]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/vehicles/spiderbot.qc
Fix intermission (sort of, will be better once vehicle hud is made a panel)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot_respawntime;
6
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_movement_inertia;
12
13 float autocvar_g_vehicle_spiderbot_springlength;
14 float autocvar_g_vehicle_spiderbot_springup;
15 float autocvar_g_vehicle_spiderbot_springblend;
16
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
18 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
19 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
20 float autocvar_g_vehicle_spiderbot_head_turnlimit;
21 float autocvar_g_vehicle_spiderbot_head_turnspeed;
22
23 //float autocvar_g_vehicle_spiderbot_energy;
24 //float autocvar_g_vehicle_spiderbot_energy_regen;
25 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_health;
28 float autocvar_g_vehicle_spiderbot_health_regen;
29 float autocvar_g_vehicle_spiderbot_health_regen_pause;
30
31 float autocvar_g_vehicle_spiderbot_shield;
32 float autocvar_g_vehicle_spiderbot_shield_regen;
33 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
34
35 float autocvar_g_vehicle_spiderbot_minigun_damage;
36 float autocvar_g_vehicle_spiderbot_minigun_refire;
37 float autocvar_g_vehicle_spiderbot_minigun_spread;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_force;
45 float autocvar_g_vehicle_spiderbot_rocket_radius;
46 float autocvar_g_vehicle_spiderbot_rocket_speed;
47 float autocvar_g_vehicle_spiderbot_rocket_refire;
48 float autocvar_g_vehicle_spiderbot_rocket_reload;
49 float autocvar_g_vehicle_spiderbot_rocket_health;
50 float autocvar_g_vehicle_spiderbot_rocket_noise;
51 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
52 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
53
54 void spiderbot_exit(float eject);
55 void spiderbot_enter();
56 void spiderbot_spawn();
57
58 void spiderbot_rocket_unguided()
59 {
60     vector newdir, olddir;
61
62     self.nextthink  = time;
63
64     olddir = normalize(self.velocity);
65     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
66     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
67
68     UpdateCSQCProjectile(self);
69
70     if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
71         self.use();
72 }
73
74 void spiderbot_rocket_guided()
75 {
76     vector newdir, olddir;
77
78     self.nextthink  = time;
79
80     if not (self.realowner.vehicle)
81         self.think = spiderbot_rocket_unguided;
82
83     crosshair_trace(self.realowner);
84     olddir = normalize(self.velocity);
85     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
86     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
87
88     UpdateCSQCProjectile(self);
89
90     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
91         self.use();
92 }
93
94 void spiderbot_guide_release()
95 {
96     entity rkt;
97     rkt = findchainentity(realowner, self.owner);
98     if not (rkt)
99         return;
100
101     crosshair_trace(self.owner);
102     while(rkt)
103     {
104         if(rkt.think == spiderbot_rocket_guided)
105         {
106             rkt.pos1 = trace_endpos;
107             rkt.think = spiderbot_rocket_unguided;
108         }
109         rkt = rkt.chain;
110     }
111 }
112
113 void spiderbot_rocket_do()
114 {
115
116     vector v;
117     entity rocket;
118
119     if (self.owner.BUTTON_ATCK2)
120     {
121         if (self.wait == 1)
122         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
123         {
124             if(self.gun2.cnt < time && self.tur_head.frame == 9)
125                 self.tur_head.frame = 1;
126
127             return;
128         }
129         self.wait = 1;
130     }
131     else
132     {
133         if(self.wait)
134             spiderbot_guide_release();
135
136         self.wait = 0;
137     }
138
139     if(self.gun2.cnt > time)
140         return;
141
142     if (self.tur_head.frame >= 9)
143         self.tur_head.frame = 1;
144
145     if not (self.owner.BUTTON_ATCK2)
146         return;
147
148     crosshair_trace(self.owner);
149
150     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
151     rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
152                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
153                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
154                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
155
156     rocket.cnt        = time + 15;
157     rocket.classname  = "spiderbot_rocket";
158     rocket.pos1       = trace_endpos;
159     rocket.think      = spiderbot_rocket_guided;
160     rocket.nextthink  = time;
161     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
162
163     self.tur_head.frame += 1;
164     if (self.tur_head.frame == 9)
165         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
166     else
167         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
168
169     self.gun2.cnt = time + self.attack_finished_single;
170 }
171
172 float spiderbot_frame()
173 {
174     vector ad;
175     entity player, spider;
176     float ftmp;
177
178         if(intermission_running)
179                 return;
180                 
181     player = self;
182     spider = self.vehicle;
183     self   = spider;
184
185     vehicles_painframe();
186     
187     player.BUTTON_ZOOM      = 0;
188     player.BUTTON_CROUCH    = 0;
189     player.switchweapon     = 0;
190
191     crosshair_trace(player);
192     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
193
194     player.v_angle_x *= -1;
195     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
196     player.v_angle_x *= -1;
197     if(ad_x > 180)  ad_x -= 360;
198     if(ad_x < -180) ad_x += 360;
199     if(ad_y > 180)  ad_y -= 360;
200     if(ad_y < -180) ad_y += 360;
201
202     // Rotate head
203     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
204     ad_y = bound(-ftmp, ad_y, ftmp);
205     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
206
207     // Pitch head
208 #if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
209     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
210     if(ad_x > 180) ad_x -= 360;
211     if(ad_x < -180) ad_x += 360;
212 #endif
213     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
214     ad_x = bound(ftmp * -1, ad_x, ftmp);
215     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
216
217     // Turn Body
218     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
219     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
220
221     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
222
223 /*
224     vector ofs;
225     ofs = self.origin + v_up * 128;
226     te_lightning1(world, ofs, ofs + v_up * 32);
227     te_lightning1(world, ofs, ofs + v_right * 128);
228     te_lightning1(world, ofs, ofs + v_forward * 256);
229 */
230
231     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
232
233     if(spider.flags & FL_ONGROUND)
234     {
235         if(spider.frame == 4 && self.tur_head.wait != 0)
236         {
237             sound (self, CHAN_TRIGGER, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
238             spider.frame = 5;            
239         }
240         
241         if(player.BUTTON_JUMP && self.tur_head.wait < time)
242         {        
243             sound (self, CHAN_TRIGGER, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
244             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
245             self.delay = 0;
246
247             self.tur_head.wait = time + 2;
248             player.BUTTON_JUMP = 0;
249             spider.velocity   = v_forward * 700 + v_up * 600;
250             spider.frame = 4;
251         }
252         else
253         {
254             if(vlen(player.movement) == 0)
255             {
256                 if(self.sound_nexttime < time || self.delay != 3)
257                 {                        
258                     self.delay = 3;
259                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
260                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
261                     sound (self, CHAN_TRIGGER, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
262                 }                
263                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
264                 spider.frame = 5;
265             }
266             else
267             {
268                 spider.angles_y = anglemods(spider.angles_y + ftmp);
269                 spider.tur_head.angles_y -= ftmp;
270
271                 if(player.movement_x != 0)
272                 {
273                     if(player.movement_x > 0)
274                     {
275                         player.movement_x = 1;
276                         spider.frame = 0;
277                     }
278                     else if(player.movement_x < 0)
279                     {
280                         player.movement_x = -1;
281                         spider.frame = 1;
282                     }
283                     player.movement_y = 0;
284                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
285
286                     if(self.sound_nexttime < time || self.delay != 1)
287                     {                        
288                         self.delay = 1;
289                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
290                         sound (self, CHAN_TRIGGER, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
291                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
292                     }
293                 }
294                 else if(player.movement_y != 0)
295                 {
296                     if(player.movement_y < 0)
297                     {
298                         player.movement_y = -1;
299                         spider.frame = 2;
300                     }
301                     else if(player.movement_y > 0)
302                     {
303                         player.movement_y = 1;
304                         spider.frame = 3;
305                     }
306                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
307                     if(self.sound_nexttime < time || self.delay != 2)
308                     {                        
309                         self.delay = 2;
310                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
311                         sound (self, CHAN_TRIGGER, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
312                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
313                     }
314                 }
315             }
316         }
317     }
318
319     self.angles_x = bound(-45, self.angles_x, 45);
320     self.angles_z = bound(-45, self.angles_z, 45);
321
322     if(player.BUTTON_ATCK)
323     {
324         spider.cnt = time;
325         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
326         {
327             entity gun;
328             vector v;
329             spider.misc_bulletcounter += 1;
330
331             self = player;
332
333             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
334             v = gettaginfo(gun, gettagindex(gun, "barrels"));
335             v_forward = normalize(v_forward);
336             v += v_forward * 50;
337
338             fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
339                 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
340
341             sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
342             trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
343             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
344
345             self = spider;
346
347             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
348             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
349             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
350         }
351     }
352     else
353         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
354                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
355                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
356
357     spiderbot_rocket_do();
358
359     if(self.vehicle_flags  & VHF_SHIELDREGEN)
360         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
361
362     if(self.vehicle_flags  & VHF_HEALTHREGEN)
363         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
364
365     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
366     player.vehicle_ammo2 = spider.tur_head.frame;
367
368     if(spider.gun2.cnt <= time)
369         player.vehicle_reload2 = 100;
370     else
371         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
372
373     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
374     player.velocity = spider.velocity;
375
376     VEHICLE_UPDATE_PLAYER(health, spiderbot);
377
378     if(self.vehicle_flags & VHF_HASSHIELD)
379         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
380
381 #if 1 // 0 to enable per-gun impact aux crosshairs
382     // Avarage gun impact point's -> aux cross
383     vector vf;
384     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
385     vf = v_forward;
386     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
387     vf += v_forward;
388     ad = ad * 0.5;
389     v_forward = vf * 0.5;
390     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
391     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
392
393 #else
394     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
395     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
396     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
397
398     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
399     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
400     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
401 #endif
402
403     self = player;
404     return 1;
405 }
406
407 void spiderbot_think()
408 {
409     if(self.flags & FL_ONGROUND)
410         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
411
412     self.nextthink = time;
413 }
414
415 void spiderbot_enter()
416 {
417     self.movetype   = MOVETYPE_WALK;
418
419     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
420     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
421
422     if(self.owner.flagcarried)
423     {
424         setattachment(self.owner.flagcarried, self.tur_head, ""); 
425         setorigin(self.owner.flagcarried, '-20 0 120'); 
426     }
427 }
428
429 void spiderbot_exit(float eject)
430 {
431     entity e;
432     vector spot;
433     
434     e = findchain(classname,"spiderbot_rocket");
435     while(e)
436     {
437         if(e.owner == self.owner)
438         {
439             e.realowner = self.owner;
440             e.owner = world;
441         }
442         e = e.chain;
443     }
444
445     self.velocity   = '0 0 0';
446     self.think      = spiderbot_think;
447     self.nextthink  = time;
448     self.frame      = 5;
449     self.movetype   = MOVETYPE_WALK;
450     
451     if not (self.owner)
452         return;
453
454         makevectors(self.angles);
455         if(eject)
456         {
457             spot = self.origin + v_forward * 100 + '0 0 64';
458             spot = vehicles_findgoodexit(spot);
459             setorigin(self.owner , spot);
460             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
461         }
462         else
463         {
464             spot = self.origin - v_forward * 200 + '0 0 64';
465             spot = vehicles_findgoodexit(spot);
466             setorigin(self.owner , spot);
467         }
468         
469     self.owner = world;
470 }
471
472 void spiderbot_spawn()
473 {
474     self.frame              = 5;
475     self.tur_head.frame     = 1;
476     self.think              = spiderbot_think;
477     self.nextthink          = time;
478     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
479     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
480     self.movetype           = MOVETYPE_WALK;
481     self.solid              = SOLID_SLIDEBOX;
482     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
483     self.tur_head.angles    = '0 0 0';
484
485     setorigin(self, self.pos1 + '0 0 128');
486     self.angles = self.pos2;
487 }
488
489 void spiderbot_headfade()
490 {
491         self.think = spiderbot_headfade;
492         self.nextthink = self.fade_time;
493         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
494
495     if(self.cnt < time || self.alpha < 0.1)
496     {
497         if(self.alpha > 0.1)
498         {
499             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
500             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
501         }
502         remove(self);
503     }
504 }
505
506 void spiderbot_blowup()
507 {
508     if(self.cnt > time)
509     {
510         if(random() < 0.1)
511         {
512             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
513             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
514         }
515         self.nextthink = time + 0.1;
516         return;
517     }
518     
519     entity h, g1, g2, b;
520     b = spawn();
521     h = spawn();
522     g1 = spawn();
523     g2 = spawn();
524
525     setmodel(b,  "models/vehicles/spiderbot.dpm");
526     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
527     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
528     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
529
530     setorigin(b, self.origin);
531     b.frame         = 11;
532     b.angles        = self.angles;
533     setsize(b, self.mins, self.maxs);
534
535     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
536     h.movetype      = MOVETYPE_BOUNCE;
537     h.solid         = SOLID_BBOX;
538     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
539     h.modelflags    = MF_ROCKET;
540     h.effects       = EF_FLAME | EF_LOWPRECISION;
541     h.avelocity     = randomvec() * 360;
542
543     h.alpha         = 1;
544     h.cnt           = time + (3.5 * random());
545     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
546     h.fade_time     = time;
547     h.think         = spiderbot_headfade;
548     h.nextthink     = time;
549
550     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
551     g1.movetype     = MOVETYPE_TOSS;
552     g1.solid        = SOLID_CORPSE;
553     g1.velocity     = v_forward * 700 + (randomvec() * 32);
554     g1.avelocity    = randomvec() * 180;
555
556     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
557     g2.movetype     = MOVETYPE_TOSS;
558     g2.solid        = SOLID_CORPSE;
559     g2.velocity     = v_forward * 700 + (randomvec() * 32);
560     g2.avelocity    = randomvec() * 180;
561
562     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
563
564     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
565     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
566     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
567     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
568
569     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
570
571     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
572     self.movetype   = MOVETYPE_NONE;
573     self.deadflag   = DEAD_DEAD;
574     self.solid      = SOLID_NOT;
575     self.tur_head.effects  &~=  EF_FLAME;
576         self.vehicle_hudmodel.viewmodelforclient = self;
577 }
578
579 void spiderbot_die()
580 {
581     sound (self, CHAN_TRIGGER, "vehicles/spiderbot_die.wav", VOL_BASE, ATTN_NORM);
582     pointparticles(particleeffectnum("explosion_medium"), self.origin + '0 0 100', '0 0 0', 1);
583
584     self.health             = 0;
585     self.event_damage       = SUB_Null;
586     self.takedamage         = DAMAGE_NO;
587     self.touch              = SUB_Null;
588     self.cnt                = 3.4 + time + random() * 2;
589     self.think              = spiderbot_blowup;
590     self.nextthink          = time;
591     self.deadflag           = DEAD_DYING;
592         self.frame              = 5;
593         self.tur_head.effects  |= EF_FLAME;
594         self.colormod           = self.tur_head.colormod = '-1 -1 -1';
595         self.frame              = 10;
596         self.movetype           = MOVETYPE_TOSS;
597 }
598
599 void vewhicle_spiderbot_dinit()
600 {
601     if not (vehicle_initialize(
602              "Spiderbot",
603              "models/vehicles/spiderbot.dpm",
604              "models/vehicles/spiderbot_top.dpm",
605              "models/vehicles/spiderbot_cockpit.dpm",
606              "tag_head", "tag_hud", "",
607              HUD_SPIDERBOT,
608              SPIDERBOT_MIN, SPIDERBOT_MAX,
609              FALSE,
610              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
611              spiderbot_frame,
612              spiderbot_enter, spiderbot_exit,
613              spiderbot_die,   spiderbot_think,
614              FALSE))
615     {
616         remove(self);
617         return;
618     }
619
620
621     self.gun1               = spawn();
622     self.gun2               = spawn();
623
624     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
625     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
626
627     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
628     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
629
630     self.gravity            = 2;
631     self.mass               = 5000;
632 }
633
634 void spawnfunc_vehicle_spiderbot()
635 {
636     self.vehicle_flags |= VHF_DMGSHAKE;
637     //self.vehicle_flags |= VHF_DMGROLL;
638     //self.vehicle_flags |= VHF_DMGHEADROLL;
639     
640     precache_model ( "models/vhshield.md3");
641     precache_model ( "models/vehicles/spiderbot.dpm");
642     precache_model ( "models/vehicles/spiderbot_top.dpm");
643     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
644     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
645     precache_model ( "models/uziflash.md3");
646
647     precache_sound ( "weapons/rocket_impact.wav" );
648     precache_sound ( "weapons/uzi_fire.wav" );
649     precache_sound ( "weapons/rocket_impact.wav");
650     
651     precache_sound ( "vehicles/spiderbot_die.wav");
652     precache_sound ( "vehicles/spiderbot_idle.wav");
653     precache_sound ( "vehicles/spiderbot_jump.wav");
654     precache_sound ( "vehicles/spiderbot_strafe.wav");
655     precache_sound ( "vehicles/spiderbot_walk.wav");
656     precache_sound ( "vehicles/spiderbot_land.wav");
657
658     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
659     if(autocvar_g_vehicle_spiderbot_shield)
660         self.vehicle_flags |= VHF_HASSHIELD;
661
662     if(autocvar_g_vehicle_spiderbot_shield_regen)
663         self.vehicle_flags |= VHF_SHIELDREGEN;
664
665     if(autocvar_g_vehicle_spiderbot_health_regen)
666         self.vehicle_flags |= VHF_HEALTHREGEN;
667     
668     self.think = vewhicle_spiderbot_dinit;    
669     self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
670 }
671 #endif // SVQC