2 REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", "Mortar");
5 void W_Grenade_Explode (void)
7 if(other.takedamage == DAMAGE_AIM)
8 if(other.classname == "player")
9 if(IsDifferentTeam(self.owner, other))
10 if(other.deadflag == DEAD_NO)
12 AnnounceTo(self.owner, "airshot");
14 self.event_damage = SUB_Null;
15 self.takedamage = DAMAGE_NO;
16 RadiusDamage (self, self.owner, cvar("g_balance_grenadelauncher_primary_damage"), cvar("g_balance_grenadelauncher_primary_edgedamage"), cvar("g_balance_grenadelauncher_primary_radius"), world, cvar("g_balance_grenadelauncher_primary_force"), self.projectiledeathtype, other);
21 void W_Grenade_Explode2 (void)
23 if(other.takedamage == DAMAGE_AIM)
24 if(other.classname == "player")
25 if(IsDifferentTeam(self.owner, other))
27 AnnounceTo(self.owner, "airshot");
29 self.event_damage = SUB_Null;
30 self.takedamage = DAMAGE_NO;
31 RadiusDamage (self, self.owner, cvar("g_balance_grenadelauncher_secondary_damage"), cvar("g_balance_grenadelauncher_secondary_edgedamage"), cvar("g_balance_grenadelauncher_secondary_radius"), world, cvar("g_balance_grenadelauncher_secondary_force"), self.projectiledeathtype, other);
36 void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
40 self.health = self.health - damage;
43 W_PrepareExplosionByDamage(attacker, self.think);
47 void W_Grenade_Touch1 (void)
50 if(cvar("g_balance_grenadelauncher_primary_sticky") && other.takedamage != DAMAGE_AIM)
53 oldowner = self.owner;
56 temporigin = self.origin;
62 gren.owner = oldowner;
63 gren.classname = "grenade";
64 gren.bot_dodge = TRUE;
65 gren.bot_dodgerating = cvar("g_balance_grenadelauncher_primary_damage");
66 gren.movetype = MOVETYPE_NONE;
67 PROJECTILE_MAKETRIGGER(gren);
68 gren.projectiledeathtype = WEP_GRENADE_LAUNCHER;
69 setorigin(gren, temporigin);
70 setsize(gren, '0 0 -3', '0 0 -3');
72 gren.nextthink = time + cvar("g_balance_grenadelauncher_primary_lifetime2");
73 gren.think = adaptor_think2use_hittype_splash;
74 gren.use = W_Grenade_Explode;
76 gren.flags = FL_PROJECTILE;
78 gren.takedamage = DAMAGE_YES;
79 gren.health = cvar("g_balance_grenadelauncher_primary_health");
80 gren.event_damage = W_Grenade_Damage;
82 CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
88 void W_Grenade_Touch2 (void)
91 if (other.takedamage == DAMAGE_AIM)
100 spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
102 spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
104 spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
106 spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
108 spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
110 spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
111 self.projectiledeathtype |= HITTYPE_BOUNCE;
115 void W_Grenade_Attack (void)
119 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
120 self.ammo_rockets = self.ammo_rockets - cvar("g_balance_grenadelauncher_primary_ammo");
121 W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 4, "weapons/grenade_fire.wav", cvar("g_balance_grenadelauncher_primary_damage"));
122 w_shotdir = v_forward; // no TrueAim for grenades please
124 pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
128 gren.classname = "grenade";
129 gren.bot_dodge = TRUE;
130 gren.bot_dodgerating = cvar("g_balance_grenadelauncher_primary_damage");
131 gren.movetype = MOVETYPE_BOUNCE;
132 PROJECTILE_MAKETRIGGER(gren);
133 gren.projectiledeathtype = WEP_GRENADE_LAUNCHER;
134 setorigin(gren, w_shotorg);
135 setsize(gren, '0 0 -3', '0 0 -3');
137 gren.nextthink = time + cvar("g_balance_grenadelauncher_primary_lifetime");
138 gren.think = adaptor_think2use_hittype_splash;
139 gren.use = W_Grenade_Explode;
140 gren.touch = W_Grenade_Touch1;
141 W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
143 gren.angles = vectoangles (gren.velocity);
144 gren.flags = FL_PROJECTILE;
146 CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
149 void W_Grenade_Attack2 (void)
153 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
154 self.ammo_rockets = self.ammo_rockets - cvar("g_balance_grenadelauncher_secondary_ammo");
155 W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 4, "weapons/grenade_fire.wav", cvar("g_balance_grenadelauncher_secondary_damage"));
156 w_shotdir = v_forward; // no TrueAim for grenades please
158 pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
162 gren.classname = "grenade";
163 gren.bot_dodge = TRUE;
164 gren.bot_dodgerating = cvar("g_balance_grenadelauncher_secondary_damage");
165 gren.movetype = MOVETYPE_BOUNCE;
166 gren.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
167 gren.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
168 PROJECTILE_MAKETRIGGER(gren);
169 gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY;
170 setsize(gren, '0 0 -3', '0 0 -3');
171 setorigin(gren, w_shotorg);
173 gren.nextthink = time + cvar("g_balance_grenadelauncher_secondary_lifetime");
174 gren.think = adaptor_think2use_hittype_splash;
175 gren.use = W_Grenade_Explode2;
176 gren.touch = W_Grenade_Touch2;
177 gren.takedamage = DAMAGE_YES;
178 gren.health = cvar("g_balance_grenadelauncher_secondary_health");
179 gren.damageforcescale = cvar("g_balance_grenadelauncher_secondary_damageforcescale");
180 gren.event_damage = W_Grenade_Damage;
181 W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_secondary);
183 gren.angles = vectoangles (gren.velocity);
184 gren.flags = FL_PROJECTILE;
186 CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
189 void spawnfunc_weapon_grenadelauncher (void)
191 weapon_defaultspawnfunc(WEP_GRENADE_LAUNCHER);
194 .float bot_secondary_grenademooth;
195 float w_glauncher(float req)
199 self.BUTTON_ATCK = FALSE;
200 self.BUTTON_ATCK2 = FALSE;
201 if (self.bot_secondary_grenademooth == 0)
203 if(bot_aim(cvar("g_balance_grenadelauncher_primary_speed"), cvar("g_balance_grenadelauncher_primary_speed_up"), cvar("g_balance_grenadelauncher_primary_lifetime"), TRUE))
205 self.BUTTON_ATCK = TRUE;
206 if(random() < 0.01) self.bot_secondary_grenademooth = 1;
211 if(bot_aim(cvar("g_balance_grenadelauncher_secondary_speed"), cvar("g_balance_grenadelauncher_secondary_speed_up"), cvar("g_balance_grenadelauncher_secondary_lifetime"), TRUE))
213 self.BUTTON_ATCK2 = TRUE;
214 if(random() < 0.02) self.bot_secondary_grenademooth = 0;
218 else if (req == WR_THINK)
220 if (self.BUTTON_ATCK)
221 if (weapon_prepareattack(0, cvar("g_balance_grenadelauncher_primary_refire")))
223 if(cvar("g_balance_grenadelauncher_primary2secondary"))
227 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grenadelauncher_primary_animtime"), w_ready);
229 if (self.BUTTON_ATCK2 && !cvar("g_balance_grenadelauncher_primary2secondary"))
230 if (weapon_prepareattack(1, cvar("g_balance_grenadelauncher_secondary_refire")))
233 weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grenadelauncher_secondary_animtime"), w_ready);
236 else if (req == WR_PRECACHE)
238 precache_model ("models/weapons/g_gl.md3");
239 precache_model ("models/weapons/v_gl.md3");
240 precache_model ("models/weapons/h_gl.iqm");
241 precache_sound ("weapons/grenade_bounce1.wav");
242 precache_sound ("weapons/grenade_bounce2.wav");
243 precache_sound ("weapons/grenade_bounce3.wav");
244 precache_sound ("weapons/grenade_bounce4.wav");
245 precache_sound ("weapons/grenade_bounce5.wav");
246 precache_sound ("weapons/grenade_bounce6.wav");
247 precache_sound ("weapons/grenade_fire.wav");
249 else if (req == WR_SETUP)
250 weapon_setup(WEP_GRENADE_LAUNCHER);
251 else if (req == WR_CHECKAMMO1)
252 return self.ammo_rockets >= cvar("g_balance_grenadelauncher_primary_ammo");
253 else if (req == WR_CHECKAMMO2)
254 return self.ammo_rockets >= cvar("g_balance_grenadelauncher_secondary_ammo");
259 float w_glauncher(float req)
261 if(req == WR_IMPACTEFFECT)
264 org2 = w_org + w_backoff * 12;
265 pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
267 sound(self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
269 else if(req == WR_PRECACHE)
271 precache_sound("weapons/grenade_impact.wav");
273 else if (req == WR_SUICIDEMESSAGE)
275 if(w_deathtype & HITTYPE_SECONDARY)
276 w_deathtypestring = "tried out his own grenade";
278 w_deathtypestring = "detonated";
280 else if (req == WR_KILLMESSAGE)
282 if(w_deathtype & HITTYPE_SPLASH)
283 if(w_deathtype & HITTYPE_BOUNCE) // (must be secondary then)
284 w_deathtypestring = "didn't see #'s grenade";
285 else // unchecked: SECONDARY
286 w_deathtypestring = "almost dodged #'s grenade";
287 else // unchecked: SECONDARY, BOUNCE
288 w_deathtypestring = "ate #'s grenade";