player = self;
333     spider = self.vehicle;
334
335     player.BUTTON_ZOOM      = 0;
336     player.BUTTON_CROUCH    = 0;
337     player.switchweapon     = 0;
338
339     if(player.BUTTON_USE)
340     {
341         self = spider;
342         vehicles_exit(VHEF_NORMAL);
343         self = player;
344         return 0;
345     }
346
347     self = spider;
348
349     crosshair_trace(player);
350     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
351     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
352     if(ad_x > 180) ad_x -= 360;
353     if(ad_x < -180) ad_x += 360;
354     if(ad_y > 180) ad_y -= 360;
355     if(ad_y < -180) ad_y += 360;
356
357     // Rotate head
358     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
359     ad_y = bound(-ftmp, ad_y, ftmp);
360     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
361
362     // Pitch head
363     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
364     ad_x = bound(-ftmp, ad_x, ftmp);
365     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
366
367     // Turn Body
368     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
369     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
370
371     //fixedmakevectors(self.angles);
372     // Not sure why this works better, but it does.
373     spider.tur_head.angles_x *= -1;
374     spider.angles_x *= -1;
375     makevectors(spider.angles);
376     spider.tur_head.angles_x *= -1;
377     spider.angles_x *= -1;
378
379     /*
380     vector ofs;
381     ofs = self.origin + v_up * 128;
382     te_lightning1(world, ofs, ofs + v_up * 32);
383     te_lightning1(world, ofs, ofs + v_right * 128);
384     te_lightning1(world, ofs, ofs + v_forward * 256);
385     */
386
387     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
388
389     if(spider.flags & FL_ONGROUND)
390     {
391         if(player.BUTTON_JUMP && self.tur_head.wait < time)
392         {
393             self.tur_head.wait = time + 2;
394             player.BUTTON_JUMP = 0;
395             spider.velocity   = v_forward * 700 + v_up * 600;
396             spider.frame = 4;
397         }
398         else
399         {
400             if(vlen(player.movement) == 0)
401             {
402                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
403                 spider.frame = 5;
404             }
405             else
406             {
407                 spider.angles_y = anglemods(spider.angles_y + ftmp);
408                 spider.tur_head.angles_y -= ftmp;
409
410                 if(player.movement_x != 0)
411                 {
412                     if(player.movement_x > 0)
413                     {
414                         player.movement_x = 1;
415                         spider.frame = 0;
416                     }
417                     else if(player.movement_x < 0)
418                     {
419                         player.movement_x = -1;
420                         spider.frame = 1;
421                     }
422                     player.movement_y = 0;
423                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
424                 }
425                 else if(player.movement_y != 0)
426                 {
427                     if(player.movement_y < 0)
428                     {
429                         player.movement_y = -1;
430                         spider.frame = 2;
431                     }
432                     else if(player.movement_y > 0)
433                     {
434                         player.movement_y = 1;
435                         spider.frame = 3;
436                     }
437                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
438                 }
439             }
440         }
441     }
442
443     self.angles_x = bound(-60, self.angles_x, 60);
444     self.angles_z = bound(-60, self.angles_z, 60);
445
446     spiderbot_miniguns_do();
447     spiderbot_rocket_do();
448
449     if(self.vehicle_flags  & VHF_SHIELDREGEN)
450         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
451
452     if(self.vehicle_flags  & VHF_HEALTHREGEN)
453         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
454
455     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
456     player.vehicle_ammo2 = spider.tur_head.frame;
457
458     if(spider.gun2.cnt <= time)
459         player.vehicle_reload2 = 1;
460     else
461         player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
462
463     setorigin(player, spider.origin + '0 0 64');
464     player.velocity = spider.velocity;
465
466     VEHICLE_UPDATE_PLAYER(health, spiderbot);
467
468     if(self.vehicle_flags & VHF_HASSHIELD)
469         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
470
471     // Avarage gun impact point's -> aux cross
472     vector vf;
473     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
474     vf = v_forward;
475     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
476     vf += v_forward;
477     ad = ad * 0.5;
478     v_forward = vf * 0.5;
479     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
480     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
481
482
483     /*
484     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
485     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
486     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
487
488     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
489     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
490     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
491     */
492
493     self = player;
494     return 1;
495 }
496
497 void spiderbot_think()
498 {
499     if(self.flags & FL_ONGROUND)
500         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
501
502     self.nextthink = time;
503 }
504
505 void spiderbot_enter()
506 {
507     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
508     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
509 }
510
511 void spiderbot_exit(float eject)
512 {
513     entity e;
514
515     vehicles_setreturn(autocvar_g_vehicle_spiderbot_respawntime, spiderbot_spawn);
516
517     e = findchain(classname,"spiderbot_rocket");
518     while(e)
519     {
520         if(e.owner == self.owner)
521         {
522             e.realowner = self.owner;
523             e.owner = world;
524         }
525         e = e.chain;
526     }
527
528     self.velocity   = '0 0 0';
529     self.think      = spiderbot_think;
530     self.nextthink  = time;
531     self.frame      = 5;
532
533     if not (self.owner)
534         return;
535
536         makevectors(self.angles);
537         if(eject)
538         {
539             setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
540             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
541         }
542         else
543         setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
544
545     self.owner = world;
546 }
547
548 // Better way of determening whats crushable needed! (fl_crushable?)
549 float spiderbot_crushable(entity e)
550 {
551     if(e.classname == "corpse")
552         return 1;
553
554     if(e.classname == "player")
555         return 1;
556
557     if(e.classname == "monster_zombie")
558         return 1;
559
560     return 0;
561 }
562
563 void spiderbot_touch()
564 {
565     if(self.owner)
566     {
567         if(vlen(self.velocity) == 0)
568             return;
569
570         if not (spiderbot_crushable(other))
571             return;
572
573         //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
574
575         Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
576         return;
577     }
578
579     if(other.classname != "player")
580         return;
581
582     if(other.deadflag != DEAD_NO)
583         return;
584
585     if(other.vehicle != world)
586         return;
587
588     vehicles_enter();
589 }
590
591
592 void spiderbot_spawn()
593 {
594
595     setsize(self, spiderbot_MIN, spiderbot_MAX);
596
597     self.frame              = 5;
598     self.think              = spiderbot_think;
599     self.nextthink          = time;
600     self.owner              = world;
601     self.velocity           = '0 0 0';
602     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
603     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
604     self.event_damage       = vehicles_damage;
605     self.iscreature         = TRUE;
606     self.movetype           = MOVETYPE_WALK;
607     self.solid              = SOLID_SLIDEBOX;
608     self.takedamage         = DAMAGE_AIM;
609     self.touch              = spiderbot_touch;
610     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
611     self.tur_head.angles    = '0 0 0';
612         self.colormap           = 1024;
613         self.tur_head.colormap  = 1024;
614         self.deadflag           = DEAD_NO;
615     self.bot_attack         = TRUE;
616     self.flags              |= FL_NOTARGET;
617     self.tur_head.frame     = 1;
618     self.vehicle_hudmodel.viewmodelforclient = self;
619
620     setorigin(self, self.pos1 + '0 0 128');
621     self.angles = self.pos2;
622
623     if (self.team == COLOR_TEAM1)
624         self.colormod = '1.4 0.8 0.8';
625     else if (self.team == COLOR_TEAM2)
626         self.colormod = '0.8 0.8 1.4';
627     else
628         self.colormod = '0 0 0';
629
630     self.tur_head.colormod = self.colormod;
631
632     vehicles_common_spawn();
633
634 }
635
636 void spiderbot_headfade()
637 {
638         self.think = spiderbot_headfade;
639         self.nextthink = self.fade_time;
640         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
641
642     if(self.cnt < time || self.alpha < 0.1)
643     {
644         if(self.alpha > 0.1)
645         {
646             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
647             pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
648         }
649         remove(self);
650     }
651 }
652
653 void spiderbot_blowup()
654 {
655     float i;
656     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
657
658     for(i = 0; i < 5; ++i)
659     {
660         pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
661     }
662
663     entity h, g1, g2, b;
664     b = spawn();
665     h = spawn();
666     g1 = spawn();
667     g2 = spawn();
668
669     setmodel(b,  "models/vehicles/spiderbot.dpm");
670     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
671     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
672     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
673
674     setorigin(b, self.origin);
675     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
676     h.movetype      = MOVETYPE_BOUNCE;
677     h.solid         = SOLID_BBOX;
678     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
679     h.modelflags    = MF_ROCKET;
680     h.effects       = EF_FLAME | EF_LOWPRECISION;
681     h.avelocity     = randomvec() * 360;
682
683     h.alpha         = 1;
684     h.cnt           = time + (3.5 * random());
685     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
686     h.fade_time     = time;
687     h.think         = spiderbot_headfade;
688     h.nextthink     = time;
689
690     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
691     g1.movetype     = MOVETYPE_TOSS;
692     g1.solid        = SOLID_CORPSE;
693     g1.velocity     = v_forward * 700 + (randomvec() * 32);
694     g1.avelocity    = randomvec() * 180;
695
696     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
697     g2.movetype     = MOVETYPE_TOSS;
698     g2.solid        = SOLID_CORPSE;
699     g2.velocity     = v_forward * 700 + (randomvec() * 32);
700     g2.avelocity    = randomvec() * 180;
701     b.frame         = 5;
702
703     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
704
705     SUB_SetFade(b,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
706     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
707     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
708     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
709
710     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
711
712     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
713     self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
714     self.think      = spiderbot_spawn;
715     self.movetype   = MOVETYPE_NONE;
716     self.deadflag   = DEAD_DEAD;
717     self.solid      = SOLID_NOT;
718     self.tur_head.effects  &~=  EF_FLAME;
719         self.vehicle_hudmodel.viewmodelforclient = self;
720
721     //setorigin(self, self.tur_aimpos);
722 }
723
724 void spiderbot_die()
725 {
726     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
727     pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
728
729     self.health         = 0;
730     self.event_damage   = SUB_Null;
731     self.takedamage     = DAMAGE_NO;
732     self.touch          = SUB_Null;
733     self.nextthink      = 1 + time + random() * 2;
734     self.think          = spiderbot_blowup;
735     self.deadflag       = DEAD_DYING;
736         self.frame          = 5;
737         self.tur_head.effects        |= EF_FLAME;
738         self.colormod = self.tur_head.colormod = '-1 -1 -1';
739
740 }
741
742 void vewhicle_spiderbot_dinit()
743 {
744     if not (vehicle_initialize(
745              "Spiderbot",
746              "models/vehicles/spiderbot.dpm",
747              "models/vehicles/spiderbot_top.dpm",
748              "models/vehicles/spiderbot_cockpit.dpm",
749              "tag_head", "tag_hud", "",
750              HUD_SPIDERBOT,
751              spiderbot_MIN, spiderbot_MAX,
752              FALSE,
753              spiderbot_spawn, spiderbot_frame,
754              spiderbot_enter, spiderbot_exit,
755              spiderbot_die,   spiderbot_think))
756     {
757         remove(self);
758         return;
759     }
760
761     self.gun1               = spawn();
762     self.gun2               = spawn();
763
764     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
765     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
766
767     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
768     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
769
770     self.gravity            = 2;
771 }
772
773 void spawnfunc_vehicle_spiderbot()
774 {
775     precache_model ( "models/vhshield.md3");
776     precache_model ( "models/vehicles/spiderbot.dpm");
777     precache_model ( "models/vehicles/spiderbot_top.dpm");
778     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
779     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
780     precache_model ( "models/uziflash.md3");
781
782     precache_sound ( "weapons/rocket_impact.wav" );
783     precache_sound ( "weapons/uzi_fire.wav" );
784     precache_sound ( "weapons/rocket_impact.wav" );
785
786     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
787     if(autocvar_g_vehicle_spiderbot_shield)
788         self.vehicle_flags |= VHF_HASSHIELD;
789
790     if(autocvar_g_vehicle_spiderbot_shield_regen)
791         self.vehicle_flags |= VHF_SHIELDREGEN;
792
793     if(autocvar_g_vehicle_spiderbot_health_regen)
794         self.vehicle_flags |= VHF_HEALTHREGEN;
795
796     self.think = vewhicle_spiderbot_dinit;
797     self.nextthink = time + 0.5;
798 }