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Merge remote-tracking branch 'origin/master' into tzork/vehicles-2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 float autocvar_g_vehicle_spiderbot_respawntime;
5
6 float autocvar_g_vehicle_spiderbot_speed_stop;
7 float autocvar_g_vehicle_spiderbot_speed_strafe;
8 float autocvar_g_vehicle_spiderbot_speed_walk;
9 float autocvar_g_vehicle_spiderbot_turnspeed;
10 float autocvar_g_vehicle_spiderbot_movement_inertia;
11
12 float autocvar_g_vehicle_spiderbot_springlength;
13 float autocvar_g_vehicle_spiderbot_springup;
14 float autocvar_g_vehicle_spiderbot_springblend;
15
16 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
18 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
19 float autocvar_g_vehicle_spiderbot_head_turnlimit;
20 float autocvar_g_vehicle_spiderbot_head_turnspeed;
21
22 //float autocvar_g_vehicle_spiderbot_energy;
23 //float autocvar_g_vehicle_spiderbot_energy_regen;
24 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
25
26 float autocvar_g_vehicle_spiderbot_health;
27 float autocvar_g_vehicle_spiderbot_health_regen;
28 float autocvar_g_vehicle_spiderbot_health_regen_pause;
29
30 float autocvar_g_vehicle_spiderbot_shield;
31 float autocvar_g_vehicle_spiderbot_shield_regen;
32 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
33
34 float autocvar_g_vehicle_spiderbot_minigun_damage;
35 float autocvar_g_vehicle_spiderbot_minigun_refire;
36 float autocvar_g_vehicle_spiderbot_minigun_spread;
37 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
41
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
45 float autocvar_g_vehicle_spiderbot_rocket_force;
46 float autocvar_g_vehicle_spiderbot_rocket_health;
47 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
48 float autocvar_g_vehicle_spiderbot_rocket_noise;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_refire;
51 float autocvar_g_vehicle_spiderbot_rocket_reload;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
54
55
56 void spiderbot_exit(float eject);
57 void spiderbot_enter();
58 void spiderbot_spawn();
59
60 void spiderbot_rocket_unguided()
61 {
62     vector newdir, olddir;
63
64     self.nextthink  = time;
65
66     olddir = normalize(self.velocity);
67     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
68     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
69
70     UpdateCSQCProjectile(self);
71
72     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
73         self.use();
74 }
75
76 void spiderbot_rocket_guided()
77 {
78     vector newdir, olddir;
79
80     self.nextthink  = time;
81
82     if not (self.realowner.vehicle)
83         self.think = spiderbot_rocket_unguided;
84
85     crosshair_trace(self.realowner);
86     olddir = normalize(self.velocity);
87     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
88     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
89
90     UpdateCSQCProjectile(self);
91
92     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
93         self.use();
94 }
95
96 void spiderbot_guide_release()
97 {
98     entity rkt;
99     rkt = findchainentity(realowner, self.owner);
100     if not (rkt)
101         return;
102
103     crosshair_trace(self.owner);
104     while(rkt)
105     {
106         if(rkt.think == spiderbot_rocket_guided)
107         {
108             rkt.pos1 = trace_endpos;
109             rkt.think = spiderbot_rocket_unguided;
110         }
111         rkt = rkt.chain;
112     }
113 }
114
115 void spiderbot_rocket_do()
116 {
117
118     vector v;
119     entity rocket;
120
121     if (self.owner.BUTTON_ATCK2)
122     {
123         if (self.wait == 1)
124         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
125         {
126             if(self.gun2.cnt < time && self.tur_head.frame == 9)
127                 self.tur_head.frame = 1;
128
129             return;
130         }
131         self.wait = 1;
132     }
133     else
134     {
135         if(self.wait)
136             spiderbot_guide_release();
137
138         self.wait = 0;
139     }
140
141     if(self.gun2.cnt > time)
142         return;
143
144     if (self.tur_head.frame >= 9)
145         self.tur_head.frame = 1;
146
147     if not (self.owner.BUTTON_ATCK2)
148         return;
149
150     crosshair_trace(self.owner);
151
152     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
153     rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
154                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
155                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
156                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
157
158     rocket.cnt        = time + 15;
159     rocket.classname  = "spiderbot_rocket";
160     rocket.pos1       = trace_endpos;
161     rocket.think      = spiderbot_rocket_guided;
162     rocket.nextthink  = time;
163     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
164
165     self.tur_head.frame += 1;
166     if (self.tur_head.frame == 9)
167         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
168     else
169         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
170
171     self.gun2.cnt = time + self.attack_finished_single;
172 }
173
174 float spiderbot_frame()
175 {
176     vector ad;
177     entity player, spider;
178     float ftmp;
179
180     player = self;
181     spider = self.vehicle;
182
183     player.BUTTON_ZOOM      = 0;
184     player.BUTTON_CROUCH    = 0;
185     player.switchweapon     = 0;
186
187     if(player.BUTTON_USE)
188     {
189         self = spider;
190         vehicles_exit(VHEF_NORMAL);
191         self = player;
192         return 0;
193     }
194
195     self = spider;
196
197     crosshair_trace(player);
198     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
199
200 #if VEHICLES_VIEWROTATE_CROSSHAIR
201     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
202     if(ad_x > 180) ad_x -= 360;
203     if(ad_x < -180) ad_x += 360;
204     if(ad_y > 180) ad_y -= 360;
205     if(ad_y < -180) ad_y += 360;
206
207     // Rotate head
208     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
209     ad_y = bound(-ftmp, ad_y, ftmp);
210     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
211
212     // Pitch head
213     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
214     //ad_x = bound(-ftmp, ad_x, ftmp);
215     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
216
217     // Turn Body
218     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
219     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
220 #else
221
222     player.v_angle_x *= -1;
223     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
224     player.v_angle_x *= -1;
225     if(ad_x > 180)  ad_x -= 360;
226     if(ad_x < -180) ad_x += 360;
227     if(ad_y > 180)  ad_y -= 360;
228     if(ad_y < -180) ad_y += 360;
229
230     // Rotate head
231     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
232     ad_y = bound(-ftmp, ad_y, ftmp);
233     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
234
235     // Pitch head
236     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
237     if(ad_x > 180) ad_x -= 360;
238     if(ad_x < -180) ad_x += 360;
239
240     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
241     ad_x = bound(ftmp * -1, ad_x, ftmp);
242     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
243
244     // Turn Body
245     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
246     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
247
248 #endif
249     makevectors(spider.angles + '-1 0 0' * spider.angles_x);
250
251     /*
252     vector ofs;
253     ofs = self.origin + v_up * 128;
254     te_lightning1(world, ofs, ofs + v_up * 32);
255     te_lightning1(world, ofs, ofs + v_right * 128);
256     te_lightning1(world, ofs, ofs + v_forward * 256);
257     */
258
259     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
260
261     if(spider.flags & FL_ONGROUND)
262     {
263         if(player.BUTTON_JUMP && self.tur_head.wait < time)
264         {
265             self.tur_head.wait = time + 2;
266             player.BUTTON_JUMP = 0;
267             spider.velocity   = v_forward * 700 + v_up * 600;
268             spider.frame = 4;
269         }
270         else
271         {
272             if(vlen(player.movement) == 0)
273             {
274                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
275                 spider.frame = 5;
276             }
277             else
278             {
279                 spider.angles_y = anglemods(spider.angles_y + ftmp);
280                 spider.tur_head.angles_y -= ftmp;
281
282                 if(player.movement_x != 0)
283                 {
284                     if(player.movement_x > 0)
285                     {
286                         player.movement_x = 1;
287                         spider.frame = 0;
288                     }
289                     else if(player.movement_x < 0)
290                     {
291                         player.movement_x = -1;
292                         spider.frame = 1;
293                     }
294                     player.movement_y = 0;
295                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
296                 }
297                 else if(player.movement_y != 0)
298                 {
299                     if(player.movement_y < 0)
300                     {
301                         player.movement_y = -1;
302                         spider.frame = 2;
303                     }
304                     else if(player.movement_y > 0)
305                     {
306                         player.movement_y = 1;
307                         spider.frame = 3;
308                     }
309                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
310                 }
311             }
312         }
313     }
314
315     self.angles_x = bound(-45, self.angles_x, 45);
316     self.angles_z = bound(-45, self.angles_z, 45);
317     
318     if(player.BUTTON_ATCK)
319     {
320         spider.cnt = time;
321         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
322         {
323             entity gun;
324             vector v;
325             spider.misc_bulletcounter += 1;
326             
327             self = player;
328             
329             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
330             v = gettaginfo(gun, gettagindex(gun, "barrels"));
331             v_forward = normalize(v_forward);
332             v += v_forward * 50;
333
334             fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
335                 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
336
337             sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
338             trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
339             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
340             
341             self = spider;
342             
343             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
344             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
345             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
346         }
347     }
348     else
349         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
350                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
351                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
352
353     dprint("1: ammo1:", ftos(spider.vehicle_ammo1), "\n");
354     
355     spiderbot_rocket_do();
356
357     if(self.vehicle_flags  & VHF_SHIELDREGEN)
358         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
359
360     if(self.vehicle_flags  & VHF_HEALTHREGEN)
361         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
362
363     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
364     player.vehicle_ammo2 = spider.tur_head.frame;
365
366     if(spider.gun2.cnt <= time)
367         player.vehicle_reload2 = 1;
368     else
369         player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
370
371     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
372     player.velocity = spider.velocity;
373
374     VEHICLE_UPDATE_PLAYER(health, spiderbot);
375
376     if(self.vehicle_flags & VHF_HASSHIELD)
377         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
378
379 #if 1 // 0 to enable per-gun impact aux crosshairs
380     // Avarage gun impact point's -> aux cross
381     vector vf;
382     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
383     vf = v_forward;
384     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
385     vf += v_forward;
386     ad = ad * 0.5;
387     v_forward = vf * 0.5;
388     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
389     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
390
391 #else
392     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
393     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
394     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
395
396     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
397     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
398     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
399 #endif
400
401     self = player;
402     return 1;
403 }
404
405 void spiderbot_think()
406 {
407     if(self.flags & FL_ONGROUND)
408         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
409
410     self.nextthink = time;
411 }
412
413 void spiderbot_enter()
414 {
415     self.movetype   = MOVETYPE_WALK;
416     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
417     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
418 }
419
420 void spiderbot_exit(float eject)
421 {
422     entity e;
423
424     e = findchain(classname,"spiderbot_rocket");
425     while(e)
426     {
427         if(e.owner == self.owner)
428         {
429             e.realowner = self.owner;
430             e.owner = world;
431         }
432         e = e.chain;
433     }
434
435     self.velocity   = '0 0 0';
436     self.think      = spiderbot_think;
437     self.nextthink  = time;
438     self.frame      = 5;
439     self.movetype   = MOVETYPE_WALK;
440
441     if not (self.owner)
442         return;
443
444         makevectors(self.angles);
445         if(eject)
446         {
447             setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
448             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
449         }
450         else
451         setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
452
453     self.owner = world;
454 }
455
456 void spiderbot_spawn()
457 {
458     self.frame              = 5;
459     self.tur_head.frame     = 1;
460     self.think              = spiderbot_think;
461     self.nextthink          = time;
462     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
463     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
464     self.movetype           = MOVETYPE_WALK;
465     self.solid              = SOLID_SLIDEBOX;
466     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
467     self.tur_head.angles    = '0 0 0';
468
469     setorigin(self, self.pos1 + '0 0 128');
470     self.angles = self.pos2;
471 }
472
473 void spiderbot_headfade()
474 {
475         self.think = spiderbot_headfade;
476         self.nextthink = self.fade_time;
477         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
478
479     if(self.cnt < time || self.alpha < 0.1)
480     {
481         if(self.alpha > 0.1)
482         {
483             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
484             pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
485         }
486         remove(self);
487     }
488 }
489
490 void spiderbot_blowup()
491 {
492     float i;
493     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
494
495     for(i = 0; i < 5; ++i)
496         pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
497
498     entity h, g1, g2, b;
499     b = spawn();
500     h = spawn();
501     g1 = spawn();
502     g2 = spawn();
503
504     setmodel(b,  "models/vehicles/spiderbot.dpm");
505     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
506     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
507     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
508
509     setorigin(b, self.origin);
510     b.frame         = 11;
511     b.angles        = self.angles;
512     setsize(b, self.mins, self.maxs);
513
514     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
515     h.movetype      = MOVETYPE_BOUNCE;
516     h.solid         = SOLID_BBOX;
517     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
518     h.modelflags    = MF_ROCKET;
519     h.effects       = EF_FLAME | EF_LOWPRECISION;
520     h.avelocity     = randomvec() * 360;
521
522     h.alpha         = 1;
523     h.cnt           = time + (3.5 * random());
524     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
525     h.fade_time     = time;
526     h.think         = spiderbot_headfade;
527     h.nextthink     = time;
528
529     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
530     g1.movetype     = MOVETYPE_TOSS;
531     g1.solid        = SOLID_CORPSE;
532     g1.velocity     = v_forward * 700 + (randomvec() * 32);
533     g1.avelocity    = randomvec() * 180;
534
535     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
536     g2.movetype     = MOVETYPE_TOSS;
537     g2.solid        = SOLID_CORPSE;
538     g2.velocity     = v_forward * 700 + (randomvec() * 32);
539     g2.avelocity    = randomvec() * 180;
540
541     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
542
543     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
544     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
545     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
546     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
547
548     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
549
550     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
551     self.movetype   = MOVETYPE_NONE;
552     self.deadflag   = DEAD_DEAD;
553     self.solid      = SOLID_NOT;
554     self.tur_head.effects  &~=  EF_FLAME;
555         self.vehicle_hudmodel.viewmodelforclient = self;
556
557     //self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
558     //self.think      = spiderbot_spawn;
559
560     //setorigin(self, self.tur_aimpos);
561 }
562
563 void spiderbot_die()
564 {
565     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
566     pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
567
568     self.health         = 0;
569     self.event_damage   = SUB_Null;
570     self.takedamage     = DAMAGE_NO;
571     self.touch          = SUB_Null;
572     self.nextthink      = 3.4 + time + random() * 2;
573     self.think          = spiderbot_blowup;
574     self.deadflag       = DEAD_DYING;
575         self.frame          = 5;
576         self.tur_head.effects        |= EF_FLAME;
577         self.colormod = self.tur_head.colormod = '-1 -1 -1';
578         self.frame = 10;
579         self.movetype = MOVETYPE_TOSS;
580
581 }
582
583 void vewhicle_spiderbot_dinit()
584 {
585     if not (vehicle_initialize(
586              "Spiderbot",
587              "models/vehicles/spiderbot.dpm",
588              "models/vehicles/spiderbot_top.dpm",
589              "models/vehicles/spiderbot_cockpit.dpm",
590              "tag_head", "tag_hud", "",
591              HUD_SPIDERBOT,
592              SPIDERBOT_MIN, SPIDERBOT_MAX,
593              FALSE,
594              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
595              spiderbot_frame,
596              spiderbot_enter, spiderbot_exit,
597              spiderbot_die,   spiderbot_think))
598     {
599         remove(self);
600         return;
601     }
602
603     self.gun1               = spawn();
604     self.gun2               = spawn();
605
606     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
607     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
608
609     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
610     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
611
612     self.gravity            = 2;
613     self.mass               = 5000;
614 }
615
616 void spawnfunc_vehicle_spiderbot()
617 {
618     precache_model ( "models/vhshield.md3");
619     precache_model ( "models/vehicles/spiderbot.dpm");
620     precache_model ( "models/vehicles/spiderbot_top.dpm");
621     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
622     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
623     precache_model ( "models/uziflash.md3");
624
625     precache_sound ( "weapons/rocket_impact.wav" );
626     precache_sound ( "weapons/uzi_fire.wav" );
627     precache_sound ( "weapons/rocket_impact.wav" );
628
629     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
630     if(autocvar_g_vehicle_spiderbot_shield)
631         self.vehicle_flags |= VHF_HASSHIELD;
632
633     if(autocvar_g_vehicle_spiderbot_shield_regen)
634         self.vehicle_flags |= VHF_SHIELDREGEN;
635
636     if(autocvar_g_vehicle_spiderbot_health_regen)
637         self.vehicle_flags |= VHF_HEALTHREGEN;
638
639     self.think = vewhicle_spiderbot_dinit;
640     self.nextthink = time + 0.5;
641 }