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1 #ifdef REGISTER_WEAPON
2 REGISTER_WEAPON(TUBA, w_tuba, 0, 1, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "tuba", "tuba", _("@!#%'n Tuba"))
3 #else
4 #ifdef SVQC
5 //#define TUBA_NOTE(n) strcat("weapons/tuba_note", ftos(n), ".wav")
6 .entity tuba_note;
7 .float tuba_smoketime;
8 .float tuba_instrument;
9
10 #define MAX_TUBANOTES 32
11 .float tuba_lastnotes_last;
12 .float tuba_lastnotes_cnt; // over
13 .vector tuba_lastnotes[MAX_TUBANOTES];
14
15 float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo)
16 {
17         float i, j, mmin, mmax, nolength;
18         float n = tokenize_console(melody);
19         if(n > pl.tuba_lastnotes_cnt)
20                 return FALSE;
21         float pitchshift = 0;
22
23         if(instrument >= 0)
24                 if(pl.tuba_instrument != instrument)
25                         return FALSE;
26
27         // verify notes...
28         nolength = FALSE;
29         for(i = 0; i < n; ++i)
30         {
31                 vector v = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
32                 float ai = stof(argv(n - i - 1));
33                 float np = floor(ai);
34                 if(ai == np)
35                         nolength = TRUE;
36                 // n counts the last played notes BACKWARDS
37                 // _x is start
38                 // _y is end
39                 // _z is note pitch
40                 if(ignorepitch && i == 0)
41                 {
42                         pitchshift = np - v_z;
43                 }
44                 else
45                 {
46                         if(v_z + pitchshift != np)
47                                 return FALSE;
48                 }
49         }
50
51         // now we know the right NOTES were played
52         if(!nolength)
53         {
54                 // verify rhythm...
55                 float ti = 0;
56                 if(maxtempo > 0)
57                         mmin = 240 / maxtempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
58                 else
59                         mmin = 0;
60                 if(mintempo > 0)
61                         mmax = 240 / mintempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
62                 else
63                         mmax = 240; // you won't try THAT hard... (tempo 1)
64                 //print(sprintf("initial tempo rules: %f %f\n", mmin, mmax));
65
66                 for(i = 0; i < n; ++i)
67                 {
68                         vector vi = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
69                         float ai = stof(argv(n - i - 1));
70                         ti -= 1 / (ai - floor(ai));
71                         float tj = ti;
72                         for(j = i+1; j < n; ++j)
73                         {
74                                 vector vj = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - j + MAX_TUBANOTES, MAX_TUBANOTES)]);
75                                 float aj = stof(argv(n - j - 1));
76                                 tj -= (aj - floor(aj));
77
78                                 // note i should be at m*ti+b
79                                 // note j should be at m*tj+b
80                                 // so:
81                                 // we have a LINE l, so that
82                                 // vi_x <= l(ti) <= vi_y
83                                 // vj_x <= l(tj) <= vj_y
84                                 // what is m?
85
86                                 // vi_x <= vi_y <= vj_x <= vj_y
87                                 // ti <= tj
88                                 //print(sprintf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti));
89                                 //print(sprintf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj));
90                                 //print(sprintf("m1 = %f\n", (vi_x - vj_y) / (ti - tj)));
91                                 //print(sprintf("m2 = %f\n", (vi_y - vj_x) / (ti - tj)));
92                                 mmin = max(mmin, (vi_x - vj_y) / (ti - tj)); // lower bound
93                                 mmax = min(mmax, (vi_y - vj_x) / (ti - tj)); // upper bound
94                         }
95                 }
96
97                 if(mmin > mmax) // rhythm fail
98                         return FALSE;
99         }
100
101         pl.tuba_lastnotes_cnt = 0;
102
103         return TRUE;
104 }
105
106 void W_Tuba_NoteOff()
107 {
108         // we have a note:
109         //   on: self.spawnshieldtime
110         //   off: time
111         //   note: self.cnt
112         if(self.owner.tuba_note == self)
113         {
114                 self.owner.tuba_lastnotes_last = mod(self.owner.tuba_lastnotes_last + 1, MAX_TUBANOTES);
115                 self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt;
116                 self.owner.tuba_note = world;
117                 self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
118
119                 string s;
120                 s = trigger_magicear_processmessage_forallears(self.owner, 0, world, string_null);
121                 if(s != "")
122                 {
123                         // simulate a server message
124                         switch(self.tuba_instrument)
125                         {
126                                 default:
127                                 case 0: // Tuba
128                                         bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n"));
129                                         break;
130                                 case 1:
131                                         bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n"));
132                                         break;
133                                 case 2:
134                                         bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n"));
135                                         break;
136                         }
137                 }
138         }
139         remove(self);
140 }
141
142 float Tuba_GetNote(entity pl, float hittype)
143 {
144         float note;
145         float movestate;
146         movestate = 5;
147         if(pl.movement_x < 0) movestate -= 3;
148         if(pl.movement_x > 0) movestate += 3;
149         if(pl.movement_y < 0) movestate -= 1;
150         if(pl.movement_y > 0) movestate += 1;
151         switch(movestate)
152         {
153         // layout: originally I wanted
154         //   eb e  e#=f
155         //   B  c  d
156         //   Gb G  G#
157         // but then you only use forward and right key. So to make things more
158         // interesting, I swapped B with e#. Har har har...
159         //   eb e  B
160         // f=e# c  d
161         //   Gb G  G#
162                 case 1: note = -6; break; // Gb
163                 case 2: note = -5; break; // G
164                 case 3: note = -4; break; // G#
165                 case 4: note = +5; break; // e#
166                 default:
167                 case 5: note =  0; break; // c
168                 case 6: note = +2; break; // d
169                 case 7: note = +3; break; // eb
170                 case 8: note = +4; break; // e
171                 case 9: note = -1; break; // B
172         }
173         if(pl.BUTTON_CROUCH)
174                 note -= 12;
175         if(pl.BUTTON_JUMP)
176                 note += 12;
177         if(hittype & HITTYPE_SECONDARY)
178                 note += 7;
179         
180         // we support two kinds of tubas, those tuned in Eb and those tuned in C
181         // kind of tuba currently is player slot number, or team number if in
182         // teamplay
183         // that way, holes in the range of notes are "plugged"
184         if(teamplay)
185         {
186                 if(pl.team == COLOR_TEAM2 || pl.team == COLOR_TEAM4)
187                         note += 3;
188         }
189         else
190         {
191                 if(pl.clientcolors & 1)
192                         note += 3;
193         }
194         
195         // total range of notes:
196         //                       0
197         //                 ***  ** ****
198         //                        ***  ** ****
199         //     ***  ** ****
200         //            ***  ** ****
201         //     ***  ********************* ****
202         //     -18.........................+12
203         //        ***  ********************* ****
204         //     -18............................+15
205         //     with jump: ... +24
206         //     ... +27
207         return note;
208 }
209
210 float W_Tuba_NoteSendEntity(entity to, float sf)
211 {
212         float f;
213
214         msg_entity = to;
215         if(!sound_allowed(MSG_ONE, self.realowner))
216                 return FALSE;
217
218         WriteByte(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
219         WriteByte(MSG_ENTITY, sf);
220         if(sf & 1)
221         {
222                 WriteChar(MSG_ENTITY, self.cnt);
223                 f = 0;
224                 if(self.realowner != to)
225                         f |= 1;
226                 f |= 2 * self.tuba_instrument;
227                 WriteByte(MSG_ENTITY, f);
228         }
229         if(sf & 2)
230         {
231                 WriteCoord(MSG_ENTITY, self.origin_x);
232                 WriteCoord(MSG_ENTITY, self.origin_y);
233                 WriteCoord(MSG_ENTITY, self.origin_z);
234         }
235         return TRUE;
236 }
237
238 void W_Tuba_NoteThink()
239 {
240         float dist_mult;
241         float vol0, vol1;
242         vector dir0, dir1;
243         vector v;
244         entity e;
245         if(time > self.teleport_time)
246         {
247                 W_Tuba_NoteOff();
248                 return;
249         }
250         self.nextthink = time;
251         dist_mult = autocvar_g_balance_tuba_attenuation / autocvar_snd_soundradius;
252         FOR_EACH_REALCLIENT(e)
253         if(e != self.realowner)
254         {
255                 v = self.origin - (e.origin + e.view_ofs);
256                 vol0 = max(0, 1 - vlen(v) * dist_mult);
257                 dir0 = normalize(v);
258                 v = self.realowner.origin - (e.origin + e.view_ofs);
259                 vol1 = max(0, 1 - vlen(v) * dist_mult);
260                 dir1 = normalize(v);
261                 if(fabs(vol0 - vol1) > 0.005) // 0.5 percent change in volume
262                 {
263                         setorigin(self, self.realowner.origin);
264                         self.SendFlags |= 2;
265                         break;
266                 }
267                 if(dir0 * dir1 < 0.9994) // 2 degrees change in angle
268                 {
269                         setorigin(self, self.realowner.origin);
270                         self.SendFlags |= 2;
271                         break;
272                 }
273         }
274 }
275
276 void W_Tuba_NoteOn(float hittype)
277 {
278         vector o;
279         float n;
280
281         W_SetupShot(self, FALSE, 2, "", 0, autocvar_g_balance_tuba_damage);
282
283         n = Tuba_GetNote(self, hittype);
284
285         hittype = 0;
286         if(self.tuba_instrument & 1)
287                 hittype |= HITTYPE_SECONDARY;
288         if(self.tuba_instrument & 2)
289                 hittype |= HITTYPE_BOUNCE;
290         if(self.tuba_instrument & 4)
291                 hittype |= HITTYPE_HEADSHOT;
292
293         if(self.tuba_note)
294         {
295                 if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument)
296                 {
297                         entity oldself = self;
298                         self = self.tuba_note;
299                         W_Tuba_NoteOff();
300                         self = oldself;
301                 }
302         }
303
304         if not(self.tuba_note)
305         {
306                 self.tuba_note = spawn();
307                 self.tuba_note.owner = self.tuba_note.realowner = self;
308                 self.tuba_note.cnt = n;
309                 self.tuba_note.tuba_instrument = self.tuba_instrument;
310                 self.tuba_note.think = W_Tuba_NoteThink;
311                 self.tuba_note.nextthink = time;
312                 self.tuba_note.spawnshieldtime = time;
313                 Net_LinkEntity(self.tuba_note, FALSE, 0, W_Tuba_NoteSendEntity);
314         }
315
316         self.tuba_note.teleport_time = time + autocvar_g_balance_tuba_refire * 2 * W_WeaponRateFactor(); // so it can get prolonged safely
317
318         //sound(self, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation);
319         RadiusDamage(self, self, autocvar_g_balance_tuba_damage, autocvar_g_balance_tuba_edgedamage, autocvar_g_balance_tuba_radius, world, autocvar_g_balance_tuba_force, hittype | WEP_TUBA, world);
320
321         o = gettaginfo(self.exteriorweaponentity, 0);
322         if(time > self.tuba_smoketime)
323         {
324                 pointparticles(particleeffectnum("smoke_ring"), o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
325                 self.tuba_smoketime = time + 0.25;
326         }
327 }
328
329 void spawnfunc_weapon_tuba (void)
330 {
331         weapon_defaultspawnfunc(WEP_TUBA);
332 }
333
334 float w_tuba(float req)
335 {
336         if (req == WR_AIM)
337         {
338                 // bots cannot play the Tuba well yet
339                 // I think they should start with the recorder first
340                 if(vlen(self.origin - self.enemy.origin) < autocvar_g_balance_tuba_radius)
341                 {
342                         if(random() > 0.5)
343                                 self.BUTTON_ATCK = 1;
344                         else
345                                 self.BUTTON_ATCK2 = 1;
346                 }
347         }
348         else if (req == WR_THINK)
349         {
350                 if (self.BUTTON_ATCK)
351                 if (weapon_prepareattack(0, autocvar_g_balance_tuba_refire))
352                 {
353                         W_Tuba_NoteOn(0);
354                         //weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
355                         weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready);
356                 }
357                 if (self.BUTTON_ATCK2)
358                 if (weapon_prepareattack(1, autocvar_g_balance_tuba_refire))
359                 {
360                         W_Tuba_NoteOn(HITTYPE_SECONDARY);
361                         //weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
362                         weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready);
363                 }
364                 if(self.tuba_note)
365                 {
366                         if(!self.BUTTON_ATCK && !self.BUTTON_ATCK2)
367                         {
368                                 entity oldself = self;
369                                 self = self.tuba_note;
370                                 W_Tuba_NoteOff();
371                                 self = oldself;
372                         }
373                 }
374         }
375         else if (req == WR_PRECACHE)
376         {
377                 precache_model ("models/weapons/g_tuba.md3");
378                 precache_model ("models/weapons/v_tuba.md3");
379                 precache_model ("models/weapons/h_tuba.iqm");
380                 precache_model ("models/weapons/v_akordeon.md3");
381                 precache_model ("models/weapons/h_akordeon.iqm");
382                 precache_model ("models/weapons/v_kleinbottle.md3");
383                 precache_model ("models/weapons/h_kleinbottle.iqm");
384
385                 //float i;
386                 //for(i = -18; i <= +27; ++i)
387                 //      precache_sound(TUBA_NOTE(i));
388         }
389         else if (req == WR_SETUP)
390         {
391                 weapon_setup(WEP_TUBA);
392                 self.current_ammo = ammo_none;
393                 self.tuba_instrument = 0;
394         }
395         else if (req == WR_RELOAD)
396         {
397                 // switch to alternate instruments :)
398                 if(self.weaponentity.state == WS_READY)
399                 {
400                         switch(self.tuba_instrument)
401                         {
402                                 case 0:
403                                         self.tuba_instrument = 1;
404                                         self.weaponname = "akordeon";
405                                         break;
406                                 case 1:
407                                         self.tuba_instrument = 2;
408                                         self.weaponname = "kleinbottle";
409                                         break;
410                                 case 2:
411                                         self.tuba_instrument = 0;
412                                         self.weaponname = "tuba";
413                                         break;
414                         }
415                         W_SetupShot(self, FALSE, 0, "", 0, 0);
416                         pointparticles(particleeffectnum("teleport"), w_shotorg, '0 0 0', 1);
417                         self.weaponentity.state = WS_INUSE;
418                         weapon_thinkf(WFRAME_RELOAD, 0.5, w_ready);
419                 }
420         }
421         else if (req == WR_CHECKAMMO1)
422                 return TRUE; // TODO use fuel?
423         else if (req == WR_CHECKAMMO2)
424                 return TRUE; // TODO use fuel?
425         return TRUE;
426 }
427 #endif
428 #ifdef CSQC
429 float w_tuba(float req)
430 {
431         if(req == WR_IMPACTEFFECT)
432         {
433                 // nothing to do here; particles of tuba are handled differently
434         }
435         else if(req == WR_PRECACHE)
436         {
437                 // nothing to do
438         }
439         else if (req == WR_SUICIDEMESSAGE)
440         {
441                 float instr;
442                 instr = 0;
443                 if(w_deathtype & HITTYPE_SECONDARY)
444                         instr |= 1;
445                 if(w_deathtype & HITTYPE_BOUNCE)
446                         instr |= 2;
447                 if(w_deathtype & HITTYPE_HEADSHOT)
448                         instr |= 4;
449                 switch(instr)
450                 {
451                         default:
452                         case 0: // Tuba
453                                 w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Tuba");
454                                 break;
455                         case 1: // Accordeon
456                                 w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Accordeon");
457                                 break;
458                         case 2: // Klein Bottle
459                                 w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Klein Bottle");
460                                 break;
461                 }
462         }
463         else if (req == WR_KILLMESSAGE)
464         {
465                 float instr;
466                 instr = 0;
467                 if(w_deathtype & HITTYPE_SECONDARY)
468                         instr |= 1;
469                 if(w_deathtype & HITTYPE_BOUNCE)
470                         instr |= 2;
471                 if(w_deathtype & HITTYPE_HEADSHOT)
472                         instr |= 4;
473                 switch(instr)
474                 {
475                         default:
476                         case 0: // Tuba
477                                 w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Tuba");
478                                 break;
479                         case 1: // Accordeon
480                                 w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Accordeon");
481                                 break;
482                         case 2: // Klein Bottle
483                                 w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Klein Bottle");
484                                 break;
485                 }
486         }
487         return TRUE;
488 }
489 #endif
490 #endif